日韩性视频-久久久蜜桃-www中文字幕-在线中文字幕av-亚洲欧美一区二区三区四区-撸久久-香蕉视频一区-久久无码精品丰满人妻-国产高潮av-激情福利社-日韩av网址大全-国产精品久久999-日本五十路在线-性欧美在线-久久99精品波多结衣一区-男女午夜免费视频-黑人极品ⅴideos精品欧美棵-人人妻人人澡人人爽精品欧美一区-日韩一区在线看-欧美a级在线免费观看

歡迎訪問 生活随笔!

生活随笔

當前位置: 首頁 > 编程语言 > c/c++ >内容正文

c/c++

C++设计模式-迭代器模式

發布時間:2025/3/15 c/c++ 16 豆豆
生活随笔 收集整理的這篇文章主要介紹了 C++设计模式-迭代器模式 小編覺得挺不錯的,現在分享給大家,幫大家做個參考.

目錄

?

?

基本概念

代碼與實例


?

基本概念

迭代器模式(Iterator):提供一種方法順序訪問一個聚合對象中各個元素,而又不暴露該對象的內部表示。

當你需要一個聚集對象,而且不管這些對象,而不管這些對象是什么都需要遍歷的時候,就應該考慮用迭代器模式;

當需要對聚集有多種方式遍歷的時候,可以考慮用迭代器模式。

UML圖如下(此圖來源于大話設計模式)

?

代碼與實例

程序運行截圖如下:

代碼如下:

Head.h

#ifndef HEAD_H #define HEAD_H#include <iostream> #include <string> #include <list> using namespace std;typedef string objectStr; class ConcreteAggregate; class ConcreteIterator;//Iterator迭代器類 接口 class Iterator{public:Iterator();virtual~Iterator();virtual objectStr firstObjectStr();virtual objectStr nextObjectStr();virtual bool isDone();virtual objectStr currentObjectStr(); };//Aggregate聚集類 接口 class Aggregate{public:virtual Iterator *createIterator();virtual ~Aggregate(); };//ConcreteIterator具體迭代器類 class ConcreteIterator: public Iterator{public:ConcreteIterator(ConcreteAggregate *aggregate);~ConcreteIterator();objectStr firstObjectStr();objectStr nextObjectStr();bool isDone();objectStr currentObjectStr();private:ConcreteAggregate *m_aggregate; //具體聚集對象int m_current; };//ConcreteAggregate具體聚集類 繼承 Aggregate class ConcreteAggregate: public Aggregate{public:~ConcreteAggregate();Iterator *createIterator();int getListCount();objectStr getItem(const int &sub);void addItem(objectStr item);private:list<objectStr> m_items; };#endif // HEAD_H

Head.cpp

#include "Head.h"Iterator::Iterator() {}Iterator::~Iterator() {cout << "Iterator::~Iterator()" << endl; }objectStr Iterator::firstObjectStr() {return "雅喵蝶"; }objectStr Iterator::nextObjectStr() {return "雅喵蝶"; }bool Iterator::isDone() {return false; }objectStr Iterator::currentObjectStr() {return "雅喵蝶"; }Iterator * Aggregate::createIterator() {return nullptr; }Aggregate::~Aggregate() {cout << "Aggregate::~Aggregate()" << endl; }ConcreteIterator::ConcreteIterator(ConcreteAggregate *aggregate) {m_aggregate = aggregate;m_current = 0; }ConcreteIterator::~ConcreteIterator() {cout << "ConcreteIterator::~ConcreteIterator()" << endl;delete m_aggregate; }objectStr ConcreteIterator::firstObjectStr() {return m_aggregate->getItem(0); }objectStr ConcreteIterator::nextObjectStr() {m_current++;if(m_current >= m_aggregate->getListCount()){return m_aggregate->getItem(m_aggregate->getListCount() - 1);}return m_aggregate->getItem(m_current); }bool ConcreteIterator::isDone() {return m_current >= m_aggregate->getListCount() ? true : false; }objectStr ConcreteIterator::currentObjectStr() {return m_aggregate->getItem(m_current); }ConcreteAggregate::~ConcreteAggregate() {cout << "ConcreteAggregate::~ConcreteAggregate()" << endl;m_items.clear(); }Iterator * ConcreteAggregate::createIterator() {return new ConcreteIterator(this); }int ConcreteAggregate::getListCount() {return this->m_items.size(); }objectStr ConcreteAggregate::getItem(const int &sub) {int i = 0;for(list<objectStr>::iterator it = m_items.begin(); it != m_items.end(); it++){if(i == sub){return (*it);}i++;}return "雅喵蝶"; }void ConcreteAggregate::addItem(objectStr item) {m_items.push_back(item); }

main.cpp

#include "Head.h"int main(int *argc, int *argv[]){ConcreteAggregate *a = new ConcreteAggregate();a->addItem("球球");a->addItem("腿腿");a->addItem("米線");a->addItem("閏土");a->addItem("豬小明");a->addItem("妹爺");a->addItem("蘑菇頭");a->addItem("鍋蓋");Iterator *i = new ConcreteIterator(a);while(!i->isDone()){cout << i->currentObjectStr() << "買票了!!!" << endl;i->nextObjectStr();}delete a;getchar();return 0; }

?

總結

以上是生活随笔為你收集整理的C++设计模式-迭代器模式的全部內容,希望文章能夠幫你解決所遇到的問題。

如果覺得生活随笔網站內容還不錯,歡迎將生活随笔推薦給好友。