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android星星爆炸效果图,Android_Android仿开心消消乐大树星星无限循环效果,啥都不说先上效果图,这个是 - phpStudy...

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生活随笔 收集整理的這篇文章主要介紹了 android星星爆炸效果图,Android_Android仿开心消消乐大树星星无限循环效果,啥都不说先上效果图,这个是 - phpStudy... 小編覺得挺不錯(cuò)的,現(xiàn)在分享給大家,幫大家做個(gè)參考.

Android仿開心消消樂大樹星星無限循環(huán)效果

啥都不說先上效果圖,這個(gè)是我項(xiàng)目里的效果:

下面的是我抽取出來的 demo 適配啥的我基本上都做好了沒做其他的

ok 下面 說一下思路把

首先 說一下原理 我是使用bitmap 創(chuàng)建兩張圖 一開始的時(shí)候 一張?jiān)谙旅嬗洖?號(hào) 一張?jiān)谏厦?記為2號(hào)

當(dāng)手指向下滑動(dòng)時(shí) 判斷 1號(hào) 的起點(diǎn)位置 是否完全超出屏幕 如果超出屏幕的話 那么將2號(hào)變?yōu)橄旅?1號(hào)變?yōu)樯厦?(移動(dòng)1號(hào)的Y坐標(biāo)) 大體思路 是這樣. 里面還有許多判斷

比如 是否能向下滑動(dòng) 起點(diǎn)位置, 星星的判定 哎呀 好煩 說的東西太多啦 來張我的草稿紙 哈哈 話說我草稿都寫了好幾頁

先上代碼:

/**

* Created by liuml on 2016/6/11.

*/

public class MyScrollView extends View {

// 其資源引用的是同一張圖片

private Bitmap bmpBackGround1;

private Bitmap bmpBackGround2;

int speed;

int pointX;

int tempy1;

private Context mcontext;

private int isfirst = 1;

// 按鈕的坐標(biāo)

private int btnX, btnY;

// 按鈕是否按下標(biāo)識(shí)位

private Boolean isPress;

// 界面背景坐標(biāo)

private int bg1x, bg1y, bg2x, bg2y;

private int cloudx, cloudy;

List> mapList;

// 星星坐標(biāo)

private int stars0X, stars0Y, stars1X, stars1Y, stars2X, stars2Y, stars3X,

stars3Y, stars4X, stars4Y, stars5X, stars5Y, stars6X, stars6Y,

stars7X, stars7Y, stars8X, stars8Y, stars9X, stars9Y, stars10X,

stars10Y;

// //定義第二頁的星星坐標(biāo)

private int MaxStars = 80;// 最大的星星數(shù)量 80個(gè)

private int textContnt[] = new int[MaxStars];// 數(shù)字

private int pointsY[];

private int pointsX[];

private int pointY, moveY = 0;

private int activityNumber = 2;

private Bitmap treeBackGround;// 界面背景

private Bitmap cloud_bg;// 界面背景

private Bitmap starsBg;// 星星

private Bitmap starsBg_n;// 星星未做的

// 聲明一個(gè)Resources實(shí)例便于加載圖片

private Resources res = this.getResources();

// 聲明一個(gè)畫筆

private Paint paint;

private DisplayMetrics dm; // 獲取屏幕分辨率的類

// private Scroller mScroller;

private boolean isFirst = true;

// 點(diǎn)擊事件星星相關(guān)

int mDownX = 0;

int mDownY = 0;

int mTempX = 0;

int mTempY = 0;

private static final int MAX_DISTANCE_FOR_CLICK = 100;

private ScrollViewListener listener;

private int screenHeight;

private int screenWidth;

public MyScrollView(Context context, AttributeSet attrs) {

super(context, attrs);

mcontext = context;

// 背景加載資源

treeBackGround = BitmapFactory.decodeResource(res, R.drawable.tree);

cloud_bg = BitmapFactory.decodeResource(res, R.drawable.cloud_bg);

starsBg = BitmapFactory.decodeResource(res, R.drawable.stars_big);

starsBg_n = BitmapFactory.decodeResource(res, R.drawable.startbg_n);

this.bmpBackGround1 = treeBackGround;

this.bmpBackGround2 = treeBackGround;

bg1x = 0;

bg2x = 0;

cloudx = 0;

pointsY = new int[22];// Y軸

pointsX = new int[22];// X軸

screenHeight = DisplayUtils.getScreenHeight(context);

screenWidth = DisplayUtils.getScreenWidth(context);

initStartsXY();

initTextContent();

// mScroller = new Scroller(context);

// LogUtils.d("屏幕 分別率 高 = " + DisplayUtils.getScreenHeight(context) +

// " 屏幕 分別率 寬度 = " + DisplayUtils.getScreenWidth(context));

// LogUtils.d("屏幕 分別率 getDisplayDensity = " +

// DisplayUtils.getDisplayDensity(context));

}

public void setMapList(List list) {

mapList = list;

}

// //調(diào)用此方法滾動(dòng)到目標(biāo)位置

// public void smoothScrollTo(int fx, int fy) {

// int dx = fx - mScroller.getFinalX();

// int dy = fy - mScroller.getFinalY();

// smoothScrollBy(dx, dy);

// }

//

// //調(diào)用此方法設(shè)置滾動(dòng)的相對(duì)偏移

// public void smoothScrollBy(int dx, int dy) {

//

// //設(shè)置mScroller的滾動(dòng)偏移量

// mScroller.startScroll(mScroller.getFinalX(), mScroller.getFinalY(), dx,

// dy);

// invalidate();//這里必須調(diào)用invalidate()才能保證computeScroll()會(huì)被調(diào)用,否則不一定會(huì)刷新界面,看不到滾動(dòng)效果

// }

//

// @Override

// public void computeScroll() {

// //先判斷mScroller滾動(dòng)是否完成

// if (mScroller.computeScrollOffset()) {

//

// //這里調(diào)用View的scrollTo()完成實(shí)際的滾動(dòng)

// scrollTo(mScroller.getCurrX(), mScroller.getCurrY());

//

// //必須調(diào)用該方法,否則不一定能看到滾動(dòng)效果

// postInvalidate();

// }

// super.computeScroll();

// }

private void initTextContent() {

for (int i = 0; i < MaxStars; i++) {

textContnt[i] = i + 1;

}

}

public void setOnclick(ScrollViewListener listener) {

this.listener = listener;

}

@Override

protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {

super.onMeasure(widthMeasureSpec, heightMeasureSpec);

// 首先讓第一張背景底部正好填滿整個(gè)屏幕

int treeHeight = bmpBackGround1.getHeight() - getHeight();

// LogUtils.d("bg1y = " + bg1y + " bmpBackGround1.getHeight() = " +

// bmpBackGround1.getHeight()

// + " getHeight() = " + getHeight());

if (treeHeight > 0) {// 圖高大于屏幕高度

// 第二張背景圖緊接在第一張背景的上方

// 雖然兩張背景圖無縫隙連接但是因?yàn)閳D片資源頭尾

// 直接連接不和諧,為了讓視覺看不出是兩張圖連接而修正的位置

bg1y = -(bmpBackGround1.getHeight() - getHeight());

bg2y = bg1y - bmpBackGround1.getHeight();// 這里可以+100

// 可以控制兩張圖之間的距離修正位置

} else {

bg1y = Math.abs(bmpBackGround1.getHeight() - getHeight());

bg2y = bg1y - bmpBackGround1.getHeight();// 這里可以+100

// 可以控制兩張圖之間的距離修正位置

}

// LogUtils.d("cloudy = " + cloudy + " bg1y = " + bg1y + " bg2y = " +

// bg2y + " screenH = " + getHeight());

// 實(shí)例一個(gè)畫筆

paint = new Paint();

paint.setAntiAlias(true);// 設(shè)置沒有鋸齒

// 設(shè)置畫筆顏色為白色

paint.setColor(Color.WHITE);

}

@Override

protected void onDraw(Canvas canvas) {

// LogUtils.d("屏幕 分別率 h = " + getHeight());

// LogUtils.d("屏幕 分別率 w = " + getWidth());

// 畫云背景

canvas.drawBitmap(resizeBitmap(cloud_bg, getWidth(), getHeight()),

cloudx, cloudy, paint);

// drawImage(canvas, cloud_bg, cloudx, cloudy, cloud_bg.getWidth(),

// cloud_bg.getHeight(), cloudx, cloudy, paint);

// 繪制兩張背景

if (isFirst) {

bmpBackGround1 = resizeBitmap(bmpBackGround1, getWidth(),

getHeight());

isFirst = false;

initBgView();

}

canvas.drawBitmap(bmpBackGround1, bg1x, bg1y, paint);

canvas.drawBitmap(bmpBackGround1, bg2x, bg2y, paint);

// LogUtils.d("bmpBackGround1.getHeight() = " +

// bmpBackGround1.getHeight() + " screenH = " + getHeight() +

// " bg1y = " + bg1y);

// LogUtils.d("bg1x = " + bg1x + " bg1y = " + bg1y + " bg2x = " + bg2x

// + " bg2y = " + bg2y + " screenH = " + getHeight());

starsDraw(canvas);// 繪制星星

TextViewDraw(canvas);// 繪制文本

super.onDraw(canvas);

}

@Override

protected void onScrollChanged(int l, int t, int oldl, int oldt) {

boolean isDown;

// speed = t - oldt;

//

// //判斷向上移動(dòng)還是向下移動(dòng)

// if (speed > 0) {

// isDown = true;

// } else {

// isDown = false;

// }

// logic(isDown);//計(jì)算點(diǎn)的距離

super.onScrollChanged(l, t, oldl, oldt);

}

public Bitmap resizeBitmap(Bitmap bitmap, int w, int h) {

if (bitmap != null) {

int width = bitmap.getWidth();

int height = bitmap.getHeight();

int newWidth = w;

int newHeight = h;

float scaleWight = ((float) newWidth) / width;

float scaleHeight = ((float) newHeight) / height;

Matrix matrix = new Matrix();

matrix.postScale(scaleWight, scaleHeight);

Bitmap res = Bitmap.createBitmap(bitmap, 0, 0, width, height,

matrix, true);// oom問題 待解決

return res;

} else {

return null;

}

}

// 畫文字

private void TextViewDraw(Canvas canvas) {

// 判斷當(dāng)前畫的是第幾個(gè)

int c = activityNumber * 11;

int k = 0;

if (activityNumber > 2) {

k = c - ((activityNumber - 1) * 10);

}

// LogUtils.d("比例 x 28 = " + (double) 28 / screenWidth);

// LogUtils.d("比例 y 65 = " + (double) 65 / screenHeight);

// LogUtils.d("比例 x 40 = " + (double) 40 / screenWidth);

for (int i = 0; i < 22; i++) {

paint.setTextSize((int) (0.037037037037037035 * screenWidth));// 設(shè)置字體大小

// paint.setTypeface(typeface);//設(shè)置字體類型

// Typeface.DEFAULT:默認(rèn)字體。

// Typeface.DEFAULT_BOLD:加粗字體。

// Typeface.MONOSPACE:monospace字體。

// Typeface.SANS_SERIF:sans字體。

// Typeface.SERIF:serif字體。

paint.setColor(Color.BLUE);

// 每頁第幾個(gè) 我推算出來的公式 (x-1)*11+i 這是普通的推算 具體問題 需要具體改變

// setTextColorUseReflection(Color.BLUE);

paint.setStrokeWidth(2); // 描邊寬度

paint.setFakeBoldText(true); // 外層text采用粗體

if (activityNumber <= 2) {

if (textContnt[i] > 9) {

paint.setColor(res.getColor(R.color.text_color));

canvas.drawText(

String.valueOf(textContnt[i]),

pointsX[i]

+ (int) (0.025925925925925925 * screenWidth),

pointsY[i]

+ (int) (0.033854166666666664 * screenHeight),

paint);

} else {

paint.setColor(res.getColor(R.color.text_color));

canvas.drawText(

String.valueOf(textContnt[i]),

pointsX[i]

+ (int) (0.037037037037037035 * screenWidth),

pointsY[i]

+ (int) (0.033854166666666664 * screenHeight),

paint);

}

} else {

// 下面的都是從在這里做操作對(duì)text 數(shù)值

// int u = (activityNumber - 2) * 11 + i-11;

// 必須分前后 前面的 是一隊(duì) 后面的是一隊(duì)

if (activityNumber % 2 != 0) {// 第三個(gè)開始 奇數(shù) 是第二個(gè)頁面在下面 第一個(gè)頁面在上

// 判斷上下的 作用

int befo;// (n-1)*11+i

int after;

if (i < 11) {// 數(shù)組前面的

befo = (activityNumber - 1) * 11 + i;

if (befo < MaxStars) {

if (textContnt[befo] > 9) {

paint.setColor(res.getColor(R.color.text_color));

canvas.drawText(

String.valueOf(textContnt[befo]),

pointsX[i]

+ (int) (0.025925925925925925 * screenWidth),

pointsY[i]

+ (int) (0.033854166666666664 * screenHeight),

paint);

} else {

paint.setColor(res.getColor(R.color.text_color));

canvas.drawText(

String.valueOf(textContnt[befo]),

pointsX[i]

+ (int) (0.037037037037037035 * screenWidth),

pointsY[i]

+ (int) (0.033854166666666664 * screenHeight),

paint);

}

}

} else {// 數(shù)組后面的

after = (activityNumber - 3) * 11 + i;

if (after < MaxStars) {

if (textContnt[after] > 9) {

paint.setColor(res.getColor(R.color.text_color));

canvas.drawText(

String.valueOf(textContnt[after]),

pointsX[i]

+ (int) (0.025925925925925925 * screenWidth),

pointsY[i]

+ (int) (0.033854166666666664 * screenHeight),

paint);

} else {

paint.setColor(res.getColor(R.color.text_color));

canvas.drawText(

String.valueOf(textContnt[after]),

pointsX[i]

+ (int) (0.037037037037037035 * screenWidth),

pointsY[i]

+ (int) (0.033854166666666664 * screenHeight),

paint);

}

}

}

} else {

int befo;// (n-1)*11+i

int after;

if (i < 11) {// 數(shù)組前面的

befo = (activityNumber - 2) * 11 + i;

if (befo < MaxStars) {

if (textContnt[befo] > 9) {

paint.setColor(res.getColor(R.color.text_color));

canvas.drawText(

String.valueOf(textContnt[befo]),

pointsX[i]

+ (int) (0.025925925925925925 * screenWidth),

pointsY[i]

+ (int) (0.033854166666666664 * screenHeight),

paint);

} else {

paint.setColor(res.getColor(R.color.text_color));

canvas.drawText(

String.valueOf(textContnt[befo]),

pointsX[i]

+ (int) (0.037037037037037035 * screenWidth),

pointsY[i]

+ (int) (0.033854166666666664 * screenHeight),

paint);

}

}

} else {// 數(shù)組后面的

after = (activityNumber - 2) * 11 + i;

if (after < MaxStars) {

if (textContnt[after] > 9) {

paint.setColor(res.getColor(R.color.text_color));

canvas.drawText(

String.valueOf(textContnt[after]),

pointsX[i]

+ (int) (0.025925925925925925 * screenWidth),

pointsY[i]

+ (int) (0.033854166666666664 * screenHeight),

paint);

} else {

paint.setColor(res.getColor(R.color.text_color));

canvas.drawText(

String.valueOf(textContnt[after]),

pointsX[i]

+ (int) (0.037037037037037035 * screenWidth),

pointsY[i]

+ (int) (0.033854166666666664 * screenHeight),

paint);

}

}

}

}

}

// LogUtils.d("pointsY [" + i + "]= " + pointsY[i]);

}

paint.setColor(Color.WHITE);

}

// 獲取當(dāng)前頁數(shù)的開始數(shù)量

private int getCurrent(int i) {

int befo;

// 判斷上下

if (activityNumber % 2 != 0) {// 奇數(shù) 第一頁在上 第二頁在下

befo = (activityNumber - 1) * 11 + i;

// LogUtils.d("befo = " + befo + " activityNumber = " +

// activityNumber + " i = " + i);

} else {

befo = (activityNumber - 2) * 11 + i;

}

return befo;

}

// 獲取點(diǎn)擊的位置的數(shù)字

private int getOnclickNo(int i) {

int befo;// (n-1)*11+i

int after;

// 判斷上下

if (activityNumber % 2 != 0) {// 奇數(shù) 第一頁在上 第二頁在下

if (i < 11) {

befo = (activityNumber - 1) * 11 + i;

// LogUtils.d("i 小于11 befo = " + befo + " activityNumber = "

// + activityNumber + " i = " + i);

} else {

befo = (activityNumber - 3) * 11 + i;

// LogUtils.d("i 大于11 befo = " + befo + " activityNumber = "

// + activityNumber + " i = " + i);

}

} else {

if (i < 11) {

befo = (activityNumber - 2) * 11 + i;

// LogUtils.d(" 偶數(shù)的時(shí)候 befo = " + befo + " activityNumber = "

// + activityNumber + " i = " + i);

} else {

befo = (activityNumber - 2) * 11 + i;

}

}

return befo;

}

private void starsDraw(Canvas canvas) {

// 判斷畫一頁當(dāng)中 最多的星星 是多少

int starsMax = (activityNumber) * 11;

int page;

if (starsMax > MaxStars) {// 判斷當(dāng)前的最多的星星是否大于定好的星星數(shù)量

if (mapList == null) {

for (int i = 0; i < 22; i++) {

// 判斷當(dāng)前畫的是第幾個(gè)

page = getCurrent(i);

// LogUtils.d("當(dāng)前畫的是第幾個(gè) = " + page);

canvas.drawBitmap(starsBg_n, pointsX[i], pointsY[i], paint);

}

} else {

for (int i = 0; i < 22; i++) {

// 判斷當(dāng)前畫的是第幾個(gè)

page = getCurrent(i);

// LogUtils.d("當(dāng)前的 最前面的是多少 current = " + page);

if (page < MaxStars) {

if (page < i) {

Map stringObjectMap = mapList

.get(page);

String type = (String) stringObjectMap.get("type");

if (type.equals("1")) {

canvas.drawBitmap(starsBg, pointsX[i],

pointsY[i], paint);

} else {

canvas.drawBitmap(starsBg_n, pointsX[i],

pointsY[i], paint);

}

} else {

canvas.drawBitmap(starsBg_n, pointsX[i],

pointsY[i], paint);

}

}

// LogUtils.d("pointsY [" + i + "]= " + pointsY[i]);

}

}

} else {

if (mapList == null) {

for (int i = 0; i < 22; i++) {

// 判斷當(dāng)前畫的是第幾個(gè)

page = getCurrent(i);

// LogUtils.d("當(dāng)前畫的是第幾個(gè) = " + page);

canvas.drawBitmap(starsBg_n, pointsX[i], pointsY[i], paint);

}

} else {

int size = mapList.size();

for (int i = 0; i < 22; i++) {

// 判斷當(dāng)前畫的是第幾個(gè)

page = getCurrent(i);

// LogUtils.d("當(dāng)前畫的是第幾個(gè) = " + page);

if (page < size) {

Map stringObjectMap = mapList.get(page);

String type = (String) stringObjectMap.get("type");

if (type.equals("1")) {

canvas.drawBitmap(starsBg, pointsX[i], pointsY[i],

paint);

} else {

canvas.drawBitmap(starsBg_n, pointsX[i],

pointsY[i], paint);

}

} else {

canvas.drawBitmap(starsBg_n, pointsX[i], pointsY[i],

paint);

}

}

}

}

}

private void canvasStats() {

}

private void initStartsXY() {

stars0X = 340;//

stars0Y = 1180;//

stars1X = 280;

stars1Y = 1065;

stars2X = 500;

stars2Y = 967;

stars3X = 240;

stars3Y = 842;

stars4X = 400;

stars4Y = 761;

stars5X = 540;

stars5Y = 685;

stars6X = 330;

stars6Y = 526;

stars7X = 540;

stars7Y = 431;

stars8X = 375;

stars8Y = 245;

stars9X = 550;

stars9Y = 113;

stars10X = 310;

stars10Y = 57;

speed = 0;

pointsX[0] = (int) (screenWidth * 0.39351851851851855);

pointsX[1] = (int) (screenWidth * 0.25925925925925924);

pointsX[2] = (int) (screenWidth * 0.46296296296296297);

pointsX[3] = (int) (screenWidth * 0.2222222222222222);

pointsX[4] = (int) (screenWidth * 0.37037037037037035);

pointsX[5] = (int) (screenWidth * 0.5);

pointsX[6] = (int) (screenWidth * 0.3055555555555556);

pointsX[7] = (int) (screenWidth * 0.5);

pointsX[8] = (int) (screenWidth * 0.3472222222222222);

pointsX[9] = (int) (screenWidth * 0.5092592592592593);

pointsX[10] = (int) (screenWidth * 0.28703703703703703);

// pointsX[0] = stars0X;

// pointsX[1] = stars1X;

// pointsX[2] = stars2X;

// pointsX[3] = stars3X;

// pointsX[4] = stars4X;

// pointsX[5] = stars5X;

// pointsX[6] = stars6X;

// pointsX[7] = stars7X;

// pointsX[8] = stars8X;

// pointsX[9] = stars9X;

// pointsX[10] = stars10X;

pointsX[11] = pointsX[0];

pointsX[12] = pointsX[1];

pointsX[13] = pointsX[2];

pointsX[14] = pointsX[3];

pointsX[15] = pointsX[4];

pointsX[16] = pointsX[5];

pointsX[17] = pointsX[6];

pointsX[18] = pointsX[7];

pointsX[19] = pointsX[8];

pointsX[20] = pointsX[9];

pointsX[21] = pointsX[10];

pointsY[0] = stars0Y;

pointsY[1] = stars1Y;

pointsY[2] = stars2Y;

pointsY[3] = stars3Y;

pointsY[4] = stars4Y;

pointsY[5] = stars5Y;

pointsY[6] = stars6Y;

pointsY[7] = stars7Y;

pointsY[8] = stars8Y;

pointsY[9] = stars9Y;

pointsY[10] = stars10Y;

// pointsY[0] = (int) (screenHeight * 0.6145833333333334);

// pointsY[1] = (int) (screenHeight * 0.5546875);

// pointsY[2] = (int) (screenHeight * 0.5036458333333333);

// pointsY[3] = (int) (screenHeight * 0.43854166666666666);

// pointsY[4] = (int) (screenHeight * 0.3963541666666667);

// pointsY[5] = (int) (screenHeight * 0.3411458333333333);

// pointsY[6] = (int) (screenHeight * 0.27395833333333336);

// pointsY[7] = (int) (screenHeight * 0.22447916666666667);

// pointsY[8] = (int) (screenHeight * 0.12760416666666666);

// pointsY[9] = (int) (screenHeight * 0.058854166666666666);

// pointsY[10] = (int) (screenHeight * 0.0296875);

pointsY[11] = pointsY[0] - (bmpBackGround1.getHeight());

pointsY[12] = pointsY[1] - (bmpBackGround1.getHeight());

pointsY[13] = pointsY[2] - (bmpBackGround1.getHeight());

pointsY[14] = pointsY[3] - (bmpBackGround1.getHeight());

pointsY[15] = pointsY[4] - (bmpBackGround1.getHeight());

pointsY[16] = pointsY[5] - (bmpBackGround1.getHeight());

pointsY[17] = pointsY[6] - (bmpBackGround1.getHeight());

pointsY[18] = pointsY[7] - (bmpBackGround1.getHeight());

pointsY[19] = pointsY[8] - (bmpBackGround1.getHeight());

pointsY[20] = pointsY[9] - (bmpBackGround1.getHeight());

pointsY[21] = pointsY[10] - (bmpBackGround1.getHeight());

for (int i = 0; i < 11; i++) {

double x = (double) pointsX[i] / screenWidth;

DecimalFormat df = new DecimalFormat("0.00");// 格式化小數(shù),.后跟幾個(gè)零代表幾位小數(shù)

LogUtils.d("比例 i " + i + " x = " + x);

}

for (int i = 0; i < 11; i++) {

double y = (double) pointsY[i] / screenHeight;

DecimalFormat df = new DecimalFormat("0.00");// 格式化小數(shù),.后跟幾個(gè)零代表幾位小數(shù)

LogUtils.d("比例 i " + i + " y = " + y);

}

// float y = (float) 10 / screenHeight;

// float x = (float) 10 / screenWidth;

// LogUtils.d("比例 i 10 x = " + x + "比例 i 10 y = " +

// y);

}

private void speedStarsXY() {

for (int i = 0; i < 22; i++) {

pointsY[i] += speed;

}

}

private void setStartsXYDown(int type) {

// LogUtils.d("pointy 0 之前= " + pointsY[0]);

// LogUtils.d("pointy 11之前 = " + pointsY[11]);

if (type == 0) {

for (int i = 0; i < 11; i++) {

int p = pointsY[i + 11];

pointsY[i] = p - (bmpBackGround1.getHeight());

// LogUtils.d("改變 后的 pointsY[" + i + "] = " + pointsY[i]);

}

} else {

for (int i = 0; i < 11; i++) {

// LogUtils.d("向下的第二種 pointsY[i+ 11] " + (pointsY[i] -

// (bmpBackGround1.getHeight())));

int p = pointsY[i];

pointsY[i + 11] = p - (bmpBackGround1.getHeight());

// LogUtils.d("改變 后的 向下的第二種 pointsY[" + i + "] = " +

// pointsY[i]);

}

}

}

private void setStartsXYUp(int type) {

if (type == 0) {

for (int i = 0; i < 11; i++) {

pointsY[i] = pointsY[i + 11] + (bmpBackGround1.getHeight());

}

} else {

for (int i = 0; i < 11; i++) {

pointsY[i + 11] = pointsY[i] + (bmpBackGround1.getHeight());

}

}

}

@Override

public boolean onTouchEvent(MotionEvent event) {

// 獲取當(dāng)前觸控位置

// LogUtils.d("觸摸事件 event.getAction() = " + event.getAction());

int x = (int) event.getX();

int y = (int) event.getY();

boolean isDown;

switch (event.getAction()) {

case MotionEvent.ACTION_DOWN:// 當(dāng)用戶是按下

pointX = x;

pointY = y;

mDownX = (int) event.getX();

mDownY = (int) event.getY();

LogUtils.d(" 按下的 點(diǎn) x = " + pointX + " y = " + pointY);

// LogUtils.d(" 按下的 點(diǎn)的比例 x = " + (double) pointX / screenWidth +

// " y = " + (double) pointY / screenHeight);

break;

case MotionEvent.ACTION_MOVE:// 移動(dòng)

// LogUtils.d("init moveY " + moveY);

tempy1 = moveY;

moveY = (int) event.getY();

speed = moveY - tempy1;

// 判斷向上移動(dòng)還是向下移動(dòng)

if (speed > 0) {

isDown = true;

} else {

isDown = false;

}

logic(isDown);// 計(jì)算點(diǎn)的距離

// LogUtils.d("pointY = " + pointY + " moveY = " + moveY + " speed "

// + (speed));

break;

case MotionEvent.ACTION_UP:

moveY = 0;

mTempX = (int) event.getX();

mTempY = (int) event.getY();

if (Math.abs(mTempX - mDownX) > MAX_DISTANCE_FOR_CLICK

|| Math.abs(mTempY - mDownY) > MAX_DISTANCE_FOR_CLICK) {

// 抬起的距離 和按下的距離太遠(yuǎn) 不形成點(diǎn)擊事件

// LogUtils.d("起的距離 和按下的距離太遠(yuǎn) 不形成點(diǎn)擊事件");

} else {

isOnclick(mTempX, mTempY);

}

break;

}

invalidate();// 刷新界面

// 使系統(tǒng)響應(yīng)事件,返回true

return true;

}

// 添加自定義點(diǎn)擊事件

private boolean isOnclick(int x, int y) {

LogUtils.d("點(diǎn)擊了");

if (listener != null) {

// 判斷是否點(diǎn)擊到星星上面

return isStarsOnclick(x, y, listener);

} else {

return false;

}

}

private boolean isStarsOnclick(int x, int y, ScrollViewListener listener) {

int x1;

int y1;

int x2;

int y2;

// LogUtils.d("點(diǎn)擊 X = " + x + " 點(diǎn)擊 Y = " + y + " 星星 X = " + pointsX[0]

// + " 星星 y = " + pointsY[0]);

for (int i = 0; i < 22; i++) {

x1 = pointsX[i];

y1 = pointsY[i];

// LogUtils.d("比例 y 100 = " + (double) 100 / screenHeight);

// LogUtils.d("比例 x 100 = " + (double) 100 / screenWidth);

x2 = pointsX[i] + (int) (screenWidth * 0.09259259259259259);

y2 = pointsY[i] + (int) (screenHeight * 0.052083333333333336);

if (x > x1 && x < x2 && y > y1 && y < y2) {

// LogUtils.d("點(diǎn)擊到了");

int current = getOnclickNo(i) + 1;

listener.myOnclick(current);

// LogUtils.d("點(diǎn)擊的第幾位 : " + current);

return true;

}

}

// LogUtils.d("沒有點(diǎn)擊到");

return false;

}

// 判斷是否到頂部了

private void isTop() {

if (activityNumber >= 8 && bg1y > getHeight()) {

// LogUtils.d("當(dāng)?shù)?張圖片的Y坐標(biāo)超出屏幕, 圖片向上的情況 activityNumber 加上的 =======到頂部= bg1y"

// + activityNumber);

bg1y = getHeight();

bg2y = bg1y - bmpBackGround1.getHeight();

speed = 0;

speedStarsXY();

return;

} else {

speedStarsXY();

}

}

// 背景滾動(dòng)的邏輯函數(shù)

public void logic(boolean isDown) {

if (isDown) {// 手指向下

if (tempy1 != 0) {

bg1y += speed;

bg2y += speed;

// LogUtils.d("isTop = " + isTop());

isTop();

}

// //判斷是否到頂部了

// if (activityNumber >= 8 && bg1y > getHeight()) {

// //LogUtils.d("當(dāng)?shù)?張圖片的Y坐標(biāo)超出屏幕, 圖片向上的情況 activityNumber 加上的 =======到頂部= bg1y"

// + activityNumber);

// bg1y = getHeight();

// bg2y = bg1y - bmpBackGround1.getHeight();

// return;

// }

// LogUtils.d("bg1y = " + bg1y + " bg2y = " + bg2y +

// " bg1y - bmpBackGround1.getHeight() = " + (bg1y -

// bmpBackGround1.getHeight()) +

// " -Math.abs(bmpBackGround1.getHeight() - getHeight()) = " +

// (-Math.abs(bmpBackGround1.getHeight() - getHeight())));

// 當(dāng)?shù)谝粡垐D片的Y坐標(biāo)超出屏幕, 手指向下的情況

// 立即將其坐標(biāo)設(shè)置到第二張圖的上方

if (bg1y > getHeight()) {

bg1y = bg2y - bmpBackGround1.getHeight();

activityNumber += 1;

// LogUtils.d("bg1y = " + bg1y + " getHeight = " + getHeight() +

// " bmpBackGround1.getHeight() = " +

// bmpBackGround1.getHeight() + " activityNumber 加上的 = " +

// activityNumber);

setStartsXYDown(0);

// LogUtils.d("當(dāng)?shù)?張圖片的Y坐標(biāo)超出屏幕, 圖片向上的情況 activityNumber 加上的 = "

// + activityNumber);

}

// 當(dāng)?shù)诙垐D片的Y坐標(biāo)超出屏幕,向下的情況

// 立即將其坐標(biāo)設(shè)置到第一張圖的上方

if (bg2y > getHeight()) {

bg2y = bg1y - bmpBackGround1.getHeight();

activityNumber += 1;

// LogUtils.d("當(dāng)?shù)?張圖片的Y坐標(biāo)超出屏幕, 圖片向上的情況 activityNumber 加上的 = "

// + activityNumber);

// LogUtils.d("bg1y = " + bg1y + " getHeight = " + getHeight() +

// " bmpBackGround1.getHeight() = " +

// bmpBackGround1.getHeight() + " activityNumber 加上的 = " +

// activityNumber);

setStartsXYDown(1);

}

} else {

// 當(dāng)?shù)谝粡垐D片的Y坐標(biāo)超出屏幕, 手指向上的情況

// 立即將其坐標(biāo)設(shè)置到第二張圖的下方

if (tempy1 != 0) {

bg1y += speed;

bg2y += speed;

// //判斷是否到底部

isBottom();

}

// LogUtils.d("bg1y = " + bg2y + " bg2y = " + bg2y +

// " bg1y - bmpBackGround1.getHeight() = " + (bg1y -

// bmpBackGround1.getHeight()) +

// " -Math.abs(bmpBackGround1.getHeight() - getHeight()) = " +

// (-Math.abs(bmpBackGround1.getHeight() - getHeight())));

if (bg1y < -Math.abs(bmpBackGround1.getHeight() - getHeight())) {

if (bg2y < bg1y) {

activityNumber -= 1;

setStartsXYUp(1);

// LogUtils.d("當(dāng)?shù)?張圖片的Y坐標(biāo)超出屏幕, 圖片向下的情況 activityNumber 減去的 = "

// + activityNumber);

}

bg2y = bg1y + bmpBackGround1.getHeight();// 換屏了 首尾相接

}

if (bg2y < -Math.abs(bmpBackGround1.getHeight() - getHeight())) {

if (bg1y < bg2y) {// 當(dāng)換圖的時(shí)候 給減一

activityNumber -= 1;

setStartsXYUp(0);

// LogUtils.d("當(dāng)?shù)诙垐D片的Y坐標(biāo)超出屏幕, 圖片向下的情況 activityNumber 減去的 = "

// + activityNumber);

}

bg1y = bg2y + bmpBackGround1.getHeight();

}

}

}

private void isBottom() {

int treeHeight = bmpBackGround1.getHeight() - getHeight();

if (treeHeight < 0) {

if (activityNumber <= 2

&& bg1y < Math

.abs(bmpBackGround1.getHeight() - getHeight())) {// 如果是一開始的

// 到底部時(shí)

// 不能滑動(dòng)

// 并且重置

// 坐標(biāo)點(diǎn)

activityNumber = 2;

bg1y = Math.abs(bmpBackGround1.getHeight() - getHeight());

// 第二張背景圖緊接在第一張背景的上方

// 直接連接不和諧,為了讓視覺看不出是兩張圖連接而修正的位置

bg2y = bg1y - bmpBackGround1.getHeight();

initStartsXY();

return;

} else {

speedStarsXY();

// LogUtils.d("pointy speedStarsXY 11之后 = " + pointsY[11]);

}

} else {

if (activityNumber <= 2

&& bg1y < -Math.abs(bmpBackGround1.getHeight()

- getHeight())) {// 如果是一開始的 到底部時(shí) 不能滑動(dòng) 并且重置 坐標(biāo)點(diǎn)

activityNumber = 2;

bg1y = -Math.abs(bmpBackGround1.getHeight() - getHeight());

// 第二張背景圖緊接在第一張背景的上方

// +101的原因:雖然兩張背景圖無縫隙連接但是因?yàn)閳D片資源頭尾

// 直接連接不和諧,為了讓視覺看不出是兩張圖連接而修正的位置

bg2y = bg1y - bmpBackGround1.getHeight();

initStartsXY();

return;

} else {

speedStarsXY();

// LogUtils.d("pointy speedStarsXY 11之后 = " + pointsY[11]);

}

}

}

private void initBgView() {

int treeHeight = bmpBackGround1.getHeight() - getHeight();

if (treeHeight < 0) {

activityNumber = 2;

bg1y = Math.abs(bmpBackGround1.getHeight() - getHeight());

// 第二張背景圖緊接在第一張背景的上方

// 直接連接不和諧,為了讓視覺看不出是兩張圖連接而修正的位置

bg2y = bg1y - bmpBackGround1.getHeight();

initStartsXY();

return;

} else {

activityNumber = 2;

bg1y = -Math.abs(bmpBackGround1.getHeight() - getHeight());

// 第二張背景圖緊接在第一張背景的上方

bg2y = bg1y - bmpBackGround1.getHeight();

initStartsXY();

return;

}

}

}

源碼下載:Android仿開心消消樂游戲

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