Symbian OSE Client-Server Summary
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Symbian OSE Client-Server Summary
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+ the use of ”opcodes” to identify a client request
+ a typical client-side RSessionBase-derived class and its ”boilerplate”
? code to submit requests to the server. The discussion included
? details of how to submit different types of parameter data to the server:
? + simple built-in types
? + descriptors
? + flat data (such as that contained in a struct or an object of a
? ? T class)
? + more complex objects, which do not have a fixed length or which
? ? contain pointers to other objects (e.g. an object of a C class).
+ how to implement client-side code to start the server (which for
? EKA1 is different depending on whether the server is running on
? the Windows emulator or target hardware) and how to connect to
? the server
+ server-side bootstrap code
+ the fundamental server classes, deriving from CServer2 and
? CSession2, including examples of request-handling methods
? (for both synchronous and asynchronous requests), server-side
? unpacking of parameter data passed from the client, and an example
? of how data can be passed back to the client
+ the mechanism used by a transient server to reference-count its
? connected client sessions and shut itself down, after a brief timeout,
? when all its clients have disconnected
+ the implementation of a typical calling client that instantiates an object
? of the RSessionBase-derived client class and submits requests to
? the server.
+ a typical client-side RSessionBase-derived class and its ”boilerplate”
? code to submit requests to the server. The discussion included
? details of how to submit different types of parameter data to the server:
? + simple built-in types
? + descriptors
? + flat data (such as that contained in a struct or an object of a
? ? T class)
? + more complex objects, which do not have a fixed length or which
? ? contain pointers to other objects (e.g. an object of a C class).
+ how to implement client-side code to start the server (which for
? EKA1 is different depending on whether the server is running on
? the Windows emulator or target hardware) and how to connect to
? the server
+ server-side bootstrap code
+ the fundamental server classes, deriving from CServer2 and
? CSession2, including examples of request-handling methods
? (for both synchronous and asynchronous requests), server-side
? unpacking of parameter data passed from the client, and an example
? of how data can be passed back to the client
+ the mechanism used by a transient server to reference-count its
? connected client sessions and shut itself down, after a brief timeout,
? when all its clients have disconnected
+ the implementation of a typical calling client that instantiates an object
? of the RSessionBase-derived client class and submits requests to
? the server.
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