智能家居(工厂模式)
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智能家居(工厂模式)
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摘自:智能家居
作者:LEO-max
發布時間: 2021-03-05 00:38:07
網址:https://blog.csdn.net/zouchengzhi1021/article/details/114375529?spm=1001.2014.3001.5502
目錄
- 主流程設計框架及某一功能框架編寫
- InputCommand.h框架
- contrlDevices.h框架
- bathroomLight.c框架
- 四盞燈、火焰傳感器及主程序代碼(繼電器輸入控制)
- bathroomLight.c
- upstairLight.c
- livingroomLight.c
- restaurantLight.c
- fire.c
- mainPro.c
- contrlDevices.h
- 添加聲音識別模塊的串口讀取功能
- voiceContrl.c
- InputCommand.h
- mainPro.c
- 添加socket服務器功能
- socketContrl.c
- InputCommand.h
- mainPro.c
- 主程序代碼編寫,實現語音和網絡線程
- socketContrl.c
- voiceContrl.c
- mainPro.c
主流程設計框架及某一功能框架編寫
頭文件:contrlDevices.hInputCommand.h 源文件:mainPro.cbathroomLight.cCamera.cfire.clivingroomLight.clock.crestaurantLight.csocketContrl.cupstairLight.cusartContrl.cvoiceContrl.c- 1
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InputCommand.h框架
struct InputCommander {char commandName[128]; //名字char command[32]; //指令int (*Init)(char* name, char* ipAddress, char* port); //操作函數int (*getCommand)(char* cmd); //獲得數據char log[1024];struct InputCommander* next; };- 1
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contrlDevices.h框架
struct Devices {char devicesName[128];int status; //狀態int (*open)(); //打開int (*close)(); //關閉int (*devicesInit)(); //初始化int (*readStatus)(); //讀狀態int(*changeStatus)(int status); //改變狀態struct Devices* next; };- 1
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bathroomLight.c框架
#include "contrlDevices.h"int bathroomLightOpen() {}int bathroomLightClose() {}int bathroomLightCloseInit() {}int bathroomLightCloseStatus(int status) {}struct Devices bathroomLight {.name = "bathLight",.open = bathroomLightOpen,.close = bathroomLightClose,.deviceInit = bathroomLightCloseInit,.changeStatus = bathroomLightCloseStatus };struct Devices* addBathroomLightToDeviceLink(struct Devices* phead) {if (phead == NULL) {return &bathroomLight;}else {bathroomLight.next = phead; // 頭插法phead = &bathroomLight} };- 1
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四盞燈、火焰傳感器及主程序代碼(繼電器輸入控制)
bathroomLight.c
#include "contrlDevices.h"int bathroomLightOpen(int pinNum) //打開 {digitalWrite(pinNum, LOW); //低電平開啟 }int bathroomLightClose(int pinNum) //關閉 {digitalWrite(pinNum, HIGH); //高電平關閉 }int bathroomLightCloseInit(int pinNum) //初始化 {pinMode(pinNum, OUTPUT);digitalWrite(pinNum, HIGH); }int bathroomLightCloseStatus(int status) //保存 {}struct Devices bathroomLight = {.devicesName = "bathLight",.pinNum = 22,.open = bathroomLightOpen,.close = bathroomLightClose,.deviceInit = bathroomLightCloseInit,.changeStatus = bathroomLightCloseStatus };struct Devices* addBathroomLightToDeviceLink(struct Devices* phead) {if (phead == NULL) {return &bathroomLight;}else {bathroomLight.next = phead; // 頭插法phead = &bathroomLight;} };- 1
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upstairLight.c
#include "contrlDevices.h"int upstairsLightOpen(int pinNum) //打開 {digitalWrite(pinNum, LOW); //低電平開啟 }int upstairsLightClose(int pinNum) //關閉 {digitalWrite(pinNum, HIGH); //高電平關閉 }int upstairsLightCloseInit(int pinNum) //初始化 {pinMode(pinNum, OUTPUT);digitalWrite(pinNum, HIGH); }int upstairsLightCloseStatus(int status) //保存 {}struct Devices upstairsLight = {.devicesName = "upstairsLight",.pinNum = 21,.open = upstairsLightOpen,.close = upstairsLightClose,.deviceInit = upstairsLightCloseInit,.changeStatus = upstairsLightCloseStatus };struct Devices* addUpstairsLightToDeviceLink(struct Devices* phead) {if (phead == NULL) {return &upstairsLight;}else {upstairsLight.next = phead; // 頭插法phead = &upstairsLight;} };- 1
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livingroomLight.c
#include "contrlDevices.h"int livingroomLightOpen(int pinNum) //打開 {digitalWrite(pinNum, LOW); //低電平開啟 }int livingroomLightClose(int pinNum) //關閉 {digitalWrite(pinNum, HIGH); //高電平關閉 }int livingroomLightCloseInit(int pinNum) //初始化 {pinMode(pinNum, OUTPUT);digitalWrite(pinNum, HIGH); }int livingroomLightCloseStatus(int status) //保存 {}struct Devices livingroomLight = {.devicesName = "livingroomLight",.pinNum = 23,.open = livingroomLightOpen,.close = livingroomLightClose,.deviceInit = livingroomLightCloseInit,.changeStatus = livingroomLightCloseStatus };struct Devices* addLivingroomLightToDeviceLink(struct Devices* phead) {if (phead == NULL) {return &livingroomLight;}else {livingroomLight.next = phead; // 頭插法phead = &livingroomLight;} };- 1
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restaurantLight.c
#include "contrlDevices.h"int livingroomLightOpen(int pinNum) //打開 {digitalWrite(pinNum, LOW); //低電平開啟 }int livingroomLightClose(int pinNum) //關閉 {digitalWrite(pinNum, HIGH); //高電平關閉 }int livingroomLightCloseInit(int pinNum) //初始化 {pinMode(pinNum, OUTPUT);digitalWrite(pinNum, HIGH); }int livingroomLightCloseStatus(int status) //保存 {}struct Devices livingroomLight = {.devicesName = "livingroomLight",.pinNum = 23,.open = livingroomLightOpen,.close = livingroomLightClose,.deviceInit = livingroomLightCloseInit,.changeStatus = livingroomLightCloseStatus };struct Devices* addLivingroomLightToDeviceLink(struct Devices* phead) {if (phead == NULL) {return &livingroomLight;}else {livingroomLight.next = phead; // 頭插法phead = &livingroomLight;} };- 1
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fire.c
#include "contrlDevices.h"int fireStatusRead(int pinNum) {return digitalWrite(pinNum, HIGH); }int fireInit(int pinNum) //初始化 {pinMode(pinNum, INPUT);digitalWrite(pinNum, HIGH); }struct Devices fire = {.devicesName = "fire",.pinNum = 25,.deviceInit = fireInit,.readStatus = fireStatusRead };struct Devices* addFireToDeviceLink(struct Devices* phead) {if (phead == NULL) {return &fire;}else {fire.next = phead; // 頭插法phead = &fire;} };- 1
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mainPro.c
#include <stdio.h> #include <string.h> #include "contrlDevices.h"struct Devices* findDeviceByName(char* name, struct Devices* phead) {struct Devices* tmp = phead;if (phead == NULL) {return NULL;}else {while (tmp != NULL) {if (strcmp(tmp->devicesName, name) == 0) {return tmp;}tmp = tmp->next;}return NULL;} }int main() {//char* name = "bathroomLight";char name[128];struct Devices* tmp = NULL;if (wiringPiSetup() == -1) {return -1;}struct Devices* pdeviceHead = NULL;pdeviceHead = addBathroomLightToDeviceLink(pdeviceHead);pdeviceHead = addUpstairsLightToDeviceLink(pdeviceHead);pdeviceHead = addLivingroomLightToDeviceLink(pdeviceHead);pdeviceHead = addRestaurantLightToDeviceLink(pdeviceHead);pdeviceHead = addFireToDeviceLink(pdeviceHead)//struct Devices* tmp = findDeviceByName(name, pdeviceHead);while(1){printf("Inupt:\n");scanf("%s", name);tmp = findDeviceByName(name, pdeviceHead);if (tmp != NULL) {tmp->deviceInit(tmp->pinNum);tmp->open(tmp->pinNum);}// 1.指令工廠初始化// 2.設備控制工廠初始化// 3.線程池建立// 3.1 語音線程// 3.2 socket線程// 3.3 攝像頭線程// 3.4 火災線程return 0; }- 1
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contrlDevices.h
#include <wiringPi.h> #include <stdlib.h>struct Devices {char devicesName[128];int status; //狀態int pinNum;int (*open)(int pinNum); //打開int (*close)(int pinNum); //關閉int (*deviceInit)(int pinNum); //初始化int (*readStatus)(); //讀狀態int(*changeStatus)(int status); //改變狀態struct Devices* next; };struct Devices* addRestaurantLightToDeviceLink(struct Devices* phead); struct Devices* addLivingroomLightToDeviceLink(struct Devices* phead); struct Devices* addBathroomLightToDeviceLink(struct Devices* phead); struct Devices* addUpstairsLightToDeviceLink(struct Devices* phead); struct Devices* addFireToDeviceLink(struct Devices* phead)- 1
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添加聲音識別模塊的串口讀取功能
voiceContrl.c
#include "InputCommand.h" #include <wiringPi.h> #include <wiringSerial.h> #include <stdio.h> #include <unistd.h> #include <stdlib.h>int voiceInit(struct InputCommander *voicer, char* ipAddress, char* port) {int fd;if ((fd = serialOpen(voicer->deviceName, 9600)) == -1) { //初始化串口,波特率9600exit(-1);}voicer->fd = fd;return fd; }int voiceGetCommand(struct InputCommander* voicer) {int nread = 0;nread = read(voicer->fd, voicer->command, sizeof(voicer->command));if (nread == 0) {printf("usart for voice read over time\n");}else {return nread;} }struct InputCommander voiceContrl = {.commandName = "voice",.deviceName = "/dev/ttyAMAO",.command = {'\0'},.Init = voiceInit,.getCommand = voiceGetCommand,.log = {'\0'},.next = NULL };struct InputCommander* addVoiceContrlToCommandLink(struct InputCommander* phead) {if (phead == NULL) {return &voiceContrl;}else {voiceContrl.next = phead; // 頭插法phead = &voiceContrl;} }- 1
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InputCommand.h
#include "InputCommand.h" #include <wiringPi.h> #include <wiringSerial.h> #include <stdio.h> #include <unistd.h> #include <stdlib.h>int voiceInit(struct InputCommander *voicer, char* ipAddress, char* port) {int fd;if ((fd = serialOpen(voicer->deviceName, 9600)) == -1) { //初始化串口,波特率9600exit(-1);}voicer->fd = fd;return fd; }int voiceGetCommand(struct InputCommander* voicer) {int nread = 0;nread = read(voicer->fd, voicer->command, sizeof(voicer->command));if (nread == 0) {printf("usart for voice read over time\n");}else {return nread;} }struct InputCommander voiceContrl = {.commandName = "voice",.deviceName = "/dev/ttyAMAO",.command = {'\0'},.Init = voiceInit,.getCommand = voiceGetCommand,.log = {'\0'},.next = NULL };struct InputCommander* addVoiceContrlToCommandLink(struct InputCommander* phead) {if (phead == NULL) {return &voiceContrl;}else {voiceContrl.next = phead; // 頭插法phead = &voiceContrl;} }- 1
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mainPro.c
#include <stdio.h> #include <string.h> #include "contrlDevices.h" #include "InputCommand.h"struct Devices* findDeviceByName(char* name, struct Devices* phead) {struct Devices* tmp = phead;if (phead == NULL) {return NULL;}else {while (tmp != NULL) {if (strcmp(tmp->devicesName, name) == 0) {return tmp;}tmp = tmp->next;}return NULL;} }int main() {//char* name = "bathroomLight";char name[128];struct Devices* tmp = NULL;if (wiringPiSetup() == -1) {return -1;}struct Devices* pdeviceHead = NULL;struct InputCommander* pcommandHead = NULL;pdeviceHead = addBathroomLightToDeviceLink(pdeviceHead);pdeviceHead = addUpstairsLightToDeviceLink(pdeviceHead);pdeviceHead = addLivingroomLightToDeviceLink(pdeviceHead);pdeviceHead = addRestaurantLightToDeviceLink(pdeviceHead);pdeviceHead = addFireToDeviceLink(pdeviceHead);pcommandHead = addVoiceContrlToCommandLink(pcommandHead);//struct Devices* tmp = findDeviceByName(name, pdeviceHead);while(1){printf("Inupt:\n");scanf("%s", name);tmp = findDeviceByName(name, pdeviceHead);if (tmp != NULL) {tmp->deviceInit(tmp->pinNum);tmp->open(tmp->pinNum);}// 1.指令工廠初始化// 2.設備控制工廠初始化// 3.線程池建立// 3.1 語音線程// 3.2 socket線程// 3.3 攝像頭線程// 3.4 火災線程return 0; }- 1
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添加socket服務器功能
socketContrl.c
#include "InputCommand.h" #include <wiringPi.h> #include <wiringSerial.h> #include <stdio.h> #include <unistd.h> #include <stdlib.h> #include <sys/types.h> #include <sys/socket.h> #include <string.h>int socketInit(struct InputCommander* socketMes, char* ipAddress, char* port) {int s_fd;int c_fd;struct sockaddr_in s_addr;/*struct sockaddr_in c_addr;*///做初始化memset(&s_addr, 0, sizeof(struct sockaddr_in));/*memset(&c_addr, 0, sizeof(struct sockaddr_in));*/// sockets_fd = socket(AF_INET, SOCK_STREAM, 0);if (s_fd == -1) {perror("socket");exit(-1);}s_addr.sin_family = AF_INET;s_addr.sin_port = htons(atoi(socketMes->port));inet_aton(socketMes->ipAddress, &s_addr.sin_addr);// bindbind(s_fd, (struct sockaddr*) & s_addr, sizeof(struct sockaddr_in));//listenlisten(s_fd, 10);socketMes->sfd = s_fd;return s_fd; }int socketGetCommand(struct InputCommander* socketMes) {int c_fd;int n_read;struct sockaddr_in c_addr;memset(&c_addr, 0, sizeof(struct sockaddr_in));int clen = sizeof(struct sockaddr_in);c_fd = accept(socketMes->sfd, (struct sockaddr*) & c_addr, &clen);n_read = read(c_fd, socketMes->command, sizeof(socketMes->command));if (n_read == -1) {perror("read");}else if (n_read > 0) {printf("\get:%d\n", n_read);}else {printf("client quit\n");}return n_read; }struct InputCommander socketContrl = {.commandName = "socketServer",.command = {'\0'},.port = "8088",.ipAddress = "192.168.4.126",.Init = socketInit,.getCommand = socketGetCommand,.log = {'\0'},.next = NULL };struct InputCommander* addSocketContrlToCommandLink(struct InputCommander* phead) {if (phead == NULL) {return &socketContrl;}else {socketContrl.next = phead; // 頭插法phead = &socketContrl;} }- 1
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InputCommand.h
#include <wiringPi.h> #include <stdlib.h>struct InputCommander {char commandName[128]; //名字char deviceName[128];char command[32]; //指令int (*Init)(struct InputCommander* voicer, char* ipAddress, char* port); //操作函數int (*getCommand)(struct InputCommander* voicer); //獲得數據char log[1024];int fd;char port[12];char ipAddress[32];int sfd;struct InputCommander* next; };struct InputCommander* addVoiceContrlToCommandLink(struct InputCommander* phead); struct InputCommander* addSocketContrlToCommandLink(struct InputCommander* phead);- 1
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mainPro.c
#include <stdio.h> #include <string.h> #include "contrlDevices.h" #include "InputCommand.h"struct Devices* findDeviceByName(char* name, struct Devices* phead) {struct Devices* tmp = phead;if (phead == NULL) {return NULL;}else {while (tmp != NULL) {if (strcmp(tmp->devicesName, name) == 0) {return tmp;}tmp = tmp->next;}return NULL;} }int main() {//char* name = "bathroomLight";char name[128];struct Devices* tmp = NULL;if (wiringPiSetup() == -1) {return -1;}struct Devices* pdeviceHead = NULL;struct InputCommander* pcommandHead = NULL;pdeviceHead = addBathroomLightToDeviceLink(pdeviceHead);pdeviceHead = addUpstairsLightToDeviceLink(pdeviceHead);pdeviceHead = addLivingroomLightToDeviceLink(pdeviceHead);pdeviceHead = addRestaurantLightToDeviceLink(pdeviceHead);pdeviceHead = addFireToDeviceLink(pdeviceHead);pcommandHead = addVoiceContrlToCommandLink(pcommandHead);pcommandHead = addSocketContrlToCommandLink(pcommandHead);//struct Devices* tmp = findDeviceByName(name, pdeviceHead);while(1){printf("Inupt:\n");scanf("%s", name);tmp = findDeviceByName(name, pdeviceHead);if (tmp != NULL) {tmp->deviceInit(tmp->pinNum);tmp->open(tmp->pinNum);}// 1.指令工廠初始化// 2.設備控制工廠初始化// 3.線程池建立// 3.1 語音線程// 3.2 socket線程// 3.3 攝像頭線程// 3.4 火災線程return 0; }- 1
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主程序代碼編寫,實現語音和網絡線程
socketContrl.c
#include "InputCommand.h" #include <wiringPi.h> #include <wiringSerial.h> #include <stdio.h> #include <unistd.h> #include <stdlib.h> #include <sys/types.h> #include <sys/socket.h> #include <string.h> #include <netinet/in.h> #include <arpa/inet.h>int socketInit(struct InputCommander* socketMes, char* ipAddress, char* port) {int s_fd;int c_fd;struct sockaddr_in s_addr;/*struct sockaddr_in c_addr;*///做初始化memset(&s_addr, 0, sizeof(struct sockaddr_in));/*memset(&c_addr, 0, sizeof(struct sockaddr_in));*/// sockets_fd = socket(AF_INET, SOCK_STREAM, 0);if (s_fd == -1) {perror("socket");exit(-1);}s_addr.sin_family = AF_INET;s_addr.sin_port = htons(atoi(socketMes->port));inet_aton(socketMes->ipAddress, &s_addr.sin_addr);// bindbind(s_fd, (struct sockaddr*) & s_addr, sizeof(struct sockaddr_in));//listenlisten(s_fd, 10);printf("socket Server listening\n");socketMes->sfd = s_fd;return s_fd; }int socketGetCommand(struct InputCommander* socketMes) {int c_fd;int n_read=0;struct sockaddr_in c_addr;memset(&c_addr, 0, sizeof(struct sockaddr_in));int clen = sizeof(struct sockaddr_in);c_fd = accept(socketMes->sfd, (struct sockaddr*) & c_addr, &clen);n_read = read(c_fd, socketMes->command, sizeof(socketMes->command));if (n_read == -1) {perror("read");}else if (n_read > 0) {printf("\get:%d\n", n_read);}else {printf("client quit\n");}return n_read; }struct InputCommander socketContrl = {.commandName = "socketServer",.command = {'\0'},.port = "8088",.ipAddress = "192.168.4.126",.Init = socketInit,.getCommand = socketGetCommand,.log = {'\0'},.next = NULL };struct InputCommander* addSocketContrlToCommandLink(struct InputCommander* phead) {if (phead == NULL) {return &socketContrl;}else {socketContrl.next = phead; // 頭插法phead = &socketContrl;} }- 1
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voiceContrl.c
#include "InputCommand.h" #include <wiringPi.h> #include <wiringSerial.h> #include <stdio.h> #include <unistd.h> #include <stdlib.h> #include <string.h>int voiceInit(struct InputCommander* voicer, char* ipAddress, char* port) {int fd;if ((fd = serialOpen(voicer->deviceName, 9600)) == -1) { //初始化串口,波特率9600exit(-1);}voicer->fd = fd;return fd; }int voiceGetCommand(struct InputCommander* voicer) {int nread = 0;memset(voicer->command, '\0',sizeof(voicer->command));nread = read(voicer->fd, voicer->command, sizeof(voicer->command));if (nread == 0) {printf("voice no datas\n");}else {return nread;}}struct InputCommander voiceContrl = {.commandName = "voice",.deviceName = "/dev/ttyAMAO",.command = {'\0'},.Init = voiceInit,.getCommand = voiceGetCommand,.log = {'\0'},.next = NULL };struct InputCommander* addVoiceContrlToCommandLink(struct InputCommander* phead) {if (phead == NULL) {return &voiceContrl;}else {voiceContrl.next = phead; // 頭插法phead = &voiceContrl;} }- 1
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mainPro.c
#include <stdio.h> #include <string.h> #include "contrlDevices.h" #include "InputCommand.h" #include <unistd.h> #include <pthread.h> #include <sys/types.h> #include <sys/socket.h> #include <netinet/in.h> #include <arpa/inet.h>//全局變量 struct InputCommander* pcommandHead = NULL; struct Devices* pdeviceHead = NULL; struct InputCommander* socketHandler = NULL; int c_fd;struct Devices* findDeviceByName(char* name, struct Devices* phead) {struct Devices* tmp = phead;if (phead == NULL) {return NULL;}else {while (tmp != NULL) {if (strcmp(tmp->devicesName, name) == 0) {return tmp;}tmp = tmp->next;}return NULL;} }struct InputCommander* findCommandByName(char* name, struct InputCommander* phead) {struct InputCommander* tmp = phead;if (phead == NULL) {return NULL;}else {while (tmp != NULL) {if (strcmp(tmp->commandName, name) == 0) {return tmp;}tmp = tmp->next;}return NULL;} }void* voice_thread(void* datas) {struct InputCommander* voiceHandler;int nread;voiceHandler = findCommandByName("voice", pCommandHead);if (voiceHandler == NULL) {printf("find voiceHandler error");pthread_exit(NULL);//return NULL;}else {if (voiceHandler->Init(voiceHandler,NULL,NULL) < 0) {printf("voice init error\n");pthread_exit(NULL);//return NULL;}else {printf("%s init success\n", voiceHandler->commandName);}while (1) {nread = voiceHandler->getCommand(voiceHandler);if (nread == 0) {printf("nodata from voice\n");}else {printf("do divece contrl:%s\n", voiceHandler->command);}}} }void* read_thread(void* datas) {int n_read;memset(socketHandler->command,'\0', sizeof(socketHandler->command));n_read = read(c_fd, socketHandler->command, sizeof(socketHandler->command));if (n_read == -1) {perror("read");}else if (n_read > 0) {printf("\nget:%d,%s\n", n_read, socketHandler->command);}else {printf("client quit\n");}return n_read; }void* socket_thread(void* datas) {int n_read=0;pthread_t* readThread;struct sockaddr_in c_addr;memset(&c_addr, 0, sizeof(struct sockaddr_in));int clen = sizeof(struct sockaddr_in);//int nread;socketHandler = findCommandByName("socketServer", pdeviceHead);if (socketHandler == NULL) {printf("find socketHandler error");pthread_exit(NULL);//return NULL;}else {printf("%s init success\n", socketHandler->commandName);}socketHandler->Init(socketHandler,NULL,NULL);while (1) {c_fd = accept(socketHandler->sfd, (struct sockaddr*) & c_addr, &clen);pthread_create(&readThread, NULL, read_thread, NULL);} }int main() {//char* name = "bathroomLight";char name[128];struct Devices* tmp = NULL;pthread_t* voiceThread;pthread_t* socketThread;if (wiringPiSetup() == -1) {return -1;}// 1.指令工廠初始化pcommandHead = addVoiceContrlToCommandLink(pcommandHead);pcommandHead = addSocketContrlToCommandLink(pcommandHead);// 2.設備控制工廠初始化pdeviceHead = addBathroomLightToDeviceLink(pdeviceHead);pdeviceHead = addUpstairsLightToDeviceLink(pdeviceHead);pdeviceHead = addLivingroomLightToDeviceLink(pdeviceHead);pdeviceHead = addRestaurantLightToDeviceLink(pdeviceHead);pdeviceHead = addFireToDeviceLink(pdeviceHead);// 3.線程池建立// 3.1 語音線程pthread_create(&voiceThread,NULL, voice_thread,NULL);// 3.2 socket線程pthread_create(&socketThread, NULL, socket_thread, NULL);// 3.3 攝像頭線程// 3.4 火災線程//struct Devices* tmp = findDeviceByName(name, pdeviceHead);/*while (1) {printf("Inupt:\n");scanf("%s", name);tmp = findDeviceByName(name, pdeviceHead);if (tmp != NULL) {tmp->deviceInit(tmp->pinNum);tmp->open(tmp->pinNum);}}*///不退出,等待線程pthread_join(voiceThread,NULL);pthread_join(socketThread, NULL);return 0; }- 1
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