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游戏 新手引导 设计_我认为每个新手设计师都应该知道什么

發布時間:2023/12/9 编程问答 31 豆豆
生活随笔 收集整理的這篇文章主要介紹了 游戏 新手引导 设计_我认为每个新手设计师都应该知道什么 小編覺得挺不錯的,現在分享給大家,幫大家做個參考.

游戲 新手引導 設計

重點 (Top highlight)

I should probably have titled this article “What I wish I knew as a newbie designer.” Anyway, I’ve been doing this graphic design thing for a little over a year now, and I know now, a few things that could have made my learning process better, more vibrant, even faster.

我可能應該把這篇文章的標題定為“我希望我作為一個新手設計師知道的東西。” 無論如何,我從事這種圖形設計工作已有一年多了,現在我知道,有些事情可以使我的學習過程更好,更生動,甚至更快。

When I started last year, I didn’t know exactly what it was I wanted to do in design, neither did I understand what design meant. You know, the whole point of design is to solve problems. I feel like this is where some of us get it wrong. I know I did. So try not to see problem-solving as a reaction to something life-threatening or severe. It can be as little as helping to communicate through a medium that is easier to understand. Or, solving the sitting problem every short person faces when they sit in chairs that hurt their thighs because their feet cannot reach the ground. That is design. It’s the thought behind a product, and it’s also the product itself. Design is what makes things work. Design be things. E be things.

去年剛開始的時候,我不完全知道我想在設計中做什么,也不知道設計的含義。 您知道,設計的重點是解決問題。 我覺得這是我們中有些人弄錯的地方。 我知道我做到了 因此,不要將解決問題視為對威脅生命或嚴重后果的React。 它可以幫助通過更易于理解的媒體進行交流。 或者,解決每個矮人坐在椅子上會傷大腿的椅子時所遇到的坐姿問題,因為他們的腳無法觸地。 那就是設計。 這是產品背后的思想,也是產品本身。 設計是使事情起作用的要素。 設計就是事物。 易事 。

So, here are more than a few tips to help you out.

因此,這里有很多提示可以幫助您。

Google everything. Ensure you check out all the articles that come up on the first search page. It will give you adequate information to help arrive at the right answers. And so, before you even start anything, ensure you read up on everything you can about design. Also, if you have started and still feel like something is missing, go back to consuming information. I didn’t do this initially, and so, I stumbled around for a while. Read up on the different branches of design and what learning would take, the history of design, present, and past designers, etc.

谷歌一切。 確保您檢查出第一個搜索頁面上出現的所有文章。 它會為您提供足夠的信息,以幫助您找到正確的答案。 因此,在開始任何事情之前,請確保您已閱讀有關設計的所有內容。 另外,如果您已經開始并且仍然感覺缺少某些東西,請返回使用信息。 最初我沒有這樣做,所以,我偶然發現了一段時間。 閱讀設計的不同分支以及學習的內容,設計的歷史,現在和過去的設計師等。

Do not underestimate the importance of a good laptop. When I say good, I mean one with good battery life, adequate processor, and preferably a dedicated graphics card. I don’t know so much about laptops, but ensure you start with a good one if you can. If you can’t, make do with what you have and I am sure in due time, you will be able to upgrade.

不要低估一臺好的筆記本電腦的重要性。 當我說好時,我的意思是電池續航時間長,處理器適當,并且最好是專用的圖形卡。 我對筆記本電腦了解不多,但是請確保您從一臺好的筆記本電腦開始。 如果您做不到,請利用已有的資源,我相信您會在適當的時候進行升級。

Now, on where to learn. I don’t like to recommend youtube as it is a platform without structure, and beginners can easily get overwhelmed if they do not know what to look for exactly. This is why I initially suggested research. Find out what it is you want to learn and the best people who teach it excellently for free (that is if you cannot afford to pay for it yet).

現在,在哪里學習。 我不建議您使用youtube,因為它是一個沒有結構的平臺,如果初學者不知道確切查找的內容,他們很容易就感到不知所措。 這就是為什么我最初建議進行研究的原因。 找出您想要學習的內容以及免費出色地教它的最好的人(也就是說,如果您還不能負擔得起的話)。

For free video resources, can check out The Futur, Dansky, and Envato Tuts+ on Youtube. If you can afford to pay for courses, Domestika, Skillshare, Coursera, Udemy, and so on have fantastic beginner courses on the history and principles of design, UI & UX, how to use design tools such as Adobe Photoshop and Illustrator and many more essential topics.

對于免費視頻資源,可以檢查出的未來的危機 , Dansky和ENVATO TUTS + Youtube上。 如果您能負擔得起課程的費用,那么Domestika,Skillshare,Coursera,Udemy等等,都有關于設計的歷史和原理,UI和UX,如何使用設計工具(例如Adobe Photoshop和Illustrator等)的出色的初學者課程。基本主題。

Try not to enroll in too many courses. Trust me; you will not finish anyone if you do. Ensure you complete at least one course or video tutorial before you move on to the next one. Remember to learn the principles first. Mastering the principles will save your life and improve the quality of anything you create.

盡量不要參加太多的課程。 相信我; 如果您這樣做,您將不會完成任何人的工作。 在繼續學習下一門課程或視頻教程之前,請確保至少完成一門課程或視頻教程。 記住要先學習原理。 掌握這些原則將挽救您的生命,并提高創建的任何產品的質量。

Choose your software. There aren’t so many to choose from, but yeah. Choose your tools and learn how to use them. The most popular paid tools are in the Adobe Creative Cloud. Free resources include Figma, Inkscape, and Gimp. When I started, I began watching tutorials on youtube that taught how to use the different tools in the software.

選擇您的軟件。 沒有太多選擇,但是是的。 選擇您的工具并學習如何使用它們。 最受歡迎的付費工具在Adobe Creative Cloud中。 免費資源包括Figma , Inkscape和Gimp 。 當我開始時,我開始在youtube上觀看教程,該教程講授如何在軟件中使用不同的工具。

Also, do not get swallowed into the hole of consuming but barely creating. As you learn any new thing, practice. Over and over. You can even copy from the work of others, but ensure to acknowledge your source when you share it on the internet.

另外,不要將自己吞入消耗但勉強創建的漏洞中。 當您學習任何新事物時,請練習。 一遍又一遍。 您甚至可以復制他人的作品,但是在互聯網上共享資源時請務必確認。

I read somewhere that to become a pro in any field, find the three most successful people in that field in your country, your continent, and globally (you don’t have to follow this pattern exactly, but you get the point). Read everything you can about them, their processes, what inspires them, how they got to the peak of their careers, read their books, and so on. Sift through the mountain of information and take away what you feel is most important. Remember not to lose yourself during this process. It may be difficult at first, but the more you create, the more you will find out what you like and don’t like. Also, the more you discover your style. Don’t sweat it, just enjoy the process.

我讀過一篇要成為任何領域的專家的書,在您所在的國家,您的大陸以及全球范圍內找到該領域的三個最成功的人(您不必完全遵循這種模式,但是您明白了)。 閱讀關于他們的所有信息,他們的流程,激勵他們的方式,他們如何達到職業生涯的頂峰,閱讀他們的書,等等。 篩選大量信息,帶走您最重要的信息。 記住不要在此過程中迷失自己。 剛開始時可能很困難,但是您創建的次數越多,您就會發現更多您喜歡和不喜歡的內容。 此外,您會發現自己的風格。 不要汗流it背,只是享受過程。

This one is crucial. Share your work. Talk about it. Your progress, your failures, your discoveries, resources that have helped you, and so on. I know this is easier said than done, but you can try. I find that experts are mostly kind to beginners, especially those who publicly and humbly share. But, try not to do it for people. Okay, this sounds hypocritical. Look, share your work for the accolades. Share it for the critiques and corrections. Share it so that people will know what you can do and will do. This will prompt them to recommend you for opportunities. Every design opportunity I have gotten was from the ripple effects caused by sharing and talking about my work on social media and with people. So, share and talk about your work.

這一點至關重要。 分享您的工作。 說說它。 您的進度,失敗,發現,對您有所幫助的資源,等等。 我知道這說起來容易做起來難,但是您可以嘗試。 我發現專家們對初學者特別好,尤其是那些公開和謙虛地分享的專家。 但是,請不要對他人這樣做。 好吧,這聽起來偽善。 看,分享您的成就。 分享它進行批評和更正。 分享它,使人們知道您可以做并且將做。 這將促使他們向您推薦機會。 我獲得的每個設計機會都是由于在社交媒體上以及與人分享和談論我的工作而引起的連鎖React。 因此,分享并談論您的工作。

Pace yourself. Your work will never look great or even solve any problems at the beginning, and that’s fine. Allow yourself to suck. Again, pace yourself and celebrate every tiny milestone. You deserve it.

快節奏。 一開始,您的工作將永遠看起來不會很好,甚至不會解決任何問題,這很好。 讓自己吮吸。 再次,調整自己的步伐,慶祝每個微小的里程碑。 你應得的。

If you like to read, I’ll recommend you read design and non-design books. Designing Brand Identity by Alina Wheeler is an excellent resource for designers. Show Your Work and Steal Like An Artist by Austin Kleon are also excellent books. You see, books broaden your mind and thinking, and they help you ideate and create better. Also, scour websites for articles, 99designs, Creative Bloq, browse through the work of design agencies from all around the world — the likes of Pentagram, Buck, Ueno, Collins, and many more.

如果您喜歡閱讀,建議您閱讀設計書籍和非設計書籍。 對于設計師來說,Alina Wheeler設計的品牌標識是一個極好的資源。 奧斯汀·克萊恩(Austin Kleon)的作品展示和藝術家偷竊也是一本好書。 您會看到,書籍拓寬了您的思維和思維,它們幫助您構思和創造更好的東西。 此外,對于沖刷網站的文章, 99designs , 創意BLOQ ,瀏覽設計機構來自世界各地的工作-將喜歡的五角星 , 巴克 , 上野 , 科林斯 ,等等。

Finally, most people will tell you to find a community. (I particularly admire the work DearDesigner, Asa Coterie, Usable, and a couple of others are doing in the Nigerian design space.) Communities provide support by helping you grow and exposing you to relevant information and opportunities. The problem is, there’s an 80% chance that no one will notice your existence initially. Don’t worry. Just focus on the information and resources shared and listen to the conversations had. Contribute if you think you know enough. One thing I can tell you is this; don’t try to get anyone to notice you. In my case, what I did was to share my work on the internet and after some time, a few people started noticing. You know what, there are no rules to this thing. You will figure it out.

最后,大多數人會告訴您找到一個社區。 (我特別佩服的工作DearDesigner , 阿薩小圈子 , 可用 ,和其他幾個在尼日利亞的設計空間正在做的。)社區提供幫助你成長,你暴露相關的信息和機會的支持。 問題是,最初沒有人會注意到您的存在的機率高達80%。 不用擔心 只需專注于共享的信息和資源,并聆聽對話即可。 如果您認為自己足夠了解,請貢獻力量。 我可以告訴你的一件事是: 不要試圖讓任何人注意到你。 就我而言,我所做的就是在互聯網上分享我的工作,一段時間后,一些人開始注意到。 您知道嗎,這件事沒有規定。 您會發現。

I am still a growing designer, I avoid using the pen tool and I still have to be reminded to use a grid, but right now, I am focused on learning as much as I can, and I try to enjoy the process. One thing I am sure of is, good work will always get noticed. If not immediately, then eventually. Don’t pressure people to notice your work. Frankly, it is off-putting. You do not want to be that guy. Follow designers you admire on social media, and if you like, engage their posts. If you have questions for them, ask respectfully, and if they do not reply, pele (sorry). Maybe they did not see it.

我仍然是一名成長中的設計師,我避免使用鋼筆工具,并且仍然需要提醒我使用網格,但是現在,我致力于盡可能多地學習,并且嘗試享受這一過程。 我確定的一件事是,出色的工作總是會引起人們的注意。 如果不是立即,那么最終。 不要強迫別人注意您的工作。 坦白說,這令人反感。 你不想成為那個家伙。 在社交媒體上關注您欣賞的設計師,并根據需要參與他們的帖子。 如果您對他們有疑問,請恭敬地提問,如果他們不答復,請貝利 (對不起)。 也許他們沒有看到它。

You’ll be alright, you know. Just keep doing good work. Keep showing up and, most importantly, enjoy the process.

你會沒事的,你知道。 只要繼續做好工作。 不斷出現,最重要的是,喜歡這個過程。

Poster by Ife AminuIfe Aminu的海報

翻譯自: https://uxdesign.cc/what-i-think-every-newbie-designer-should-know-6cb90b89a131

游戲 新手引導 設計

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