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android刷新时的圆形动画_Android自定义加载圈动画效果

發布時間:2023/12/4 Android 31 豆豆
生活随笔 收集整理的這篇文章主要介紹了 android刷新时的圆形动画_Android自定义加载圈动画效果 小編覺得挺不錯的,現在分享給大家,幫大家做個參考.

本文實例為大家分享了Android自定義加載圈動畫展示的具體代碼,供大家參考,具體內容如下

實現如下效果:

該效果圖主要有3個動畫:

1.旋轉動畫

2.聚合動畫

3.擴散動畫

以上3個動畫都是通過ValueAnimator來實現,配合自定義View的onDraw()方法實現不斷的刷新和繪制界面.

具體代碼如下:

package blog.csdn.net.mchenys.myanimationloading;

import android.animation.Animator;

import android.animation.AnimatorListenerAdapter;

import android.animation.ValueAnimator;

import android.content.Context;

import android.graphics.Canvas;

import android.graphics.Color;

import android.graphics.Paint;

import android.graphics.PointF;

import android.util.AttributeSet;

import android.view.View;

import android.view.animation.LinearInterpolator;

import android.view.animation.OvershootInterpolator;

/**

* Created by mChenys on 2016/5/21.

*/

public class AnimationLoading extends View {

private float mBigCircleRaduis = 90;//大圓的半徑

private float mSubCircleRadius = 20;//小圓的半徑

private PointF mBigCenterPoint;//大圓的圓心坐標

private Paint mBgPaint;//繪制背景的畫筆

private Paint mFgPaint;//繪制前景色的畫筆

private AnimatorTemplet mTemplet;//動畫模板

float mBigCircleRotateAngle;//大圓旋轉的角度

float mDiagonalDist;//屏幕對角線一半的距離

float mBgStrokeCircleRadius;//用于作為繪制背景空心圓的半徑

//6個小圓的顏色

private int[] colors = new int[]{Color.RED, Color.DKGRAY, Color.YELLOW, Color.BLUE, Color.LTGRAY, Color.GREEN};

public AnimationLoading(Context context) {

this(context, null);

}

public AnimationLoading(Context context, AttributeSet attrs) {

super(context, attrs);

init();

}

@Override

protected void onSizeChanged(int w, int h, int oldw, int oldh) {

super.onSizeChanged(w, h, oldw, oldh);

//確定大圓的圓心坐標

mBigCenterPoint.x = w / 2f;

mBigCenterPoint.y = h / 2f;

//屏幕對角線的一半

mDiagonalDist = (float) (Math.sqrt(w * w + h * h) / 2);

}

private void init() {

mBigCenterPoint = new PointF();

mFgPaint = new Paint();

mFgPaint.setAntiAlias(true);

mBgPaint = new Paint(mFgPaint);

mBgPaint.setColor(Color.WHITE);

mBgPaint.setStyle(Paint.Style.STROKE);

}

@Override

protected void onDraw(Canvas canvas) {

if (null == mTemplet) {

//開啟旋轉動畫

mTemplet = new RotateState();

}

//傳遞Canvas對象

mTemplet.drawState(canvas);

}

/**

* 繪制圓

*

* @param canvas

*/

private void drawCircle(Canvas canvas) {

//獲取每個小圓間隔的角度

float rotateAngle = (float) (2 * Math.PI / colors.length);

for (int i = 0; i < colors.length; i++) {

//每個小圓的實際角度

double angle = rotateAngle * i + mBigCircleRotateAngle; //這里加上大圓旋轉的角度是為了帶動小圓一起旋轉

//計算每個小圓的圓心坐標

float cx = (float) (mBigCircleRaduis * Math.cos(angle)) + mBigCenterPoint.x;

float cy = (float) (mBigCircleRaduis * Math.sin(angle)) + mBigCenterPoint.y;

//繪制6個小圓

mFgPaint.setColor(colors[i]);

canvas.drawCircle(cx, cy, mSubCircleRadius, mFgPaint);

}

}

/**

* 繪制背景

*

* @param canvas

*/

private void drawBackground(Canvas canvas) {

if (mBgStrokeCircleRadius > 0f) {

//不斷擴散的空心圓,空心圓的半徑為屏幕對角線的一半,空心圓的線寬則從線寬一半到0

float strokeWidth = mDiagonalDist - mBgStrokeCircleRadius;//線寬從對角線的1/2 ~ 0

mBgPaint.setStrokeWidth(strokeWidth);

float radius = mBgStrokeCircleRadius + strokeWidth / 2;//半徑從對角線的1/4 ~ 1/2

canvas.drawCircle(mBigCenterPoint.x, mBigCenterPoint.y,radius , mBgPaint);

} else {

//繪制白色背景

canvas.drawColor(Color.WHITE);

}

}

private abstract class AnimatorTemplet {

abstract void drawState(Canvas canvas);

}

/**

* 繪制旋轉動畫

*/

private class RotateState extends AnimatorTemplet {

ValueAnimator mValueAnimator;

public RotateState() {

//旋轉的過程,就是不斷的獲取大圓的角度,從0-2π

mValueAnimator = ValueAnimator.ofFloat(0, (float) Math.PI * 2);

mValueAnimator.setInterpolator(new LinearInterpolator());//勻速插值器

mValueAnimator.setDuration(1200);

mValueAnimator.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() {

@Override

public void onAnimationUpdate(ValueAnimator animation) {

//獲取大圓旋轉的角度

mBigCircleRotateAngle = (float) animation.getAnimatedValue();

//重繪

invalidate();

}

});

mValueAnimator.setRepeatCount(ValueAnimator.INFINITE);//無限循環

mValueAnimator.start();

}

/**

* 停止旋轉動畫,在數據加載完畢后供外部調用

*/

public void stopRotate() {

mValueAnimator.cancel();

}

@Override

void drawState(Canvas canvas) {

drawBackground(canvas);

drawCircle(canvas);

}

}

/**

* 繪制聚合動畫

*/

private class MergingState extends AnimatorTemplet {

public MergingState() {

//聚合的過程,就是不斷的改變大圓的半徑,從mBigCircleRaduis~0

ValueAnimator valueAnimator = ValueAnimator.ofFloat(mBigCircleRaduis, 0);

valueAnimator.setInterpolator(new OvershootInterpolator(10f));//彈性插值器

valueAnimator.setDuration(600);

valueAnimator.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() {

@Override

public void onAnimationUpdate(ValueAnimator animation) {

//獲取大圓變化的半徑

mBigCircleRaduis = (float) animation.getAnimatedValue();

//重繪

invalidate();

}

});

valueAnimator.addListener(new AnimatorListenerAdapter() {

@Override

public void onAnimationEnd(Animator animation) {

//聚合執行完后進入下一個擴散動畫

mTemplet = new SpreadState();

}

});

valueAnimator.start();

}

@Override

void drawState(Canvas canvas) {

drawBackground(canvas);

drawCircle(canvas);

}

}

/**

* 繪制擴散動畫

*/

private class SpreadState extends AnimatorTemplet {

public SpreadState() {

//擴散的過程,就是不斷的改變背景畫繪制空心圓的半徑,從0~mDiagonalDist

ValueAnimator valueAnimator = ValueAnimator.ofFloat(0, mDiagonalDist);

valueAnimator.setDuration(600);

valueAnimator.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() {

@Override

public void onAnimationUpdate(ValueAnimator animation) {

//獲取大圓變化的半徑

mBgStrokeCircleRadius = (float) animation.getAnimatedValue();

//重繪

invalidate();

}

});

valueAnimator.start();

}

@Override

void drawState(Canvas canvas) {

drawBackground(canvas);

}

}

/**

* 停止加載動畫

*/

public void stopLoading() {

if (null != mTemplet && mTemplet instanceof RotateState) {

((RotateState) mTemplet).stopRotate();

//開啟下一個聚合動畫

post(new Runnable() {

@Override

public void run() {

mTemplet = new MergingState();

}

});

}

}

}

測試的Activity

package blog.csdn.net.mchenys.myanimationloading;

import android.os.Bundle;

import android.os.Handler;

import android.support.v7.app.AppCompatActivity;

import android.widget.FrameLayout;

import android.widget.ImageView;

public class MainActivity extends AppCompatActivity {

@Override

protected void onCreate(Bundle savedInstanceState) {

super.onCreate(savedInstanceState);

FrameLayout content = new FrameLayout(this);

content.setOnClickListener(null);

ImageView bg = new ImageView(this);

bg.setImageResource(R.drawable.fg);

bg.setScaleType(ImageView.ScaleType.FIT_XY);

content.addView(bg);

final AnimationLoading loading = new AnimationLoading(this);

content.addView(loading);

setContentView(content);

new Handler().postDelayed(new Runnable() {

@Override

public void run() {

//3s后停止加載動畫

loading.stopLoading();

}

},3000);

}

}

以上就是本文的全部內容,希望對大家的學習有所幫助,也希望大家多多支持腳本之家。

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