Enterprise Library深入解析与灵活应用(3):倘若将Unity、PIAB、Exception Handling引入MVP模式.. .. .....
最近在做一個Smart Client Software Factory的項目。熟悉SCSF或者CAB的都應該很清楚MVP這種設計模式。MVP是MVC的一種變體,View和Mode分別關注于UI的呈現和業務模型,View和Mode完全分離,View通過Presenter實現對業務模型的訪問,Presenter“間接”地調用View實現對UI的操作。對于MVP中的異常處理,我們是直接通過Enterprise Library的Exception Handling Application Block來實現的。具體的做法是:在View中的每個控件的事件中添加try/catch block, 并在catch中通過ExceptionPolicy實現對異常的處理。這樣導致的問題是,相同的代碼重復散布于整個應用的各個角落,所以我又這樣的想法:通過Policy Injection以AOP的方式實現對異常的處理,當有了這個想法后,我又多想了一步,何不再將Unity也一并整合進來。(Source Code 下載)
一、MVP簡介
為了讓一些沒有接觸過MVP的讀者能夠理解后續的內容,我先對MVP做一個簡單的介紹。如下圖所示:MVP有點類似于我們熟悉的MVC, View負責實現對UI的呈現已經與用戶進行交互,在CAB中,View一般通過一個User Control來實現, Mode關注于具體的業務模型,獨立于View和Presenter。View具有一個Presenter的引用,當View需要調用Mode的時候(比如需要訪問Mode傳入查詢條件獲取數據),通過Presenter訪問Mode。對于Presenter來說,它需要對View進行操作(比如數據成功獲取后,將其顯示到View中),但是Presenter并不會“直接”對View本身進行引用,而是引用View的接口(IView),所以View對象是一個不穩定的對象,而Presenter僅僅需要View中一些固定的操作,所以對將這些操作定義在IView interface中,將對View的依賴轉化成對IView的依賴,這也充分體現了面向結構變成的原則。
二、模擬簡單的MVP
接下來我們通過一個簡單的場景來模擬MVP。這是我常用的計算器的例子,整體的構成如下圖所示:
1、ICalculator:Calculator的接口,定義了一個用于進行除法運算的操作
namespace Artech.UnityInMVP
{
??? public interface ICalculator
??? {
??????? int Divide(int op1, int op2);
??? }
}
2、Calculator:實現了ICalculator接口
namespace Artech.UnityInMVP
{
??? public class Calculator:ICalculator
??? {
??????? public? int Divide(int op1, int op2)
??????? {
??????????? return op1 / op2;
??????? }
??? }
}
3、CalculatePresenter:被View調用進行數學運算,并將運算結果顯示到View中
namespace Artech.UnityInMVP
{
???? public class CalculatePresenter
??? {
??????? public CalculatePresenter()
??????? {
?????????? this.Calculator = new Calculator();
??????? }
??????? public ICalculateView View
??????? { get; set; }
??????? public ICalculator Calculator
??????? { get; set; }
??????? public void Calculate(int op1, int op2)
??????? {
??????????? int result = this.Calculator.Divide(op1, op2);
??????????? this.View.DisplayResult(result);
??????? }
??? }
}
在CalculatePresenter具有一個ICalculateView 屬性,通過該屬性實現對于運算結果的顯示。之所以定義ICalculator 是想解除對具體的Calculator的依賴,但是到目前為止,這個目標還沒有達到,因為在構造函數中還是依賴于Calculator。
4、ICalculateView :定義了一個用于顯示運算結果的操作,該操作被CalculatePresenter調用
namespace Artech.UnityInMVP
{
?? public interface ICalculateView
??? {
??????? void DisplayResult(int result);
??? }
}
5、CalculateView:在本例中是一個Form,并實現了ICalculateView
namespace Artech.UnityInMVP
{
??? public partial class CalculateView : ICalculateView
??? {??????
??????? public CalculatePresenter Presenter
??????? { get; set; }
??????? #region ICalculateView Members
??????? public void DisplayResult(int result)
??????? {
??????????? this.textBoxResult.Text = result.ToString();
??????? }
??????? #endregion
??????? private void buttonCalculate_Click(object sender, EventArgs e)
??????? {
??????????? int op1;
??????????? int op2;
??????????? if(!int.TryParse(this.textBoxOp1.Text.Trim(), out op1))
??????????? {
??????????????? return;
??????????? }
???????????? if(!int.TryParse(this.textBoxOp2.Text.Trim(), out op2))
??????????? {
??????????????? return;
??????????? }
???????????? try
???????????? {
???????????????? this.Presenter.Calculate(op1, op2);
????????? ?? }
?????????? ? catch (Exception ex)
???????????? {
???????????????? if (ExceptionPolicy.HandleException(ex, "UI Exception Policy"))
???????????????? {
???????????????????? throw;
???????????????? }
???????????? }
??????? }
??????? private void CalculateView_Load(object sender, EventArgs e)
??????? {
??????????? this.Presenter = new CalculatePresenter ();
??????????? this.Presenter.View = this;
??????? }
??? }
}
在Load的時候對Presenter屬性進行初始化, 并將View對象設置為View本身。在buttonCalculate_Click中,傳入用戶輸入的操作數,并調用Presenter的Calculate方法。為了處理潛在的Exception,加了一個try/catch,并在catch中調用了Enterprise Library Excepton Handling Applicaion Block進行異常的處理。同時CalculateView 實現了ICalculateView的DisplayResult方法,將運算結果顯示在TextBox中。
三、通過Unity和Policy Injection對上面的程序進行改造
我現在的目標是對上面的設計進行改進,達到下述兩個目標:
- 通過AOP的方式進行異常的處理,相同的try/catch頻繁出現不是一個好的現象(實際上在我們現在的項目中,除了惡異常處理,還有其他一些相識的非業務邏輯,我希望的是這些業務無關的邏輯都通過AOP實現)。
- 解除CalculatePresenter 對Calculator的依賴,使其僅僅依賴于ICalculator。
我的思路是這樣的,將Policy Injection Application Block引入,用于實現Exception Handling操作;將Unity引入通過Depedency Injection實現對CalculatePresenter 和Calculator的解耦;同時通過Unity Extension實現Policy Injection和Unity的集成(參見本系列第一章).
為此我們先對CalculatePresenter進行改造。
namespace Artech.UnityInMVP
{
??? [ExceptionCallHandler("UI Exception Policy")]
??? public class CalculatePresenter:MarshalByRefObject
??? {
??????? public CalculatePresenter()
??????? {
??????????? this.Calculator = new Calculator();
??????? }
??????? public ICalculateView View
??????? { get; set; }
??????? [Dependency]
??????? public ICalculator Calculator
??????? { get; set; }
??????? public void Calculate(int op1, int op2)
??????? {
??????????? int result = this.Calculator.Divide(op1, op2);
??????????? this.View.DisplayResult(result);
??????? }
??? }
}
- 為了讓Policy Injection能夠起作用,我讓其繼承MarshalByRefObject,并且以Custom Attribute的形式應用了ExceptionCallHandler,并制定exception handling policy(在真正的項目開發中,我推薦通過configuration的方式應用Policy injection)。
- 通過[Dependency]實現了基于Unity的Property dependency.
然后我們接著對View進行改造,由于我們在CalculatePresenter使用了[Dependency]和[ExceptionCallHandler],我們需要通過Unity Container的方式來創建CalculatePresenter對象,為此我定義了View的基類:ViewBase.
namespace Artech.UnityInMVP
{
??? public partial class ViewBase : Form
??? {?????
??????? private IUnityContainer _unityContainer;
??????? protected IUnityContainer UnityContainer
??????? {
??????????? get
??????????? {
??????????????? if (this._unityContainer == null)
??????????????? {
??????????????????? this._unityContainer = new UnityContainer();
??????????????????? UnityConfigurationSection unityConfigSection = ConfigurationManager.GetSection("unity") as UnityConfigurationSection;
??????????????????? unityConfigSection.Containers.Default.Configure(this._unityContainer);
??????????????? }
??????????????? return this._unityContainer;
??????????? }
??????? }
??? }
}
在ViewBase 定義了IUnityContainer 屬性,用于View創建對應的Presenter對象,這樣CalculateView就可以這樣來定義了:
namespace Artech.UnityInMVP
{
??? public partial class CalculateView : ViewBase, ICalculateView
??? {
??????? public CalculateView()
??????? {
??????????? InitializeComponent();???????????????????
??????? }
??????? public CalculatePresenter Presenter
??????? { get; set; }
??????? #region ICalculateView Members
??????? public void DisplayResult(int result)
??????? {
??????????? this.textBoxResult.Text = result.ToString();
??????? }
??????? #endregion
??????? private void buttonCalculate_Click(object sender, EventArgs e)
??????? {
??????????? int op1;
??????????? int op2;
??????????? if(!int.TryParse(this.textBoxOp1.Text.Trim(), out op1))
??????????? {
??????????????? return;
??????????? }
???????????? if(!int.TryParse(this.textBoxOp2.Text.Trim(), out op2))
??????????? {
??????????????? return;
??????????? }
???????????? this.Presenter.Calculate(op1, op2);
??????? }
??????? private void CalculateView_Load(object sender, EventArgs e)
??????? {
??????????? this.Presenter = this.UnityContainer.Resolve<CalculatePresenter>();
??????????? this.Presenter.View = this;
??????? }
??? }
}
在buttonCalculate_Click中,根本就不需要try/catch了,在View初始化時,直接通過UnityContainer的Resolve方法創建Presenter。
我們最后來看看相關的配置:
<?xml version="1.0" encoding="utf-8"?>
<configuration>
? <configSections>
??? <section name="exceptionHandling" type="Microsoft.Practices.EnterpriseLibrary.ExceptionHandling.Configuration.ExceptionHandlingSettings, Microsoft.Practices.EnterpriseLibrary.ExceptionHandling, Version=4.0.0.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35" />
??? <section name="unity" type="Microsoft.Practices.Unity.Configuration.UnityConfigurationSection,Microsoft.Practices.Unity.Configuration, Version=1.1.0.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35" />
? </configSections>
? <exceptionHandling>
??? <exceptionPolicies>
????? <add name="UI Exception Policy">
??????? <exceptionTypes>
????????? <add type="System.Exception, mscorlib, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089"
??????????? postHandlingAction="None" name="Exception">
??????????? <exceptionHandlers>
????????????? <add type="Artech.UnityInMVP.ExceptionHandlers.MessageBoxHandler,Artech.UnityInMVP"
??????????????? name="Custom Handler" />
??????????? </exceptionHandlers>
????????? </add>
??????? </exceptionTypes>
????? </add>
??? </exceptionPolicies>
? </exceptionHandling>
? <unity>
??? <containers>
????? <container>
??????? <types>
??????????? <type type=" Artech.UnityInMVP.ICalculator,Artech.UnityInMVP" mapTo="Artech.UnityInMVP.Calculator,Artech.UnityInMVP"/>
??????? </types>
??????? <extensions>
????????? <add type="Artech.UnityInMVP.UnityExtensions.PolicyInjectionExtension,Artech.UnityInMVP" />
??????? </extensions>
????? </container>
??? </containers>
? </unity>
</configuration>
其中第一部分是exceptionHandling的配置,為了簡單起見,我創建了一個自定義的ExceptionHandler:MessageBoxHandler來處理所有的exception,該handler僅僅將error message通過MessageBox顯示出來,有興趣的朋友可以下載source code看看。
<exceptionHandling>??? <exceptionPolicies>
????? <add name="UI Exception Policy">
??????? <exceptionTypes>
????????? <add type="System.Exception, mscorlib, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089"
??????????? postHandlingAction="None" name="Exception">
??????????? <exceptionHandlers>
????????????? <add type="Artech.UnityInMVP.ExceptionHandlers.MessageBoxHandler,Artech.UnityInMVP"
??????????????? name="Custom Handler" />
??????????? </exceptionHandlers>
????????? </add>
??????? </exceptionTypes>
????? </add>
??? </exceptionPolicies>
? </exceptionHandling>
?
第二部分是unity的配置,在<types>中定義了ICalculator和Calculator的mapping關系,實現了Presenter和Calculator的解耦;而extensions的配置實現了Policy Injection和Unity的集成,詳細實現可以查看本系列第一章。
<unity>
??? <containers>
????? <container>
??????? <types>
??????????? <type type=" Artech.UnityInMVP.ICalculator,Artech.UnityInMVP" mapTo="Artech.UnityInMVP.Calculator,Artech.UnityInMVP"/>
??????? </types>
??????? <extensions>
????????? <add type="Artech.UnityInMVP.UnityExtensions.PolicyInjectionExtension,Artech.UnityInMVP" />
??????? </extensions>
????? </container>
??? </containers>
? </unity>
這就使所有的實現。如何運算出現異常,比如將第二個操作數設為零,我們定義的MessageBoxHandler就會被執行,并通過MessageBox將Message顯示出來,就像這樣:
?
P.S. 雖然講Policy Injection應用到Presenter可以通過AOP的方式來進行異常的處理,但是這要求View上的所有具有潛在異常拋出的邏輯都需要通過Presenter來實現,因為ExceptionHandler是應用到Presenter上面的。
轉載于:https://www.cnblogs.com/artech/archive/2008/08/22/1273753.html
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