C#多线程学习6——互斥对象
?如何控制好多個(gè)線程相互之間的聯(lián)系,不產(chǎn)生沖突和重復(fù),這需要用到互斥對(duì)象,即:System.Threading 命名空間中的 Mutex 類(lèi)。
我們可以把Mutex看作一個(gè)出租車(chē),乘客看作線程。乘客首先等車(chē),然后上車(chē),最后下車(chē)。當(dāng)一個(gè)乘客在車(chē)上時(shí),其他乘客就只有等他下車(chē)以后才可以上車(chē)。而線程與Mutex對(duì)象的關(guān)系也正是如此,線程使用Mutex.WaitOne()方法等待Mutex對(duì)象被釋放,如果它等待的Mutex對(duì)象被釋放了,它就自動(dòng)擁有這個(gè)對(duì)象,直到它調(diào)用Mutex.ReleaseMutex()方法釋放這個(gè)對(duì)象,而在此期間,其他想要獲取這個(gè)Mutex對(duì)象的線程都只有等待。
下面這個(gè)例子使用了Mutex對(duì)象來(lái)同步四個(gè)線程,主線程等待四個(gè)線程的結(jié)束,而這四個(gè)線程的運(yùn)行又是與兩個(gè)Mutex對(duì)象相關(guān)聯(lián)的。
其中還用到AutoResetEvent類(lèi)的對(duì)象,可以把它理解為一個(gè)信號(hào)燈。這里用它的有信號(hào)狀態(tài)來(lái)表示一個(gè)線程的結(jié)束。
// AutoResetEvent.Set()方法設(shè)置它為有信號(hào)狀態(tài)
// AutoResetEvent.Reset()方法設(shè)置它為無(wú)信號(hào)狀態(tài)
Mutex 類(lèi)的程序示例:
using?System.Threading;
namespace?ThreadExample
{
????public?class?MutexSample
????{
????static?Mutex?gM1;
????static?Mutex?gM2;
????const?int?ITERS?=?100;
????static?AutoResetEvent?Event1?=?new?AutoResetEvent(false);
????static?AutoResetEvent?Event2?=?new?AutoResetEvent(false);
????static?AutoResetEvent?Event3?=?new?AutoResetEvent(false);
????static?AutoResetEvent?Event4?=?new?AutoResetEvent(false);
????public?static?void?Main(String[]?args)
????{
????????????Console.WriteLine("Mutex?Sample?");
????????????//創(chuàng)建一個(gè)Mutex對(duì)象,并且命名為MyMutex
????????????gM1?=?new?Mutex(true,"MyMutex");
????????????//創(chuàng)建一個(gè)未命名的Mutex?對(duì)象.
????????????gM2?=?new?Mutex(true);
????????????Console.WriteLine("?-?Main?Owns?gM1?and?gM2");
????????????AutoResetEvent[]?evs?=?new?AutoResetEvent[4];
????????????evs[0]?=?Event1;?//為后面的線程t1,t2,t3,t4定義AutoResetEvent對(duì)象
????????????evs[1]?=?Event2;?
????????????evs[2]?=?Event3;?
????????????evs[3]?=?Event4;?
????????????MutexSample?tm?=?new?MutexSample(?);
????????????Thread?t1?=?new?Thread(new?ThreadStart(tm.t1Start));
????????????Thread?t2?=?new?Thread(new?ThreadStart(tm.t2Start));
????????????Thread?t3?=?new?Thread(new?ThreadStart(tm.t3Start));
????????????Thread?t4?=?new?Thread(new?ThreadStart(tm.t4Start));
????????????t1.Start(?);//?使用Mutex.WaitAll()方法等待一個(gè)Mutex數(shù)組中的對(duì)象全部被釋放
????????????t2.Start(?);//?使用Mutex.WaitOne()方法等待gM1的釋放
????????????t3.Start(?);//?使用Mutex.WaitAny()方法等待一個(gè)Mutex數(shù)組中任意一個(gè)對(duì)象被釋放
????????????t4.Start(?);//?使用Mutex.WaitOne()方法等待gM2的釋放
????????????Thread.Sleep(2000);
????????????Console.WriteLine("?-?Main?releases?gM1");
????????????gM1.ReleaseMutex(?);?//線程t2,t3結(jié)束條件滿足
????????????Thread.Sleep(1000);
????????????Console.WriteLine("?-?Main?releases?gM2");
????????????gM2.ReleaseMutex(?);?//線程t1,t4結(jié)束條件滿足
????????????//等待所有四個(gè)線程結(jié)束
????????????WaitHandle.WaitAll(evs);?
????????????Console.WriteLine("?Mutex?Sample");
????????????Console.ReadLine();
????}
????public?void?t1Start(?)
????{
????????????Console.WriteLine("t1Start?started,?Mutex.WaitAll(Mutex[])");
????????????Mutex[]?gMs?=?new?Mutex[2];
????????????gMs[0]?=?gM1;//創(chuàng)建一個(gè)Mutex數(shù)組作為Mutex.WaitAll()方法的參數(shù)
????????????gMs[1]?=?gM2;
????????????Mutex.WaitAll(gMs);//等待gM1和gM2都被釋放
????????????Thread.Sleep(2000);
????????????Console.WriteLine("t1Start?finished,?Mutex.WaitAll(Mutex[])?satisfied");
????????????Event1.Set(?);?//線程結(jié)束,將Event1設(shè)置為有信號(hào)狀態(tài)
????}
????public?void?t2Start(?)
????{
????????????Console.WriteLine("t2Start?started,?gM1.WaitOne(?)");
????????????gM1.WaitOne(?);//等待gM1的釋放
????????????Console.WriteLine("t2Start?finished,?gM1.WaitOne(?)?satisfied");
????????????Event2.Set(?);//線程結(jié)束,將Event2設(shè)置為有信號(hào)狀態(tài)
????}
????public?void?t3Start(?)
????{
????????????Console.WriteLine("t3Start?started,?Mutex.WaitAny(Mutex[])");
????????????Mutex[]?gMs?=?new?Mutex[2];
????????????gMs[0]?=?gM1;//創(chuàng)建一個(gè)Mutex數(shù)組作為Mutex.WaitAny()方法的參數(shù)
????????????gMs[1]?=?gM2;
????????????Mutex.WaitAny(gMs);//等待數(shù)組中任意一個(gè)Mutex對(duì)象被釋放
????????????Console.WriteLine("t3Start?finished,?Mutex.WaitAny(Mutex[])");
????????????Event3.Set(?);//線程結(jié)束,將Event3設(shè)置為有信號(hào)狀態(tài)
????}
????public?void?t4Start(?)
????{
????????????Console.WriteLine("t4Start?started,?gM2.WaitOne(?)");
????????????gM2.WaitOne(?);//等待gM2被釋放
????????????Console.WriteLine("t4Start?finished,?gM2.WaitOne(?)");
????????????Event4.Set(?);//線程結(jié)束,將Event4設(shè)置為有信號(hào)狀態(tài)
????}
????}
}
程序的輸出結(jié)果:
Mutex?Sample?
?-?Main?Owns?gM1?and?gM2
t1Start?started,?Mutex.WaitAll(Mutex[])
t2Start?started,?gM1.WaitOne(?)
t3Start?started,?Mutex.WaitAny(Mutex[])
t4Start?started,?gM2.WaitOne(?)
?-?Main?releases?gM1
t2Start?finished,?gM1.WaitOne(?)?satisfied
t3Start?finished,?Mutex.WaitAny(Mutex[])
?-?Main?releases?gM2
t1Start?finished,?Mutex.WaitAll(Mutex[])?satisfied
t4Start?finished,?gM2.WaitOne(?)
?Mutex?Sample
從執(zhí)行結(jié)果可以很清楚地看到,線程t2,t3的運(yùn)行是以gM1的釋放為條件的,而t4在gM2釋放后開(kāi)始執(zhí)行,t1則在gM1和gM2都被釋放了之后才執(zhí)行。Main()函數(shù)最后,使用WaitHandle等待所有的AutoResetEvent對(duì)象的信號(hào),這些對(duì)象的信號(hào)代表相應(yīng)線程的結(jié)束。
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| 作者:?XuGang ??網(wǎng)名:鋼鋼 |
| 出處:?http://xugang.cnblogs.com |
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轉(zhuǎn)載于:https://blog.51cto.com/kestrelsaga/616720
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