日韩性视频-久久久蜜桃-www中文字幕-在线中文字幕av-亚洲欧美一区二区三区四区-撸久久-香蕉视频一区-久久无码精品丰满人妻-国产高潮av-激情福利社-日韩av网址大全-国产精品久久999-日本五十路在线-性欧美在线-久久99精品波多结衣一区-男女午夜免费视频-黑人极品ⅴideos精品欧美棵-人人妻人人澡人人爽精品欧美一区-日韩一区在线看-欧美a级在线免费观看

歡迎訪問 生活随笔!

生活随笔

當前位置: 首頁 > 编程资源 > 编程问答 >内容正文

编程问答

placement new 操作符

發布時間:2025/3/17 编程问答 18 豆豆
生活随笔 收集整理的這篇文章主要介紹了 placement new 操作符 小編覺得挺不錯的,現在分享給大家,幫大家做個參考.

placement new操作符能夠在分配內存時指定內存位置。下面的程序使用了placement new操作符和常規new操作符給對象分配內存。

// placenew.cpp -- new, placement new, no delete #include <iostream> #include <string> #include <new>using namespace std; const int BUF = 512;class JustTesting { private:string words;int number; public:JustTesting(const string &s = "Just Testing", int n = 0){words = s; number = n; cout << words << " constructed\n";}~JustTesting() { cout << words << " destroyed\n"; }void Show() const { cout << words << ", " << number << endl; } };int main(void) {char *buffer = new char [BUF]; // get a block of memoryJustTesting *pc1, *pc2;pc1 = new (buffer)JustTesting; // place object in bufferpc2 = new JustTesting("heap1", 20); // place object on heap cout << "Memory block address:\n" << "buffer: "<< (void *)buffer << " heap: " << pc2 << endl;cout << "Memory contents: \n";cout << pc1 << ": ";pc1->Show();cout << pc2 << ": ";pc2->Show();JustTesting *pc3, *pc4;pc3 = new (buffer) JustTesting("bad Idea", 6);pc4 = new JustTesting("Heap2", 10);cout << "Memory contents: \n";cout << pc3 << ": ";pc3->Show();cout << pc4 << ": ";pc4->Show();delete pc2; // free heap1delete pc4; // free heap2delete [] buffer; // free buffercout << "Done\n";return 0; }

執行結果:

[root@localhost 桌面]# ./new Just Testing constructed heap1 constructed Memory block address: buffer: 0x936a008 heap: 0x936a248 Memory contents: 0x936a008: Just Testing, 0 0x936a248: heap1, 20 bad Idea constructed Heap2 constructed Memory contents: 0x936a008: bad Idea, 6 0x936a290: Heap2, 10 heap1 destroyed Heap2 destroyed Done

上面的程序使用placement new操作時存在兩個問題。首先,在創建第二個對象時,placement new操作符使用一個新對象來覆蓋用于第一個對象的內存單元。顯然,如果類動態地為其成員分配內存,這將引發問題。

???? 其次,將delete用于pc2和pc4時,將自動調用為pc2和pc4指向的對象調用析構函數;然而,將delete[]用于buffer時,不會為使用布局new操作符創建的對象調用析構函數。

?? 為確定兩個單元不重疊,可以這樣做:

pc1 = new (buffer) JustTesting; pc3 = new (buffer + sizeof(JustTesting)) JustTesting("Better Idea", 6);

?其中指針pc3相對于pc1的偏移量為JustTesting對象的大小

? 第二個教訓是,如果使用placement new操作符來為對象分配內存,必須確保其析構函數被調用,但如何確保呢?

? 例如,在堆中創建的對象,可以這樣做:

delete pc2;

然而,對于使用placement new操作符創建的對象,不能像下面一樣調用delete

delete pc1; // NO!!!

? 原因在于delete可與常規new操作符配合使用,但不能與placement new操作符配合使用。

那么我們要顯示調用析構函數,必須指定要銷毀的對象:

pc3->~JustTesting();?? // destroy object pointed to by pc3

int main(void) {char *buffer = new char[BUF]; // get a block of memoryJustTesting *pc1, *pc2;pc1 = new (buffer) JustTesting; // place object in bufferpc2 = new JustTesting("Heap1", 20); // place object on heap cout << "Memory block addresses: /n" << "buffer: "<< (void *)buffer << " heap: " << pc2 << endl;cout << "Memory contents: ";cout << pc1 << ": ";pc1->Show();cout << pc2 << ": ";pc2->Show();JustTesting *pc3, *pc4;// fix placement new location pc3 = new (buffer + sizeof(JustTesting)) JustTesting("better Idea", 6);pc4 = new JustTesting("Heap2", 10);cout << "Memory contents: ";cout << pc3 << ": ";pc3->Show();cout << pc4 << ": ";pc4->Show();delete pc2; // free heap1delete pc4; // free heap2// explicitly destroy placement new object pc3->~JustTesting(); // destroy object pointed to by pc3pc1->~JustTesting(); // destroy object pointed to by pc1delete []buffer; // free buffercout << "Done/n";return 0; }

?

與50位技術專家面對面20年技術見證,附贈技術全景圖

總結

以上是生活随笔為你收集整理的placement new 操作符的全部內容,希望文章能夠幫你解決所遇到的問題。

如果覺得生活随笔網站內容還不錯,歡迎將生活随笔推薦給好友。