c语言语音控制游戏文献,C语言课程设计-基于C语言推箱子游戏设计-毕业论文文献.doc...
gd工程職業(yè)技術(shù)學(xué)院畢業(yè)論文
基于C語言的推箱子游戲設(shè)計(jì)
Design of the push box Based on Combined Language
作者姓名:
學(xué)科專業(yè): 應(yīng)用電子技術(shù)
學(xué)院(系部): 機(jī)電工程系
指導(dǎo)教師:
gd工程職業(yè)技術(shù)學(xué)院
2013年1月摘要
近年來隨著科技的飛速發(fā)展,C語言的應(yīng)用正在不斷深入。C語言目前是國(guó)際上比較流行的計(jì)算機(jī)高級(jí)編程語言之一,因其簡(jiǎn)潔、使用方便且具備強(qiáng)大的功能而受到編程人員的普通青睞。它既適合作為系統(tǒng)描述語言,也可用來編寫系統(tǒng)軟件,還可以用來編寫應(yīng)用軟件和設(shè)計(jì)游戲等。
本文著重分析用C語言實(shí)現(xiàn)一個(gè)簡(jiǎn)單的推箱子游戲,旨在介紹推箱子游戲的實(shí)現(xiàn)方法,并逐步介紹C語言圖形編程的方法和技巧。在上,?C語言;WIN-TC;推箱子
Abstract
With the rapid development of science and technology in recent years, C language, applications are continuously in depth. C language is now more popular internationally high-level computer programming language, one of its simplicity, easy to use and with powerful features favored by ordinary programmers. It is suitable as a system description language, can also be used to write system software, application software can also be used to write and design games.
This article focuses on analysis using C language to implement a simple Sokoban game aimed at introducing the Sokoban game implementation method, and gradually introduced the C language graphical programming methods and techniques. In the C language software, WIN-TC, the related soft interrupt, two-dimensional array, keyboard operation and graphical functions, etc., the display interrupt register settings, two-dimensional array, and structure of the definition of access keys on the keyboard, graphical mode, the cursor display and positioning, as well as some graphics functions used to achieve a complete Sokoban game interface, the interface clearly visible.
Key words: C language; WIN-TC; PushBox
目錄
摘要I
AbstractII
第一章 緒論1
1.1設(shè)計(jì)的功能1
1.2游戲的編程思想1
1.2.1 確定軟件的功能1
1.2.2 定義軟件的核心數(shù)據(jù)結(jié)構(gòu)1
1.2.3 對(duì)整個(gè)軟件進(jìn)行功能模塊劃分1
1.2.4 整個(gè)推箱子游戲的功能介紹……………………………………………………..2
第二章 游戲的總體設(shè)計(jì)2
2.1功能模塊設(shè)計(jì)2
2.1.1 系統(tǒng)模塊圖……………………………………………………………………….2
2.1.2 任務(wù)執(zhí)行流程圖………………………………………………………………….3
2.1.3 小人移動(dòng)流程圖………………………………………………………………….3
2.2數(shù)據(jù)結(jié)構(gòu)設(shè)計(jì)3
2.2.1 設(shè)置全局變量……………………………………………………………………..3
2.2.2 定義結(jié)構(gòu)體…………………
總結(jié)
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