android 刷新view位置,Android View刷新机制实例分析
本文實例講述了Android View刷新機制。分享給大家供大家參考,具體如下:
一、總體說明
在Android的布局體系中,父View負責刷新、布局顯示子View;而當子View需要刷新時,則是通知父View來完成。
二、代碼分析
1).ViewGroup的addView方法,理解參數的意義和傳遞
invalidate調用父類View的方法
addViewInner方法主要做的事情是
view的dispatchAttachedToWindow(AttachInfo info, int visibility)方法
1).View的invalidate方法,這是一個從下第向上回溯的過程,每一層的父View都將自己的顯示區(qū)域與傳入的刷新
Rect做交集。
void invalidate(boolean invalidateCache) {
if (ViewDebug.TRACE_HIERARCHY) {
ViewDebug.trace(this, ViewDebug.HierarchyTraceType.INVALIDATE);
}
if (skipInvalidate()) {
return;
}
if ((mPrivateFlags & (DRAWN | HAS_BOUNDS)) == (DRAWN | HAS_BOUNDS) ||
(invalidateCache && (mPrivateFlags & DRAWING_CACHE_VALID) == DRAWING_CACHE_VALID) ||
(mPrivateFlags & INVALIDATED) != INVALIDATED || isOpaque() != mLastIsOpaque) {
mLastIsOpaque = isOpaque();
mPrivateFlags &= ~DRAWN;
mPrivateFlags |= DIRTY;
if (invalidateCache) {
mPrivateFlags |= INVALIDATED;
mPrivateFlags &= ~DRAWING_CACHE_VALID;
}
final AttachInfo ai = mAttachInfo;
final ViewParent p = mParent;
//noinspection PointlessBooleanExpression,ConstantConditions
if (!HardwareRenderer.RENDER_DIRTY_REGIONS) {
if (p != null && ai != null && ai.mHardwareAccelerated) {
// fast-track for GL-enabled applications; just invalidate the whole hierarchy
// with a null dirty rect, which tells the ViewAncestor to redraw everything
p.invalidateChild(this, null);
return;
}
}
if (p != null && ai != null) {
final Rect r = ai.mTmpInvalRect;
r.set(0, 0, mRight - mLeft, mBottom - mTop);
// Don't call invalidate -- we don't want to internally scroll
// our own bounds
p.invalidateChild(this, r);//調用子類的方法完成
}
}
}
2)ViewGrop的invalidateChild方法
public final void invalidateChild(View child, final Rect dirty) {
ViewParent parent = this;
final AttachInfo attachInfo = mAttachInfo;
if (attachInfo != null) {
final int[] location = attachInfo.mInvalidateChildLocation;
// 需要刷新的子View的位置
location[CHILD_LEFT_INDEX] = child.mLeft;
location[CHILD_TOP_INDEX] = child.mTop;
// If the child is drawing an animation, we want to copy this flag onto
// ourselves and the parent to make sure the invalidate request goes through
final boolean drawAnimation = (child.mPrivateFlags & DRAW_ANIMATION) == DRAW_ANIMATION;
// Check whether the child that requests the invalidate is fully opaque
final boolean isOpaque = child.isOpaque() && !drawAnimation && child.getAnimation() != null;
// Mark the child as dirty, using the appropriate flag
// Make sure we do not set both flags at the same time
final int opaqueFlag = isOpaque ? DIRTY_OPAQUE : DIRTY;
do {
View view = null;
if (parent instanceof View) {
view = (View) parent;
}
if (drawAnimation) {
if (view != null) {
view.mPrivateFlags |= DRAW_ANIMATION;
} else if (parent instanceof ViewRoot) {
((ViewRoot) parent).mIsAnimating = true;
}
}
// If the parent is dirty opaque or not dirty, mark it dirty with the opaque
// flag coming from the child that initiated the invalidate
if (view != null && (view.mPrivateFlags & DIRTY_MASK) != DIRTY) {
view.mPrivateFlags = (view.mPrivateFlags & ~DIRTY_MASK) | opaqueFlag;
}
parent = parent.invalidateChildInParent(location, dirty);
} while (parent != null);
}
}
public ViewParent invalidateChildInParent(final int[] location, final Rect dirty) {
if ((mPrivateFlags & DRAWN) == DRAWN) {
if ((mGroupFlags & (FLAG_OPTIMIZE_INVALIDATE | FLAG_ANIMATION_DONE)) !=
FLAG_OPTIMIZE_INVALIDATE) {
// 根據父View的位置,偏移刷新區(qū)域
dirty.offset(location[CHILD_LEFT_INDEX] - mScrollX, location[CHILD_TOP_INDEX] - mScrollY);
final int left = mLeft;
final int top = mTop;
//計算實際可刷新區(qū)域
if (dirty.intersect(0, 0, mRight - left, mBottom - top) ||
(mPrivateFlags & DRAW_ANIMATION) == DRAW_ANIMATION) {
mPrivateFlags &= ~DRAWING_CACHE_VALID;
location[CHILD_LEFT_INDEX] = left;
location[CHILD_TOP_INDEX] = top;
return mParent;
}
} else {
mPrivateFlags &= ~DRAWN & ~DRAWING_CACHE_VALID;
location[CHILD_LEFT_INDEX] = mLeft;
location[CHILD_TOP_INDEX] = mTop;
dirty.set(0, 0, mRight - location[CHILD_LEFT_INDEX],
mBottom - location[CHILD_TOP_INDEX]);
return mParent;
}
}
return null;
}
這個向上回溯的過程直到ViewRoot那里結束,由ViewRoot對這個最終的刷新區(qū)域做刷新
ViewRoot.java
public void invalidateChild(View child, Rect dirty) {
}
由ViewRoot對象的performTraversals()方法調用draw()方法發(fā)起繪制該View樹,值得注意的是每次發(fā)起繪圖時,并不會重新繪制每個View樹的視圖,而只會重新繪制那些“需要重繪”的視圖,View類內部變量包含了一個標志位DRAWN,當該視圖需要重繪時,就會為該View添加該標志位。
調用流程 :
mView.draw()開始繪制,draw()方法實現的功能如下:
1 、繪制該View的背景
2 、為顯示漸變框做一些準備操作(見5,大多數情況下,不需要改漸變框)
3、調用onDraw()方法繪制視圖本身?? (每個View都需要重載該方法,ViewGroup不需要實現該方法)
4、調用dispatchDraw ()方法繪制子視圖(如果該View類型不為ViewGroup,即不包含子視圖,不需要重載該
方法)值得說明的是,ViewGroup類已經為我們重寫了dispatchDraw ()的功能實現,應用程序一般不需要重寫該
方法,但可以重載父類函數實現具體的功能。
4.1 dispatchDraw()方法內部會遍歷每個子視圖,調用drawChild()去重新回調每個子視圖的draw()方法(注意,這個 地方“需要重繪”的視圖才會調用draw()方法)。值得說明的是,ViewGroup類已經為我們重寫了dispatch
Draw()的功能實現,應用程序一般不需要重寫該方法,但可以重載父類函數實現具體的功能。
希望本文所述對大家Android程序設計有所幫助。
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