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贪吃蛇的编程python_python实现贪吃蛇游戏

發(fā)布時間:2025/3/11 python 22 豆豆
生活随笔 收集整理的這篇文章主要介紹了 贪吃蛇的编程python_python实现贪吃蛇游戏 小編覺得挺不錯的,現(xiàn)在分享給大家,幫大家做個參考.

本文實例為大家分享了python實現(xiàn)貪吃蛇游戲的具體代碼,供大家參考,具體內(nèi)容如下

本文稍作改動,修復一些bug,原文鏈接:python實現(xiàn)貪吃蛇游戲

#!/usr/bin/env python

#__*__ coding: utf-8 __*__

import pygame,sys,time,random

from pygame.locals import *

redColour = pygame.Color(255,0,0)

blackColour = pygame.Color(0,0,0)

whiteColour = pygame.Color(255,255,255)

greyColour = pygame.Color(150,150,150)

def gameOver(playSurface):

gameOverFont = pygame.font.Font('arial.ttf',72)

gameOverSurf = gameOverFont.render('Game Over',True,greyColour)

gameOverRect = gameOverSurf.get_rect()

gameOverRect.midtop = (320,10)

playSurface.blit(gameOverSurf,gameOverRect)

pygame.display.flip()

time.sleep(5)

pygame.quit()

sys.exit()

def main():

pygame.init()

playSurface = pygame.display.set_mode((640,480))

fpsClock = pygame.time.Clock()

pygame.display.set_caption('Snake Liu')

snakePosition = [100,100]

snakeSegments = [[100,100],[80,100],[60,100]]

raspberryPosition = [300,300]

raspberrySpawned = 1

direction = 'right'

changeDirection = direction

while True:

for event in pygame.event.get():

if event.type == QUIT:

sys.exit()

elif event.type == KEYDOWN:

if event.key == K_RIGHT or event.key == ord('d'):

changeDirection = 'right'

if event.key == K_LEFT or event.key == ord('a'):

changeDirection = 'left'

if event.key == K_UP or event.key == ord('w'):

changeDirection = 'up'

if event.key == K_DOWN or event.key == ord('s'):

changeDirection = 'down'

if event.key == K_ESCAPE:

pygame.event.post(pygame.event.Event(QUIT))

# 判斷是否輸入了反方向,與原文有改動

if changeDirection == 'right':

direction = changeDirection

if changeDirection == 'left':

direction = changeDirection

if changeDirection == 'up':

direction = changeDirection

if changeDirection == 'down':

direction = changeDirection

# 根據(jù)方向移動蛇頭的坐標

if direction == 'right':

snakePosition[0] += 20

if direction == 'left':

snakePosition[0] -= 20

if direction == 'up':

snakePosition[1] -= 20

if direction == 'down':

snakePosition[1] += 20

# 增加蛇的長度

snakeSegments.insert(0,list(snakePosition))

# 判斷是否吃掉了樹莓

if snakePosition[0] == raspberryPosition[0] and snakePosition[1] == raspberryPosition[1]:

raspberrySpawned = 0

else:

snakeSegments.pop()

# 如果吃掉樹莓,則重新生成樹莓

if raspberrySpawned == 0:

x = random.randrange(1,32)

y = random.randrange(1,24)

raspberryPosition = [int(x*20),int(y*20)]

raspberrySpawned = 1

# 刷新pygame顯示層

playSurface.fill(blackColour)

for position in snakeSegments:

pygame.draw.rect(playSurface,whiteColour,Rect(position[0],position[1],20,20))

pygame.draw.rect(playSurface,redColour,Rect(raspberryPosition[0], raspberryPosition[1],20,20))

pygame.display.flip()

# 判斷是否死亡,后面幾行和原文有改動

if snakePosition[0] > 620 or snakePosition[0] < 0:

gameOver(playSurface)

if snakePosition[1] > 460 or snakePosition[1] < 0:

gameOver(playSurface)

for snakeBody in snakeSegments[1:]:

if snakePosition[0] == snakeBody[0] and snakePosition[1] == snakeBody[1]:

gameOver(playSurface)

fpsClock.tick(5)

if __name__ == "__main__":

main()

以上就是本文的全部內(nèi)容,希望對大家的學習有所幫助,也希望大家多多支持。

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