C#——Ellipse(椭圆)类[继承Circle(圆)类][实现IComparable接口、IComparerrT接口]DEMO
問題描述
定義一個Circle類,其功能有:
1)兩個double類型屬性X和Y,可讀寫圓心坐標
2)一個double類型屬性Radius,可讀寫圓的半徑
3)一個構造方法,以指定的x,y,radius來構造
4)一個只讀屬性Area,獲取圓面積
5)一個只讀屬性Perimeter,獲取圓周長
6)一個方法bool?Contains(double?x,?double?y),如果指定的點(x,?y)處于本圓內,返回true
7)一個方法bool?Contains(Circle?circle),如果指定的圓circle包含在本圓內,返回true
8)一個方法bool?Extend(double?range,?out?Circle?newCircle),半徑擴大(加上range),輸出擴大后的newCircle,返回true。如果Radius+range為負,無法擴大,則輸出原來的圓,且返回false。
在一個Main方法中對上述功能進行測試?
添加一個Ellipse(橢圓)類:
1)X, Y, MajorRadius, MinorRadius屬性
2)至少兩個Ellipse構造方法,一個調用另一個
3)只讀屬性Area
4)實例方法bool Contains(double x, double y)
5)實例方法string ToString()
6)讓Circle類繼承Ellipse類,將其中的重復代碼刪去
7)在MajorRadius, MinorRadius屬性的set訪問器中,對value進行檢查,如果value<=0,拋出異常(throw new ArgumentException("主軸長度不能為負");),并保證MajorRadius>=MinorRadius?
在一個Main方法中對上述功能進行測試?
1)Circle繼承IComparable或IComparable<Circle>,使得Circle可比較大小。
在比較時,根據圓半徑判定兩個圓的大小關系。
2)基于Ellipse生成一個比較器類,繼承IComparer或IComparer<Ellipse>,
并添加int類型屬性CompareType。
在比較時,如果CompareType為0,比較長軸;為1時,比較短軸;為2時,比較面積。
在一個Main方法中對上述功能進行測試?
在Main方法中:
1)利用Random類生成至少5個Circle,放入ArrayList或List<Circle>,
調用Sort()方法進行排序,輸出排序后的元素。
2)利用Random類生成至少5個Ellipse,放入ArrayList或List<Ellipse>,
調用Sort(IComparer)方法進行排序,輸出排序后的元素。?
源代碼?
using System; using System.Collections.Generic; using System.Collections; using System.Linq; using System.Text; using System.Threading.Tasks;namespace Homework {class Ellipse{public double X { get; set; }public double Y { get; set; }private double _majorRadius;public double MajorRadius{get{return _majorRadius;}set{if (value <= 0)return;if (value < _minorRadius){_majorRadius = _minorRadius;_minorRadius = value;}else_majorRadius = value;}}private double _minorRadius;public double MinorRadius{get{return _minorRadius;}set{if (value <= 0)return;if (value > _majorRadius){_minorRadius = _majorRadius;_majorRadius = value;}else_minorRadius = value;}}public Ellipse() : this(0, 0, 2, 1){X = Y = 0;MajorRadius = 2;MinorRadius = 1;}public Ellipse(double x, double y, double major, double minor){X = x;Y = y;MajorRadius = major;MinorRadius = minor;}public virtual double Area{get{return Math.PI * MajorRadius * MinorRadius;}}public double DistanceTo(double x, double y){return Math.Sqrt((X - x) * (X - x) + (Y - y) * (Y - y));}public virtual bool Contains(double x, double y){return (X - x) * (X - x) / (MajorRadius * MajorRadius) +(Y - y) * (Y - y) / (MinorRadius * MinorRadius) < 1;}public override string ToString(){return $"橢圓:圓心在({X}, {Y}),主軸半徑為{MajorRadius}, 短軸半徑為{MinorRadius}";}}class EllipseComparer : IComparer<Ellipse> {public int CompareType = 0;public EllipseComparer():this(0){}public EllipseComparer(int type) {CompareType = type;}public int Compare(Ellipse x, Ellipse y){if (CompareType == 0){return x.MajorRadius.CompareTo(y.MajorRadius);}else if (CompareType == 1){return x.MinorRadius.CompareTo(y.MinorRadius);}else{return x.Area.CompareTo(y.Area);}}}class Circle : Ellipse, IComparable{public double Radius{get{return MinorRadius;}set{MajorRadius = value;MinorRadius = value;}}public Circle() : this(0, 0, 1){}public Circle(double cx, double cy, double r): base(cx, cy, r, r){Radius = r;}public override double Area{get { return Math.PI * Radius * Radius; }}public double Perimeter{get { return 2 * Math.PI * Radius; }}public override bool Contains(double x, double y){return DistanceTo(x, y) <= Radius;}public bool Contains(Circle circle){return DistanceTo(circle.X, circle.Y) <= Radius - circle.Radius;}public bool Overlaps(Circle circle){return DistanceTo(circle.X, circle.Y) <= Radius + circle.Radius;}public bool Extend(double range, out Circle newCircle){if (Radius + range < 0){newCircle = new Circle(X, Y, Radius);return false;}newCircle = new Circle(X, Y, Radius + range);return true;}public override string ToString(){return $"圓:圓心在({X}, {Y}),半徑為{Radius}";}public int CompareTo(Object other){return this.Radius.CompareTo(((Circle)other).Radius);}}/*** Circle繼承IComparable或IComparable<Circle>,使得Circle可比較大小。* 在比較時,根據圓半徑判定兩個圓的大小關系。* 基于Ellipse生成一個比較器類,繼承IComparer或IComparer<Ellipse>,* 并添加int類型屬性CompareType。* 在比較時,如果CompareType為0,比較長軸;為1時,比較短軸;為2時,比較面積。* 在Main方法中,利用Random類生成至少5個Circle,放入ArrayList或List<Circle>,* 調用Sort()方法進行排序,輸出排序后的元素。* 利用Random類生成至少5個Ellipse,放入ArrayList或List<Ellipse>,* 調用Sort(IComparer)方法進行排序,輸出排序后的元素。*/class Program{static void Main(string[] args){Random random = new Random();ArrayList circleList = new ArrayList();for(int i=0; i < 10;i++){circleList.Add(new Circle(random.NextDouble(),random.NextDouble(),random.NextDouble()));}Console.WriteLine("圓排序前:");for (int i = 0; i < 10; i++){Console.WriteLine(circleList[i]);}circleList.Sort();Console.WriteLine("圓排序后:");for (int i = 0; i < 10; i++){Console.WriteLine(circleList[i]);}List<Ellipse> ellipseList = new List<Ellipse>();for (int i = 0; i < 10; i++){ellipseList.Add(new Ellipse(random.NextDouble(), random.NextDouble(), random.NextDouble(),random.NextDouble()));}Console.WriteLine("橢圓排序前:");for (int i = 0; i < 10; i++){Console.WriteLine(ellipseList[i]);}ellipseList.Sort(new EllipseComparer());Console.WriteLine("橢圓排序后:");for (int i = 0; i < 10; i++){Console.WriteLine(ellipseList[i]);}}} }運行結果
參考文章
https://blog.csdn.net/weixin_43272781/article/details/105176909
https://blog.csdn.net/weixin_43272781/article/details/105292114
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