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android开发控件水波纹,Android实现水波纹控件的方法

發布時間:2024/9/20 Android 24 豆豆
生活随笔 收集整理的這篇文章主要介紹了 android开发控件水波纹,Android实现水波纹控件的方法 小編覺得挺不錯的,現在分享給大家,幫大家做個參考.

有很多app使用過水波紋的這樣的效果,看著很酷酷的樣子,所以自己就擼碼寫了一個。

實現思路:

利用貝塞爾曲線繪制圓弧(也就是水波的波紋)

通過動畫改變繪制的起始點使水波紋平移

首先,定義我們需要的自定義屬性。

自定義view繪制水波紋控件

public class WaveView extends View {

private Paint paint;

private Path path;

private float waveLength ;

private float waveHeight ;

private float waveSpeed ;

private Bitmap bitmap;

private int waveColor ;

private int strokeWidth = 3;

private Region region;

private int width,height;

public int translateX ;

private float distanceY;

public WaveView(Context context) {

super(context);

}

public WaveView(Context context, AttributeSet attrs) {

super(context, attrs);

TypedArray array = context.obtainStyledAttributes(attrs, R.styleable.waveStyleable);

waveLength = array.getFloat(R.styleable.waveStyleable_waveLength,300);

waveColor = array.getColor(R.styleable.waveStyleable_waveColor,0x00ff00);

waveHeight = array.getFloat(R.styleable.waveStyleable_waveHeight,100);

waveSpeed = array.getFloat(R.styleable.waveStyleable_waveSpeed,5);

distanceY = array.getFloat(R.styleable.waveStyleable_distanceY,100);

Drawable waveTopICon = array.getDrawable(R.styleable.waveStyleable_waveTopIcon);

array.recycle();

bitmap = drawableToBitmap(waveTopICon);

initPaint();

startAnimal();

}

private void initPaint() {

paint = new Paint();

paint.setStyle(Paint.Style.FILL);

paint.setColor(waveColor);

paint.setStrokeWidth(strokeWidth);

//繪制貝塞爾曲線的path

path = new Path();

}

@Override

protected void onDraw(Canvas canvas) {

super.onDraw(canvas);

//繪制貝塞爾曲線

drawPath(canvas,path);

//繪制wave上部的頭像

drawIcon(canvas);

}

private void drawIcon(Canvas canvas) {

float baseLine = height-distanceY;

if(region.getBounds().top==baseLine){

canvas.drawBitmap(bitmap,width/2-bitmap.getWidth()/2,region.getBounds().bottom-bitmap.getHeight(),paint);

}else {

if(region.getBounds().top==0){

canvas.drawBitmap(bitmap,width/2-bitmap.getWidth()/2,height-bitmap.getHeight()-distanceY,paint);

}

canvas.drawBitmap(bitmap,width/2-bitmap.getWidth()/2,region.getBounds().top-bitmap.getHeight(),paint);

}

}

private void drawPath(Canvas canvas, Path path) {

path.reset();

//path的起始點,向手機外多繪制一段

path.moveTo(-2* waveLength +translateX,getHeight()-distanceY);

for(int i = 0; i

path.rQuadTo(waveLength /2,-waveHeight, waveLength,0);

path.rQuadTo(waveLength /2,waveHeight, waveLength,0);

}

region = new Region();

Region clip = new Region();

clip.set((int) (getWidth()/2-0.1),0,getWidth()/2,getHeight()*2);

region.setPath(path,clip);

path.lineTo(getWidth(),getHeight());

path.lineTo(-waveLength,getHeight());

path.close();

canvas.drawPath(path,paint);

}

public void startAnimal(){

ValueAnimator animator = ValueAnimator.ofFloat(0,1);

animator.setDuration(3000);

animator.setRepeatCount(ValueAnimator.INFINITE);

animator.setInterpolator(new LinearInterpolator());

animator.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() {

@Override

public void onAnimationUpdate(ValueAnimator animation) {

translateX += waveSpeed;

if(-2* waveLength +translateX >= 0){

translateX = 0;

}

postInvalidate();

}

});

animator.start();

}

@Override

protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {

super.onMeasure(widthMeasureSpec, heightMeasureSpec);

//獲取寬高模式

int widthMode = MeasureSpec.getMode(widthMeasureSpec);

int heightMode = MeasureSpec.getMode(heightMeasureSpec);

width = MeasureSpec.getSize(widthMeasureSpec);

height = MeasureSpec.getSize(heightMeasureSpec);

if (widthMode == MeasureSpec.AT_MOST){

width = (int) waveLength;

}

if(heightMode == MeasureSpec.AT_MOST){

height = (int) (waveHeight+ distanceY+bitmap.getHeight());

}

setMeasuredDimension(width,height);

}

/**

* dp轉化為px

* @param dpValue

* @param context

* @return

*/

public float dp2px(float dpValue,Context context){

return TypedValue.applyDimension(TypedValue.COMPLEX_UNIT_DIP,dpValue,context.getResources().getDisplayMetrics());

}

/**

* 如果圖片底部有很多空白會導致圖片不能貼到波紋底部

* @param bitmap

* @return

*/

public Bitmap makeRoundCorner(Bitmap bitmap)

{

int width = bitmap.getWidth();

int height = bitmap.getHeight();

int left = 0, top = 0, right = width, bottom = height;

float roundPx = height/2;

if (width > height) {

left = (width - height)/2;

top = 0;

right = left + height;

bottom = height;

} else if (height > width) {

left = 0;

top = (height - width)/2;

right = width;

bottom = top + width;

roundPx = width/2;

}

Bitmap output = Bitmap.createBitmap(width, height, Bitmap.Config.ARGB_8888);

Canvas canvas = new Canvas(output);

int color = 0xff424242;

Paint paint = new Paint();

Rect rect = new Rect(left, top, right, bottom);

RectF rectF = new RectF(rect);

paint.setAntiAlias(true);

canvas.drawARGB(0, 0, 0, 0);

paint.setColor(color);

canvas.drawRoundRect(rectF, roundPx, roundPx, paint);

paint.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.SRC_IN));

canvas.drawBitmap(bitmap, rect, rect, paint);

return output;

}

public Bitmap drawableToBitmap(Drawable drawable) {

Bitmap bitmap = Bitmap.createBitmap(

drawable.getIntrinsicWidth(),

drawable.getIntrinsicHeight(),

drawable.getOpacity() != PixelFormat.OPAQUE ? Bitmap.Config.ARGB_8888

: Bitmap.Config.RGB_565);

Canvas canvas = new Canvas(bitmap);

drawable.setBounds(0, 0, drawable.getIntrinsicWidth(), drawable.getIntrinsicHeight());

drawable.draw(canvas);

return makeRoundCorner(bitmap);

}

}

相關類:

Path: 可以繪制二次曲線或者三次曲線到畫布上,moveTo()方法將path移動到手機屏幕的(-2* waveLength,distanceY)這個點,然后以這個點為起始點繪制二次曲線曲線,rQuadTo(),以最后點為相對位置點進行取點繪制。在屬性動畫里面,不斷改變起始點的位置,這樣繪制的水波紋就會平移。

Region:表示區域的類,通過set(path,rect)可以獲取到矩形區域與path弧線相交的新的矩形。如果rect的寬度無限小,那么獲取的矩形區域會近似為一個點,這個點就是圖片移動的y坐標。

xml文件使用:

xmlns:tools="http://schemas.android.com/tools"

android:id="@+id/activity_main"

android:layout_width="match_parent"

android:layout_height="match_parent"

tools:context="com.iwintrue.waveapplication.MainActivity">

xmlns:app="http://schemas.android.com/apk/res-auto"

app:waveLength = "200"

app:waveHeight = "50"

app:waveSpeed = "10"

app:waveColor = "#0ff"

app:distanceY = "100"

app:waveTopIcon = "@mipmap/icon"

android:layout_centerInParent="true"

android:id="@+id/waterView"

android:layout_width="match_parent"

android:layout_height="wrap_content"

android:background="#f00"

/>

核心代碼就是這么多,代碼中也有解釋,關鍵的類也做了注解了。要是還有那里有疑問,多多交流哈

以上就是本文的全部內容,希望對大家的學習有所幫助,也希望大家多多支持腳本之家。

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