日韩性视频-久久久蜜桃-www中文字幕-在线中文字幕av-亚洲欧美一区二区三区四区-撸久久-香蕉视频一区-久久无码精品丰满人妻-国产高潮av-激情福利社-日韩av网址大全-国产精品久久999-日本五十路在线-性欧美在线-久久99精品波多结衣一区-男女午夜免费视频-黑人极品ⅴideos精品欧美棵-人人妻人人澡人人爽精品欧美一区-日韩一区在线看-欧美a级在线免费观看

歡迎訪問 生活随笔!

生活随笔

當前位置: 首頁 > 编程资源 > 编程问答 >内容正文

编程问答

android多个水波球,android球形水波百分比控件代码

發布時間:2024/7/23 编程问答 47 豆豆
生活随笔 收集整理的這篇文章主要介紹了 android多个水波球,android球形水波百分比控件代码 小編覺得挺不錯的,現在分享給大家,幫大家做個參考.

本文主要介紹的是一個球形水波的百分比控件,市面上有各種形形色色的百分比控件,我一直覺得水波是最炫的,UI給了我這個機會,然而網上搜了一大堆,不是太復雜,代碼太多(反正我是調不出效果來),就是有瑕疵的,所以只好自己寫了,這里開源出來,方便大家。有什么問題或者建議大家留言指出。

先看效果,這里動態圖不好截取,就貼張靜態的

對于水波百分比控件實現方法有如下幾種

- 畫好水波形狀的bitmap,利用屬性動畫進行平移

- 利用曲線精確繪制目標水波

- 利用大范圍曲線與容器做交集

第一種比較煩,網上有這種思路實現的,代碼量比較龐大。bitmap移動時要注意的問題很多,一不小心就bug一堆了。第二種代碼量小,但需要幾何功底。很丟臉的說我算了好久。才算出公式(年代久遠,都忘了),不過這種方法計算量大,繪制時遍歷的點少。第三種方法,代碼量極少,計算量幾乎沒有,遍歷的點是第二種方法的兩倍以上??紤]到遍歷的消耗和計算的復雜度,選擇第三種。

這里我們選擇正弦曲線和圓做交集。

for (int i = left; i < length; i++) {

int x = i;

int y = (int) (Math.sin(Math.toRadians(x + mTranX) / 2) * mRadius / 4);

path2.lineTo(x, mH + y);

}

sin函數,x橫坐標,y縱坐標,mTranX每次偏移量, 波形起伏mRadius / 4,

核心代碼

利用圓的path與我們之前繪制的曲線做交集

Path pc = new Path();

pc.addCircle(mCentrePoint.x, mCentrePoint.y, mRadius, Path.Direction.CCW);

canvas.clipPath(pc, Region.Op.INTERSECT);

canvas.drawPath(path2, mWavePaint);

canvas.restore();

水位上升和水波起伏

while (isDraw) {

if (mWaterLevel > mNowHeight) {

mNowHeight = mNowHeight + mUpSpeed;

}

if (mStart) {

if (mTranX > mRadius) {

mTranX = 0;

}

mTranX = mTranX - mWaveSpeed;

}

drawUI();

}

這里由于動畫效果比較細膩,更新UI界面比較平凡,所以我們采用surfaceView來實現(用view實現發現有卡頓,影響體驗)

完整代碼

就一個waveview類直接布局中引用

注釋寫的應該算比較清楚了。有什么疑問的可以留言

package com.aibaide.test;

import android.content.Context;

import android.graphics.Canvas;

import android.graphics.Color;

import android.graphics.Paint;

import android.graphics.Path;

import android.graphics.PixelFormat;

import android.graphics.Point;

import android.graphics.Region;

import android.util.AttributeSet;

import android.view.SurfaceHolder;

import android.view.SurfaceView;

/**

* gengqiquan

* 2016年6月2日16:16:48

* 水波顯示百分比控件

*/

public class WaveView extends SurfaceView implements SurfaceHolder.Callback {

Point mCentrePoint;

int mNowHeight = 0;//當前水位

int mRadius = 0;

boolean mStart = false;//是否開始

float mTextSise = 60;//文字大小

Context mContext;

int mTranX = 0;//水波平移量

private Paint mCirclePaint;

private Paint mOutCirclePaint;

private Paint mWavePaint;

private Paint mTextPaint;

private SurfaceHolder holder;

private RenderThread renderThread;

private boolean isDraw = false;// 控制繪制的開關

private int mCircleColor = Color.parseColor("#ff6600");//背景內圓顏色

private int mOutCircleColor = Color.parseColor("#f5e6dc");//背景外圓顏色

private int mWaveColor = Color.parseColor("#ff944d");//水波顏色

private int mWaterLevel;// 水目標高度

private int flowNum = 60;//水目標占百分比這里是整數。

private int mWaveSpeed = 5;//水波起伏速度

private int mUpSpeed = 2;//水面上升速度

/**

* @param context

*/

public WaveView(Context context) {

super(context);

// TODO Auto-generated constructor stub

mContext = context;

init(mContext);

}

/**

* @param context

* @param attrs

*/

public WaveView(Context context, AttributeSet attrs) {

super(context, attrs);

// TODO Auto-generated constructor stub

mContext = context;

init(mContext);

}

/**

* @param context

* @param attrs

* @param defStyleAttr

*/

public WaveView(Context context, AttributeSet attrs, int defStyleAttr) {

super(context, attrs, defStyleAttr);

// TODO Auto-generated constructor stub

mContext = context;

init(mContext);

}

private void init(Context context) {

mContext = context;

setZOrderOnTop(true);

holder = this.getHolder();

holder.addCallback(this);

holder.setFormat(PixelFormat.TRANSLUCENT);

renderThread = new RenderThread();

mCirclePaint = new Paint();

mCirclePaint.setColor(mCircleColor);

mCirclePaint.setStyle(Paint.Style.FILL);

mCirclePaint.setAntiAlias(true);

mOutCirclePaint = new Paint();

mOutCirclePaint.setColor(mOutCircleColor);

mOutCirclePaint.setStyle(Paint.Style.FILL);

mOutCirclePaint.setAntiAlias(true);

mWavePaint = new Paint();

mWavePaint.setStrokeWidth(1.0F);

mWavePaint.setColor(mWaveColor);

mWavePaint.setStyle(Paint.Style.FILL);

mWavePaint.setAntiAlias(true);

mTextPaint = new Paint();

mTextPaint.setStrokeWidth(1.0F);

mTextPaint.setColor(Color.WHITE);

mTextPaint.setTextSize(mTextSise);

mTextPaint.setTextAlign(Paint.Align.CENTER);

mTextPaint.setStyle(Paint.Style.FILL);

mTextPaint.setAntiAlias(true);

}

@Override

public void surfaceChanged(SurfaceHolder holder, int format, int width, int height) {

mRadius = (int) (0.5 * width * 0.92);

mCentrePoint = new Point(width / 2, height / 2);

mWaterLevel = (int) (2 * mRadius * flowNum / 100f);//算出目標水位高度

}

@Override

public void surfaceCreated(SurfaceHolder holder) {

isDraw = true;

if (renderThread != null && !renderThread.isAlive())

renderThread.start();

}

@Override

public void surfaceDestroyed(SurfaceHolder holder) {

isDraw = false;

}

/**

* 繪制界面的線程

*

* @author Administrator

*/

private class RenderThread extends Thread {

@Override

public void run() {

// 不停繪制界面,這里是異步繪制,不采用外部通知開啟繪制的方式,水波根據數據更新才會開始增長

while (isDraw) {

if (mWaterLevel > mNowHeight) {

mNowHeight = mNowHeight + mUpSpeed;

}

if (mStart) {

if (mTranX > mRadius) {

mTranX = 0;

}

mTranX = mTranX - mWaveSpeed;

}

drawUI();

}

super.run();

}

}

/**

* 界面繪制

*/

public void drawUI() {

Canvas canvas = holder.lockCanvas();

try {

drawCanvas(canvas);

} catch (Exception e) {

e.printStackTrace();

} finally {

if (canvas != null)

holder.unlockCanvasAndPost(canvas);

}

}

private void drawCanvas(Canvas canvas) {

//畫背景圓圈

canvas.drawCircle(mCentrePoint.x, mCentrePoint.y, mRadius / 0.92f, mOutCirclePaint);

canvas.drawCircle(mCentrePoint.x, mCentrePoint.y, mRadius, mCirclePaint);

if (mStart) {

//計算正弦曲線的路徑

int mH = mCentrePoint.y + mRadius - mNowHeight;

int left = - mRadius / 2;

int length = 4 * mRadius;

Path path2 = new Path();

path2.moveTo(left, mH);

for (int i = left; i < length; i++) {

int x = i;

int y = (int) (Math.sin(Math.toRadians(x + mTranX) / 2) * mRadius / 4);

path2.lineTo(x, mH + y);

}

path2.lineTo(length, mH);

path2.lineTo(length, mCentrePoint.y + mRadius);

path2.lineTo(0, mCentrePoint.y + mRadius);

path2.lineTo(0, mH);

canvas.save();

//這里與圓形取交集,除去正弦曲線多畫的部分

Path pc = new Path();

pc.addCircle(mCentrePoint.x, mCentrePoint.y, mRadius, Path.Direction.CCW);

canvas.clipPath(pc, Region.Op.INTERSECT);

canvas.drawPath(path2, mWavePaint);

canvas.restore();

//繪制文字

canvas.drawText(flowNum + "%", mCentrePoint.x, mCentrePoint.y, mTextPaint);

}

}

public void setFlowNum(int num) {

flowNum = num;

mStart = true;

}

public void setTextSise(float s) {

mTextSise = s;

mTextPaint.setTextSize(s);

}

//設置水波起伏速度

public void setWaveSpeed(int speed) {

mWaveSpeed = speed;

}

//設置水面上升速度

public void setUpSpeed(int speed) {

mUpSpeed = speed;

}

public void setColor(int waveColor, int circleColor, int outcircleColor) {

mWaveColor = waveColor;

mCircleColor = circleColor;

mOutCircleColor = outcircleColor;

mWavePaint.setColor(mWaveColor);

mCirclePaint.setColor(mCircleColor);

mOutCirclePaint.setColor(mOutCircleColor);

}

//精確算法,每次正弦曲線從曲線與圓的交集處開始

// private int getX(double h) {

// int x = 0;

// int R = mRadius;

// if (h < R) {

// double t = 2 * R * h - h * h;

// x = (int) (R - Math.abs(Math.sqrt(t)));

// } else {

// double t = -2 * R * h + h * h;

// x = (int) (R - Math.abs(Math.sqrt(t)));

// }

// return x;

// }

}

最后奉上本文的源碼:源碼下載

以上就是本文的全部內容,希望對大家的學習有所幫助,也希望大家多多支持腳本之家。

總結

以上是生活随笔為你收集整理的android多个水波球,android球形水波百分比控件代码的全部內容,希望文章能夠幫你解決所遇到的問題。

如果覺得生活随笔網站內容還不錯,歡迎將生活随笔推薦給好友。