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css画钟表_纯Shading Language绘制HTML5时钟

發(fā)布時間:2024/4/19 HTML 66 豆豆
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今天是2014年的最后一天,這個時刻總會讓人想起時鐘,再過幾個小時地球人都要再老了一歲,于是搞個HTML5版的時鐘就是我們今天要完成的任務(wù),實現(xiàn)HTML5的時鐘繪制一般會采用三種方式,第一種采用CSS的實現(xiàn)方式,例如?http://www.css-tricks.com/examples/CSS3Clock/;第二種采用SVG的實現(xiàn)方式,例如?http://www.css-tricks.com/examples/CSS3Clock/;第三種采用Cavnas的2D繪制方式,如HT for Web中《矢量手冊》中自定義繪制的clock例子,HT的例子的實現(xiàn)效果如下,其實現(xiàn)代碼附在本文的最后部分。

以上三種方式都是較容易理解的實現(xiàn)方式,今天我們將采用的則是較為少見的WebGL純Shading Language實現(xiàn)方式,這種方式極其高效,畢竟我們采用的是可利用GPU硬件加速的WebGL技術(shù),CPU代碼角度看僅有兩個三角形的繪制,真正表盤的繪制邏輯完全在GPU對兩個三角形進行Fragment Shading時實現(xiàn)。

可通過這里?http://js.do/hightopo/glsl-clock 玩玩最后的實現(xiàn)效果以及實現(xiàn)代碼,采用GLSL的實現(xiàn)最重要的就是決定當(dāng)前坐標(biāo)位置的gl_FragColor的顏色,我們將始終分為表盤、外圈、刻度、時針、分針和秒針幾個部分,代碼后部分的留個連續(xù)Blend代碼相當(dāng)于逐層繪制的邏輯,以下幾個函數(shù)技術(shù)點說明:

Rect函數(shù)中的clamp(uv, -size/2.0, size/2.0))是我們決定點是否在矩形區(qū)域的技巧

函數(shù)Rotate(vec2 uv,float angle)將坐標(biāo)點旋轉(zhuǎn)到水平或垂直位置方便我們確定Rect和Line參數(shù)進行對比

Blend函數(shù)mix(shapeColor, backColor, smoothstep(0.0, 0.005, shape))是常用的混合mix和smoothstep達到更好處理邊緣平滑效果GLSL常用技巧

為了說明mix和smoothstep的融合效果,我搞了個?http://js.do/hightopo/glsl-smooth-clrcle?的例子,你可以嘗試去掉#define SMOOTH后邊緣鋸齒較明顯的問題,也可以調(diào)節(jié)smoothstep(0.49, 0.5, d)的0.49為0.3等較小的參數(shù)體驗漸進的效果,以下為幾種效果的綜合對比

GLSL的Fragment Shader實現(xiàn)代碼如下:

#ifdef GL_ES

precision mediump float;

#endif

uniform float time;

uniform vec2 resolution;

float pi = 3.1415926;

float tau = pi * 2.0;

vec2 Rotate(vec2 uv,float angle);

float Circle(vec2 uv,float r);

float Rect(vec2 uv,vec2 size,float r);

float Line(vec2 uv,vec2 start,vec2 end,float r);

float Merge(float a,float b);

float Outline(float a,float r);

vec3 Blend(vec3 backColor, vec3 shapeColor, float shape);

float SecStep(float x);

void main( void )

{

vec2 res = resolution / resolution.y;

vec2 uv = ( gl_FragCoord.xy / resolution.y );

uv -= res / 2.0;

float secAng = (SecStep(time) / 60.0) * tau;

float minAng = (time / 3600.0) * tau;

float hourAng = (time / 43200.0) * tau;

float clockFace = Circle(uv, 0.45);

float clockTrim = Outline(clockFace, 0.01);

vec2 secDomain = Rotate(uv, secAng);

float clockSec = Line(secDomain, vec2(0.0, -0.15), vec2(0.0, 0.35), 0.001);

clockSec = Merge(clockSec, Circle(uv, 0.01));

clockSec = Merge(clockSec, Rect(secDomain - vec2(0.0, -0.08), vec2(0.012, 0.07), 0.0));

float clockMin = Line(Rotate(uv, minAng), vec2(0.0,-0.08), vec2(0.0, 0.35), 0.005);

float clockHour = Line(Rotate(uv, hourAng), vec2(0.0,-0.05), vec2(0.0,0.3), 0.007);

clockHour = Merge(clockHour, Circle(uv, 0.02));

float tickMarks = 1.0;

vec2 tickDomain = uv;

for(int i = 0;i < 60;i++)

{

tickDomain = Rotate(tickDomain, tau / 60.0);

vec2 size = (mod(float(i + 1), 5.0) == 0.0) ? vec2(0.08, 0.01) : vec2(0.04, 0.002);

tickMarks = Merge(tickMarks, Rect(tickDomain - vec2(0.38, 0.0), size, 0.0));

}

vec3 faceColor = mix(vec3(1.0, 1.0, 0.0), vec3(1.0, 1.0, 1.0), uv.x+0.5);

vec3 trimColor = mix(vec3(0.0, 1.0, 0.0), vec3(0.0, 0.0, 1.0), uv.y + 0.5);

vec3 secColor = vec3(1.0, 0.0, 0.0);

vec3 handColor = vec3(0.0, 0.0, 0.0);

vec3 color = mix(vec3(1.0, 0.0, 0.0), vec3(1.0, 1.0, 1.0), uv.y+0.5);

color = Blend(color, faceColor, clockFace);

color = Blend(color, trimColor, clockTrim);

color = Blend(color, trimColor, tickMarks);

color = Blend(color, handColor, clockHour);

color = Blend(color, handColor, clockMin);

color = Blend(color, secColor, clockSec);

gl_FragColor = vec4(color, 1.0);

}

float SecStep(float x)

{

float interp = smoothstep(0.80, 1.0, mod(x, 1.0));

return floor(x) + interp + (sin(interp * pi)) ;

}

float Line(vec2 uv,vec2 start,vec2 end,float r)

{

return Rect(uv-(end+start)/2.0, vec2(r, end.y - start.y), r);

}

float Rect(vec2 uv,vec2 size,float r)

{

return length(uv - clamp(uv, -size/2.0, size/2.0)) - r;

}

vec2 Rotate(vec2 uv,float angle)

{

return mat2(cos(angle), sin(angle),-sin(angle), cos(angle)) * uv;

}

float Circle(vec2 uv,float r)

{

return length(uv) - r;

}

float Merge(float a,float b)

{

return min(a, b);

}

float Outline(float a,float r)

{

return abs(a) - r;

}

vec3 Blend(vec3 backColor, vec3 shapeColor, float shape)

{

return mix(shapeColor, backColor, smoothstep(0.0, 0.005, shape));

}

HT for Web中《矢量手冊》中自定義繪制的clock例子實現(xiàn)代碼如下:

function init() {

dataModel = new ht.DataModel();

graphView = new ht.graph.GraphView(dataModel);

view = graphView.getView();

view.className = 'main';

document.body.appendChild(view);

window.addEventListener('resize', function(e) {

graphView.invalidate();

}, false);

ht.Default.setCompType('clock-face', function(g, rect, comp, data, view) {

var cx = rect.x + rect.width / 2;

var cy = rect.y + rect.height / 2;

var theta = 0;

var r = Math.min(rect.width, rect.height)/2 * 0.92;

g.strokeStyle = "#137";

for (var i = 0; i < 60; i++) {

g.beginPath();

g.arc(

cx + Math.cos(theta) * r,

cy + Math.sin(theta) * r,

i % 5 === 0 ? 4 : 1,

0, Math.PI * 2, true);

g.closePath();

g.lineWidth = i % 5 === 0 ? 2 : 1;

g.stroke();

theta = theta + (6 * Math.PI / 180);

}

});

ht.Default.setImage('clock', {

width: 500,

height: 500,

comps: [

{

type: 'circle',

relative: true,

rect: [0, 0, 1, 1],

background: 'yellow',

gradient: 'linear.northeast'

},

{

type: 'clock-face',

relative: true,

rect: [0, 0, 1, 1]

},

{

type: function(g, rect, comp, data, view) {

// get current time

var date = data.a('date');

if(!date){

return;

}

var hours = date.getHours();

var minutes = date.getMinutes();

var seconds = date.getSeconds();

hours = hours > 12 ? hours - 12 : hours;

var hour = hours + minutes / 60;

var minute = minutes + seconds / 60;

var clockRadius = 250;

// save current context

g.save();

g.translate(clockRadius, clockRadius);

g.beginPath();

// draw numbers

g.font = '36px Arial';

g.fillStyle = '#000';

g.textAlign = 'center';

g.textBaseline = 'middle';

for (var n = 1; n <= 12; n++) {

var theta = (n - 3) * (Math.PI * 2) / 12;

var x = clockRadius * 0.75 * Math.cos(theta);

var y = clockRadius * 0.75 * Math.sin(theta);

g.fillText(n, x, y);

}

// draw hour

g.save();

var theta = (hour - 3) * 2 * Math.PI / 12;

g.rotate(theta);

g.beginPath();

g.moveTo(-15, -5);

g.lineTo(-15, 5);

g.lineTo(clockRadius * 0.5, 1);

g.lineTo(clockRadius * 0.5, -1);

g.fill();

g.restore();

// draw minute

g.save();

var theta = (minute - 15) * 2 * Math.PI / 60;

g.rotate(theta);

g.beginPath();

g.moveTo(-15, -4);

g.lineTo(-15, 4);

g.lineTo(clockRadius * 0.8, 1);

g.lineTo(clockRadius * 0.8, -1);

g.fill();

g.restore();

// draw second

g.save();

var theta = (seconds - 15) * 2 * Math.PI / 60;

g.rotate(theta);

g.beginPath();

g.moveTo(-15, -3);

g.lineTo(-15, 3);

g.lineTo(clockRadius * 0.9, 1);

g.lineTo(clockRadius * 0.9, -1);

g.fillStyle = '#0f0';

g.fill();

g.restore();

g.restore();

}

}

]

});

var node = new ht.Node();

node.setPosition(150, 150);

node.setSize(250, 250);

node.setImage('clock');

node.a('date', new Date());

node.s('image.stretch', 'centerUniform');

dataModel.add(node);

graphView.setEditable(true);

setInterval(function(){

node.a('date', new Date());

}, 1000);

}

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