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cocos2d - CCSprite各种动画

發(fā)布時間:2024/4/17 编程问答 40 豆豆
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轉(zhuǎn)自 ITeye技術(shù)網(wǎng)站 // 觸摸屏 -(void) ccTouchesEnded:(NSSet *)touches withEvent:(UIEvent *)event {for( UITouch *touch in touches ) {CGPoint location = [touch locationInView: [touch view]];location = [[CCDirector sharedDirector] convertToGL: location];// 各種動作// 瞬時動作// 設置坐標id action0 = [CCPlace actionWithPosition:ccp(240,160)];// 隱藏id action1 = [CCHide action];// 顯示id action2 = [CCShow action];// 隱藏/顯示id action3 = [CCToggleVisibility action];// 延時動作// 移動id action4 = [CCMoveTo actionWithDuration:2 position:ccp(0,0)];id action5 = [CCMoveBy actionWithDuration:2 position:ccp(100,100)];// 彈跳id action6 = [CCJumpTo actionWithDuration:2 position:ccp(0,200) height:30 jumps:5];id action7 = [CCJumpBy actionWithDuration:2 position:ccp(100, 0) height:30 jumps:5];// 貝塞爾移動 ccBezierConfig bezier;bezier.controlPoint_1 = ccp(0, 0);bezier.controlPoint_2 = ccp(100, 300);bezier.endPosition = ccp(0,100);id action8 = [CCBezierTo actionWithDuration:3 bezier:bezier];id action9 = [CCBezierBy actionWithDuration:3 bezier:bezier];// 縮放id action10 = [CCScaleTo actionWithDuration:2 scale:4];id action11 = [CCScaleBy actionWithDuration:2 scale:0.5];// 旋轉(zhuǎn)id action12 = [CCRotateTo actionWithDuration:2 angle:180];id action13 = [CCRotateBy actionWithDuration:2 angle:-180];// 閃爍id action14 = [CCBlink actionWithDuration:3 blinks:5];// 色調(diào)變化id action15 = [CCTintTo actionWithDuration:2 red:255 green:0 blue:0];id action16 = [CCTintBy actionWithDuration:0.5 red:0 green:255 blue:255];// 淡化到/淡入/淡出id action17 = [CCFadeTo actionWithDuration: 1 opacity:80];id action18 = [CCFadeIn actionWithDuration:1.0f];id action19 = [CCFadeOut actionWithDuration:1.0f];// 動畫順序播放CCAnimation *animation = [CCAnimation animation];[animation setDelay:2];// 這里就添加兩幀,需要自己添加[animation addFrameWithTexture:sprTest.texture rect:CGRectMake(0, 0, 44, 34)];[animation addFrameWithTexture:sprTest.texture rect:CGRectMake(0, 34, 44, 34)]; id action20 = [CCAnimate actionWithAnimation: animation];// 組合動作// 動畫序列id action21 = [CCSequence actions:action19, action18, nil];// 重復動作id action22 = [CCRepeat actionWithAction:action21 times:10];// 延時動作id action23 = [CCDelayTime actionWithDuration:1];// 同時動作id action24 = [CCSpawn actions:action0, action4, action21, nil];// 無限循環(huán)動作id action25 = [CCRepeatForever actionWithAction:action21];// 擴展動作// 回調(diào)動作id acf0 = [CCCallFunc actionWithTarget:self selector:@selector(CallBack1)];// 回調(diào)動作,傳遞動畫自身指針id acf1 = [CCCallFuncN actionWithTarget:self selector:@selector(CallBack2:)]; // 回調(diào)動作,傳遞動畫自身指針已經(jīng)一個參數(shù)id acf2 = [CCCallFuncND actionWithTarget:self selector:@selector(CallBack3:data:) data:(void*)2];id action26 = [CCSequence actions:action19, action18, acf0, action23, action0, nil];// 反轉(zhuǎn)動作,只能用在有方向有順序的動作上id action27 = [action9 reverse];// 速度變化//id ac = [CCSequence actions:action9,action27,nil];id actiontest = [CCMoveBy actionWithDuration:0.5 position:ccp(200,0)];id ac = [CCSequence actions:actiontest,actiontest, nil];// 漸快id action28 = [CCEaseIn actionWithAction:ac rate:3];// 漸慢id action29 = [CCEaseOut actionWithAction:ac rate:3];// 先漸快再漸慢id action30 = [CCEaseInOut actionWithAction:ac rate:3];// 正弦波移動id action31 = [CCEaseSineIn actionWithAction:ac];id action32 = [CCEaseSineOut actionWithAction:ac];id action33 = [CCEaseSineInOut actionWithAction:ac];// 由極慢至極快id action34 = [CCEaseExponentialIn actionWithAction:ac];// 由極快到極慢id action35 = [CCEaseExponentialOut actionWithAction:ac];// 由極慢至極快 再由極快到慢id action36 = [CCEaseExponentialInOut actionWithAction:ac];// 手動設定速度,可通過SetSpeed不斷調(diào)整id action37 = [CCSpeed actionWithAction:ac speed:(CCRANDOM_0_1() * 5)];[sprTest runAction:action37];} } // 回調(diào)函數(shù)1 - (void) CallBack1 {[sprTest runAction:[CCTintBy actionWithDuration:2 red:255 green:0 blue:255]]; }// 回調(diào)函數(shù)2 - (void) CallBack2:(id)sender {[sender runAction:[CCTintBy actionWithDuration:1 red:255 green:0 blue:255]]; }// 回調(diào)函數(shù)3 -(void) CallBack3:(id)sender data:(void*)data {[sender runAction:[CCTintBy actionWithDuration:(NSInteger)data red:255 green:0 blue:255]]; }

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轉(zhuǎn)載于:https://www.cnblogs.com/ihojin/p/ccsprite-animation.html

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