Socket重叠IO
1.為什么到現在才弄懂這個
不知道這個Socket重疊IO這種模型是不是socket IO完成端口的基礎,不過我感覺,學習一下這個再去學習socket IO完成端口是比較有好處的。
這個Scoket重疊IO我以前記得看過好幾次,都沒看懂。一部分原因是我沒能靜態心來寫代碼,還有更重要的原因就是,Socket重疊他們的結構體參數,還有傳參數讓人很難理解。下面我將對這些數據結構和參數進行一下講解
2.初識WSARecv 函數
?
int WSARecv(SOCKET s,//要接收消息的socketLPWSABUF lpBuffers, //一個結構體數組。當接收IO操作完畢后接收內容就在這個里面了DWORD dwBufferCount, //要接多少個WSABUFLPDWORD lpNumberOfBytesRecvd,//接收了多少個字節 LPDWORD lpFlags,LPWSAOVERLAPPED lpOverlapped,//Overlapped結構體指針LPWSAOVERLAPPED_COMPLETION_ROUTINE lpCompletionRoutine//在本節用不用);lpBuffers參數:這是一WSABUF數組,意思是這個函數可以接收不止一個字符緩沖,但是我們一般用一個就夠了。 接收多個我還沒能測試
dwBufferCount參數:是指上一個參數的數組個數
lpOverlapped參數:這個參數是Overlappad結構體指針,這個指針當IO操作完畢的時候,這里會被系統填充。當IO操作完成時這個結構也可以通過WSAGetOverlappedResult得到
返回值:
0:沒有錯誤發生,IO操作當即完成
SOCKET_ERROR:發生錯誤
如果是SOCKET_ERROR并且WSAGetLastError() == WSA_IO_PENDING 這時表示操作已經提交。異步操作大部分都是這樣的。
3.何時得到收取的消息,然后取出消息
當異常操作完成時,Overlapped的hEvent這個事件會觸發。這時Overlapped的InternalHigh表示接受的字節數。Internal表示錯誤代碼。消息的內容即是你當初調用WSARecv時傳入的lpBuffers參數。
4.代碼組織
以服務端為例
首先傳入WSARecv的幾個參數必定與一個socket關聯。而且這些參數在異步調用完成之后,但是以后還要用(在WaitForMutiObjects時要用到),而且每一個socket得擁有一個不同的Event來標識是哪個客戶端來消息了。所以為每一個客戶端socket構造一個Overlapped結構。比如我測試的代碼中每一個客戶端都有這樣一個結構體,而且當accept來的時候表示有新的socket連接,就得生成這樣一個結構體,當客戶端掉線的時候,就得刪除這樣一個結構體
下面就是這個結構體:
struct CClientInfo { public:CClientInfo() {ZeroMemory(&m_ol,sizeof(m_ol));ZeroMemory(m_szBuf,256);m_ol.hEvent = WSACreateEvent();}~CClientInfo(){WSACloseEvent(m_ol.hEvent);}WSAOVERLAPPED m_ol;SOCKET sSocket;CString strIp;u_short nPort;CString GetShowText();char m_szBuf[256]; };?
下面是兩個函數,一個是當客戶端連接的時候,一個是當客戶端斷開的時候
CClientInfo * CServerDlg::OnSocketConnected(SOCKET sClientSocket,sockaddr_in * saClient) {u_short uPort = ntohs(((sockaddr_in *)saClient)->sin_port);CString strIp = CA2T(inet_ntoa(((sockaddr_in *)saClient)->sin_addr));CClientInfo * pClientInfo = new CClientInfo;pClientInfo->nPort = uPort;pClientInfo->strIp = strIp;pClientInfo->sSocket = sClientSocket;LockClientArray();m_ClientArray.Add(pClientInfo);int nIndexInserted = m_ClientListBox.AddString(pClientInfo->GetShowText());m_ClientListBox.SetItemData(nIndexInserted,pClientInfo->sSocket);UnLockClientArray();return pClientInfo; }void CServerDlg::OnSocketDisconnect(SOCKET aClientSocket) {LockClientArray();for(int i = 0;i<m_ClientArray.GetCount();i++){CClientInfo * pClientInfo = m_ClientArray.GetAt(i);if(pClientInfo->sSocket == aClientSocket){m_ClientListBox.DeleteString(m_ClientListBox.FindString(0,pClientInfo->GetShowText()));delete pClientInfo;m_ClientArray.RemoveAt(i);break;}}UnLockClientArray(); }5.沒有測試的內容和疑問
發送的時候沒有用WSASend,以后再學習
6.注意
當使用AcceptEx之后,一般用GetAcceptExSockaddrs這個函數來得到本地或者遠程的地址信息。但也可以調用getsockname這個函數,前提是,必須先給接受到socket設置一個SO_UPDATE_ACCEPT_CONTEXT。
7.AcceptEx用法
BOOL AcceptEx(
? __in????????? SOCKET sListenSocket,
? __in????????? SOCKET sAcceptSocket,
? __in????????? PVOID lpOutputBuffer,
? __in????????? DWORD dwReceiveDataLength,
? __in????????? DWORD dwLocalAddressLength,
? __in????????? DWORD dwRemoteAddressLength,
? __out???????? LPDWORD lpdwBytesReceived,
? __in????????? LPOVERLAPPED lpOverlapped
);
● sListenSocket 參數指定的是一個監聽套接字。
● sAcceptSocket 參數指定的是另一個套接字,負責對進入連接請求的“接受”。
AcceptEx 函數和 accept 函數的區別在于,我們必須提供接受的套接字,而不是讓函數自動為我們創建。
正是由于要提供套接字,所以要求我們事先調用 socket 或 WSASocket 函數,創建一個套接字,以便通過 sAcceptSocket 參數,將其傳遞給 AcceptEx。
● lpOutputBuffer 參數指定的是一個特殊的緩沖區,因為它要負責三種數據的接收:服務器的本地地址,客戶機的遠程地址,以及在新建連接上發送的第一個數據塊。
● dwReceiveDataLength參數以字節為單位,指定了在 lpOutputBuffer 緩沖區中,保留多大的空間,用于數據的接收。
如這個參數設為0,那么在連接的接受過程中,不會再一道接收任何數據。
● dwLocalAddressLength 和 dwRemoteAddressLength 參數也是以字節為單位,指定在 lpOutputBuffer 緩沖區中,保留多大的空間,
在一個套接字被接受的時候,用于本地和遠程地址信息的保存。
要注意的是,和當前采用的傳送協議允許的最大地址長度比較起來,這里指定的緩沖區大小至少應多出16字節。
舉個例子來說:假定正在使用的是 TCP/IP 協議,那么這里的大小應設為“SOCKADDRIN 結構的長度+16字節”。
● lpdwBytesReceived 參數用于返回接收到的實際數據量,以字節為單位。
只有在操作以同步方式完成的前提下,才會設置這個參數。假如 AcceptEx 函數返回 ERROR_IO_PENDING,
那么這個參數永遠都不會設置,我們必須利用完成事件通知機制,獲知實際讀取的字節量。
● lpOverlapped 參數對應的是一個 OVERLAPPED 結構,允許 AcceptEx 以一種異步方式工作。
如我們早先所述,只有在一個重疊 I/O 應用中,該函數才需要使用事件對象通知機制,這是由于此時沒有一個完成例程參數可供使用。
也就是說 AcceptEx 函數只能由本節課給大家講的“事件通知”方式獲取異步 I/O 請求的結果,而“完成例程”方法無法被使用。
8.源代碼
源碼下載 vs2012項目
.h文件
// ServerDlg.h : 頭文件 // #pragma once#include "afxwin.h" #include <Winsock2.h> #pragma comment(lib,"Ws2_32.lib")#define WM_SOCKET WM_USER+220enum IO_TYPE {IO_RECV,IO_ACCEPT,IO_UNKNOW };// CServerDlg 對話框 struct CClientInfo { public:CClientInfo() {ZeroMemory(&m_ol,sizeof(m_ol));ZeroMemory(m_szBuf,256);sAcceptSocket = INVALID_SOCKET;m_ol.hEvent = WSACreateEvent();m_IO_type = IO_UNKNOW;}~CClientInfo(){WSACloseEvent(m_ol.hEvent);}WSAOVERLAPPED m_ol;SOCKET sSocket;SOCKET sAcceptSocket;CString strIp;u_short nPort;CString GetShowText();char m_szBuf[256];IO_TYPE m_IO_type; };class CServerDlg : public CDialogEx { // 構造 public:CServerDlg(CWnd* pParent = NULL); // 標準構造函數~CServerDlg(); // 對話框數據enum { IDD = IDD_SERVER_DIALOG };protected:virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV 支持// 實現 protected:HICON m_hIcon;// 生成的消息映射函數virtual BOOL OnInitDialog();afx_msg void OnSysCommand(UINT nID, LPARAM lParam);afx_msg void OnPaint();afx_msg HCURSOR OnQueryDragIcon();DECLARE_MESSAGE_MAP()public:afx_msg void OnBnClickedButton1();void InitSocket();SOCKET m_ServerSocket;CClientInfo * OnSocketConnected(SOCKET sClientSocket,sockaddr_in * saClient);void OnSocketDisconnect(SOCKET aClientSocket);CListBox m_ClientListBox;CArray<CClientInfo *> m_ClientArray;CListBox m_RecvMsgListBox;CRITICAL_SECTION m_CS_ClientArray;void LockClientArray(){EnterCriticalSection(&m_CS_ClientArray);}void UnLockClientArray(){LeaveCriticalSection(&m_CS_ClientArray);}afx_msg void OnBnClickedButton3();void PostRecv(CClientInfo * p);BOOL PostAccept(SOCKET sListenSocket);BOOL PostAccept(CClientInfo * p);void OnError(); };.cpp文件
// ServerDlg.cpp : 實現文件 // #include "stdafx.h" #include "Server.h" #include "ServerDlg.h" #include "afxdialogex.h" #include <Mswsock.h>#ifdef _DEBUG #define new DEBUG_NEW #endif// 用于應用程序“關于”菜單項的 CAboutDlg 對話框class CAboutDlg : public CDialogEx { public:CAboutDlg();// 對話框數據enum { IDD = IDD_ABOUTBOX };protected:virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV 支持// 實現 protected:DECLARE_MESSAGE_MAP() };CAboutDlg::CAboutDlg() : CDialogEx(CAboutDlg::IDD) { }void CAboutDlg::DoDataExchange(CDataExchange* pDX) {CDialogEx::DoDataExchange(pDX); }BEGIN_MESSAGE_MAP(CAboutDlg, CDialogEx) END_MESSAGE_MAP()// CServerDlg 對話框 CServerDlg::CServerDlg(CWnd* pParent /*=NULL*/): CDialogEx(CServerDlg::IDD, pParent) {m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);m_ServerSocket = INVALID_SOCKET;InitializeCriticalSection(&m_CS_ClientArray); } CServerDlg::~CServerDlg() {DeleteCriticalSection(&m_CS_ClientArray); } void CServerDlg::DoDataExchange(CDataExchange* pDX) {CDialogEx::DoDataExchange(pDX);DDX_Control(pDX, IDC_LIST_CLIENT_LIST, m_ClientListBox);DDX_Control(pDX, IDC_LIST_RECV, m_RecvMsgListBox); }BEGIN_MESSAGE_MAP(CServerDlg, CDialogEx)ON_WM_SYSCOMMAND()ON_WM_PAINT()ON_WM_QUERYDRAGICON()ON_BN_CLICKED(IDC_BUTTON1, &CServerDlg::OnBnClickedButton1)ON_BN_CLICKED(IDC_BUTTON3, &CServerDlg::OnBnClickedButton3) END_MESSAGE_MAP()// CServerDlg 消息處理程序 BOOL CServerDlg::OnInitDialog() {CDialogEx::OnInitDialog();// 將“關于...”菜單項添加到系統菜單中。// IDM_ABOUTBOX 必須在系統命令范圍內。ASSERT((IDM_ABOUTBOX & 0xFFF0) == IDM_ABOUTBOX);ASSERT(IDM_ABOUTBOX < 0xF000);CMenu* pSysMenu = GetSystemMenu(FALSE);if (pSysMenu != NULL){BOOL bNameValid;CString strAboutMenu;bNameValid = strAboutMenu.LoadString(IDS_ABOUTBOX);ASSERT(bNameValid);if (!strAboutMenu.IsEmpty()){pSysMenu->AppendMenu(MF_SEPARATOR);pSysMenu->AppendMenu(MF_STRING, IDM_ABOUTBOX, strAboutMenu);}}// 設置此對話框的圖標。當應用程序主窗口不是對話框時,框架將自動// 執行此操作SetIcon(m_hIcon, TRUE); // 設置大圖標SetIcon(m_hIcon, FALSE); // 設置小圖標// TODO: 在此添加額外的初始化代碼 InitSocket();SetDlgItemInt(IDC_EDIT_PORT,10103);return TRUE; // 除非將焦點設置到控件,否則返回 TRUE }void CServerDlg::OnSysCommand(UINT nID, LPARAM lParam) {if ((nID & 0xFFF0) == IDM_ABOUTBOX){CAboutDlg dlgAbout;dlgAbout.DoModal();}else{CDialogEx::OnSysCommand(nID, lParam);} }// 如果向對話框添加最小化按鈕,則需要下面的代碼 // 來繪制該圖標。對于使用文檔/視圖模型的 MFC 應用程序, // 這將由框架自動完成。void CServerDlg::OnPaint() {if (IsIconic()){CPaintDC dc(this); // 用于繪制的設備上下文 SendMessage(WM_ICONERASEBKGND, reinterpret_cast<WPARAM>(dc.GetSafeHdc()), 0);// 使圖標在工作區矩形中居中int cxIcon = GetSystemMetrics(SM_CXICON);int cyIcon = GetSystemMetrics(SM_CYICON);CRect rect;GetClientRect(&rect);int x = (rect.Width() - cxIcon + 1) / 2;int y = (rect.Height() - cyIcon + 1) / 2;// 繪制圖標 dc.DrawIcon(x, y, m_hIcon);}else{CDialogEx::OnPaint();} }//當用戶拖動最小化窗口時系統調用此函數取得光標 //顯示。 HCURSOR CServerDlg::OnQueryDragIcon() {return static_cast<HCURSOR>(m_hIcon); }CString CClientInfo::GetShowText() {CString strItemText;strItemText.Format(_T("%s:%d"),strIp,nPort);return strItemText; }CClientInfo * CServerDlg::OnSocketConnected(SOCKET sClientSocket,sockaddr_in * saClient) {BOOL bDelete = FALSE;if(saClient == NULL){sockaddr_in * pTempClientAddr = new sockaddr_in;int nLen = sizeof(sockaddr_in);if(SOCKET_ERROR == getpeername(sClientSocket,(sockaddr*)pTempClientAddr,&nLen)){int nErrorCode = ::WSAGetLastError();if(SOCKET_ERROR == getpeername(sClientSocket,(sockaddr*)pTempClientAddr,&nLen))OutputDebugStringA("Failed!\n");}saClient = (sockaddr_in*)pTempClientAddr;bDelete = TRUE;}u_short uPort = ntohs(((sockaddr_in *)saClient)->sin_port);CString strIp = CA2T(inet_ntoa(((sockaddr_in *)saClient)->sin_addr));CClientInfo * pClientInfo = new CClientInfo;pClientInfo->nPort = uPort;pClientInfo->strIp = strIp;pClientInfo->sSocket = sClientSocket;pClientInfo->m_IO_type = IO_RECV;LockClientArray();m_ClientArray.Add(pClientInfo);int nIndexInserted = m_ClientListBox.AddString(pClientInfo->GetShowText());m_ClientListBox.SetItemData(nIndexInserted,pClientInfo->sSocket);UnLockClientArray();if(bDelete)delete saClient;return pClientInfo; }void CServerDlg::OnSocketDisconnect(SOCKET aClientSocket) {LockClientArray();for(int i = 0;i<m_ClientArray.GetCount();i++){CClientInfo * pClientInfo = m_ClientArray.GetAt(i);if(pClientInfo->sSocket == aClientSocket){m_ClientListBox.DeleteString(m_ClientListBox.FindString(0,pClientInfo->GetShowText()));delete pClientInfo;m_ClientArray.RemoveAt(i);break;}}UnLockClientArray(); }BOOL CServerDlg::PostAccept(SOCKET sListenSocket) { // SOCKET sClientSocket = WSASocket(AF_INET, // SOCK_STREAM, // IPPROTO_TCP, // NULL,0,WSA_FLAG_OVERLAPPED); // char szBuf[256] = {0}; // DWORD dwByteReceived = 0; // OVERLAPPED ov; // memset(&ov,0,sizeof(ov)); // AcceptEx(sListenSocket,sClientSocket,szBuf,0,sizeof(sockaddr_in) + 16,sizeof(sockaddr_in) + 16,&dwByteReceived,&ov);OutputDebugStringA("PostAccept!\n");CClientInfo * pClientInfo = new CClientInfo;SOCKET sClientSocket = WSASocket(AF_INET,SOCK_STREAM,IPPROTO_TCP,NULL,0,WSA_FLAG_OVERLAPPED);pClientInfo->sSocket = sListenSocket;pClientInfo->m_IO_type = IO_ACCEPT;pClientInfo->sAcceptSocket = sClientSocket;DWORD dwByteRecieved = 0;int nRet = AcceptEx(pClientInfo->sSocket,pClientInfo->sAcceptSocket,pClientInfo->m_szBuf,0,sizeof(sockaddr_in) + 16,sizeof(sockaddr_in) + 16,&dwByteRecieved,&pClientInfo->m_ol);if(nRet || ::WSAGetLastError() == ERROR_IO_PENDING){LockClientArray();m_ClientArray.Add(pClientInfo);UnLockClientArray();return TRUE;}else{AfxMessageBox(_T("出錯非常嚴重!PostAccept"));return FALSE;}}BOOL CServerDlg::PostAccept(CClientInfo * pClientInfo) { OutputDebugStringA("PostAccept!\n");SOCKET sClientSocket = WSASocket(AF_INET,SOCK_STREAM,IPPROTO_TCP,NULL,0,WSA_FLAG_OVERLAPPED);pClientInfo->m_IO_type = IO_ACCEPT;pClientInfo->sAcceptSocket = sClientSocket;DWORD dwByteRecieved = 0;int nRet = AcceptEx(pClientInfo->sSocket,pClientInfo->sAcceptSocket,pClientInfo->m_szBuf,0,sizeof(sockaddr_in) + 16,sizeof(sockaddr_in) + 16,&dwByteRecieved,&pClientInfo->m_ol);if(nRet || ::WSAGetLastError() == ERROR_IO_PENDING){return TRUE;}else{AfxMessageBox(_T("出錯非常嚴重!PostAccept")); delete pClientInfo;return FALSE;} }void CServerDlg::PostRecv(CClientInfo * pClientInfo) {OutputDebugStringA("PostRecv!\n");WSABUF pBuf;pBuf.buf = pClientInfo->m_szBuf;pBuf.len = 256;DWORD cbRecv = 0;DWORD dwFlag = 0;int nRet = WSARecv(pClientInfo->sSocket,&pBuf,1,&cbRecv,&dwFlag,&pClientInfo->m_ol,NULL);if(nRet != 0){int nError = WSAGetLastError();}else{m_RecvMsgListBox.AddString((LPCTSTR)pBuf.buf);} } UINT AFX_CDECL AcceptThreadProc(LPVOID p) {CServerDlg * pThis = (CServerDlg*)p;while(true){sockaddr_in saClient = {0};int nClientSocketLen = sizeof(saClient);SOCKET sClientSocket = accept(pThis->m_ServerSocket,(sockaddr *)&saClient,&nClientSocketLen);CClientInfo * pClientInfo = pThis->OnSocketConnected(sClientSocket,&saClient);pThis->PostRecv(pClientInfo);Sleep(500);}return 0; }UINT AFX_CDECL WorkThreadProc(LPVOID p) {CServerDlg * pThis = (CServerDlg*)p;while (true){pThis->LockClientArray();int nClientCount = pThis->m_ClientArray.GetCount();WSAEVENT * pEvent = NULL;if(nClientCount > 0){pEvent = new WSAEVENT[nClientCount];for(int i = 0;i < nClientCount;i++)pEvent[i] = pThis->m_ClientArray.GetAt(i)->m_ol.hEvent;}pThis->UnLockClientArray();if(pEvent == NULL){Sleep(1000);continue;}DWORD dwWaitRet = ::WaitForMultipleObjects(nClientCount,pEvent,FALSE,10000);if(dwWaitRet == WAIT_FAILED){}else if(dwWaitRet == WAIT_TIMEOUT){}else{pThis->LockClientArray();CClientInfo * pClientInfo = pThis->m_ClientArray.GetAt(dwWaitRet - WAIT_OBJECT_0);WSAResetEvent(pClientInfo->m_ol.hEvent);char szDbg[256] = {0};sprintf_s(szDbg,"OverLapped:Internal:0x%x,InternalHigh:%d,Offset:%d,OffsetHigh:%d\n",pClientInfo->m_ol.Internal,pClientInfo->m_ol.InternalHigh,//發了多少字節pClientInfo->m_ol.Offset,pClientInfo->m_ol.OffsetHigh);OutputDebugStringA(szDbg);switch(pClientInfo->m_IO_type){case IO_RECV:if(pClientInfo->m_ol.InternalHigh == 0){//斷開連接 pThis->OnSocketDisconnect(pClientInfo->sSocket);}else{pClientInfo->m_szBuf[pClientInfo->m_ol.InternalHigh] = 0;pThis->m_RecvMsgListBox.AddString((LPCTSTR)pClientInfo->m_szBuf);pThis->PostRecv(pClientInfo); }break;case IO_ACCEPT:setsockopt(pClientInfo->sAcceptSocket,SOL_SOCKET,SO_UPDATE_ACCEPT_CONTEXT,(char*)&pClientInfo->sAcceptSocket,sizeof(pClientInfo->sAcceptSocket));CClientInfo * pNewClientInfo = pThis->OnSocketConnected(pClientInfo->sAcceptSocket,NULL);pThis->PostRecv(pNewClientInfo);pThis->PostAccept(pClientInfo);break;}pThis->UnLockClientArray();}delete [] pEvent;} }void CServerDlg::OnBnClickedButton1() {//啟動服務端int nPort = GetDlgItemInt(IDC_EDIT_PORT);// TODO: 在此添加控件通知處理程序代碼m_ServerSocket = WSASocket(AF_INET,SOCK_STREAM,IPPROTO_TCP,NULL,0,WSA_FLAG_OVERLAPPED);if(m_ServerSocket == INVALID_SOCKET){AfxMessageBox(_T("創建套接字失敗"));return ;}sockaddr_in saServer;saServer.sin_family = AF_INET; //地址家族 saServer.sin_port = htons(nPort); //注意轉化為網絡節序 saServer.sin_addr.S_un.S_addr = inet_addr("127.0.0.1"); if(SOCKET_ERROR == bind(m_ServerSocket,(SOCKADDR *)&saServer,sizeof(saServer))){AfxMessageBox(_T("綁定失敗"));return ;}if(SOCKET_ERROR == listen(m_ServerSocket,SOMAXCONN)){AfxMessageBox(_T("監聽失敗啊"));return ;}//AfxBeginThread(AcceptThreadProc,this); PostAccept(m_ServerSocket);AfxBeginThread(WorkThreadProc,this);GetDlgItem(IDC_BUTTON1)->EnableWindow(FALSE); }void CServerDlg::InitSocket() {WSADATA wsaData = {0};if(0 != WSAStartup(MAKEWORD(2,2),&wsaData)){AfxMessageBox(_T("socket 初始化失敗"));return ;} }void CServerDlg::OnBnClickedButton3() {// TODO: 在此添加控件通知處理程序代碼if(m_ClientListBox.GetSelCount() <= 0){AfxMessageBox(_T("請選中右邊的客戶端進行發送"));return ;}CString strSend;GetDlgItemText(IDC_EDIT2,strSend);for(int i = 0;i < m_ClientListBox.GetCount();i++){if(m_ClientListBox.GetSel(i) > 0){SOCKET aClientSocket = m_ClientListBox.GetItemData(i);if( SOCKET_ERROR == send(aClientSocket,(const char * )strSend.GetBuffer(),strSend.GetLength() * sizeof(TCHAR),0)){int nError = ::WSAGetLastError();CString strError;strError.Format(_T("send 失敗%d"),nError);AfxMessageBox(strError);}}} } 出處:http://www.cnblogs.com/zhangdongsheng/ 作者:張東升 QQ:290387340總結
以上是生活随笔為你收集整理的Socket重叠IO的全部內容,希望文章能夠幫你解決所遇到的問題。
- 上一篇: windows终止处理程序( __try
- 下一篇: ssdt 表结构及hook的一般理解