android+直播点赞,Android自定义View实现直播点赞特效的方法
Android自定義View實(shí)現(xiàn)直播點(diǎn)贊特效的方法
發(fā)布時(shí)間:2020-07-30 09:24:13
來(lái)源:億速云
閱讀:77
作者:小豬
這篇文章主要講解了Android自定義View實(shí)現(xiàn)直播點(diǎn)贊特效的方法,內(nèi)容清晰明了,對(duì)此有興趣的小伙伴可以學(xué)習(xí)一下,相信大家閱讀完之后會(huì)有幫助。
由于開(kāi)發(fā)的需要,需要開(kāi)發(fā)類似直播點(diǎn)贊特效的需求,于是自定義View來(lái)實(shí)現(xiàn)這種效果
案例圖:
自定義View
import android.animation.Animator;
import android.animation.AnimatorSet;
import android.animation.ObjectAnimator;
import android.animation.TypeEvaluator;
import android.animation.ValueAnimator;
import android.content.Context;
import android.graphics.PointF;
import android.graphics.drawable.Drawable;
import android.util.AttributeSet;
import android.view.View;
import android.view.animation.AccelerateDecelerateInterpolator;
import android.view.animation.AccelerateInterpolator;
import android.view.animation.DecelerateInterpolator;
import android.view.animation.Interpolator;
import android.view.animation.LinearInterpolator;
import android.widget.ImageView;
import android.widget.RelativeLayout;
import com.xinrui.ndkapp.R;
import java.util.Random;
/**
* Created by liuyong
* Data: 2017/8/8
* Github:https://github.com/MrAllRight
* 直播點(diǎn)贊view
*/
public class GivePraiseView extends RelativeLayout {
private RelativeLayout.LayoutParams layoutParams;//圖片布局參數(shù)
private PointF mPointF0, mPointF1, mPointF2, mPointF3;//通過(guò)3階貝塞爾曲線控制圖片的移動(dòng)軌跡
private int mScreenWidth, mScreenHeight;//屏幕寬高
private Drawable[] mImageDrawables;//加載點(diǎn)贊紅心圖片,紅黃藍(lán)
private int mDrawableWidth, mDrawableHeight;//圖片的寬高
private Random mRandom = new Random();
private int count = 0;
private Interpolator[] interpolators = new Interpolator[4];
public GivePraiseView(Context context) {
super(context);
init();
}
public GivePraiseView(Context context, AttributeSet attrs, int defStyleAttr) {
super(context, attrs, defStyleAttr);
init();
}
public GivePraiseView(Context context, AttributeSet attrs) {
super(context, attrs);
init();
}
@Override
protected void onSizeChanged(int w, int h, int oldw, int oldh) {
super.onSizeChanged(w, h, oldw, oldh);
mScreenHeight = h;
mScreenWidth = w;
}
//初始化drawable,layoutParams
private void init() {
mImageDrawables = new Drawable[4];
mImageDrawables[0] = getResources().getDrawable(R.drawable.pl_blue);
mImageDrawables[1] = getResources().getDrawable(R.drawable.pl_red);
mImageDrawables[2] = getResources().getDrawable(R.drawable.pl_yellow);
mImageDrawables[3] = getResources().getDrawable(R.drawable.pl_red);
// 插值器
interpolators[0] = new AccelerateDecelerateInterpolator(); // 在動(dòng)畫(huà)開(kāi)始與結(jié)束的地方速率改變比較慢,在中間的時(shí)候加速
interpolators[1] = new AccelerateInterpolator(); // 在動(dòng)畫(huà)開(kāi)始的地方速率改變比較慢,然后開(kāi)始加速
interpolators[2] = new DecelerateInterpolator(); // 在動(dòng)畫(huà)開(kāi)始的地方快然后慢
interpolators[3] = new LinearInterpolator(); // 以常量速率改變
mDrawableWidth = mImageDrawables[0].getIntrinsicWidth();
mDrawableHeight = mImageDrawables[0].getIntrinsicHeight();
layoutParams = new LayoutParams(50, 50);
layoutParams.addRule(ALIGN_PARENT_BOTTOM, TRUE);
layoutParams.addRule(ALIGN_PARENT_RIGHT, TRUE);
layoutParams.setMargins(0, 0, 60, 60);//放置在屏幕的右下角
//這里為了演示我們現(xiàn)在布局初始化的時(shí)候,放置一個(gè)imageview,顏色隨機(jī),設(shè)置點(diǎn)擊屏幕出現(xiàn)點(diǎn)贊效果
ImageView iv = new ImageView(getContext());
iv.setLayoutParams(layoutParams);
iv.setImageDrawable(mImageDrawables[0]);
addView(iv);
this.setOnClickListener(new OnClickListener() {
@Override
public void onClick(View v) {
for(int i=0;i<10;i++) {
addGivePraiseImg(count);
count++;
if (count == 4) count = 0;
}
}
});
}
//點(diǎn)擊圖片是添加imageview到布局中,并添加動(dòng)畫(huà)
private void addGivePraiseImg(int count) {
final ImageView givepraiseImg = new ImageView(getContext());
givepraiseImg.setLayoutParams(layoutParams);
givepraiseImg.setImageDrawable(mImageDrawables[count]);
addView(givepraiseImg);
addAnimator(givepraiseImg);//添加動(dòng)畫(huà)效果,動(dòng)畫(huà)分兩部分,第一部分是產(chǎn)生圖片時(shí)縮放和透明度,第二部是移動(dòng)圖片再進(jìn)行透明度變化
}
private void addAnimator(final ImageView imageView) {
//點(diǎn)擊的時(shí)候,讓圖片經(jīng)過(guò)放大,縮放效果,之后再開(kāi)始沿著貝塞爾曲線的軌跡移動(dòng)
ObjectAnimator alpha = ObjectAnimator.ofFloat(imageView, "alpha", 0.3f, 1f);
ObjectAnimator scaleX = ObjectAnimator.ofFloat(imageView, "scaleX", 0.2f, 1f);
ObjectAnimator scaleY = ObjectAnimator.ofFloat(imageView, "scaleY", 0.2f, 1f);
AnimatorSet set = new AnimatorSet();
set.setDuration(100);
set.playTogether(alpha, scaleX, scaleY);
set.setTarget(imageView);
set.addListener(new Animator.AnimatorListener() {
@Override
public void onAnimationStart(Animator animation) {
}
@Override
public void onAnimationEnd(Animator animation) {
//設(shè)置貝塞爾曲線移動(dòng)效果
ValueAnimator va = getBzierAnimator(imageView);//第二部分動(dòng)畫(huà)
va.start();
}
@Override
public void onAnimationCancel(Animator animation) {
}
@Override
public void onAnimationRepeat(Animator animation) {
}
});
set.start();
}
//初始化貝塞爾曲線的4個(gè)點(diǎn)
private void initPointF() {
mPointF0 = new PointF(mScreenWidth - 60 - 50, mScreenHeight - 60 - 50);//起點(diǎn)是初始化時(shí)的點(diǎn)
mPointF1 = new PointF(mRandom.nextInt(mScreenWidth), mRandom.nextInt((int) mPointF0.y));//第一個(gè)控制點(diǎn)必須要在起始點(diǎn)的上方
mPointF2 = new PointF(mRandom.nextInt(mScreenWidth), mRandom.nextInt((int) mPointF1.y));//第二個(gè)控制點(diǎn)必須在第一個(gè)點(diǎn)的上方
mPointF3 = new PointF(mRandom.nextInt(mScreenWidth), -50);//終點(diǎn)在屏幕的最頂部0-圖片的高度
}
/**
* 自定義估值器計(jì)算圖片移動(dòng)的軌跡
* 計(jì)算公式參考貝塞爾曲線3階計(jì)算公式
* 自定義估值器的方法可百度搜索
* 其中估值器定義返回的結(jié)果為PointF
*/
public class BezierEvaluator implements TypeEvaluator {
private PointF pointF1, pointF2;
public BezierEvaluator(PointF p1, PointF p2) {
this.pointF1 = p1;
this.pointF2 = p2;
}
@Override
public PointF evaluate(float t, PointF p0, PointF p3) {
PointF point = new PointF();
point.x = p0.x * (1 - t) * (1 - t) * (1 - t) //
+ 3 * pointF1.x * t * (1 - t) * (1 - t)//
+ 3 * pointF2.x * t * t * (1 - t)//
+ p3.x * t * t * t;//
point.y = p0.y * (1 - t) * (1 - t) * (1 - t) //
+ 3 * pointF1.y * t * (1 - t) * (1 - t)//
+ 3 * pointF2.y * t * t * (1 - t)//
+ p3.y * t * t * t;//
return point;
}
}
private ValueAnimator getValueAnimator(final ImageView imageView) {
initPointF();
BezierEvaluator bezierEvaluator = new BezierEvaluator(mPointF1, mPointF2);
ValueAnimator valueAnimator = ValueAnimator.ofObject(bezierEvaluator, mPointF0, mPointF3);
valueAnimator.setDuration(3000);
valueAnimator.setTarget(imageView);
valueAnimator.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() {
@Override
public void onAnimationUpdate(ValueAnimator animation) {
//改變imageview位置實(shí)現(xiàn)移動(dòng)效果
PointF point = (PointF) animation.getAnimatedValue();
imageView.setX(point.x);
imageView.setY(point.y);
imageView.setAlpha(1 - animation.getAnimatedFraction());
//動(dòng)畫(huà)結(jié)束移除imageview
if (animation.getAnimatedFraction() >= 1) {
removeView(imageView);
}
}
});
return valueAnimator;
}
/**
* 貝塞爾動(dòng)畫(huà)
* */
private ValueAnimator getBzierAnimator(final ImageView iv) {
// TODO Auto-generated method stub
PointF[] PointFs = getPointFs(iv); // 4個(gè)點(diǎn)的坐標(biāo)
BezierEvaluator evaluator = new BezierEvaluator(PointFs[1], PointFs[2]);
ValueAnimator valueAnim = ValueAnimator.ofObject(evaluator, PointFs[0], PointFs[3]);
valueAnim.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() {
@Override
public void onAnimationUpdate(ValueAnimator animation) {
// TODO Auto-generated method stub
PointF p = (PointF) animation.getAnimatedValue();
iv.setX(p.x);
iv.setY(p.y);
iv.setAlpha(1- animation.getAnimatedFraction()); // 透明度
//動(dòng)畫(huà)結(jié)束移除imageview
if (animation.getAnimatedFraction() >= 1) {
removeView(iv);
}
}
});
valueAnim.setTarget(iv);
valueAnim.setDuration(3000);
valueAnim.setInterpolator(interpolators[new Random().nextInt(4)]);
return valueAnim;
}
private PointF[] getPointFs(ImageView iv) {
// TODO Auto-generated method stub
PointF[] PointFs = new PointF[4];
PointFs[0] = new PointF(); // p0
PointFs[0].x = (mScreenWidth- layoutParams.width)/ 2;
PointFs[0].y = mScreenHeight - layoutParams.height;
PointFs[1] = new PointF(); // p1
PointFs[1].x = new Random().nextInt(mScreenWidth);
PointFs[1].y = new Random().nextInt(mScreenHeight /2) + mScreenHeight / 2 + layoutParams.height;
PointFs[2] = new PointF(); // p2
PointFs[2].x = new Random().nextInt(mScreenWidth);
PointFs[2].y = new Random().nextInt(mScreenHeight /2);
PointFs[3] = new PointF(); // p3
PointFs[3].x = new Random().nextInt(mScreenWidth);
PointFs[3].y = 0;
return PointFs;
}
}
2.givepraise_layout.xml
android:layout_width="match_parent"
android:layout_height="match_parent"
android:background="@android:color/darker_gray">
android:layout_width="match_parent"
android:layout_height="match_parent"/>
3.Activity 部分代碼
import android.app.Activity;
import android.os.Bundle;
public class GivePraiseActivity extends Activity {
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.givepraise_layout);
}
}
4.估值器的運(yùn)算
p0坐標(biāo):x坐標(biāo)((布局的寬-心形圖片寬)除以2),y坐標(biāo)(布局的高 -心形圖片高),這樣獲得的是頂部部水平中心點(diǎn)的坐標(biāo)。
p1坐標(biāo):x坐標(biāo)(橫坐標(biāo)中的隨機(jī)位置),y坐標(biāo)(布局一半的高度 加上 0到一半高度范圍內(nèi)的隨機(jī)坐標(biāo)+心形的高度的一半)。這樣取到的橫坐標(biāo)是在布局寬度之內(nèi)的隨機(jī)坐標(biāo),縱坐標(biāo)為整個(gè)路徑高度中部以上的隨機(jī)坐標(biāo)。
p2坐標(biāo):與p1類似,橫坐標(biāo)是在布局寬度之內(nèi)的隨機(jī)坐標(biāo),縱坐標(biāo)為整個(gè)路徑高度中部以下的隨機(jī)坐標(biāo)。
p3坐標(biāo):控件底部中心點(diǎn)
知道4個(gè)坐標(biāo)了,那么就可以開(kāi)始計(jì)算路徑
看完上述內(nèi)容,是不是對(duì)Android自定義View實(shí)現(xiàn)直播點(diǎn)贊特效的方法有進(jìn)一步的了解,如果還想學(xué)習(xí)更多內(nèi)容,歡迎關(guān)注億速云行業(yè)資訊頻道。
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