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火影抽卡模拟器1.0.1

發布時間:2024/1/1 编程问答 38 豆豆
生活随笔 收集整理的這篇文章主要介紹了 火影抽卡模拟器1.0.1 小編覺得挺不錯的,現在分享給大家,幫大家做個參考.

修復了以下BUG:

1.抽卡概率過高

2.抽卡意外中斷

增添以下功能:

1.增添文字顏色

2.增添統計系統

話不多說,上代碼!

#include<bits/stdc++.h> #include<windows.h> #include<stdlib.h> using namespace std; int main() {int A,j=0,gzj=0,a1,ssp=0,gasp=0,asp=0,bzk=0,czk=0,bsp=0,csp=0,jj=0,gzjj=0;srand((UINT)GetCurrentTime());SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED |FOREGROUND_GREEN | FOREGROUND_BLUE); cout<<"火影抽卡模擬器啟動中……"<<endl;Sleep(2 * 1000); FLAG: cout<<"1.肝日常"<<endl<<"2.購買高招卷"<<endl<<"3.抽卡"<<endl<<"4.抽卡資料"<<endl;cin>>A;if(A==1){FLAG1:A=0; cout<<"1.肝一天"<<endl<<"2.肝一周"<<endl<<"3.肝一月"<<endl<<"4.肝一年"<<endl<<"5.退出日常"<<endl;cin>>A;if(A==1){A=0;cout<<"肝……"<<endl;Sleep(0.5 * 1000);j+=300;cout<<"你獲得了300金幣"<<endl;cout<<"加載中……"<<endl;Sleep(0.5 * 1000); goto FLAG1;}else{if(A==2){A=0;cout<<"肝……"<<endl;Sleep(1 * 1000);j+=2000;cout<<"你獲得了2000金幣"<<endl;cout<<"加載中……"<<endl;Sleep(0.5 * 1000); goto FLAG1;}else{if(A==3){A=0;cout<<"肝……"<<endl;Sleep(3 * 1000);j+=10000;cout<<"你獲得了10000金幣"<<endl;cout<<"加載中……"<<endl;Sleep(0.5 * 1000); goto FLAG1;}else{if(A==4){A=0;cout<<"肝……"<<endl;Sleep(4 * 1000);cout<<"肝……"<<endl;Sleep(4 * 1000);j+=150000;cout<<"你獲得了150000金幣"<<endl;cout<<"加載中……"<<endl;Sleep(0.5 * 1000); goto FLAG1;}else{if(A==5){A=0;cout<<"加載中……"<<endl;Sleep(0.5 * 1000); goto FLAG;}else{cout<<"無效……"<<endl;Sleep(0.5 * 1000); goto FLAG1; } } } }}}else{if(A==2){FLAG2:A=0; cout<<"1.買一張"<<endl<<"2.買十張"<<endl<<"3.買五十張"<<endl<<"4.買一百張"<<endl<<"5.退出購買"<<endl;cin>>A;if(A==1){A=0;if(j>=168) {j-=168;jj+=168;gzj+=1;cout<<"你獲得了1張高招卷"<<endl;cout<<"加載中……"<<endl;Sleep(0.5 * 1000); goto FLAG2; }else{cout<<"你的金幣不足"<<endl;cout<<"加載中……"<<endl;Sleep(0.5 * 1000); goto FLAG2;}}else{if(A==2){A=0;if(j>=1680){j-=1680;jj+=1680;gzj+=10;cout<<"你獲得了10張高招卷"<<endl;cout<<"加載中……"<<endl;Sleep(0.5 * 1000); goto FLAG2;}else{cout<<"你的金幣不足"<<endl;cout<<"加載中……"<<endl;Sleep(0.5 * 1000); goto FLAG2;} }else{if(A==3){A=0;if(j>=8400){j-=8400;jj+=8400; gzj+=50;cout<<"你獲得了50張高招卷"<<endl;cout<<"加載中……"<<endl;Sleep(0.5 * 1000); goto FLAG2; }else{cout<<"你的金幣不足"<<endl;cout<<"加載中……"<<endl;Sleep(0.5 * 1000); goto FLAG2;} }else{if(A==4){A=0;if(j>=16800){j-=16800;jj+=16800; gzj+=100;cout<<"你獲得了100張高招卷"<<endl;cout<<"加載中……"<<endl;Sleep(0.5 * 1000); goto FLAG2; }else{cout<<"你的金幣不足"<<endl;cout<<"加載中……"<<endl;Sleep(0.5 * 1000); goto FLAG2;}}else{if(A==5){A=0;cout<<"加載中……"<<endl;Sleep(0.5 * 1000); goto FLAG;}else{cout<<"無效……"<<endl;Sleep(0.5 * 1000); goto FLAG2; } } } }} }else{if(A==3){FLAG3:A=0;cout<<"1.抽一次"<<endl<<"2.十連抽"<<endl<<"3.退出招募"<<endl;cin>>A;if(A==1){A=0;if(gzj>=1) {gzj-=1;gzjj+=1;a1=rand()%100+1;if(a1<=7){a1=rand()%100+1;if(a1<=30){Sleep(0.5 * 1000);SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED |FOREGROUND_GREEN); cout<<"穢土水門碎片*5"<<endl;ssp+=5;SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED |FOREGROUND_GREEN | FOREGROUND_BLUE); }else{Sleep(0.5 * 1000); SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED |FOREGROUND_GREEN); cout<<"穢土水門碎片*1"<<endl;ssp+=1;SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED |FOREGROUND_GREEN | FOREGROUND_BLUE); }a1=0; }else{if(a1<=16){a1=rand()%100+1;if(a1<=10){Sleep(0.5 * 1000);SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED |FOREGROUND_BLUE); cout<<"半蛇兜碎片*4"<<endl;gasp+=4;SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED |FOREGROUND_GREEN | FOREGROUND_BLUE); }else{Sleep(0.5 * 1000); SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED |FOREGROUND_BLUE); cout<<"半蛇兜碎片*1"<<endl; gasp+=1;SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED |FOREGROUND_GREEN | FOREGROUND_BLUE); }a1=0; }else{if(a1<=25){a1=rand()%100+1;if(a1<=20){Sleep(0.5 * 1000); SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED |FOREGROUND_BLUE); cout<<"飛段碎片*4"<<endl; asp+=4;SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED |FOREGROUND_GREEN | FOREGROUND_BLUE); }else{Sleep(0.5 * 1000);SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED |FOREGROUND_BLUE); cout<<"飛段碎片*1"<<endl;asp+=1;SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED |FOREGROUND_GREEN | FOREGROUND_BLUE); }a1=0; }else{if(a1<=100){a1=rand()%100+1;if(a1<=35){a1=rand()%100+1;if(a1<=5){Sleep(0.5 * 1000);SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_BLUE);cout<<"B忍整卡*1"<<endl;bzk+=1;SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED |FOREGROUND_GREEN | FOREGROUND_BLUE); }else{if(a1<=40){Sleep(0.5 * 1000); SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_BLUE);cout<<"B忍碎片*2"<<endl;bsp+=2;SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED |FOREGROUND_GREEN | FOREGROUND_BLUE); }else{Sleep(0.5 * 1000); SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_BLUE);cout<<"B忍碎片*1"<<endl;bsp+=1;SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED |FOREGROUND_GREEN | FOREGROUND_BLUE); } }}else{a1=rand()%100+1;if(a1<=10){Sleep(0.5 * 1000);SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_GREEN); cout<<"C忍整卡*1"<<endl;czk+=1;SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED |FOREGROUND_GREEN | FOREGROUND_BLUE); }else{if(a1<=30){Sleep(0.5 * 1000); SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_GREEN);cout<<"C忍碎片*5"<<endl;csp+=5;SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED |FOREGROUND_GREEN | FOREGROUND_BLUE); }else{if(a1<=60){Sleep(0.5 * 1000);SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_GREEN); cout<<"C忍碎片*2"<<endl;csp+=2;SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED |FOREGROUND_GREEN | FOREGROUND_BLUE); }else{Sleep(0.5 * 1000);SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_GREEN); cout<<"C忍碎片*1"<<endl;csp+=1;SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED |FOREGROUND_GREEN | FOREGROUND_BLUE); } } } }a1=0; } } } }cout<<"加載中……"<<endl;Sleep(0.5 * 1000); goto FLAG3; }else{cout<<"你的高招卷不足"<<endl;cout<<"加載中……"<<endl;Sleep(0.5 * 1000); goto FLAG3;} }else{if(A==2){A=0;if(gzj>=10) {gzj-=10;gzjj+=10;for(int i=0;i<10;i++){a1=rand()%100+1;if(a1<=7){ a1=rand()%100+1;if(a1<=30){Sleep(0.5 * 1000);SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED |FOREGROUND_GREEN); cout<<"穢土水門碎片*5"<<endl;ssp+=5;SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED |FOREGROUND_GREEN | FOREGROUND_BLUE); }else{Sleep(0.5 * 1000);SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED |FOREGROUND_GREEN); cout<<"穢土水門碎片*1"<<endl;ssp+=1;SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED |FOREGROUND_GREEN | FOREGROUND_BLUE); }a1=0; }else{if(a1<=16){a1=rand()%100+1;if(a1<=10){Sleep(0.5 * 1000); SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED |FOREGROUND_BLUE); cout<<"半蛇兜碎片*4"<<endl; gasp+=4;SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED |FOREGROUND_GREEN | FOREGROUND_BLUE); }else{Sleep(0.5 * 1000); SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED |FOREGROUND_BLUE); cout<<"半蛇兜碎片*1"<<endl;gasp+=1; SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED |FOREGROUND_GREEN | FOREGROUND_BLUE);}a1=0; }else{if(a1<=25){a1=rand()%100+1;if(a1<=20){Sleep(0.5 * 1000); SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED |FOREGROUND_BLUE); cout<<"飛段碎片*4"<<endl;asp+=4; SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED |FOREGROUND_GREEN | FOREGROUND_BLUE);}else{Sleep(0.5 * 1000); SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED |FOREGROUND_BLUE); cout<<"飛段碎片*1"<<endl;asp+=1; SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED |FOREGROUND_GREEN | FOREGROUND_BLUE);}a1=0; }else{if(a1<=100){a1=rand()%100+1;if(a1<=35){a1=rand()%100+1;if(a1<=5){Sleep(0.5 * 1000);SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_BLUE);cout<<"B忍整卡*1"<<endl;bzk+=1;SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED |FOREGROUND_GREEN | FOREGROUND_BLUE);}else{if(a1<=40){Sleep(0.5 * 1000); SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_BLUE);cout<<"B忍碎片*2"<<endl;bsp+=2;SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED |FOREGROUND_GREEN | FOREGROUND_BLUE);}else{Sleep(0.5 * 1000); SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_BLUE);cout<<"B忍碎片*1"<<endl;bsp+=1;SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED |FOREGROUND_GREEN | FOREGROUND_BLUE);} }}else{a1=rand()%100+1;if(a1<=10){Sleep(0.5 * 1000);SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_GREEN); cout<<"C忍整卡*1"<<endl;czk+=1;SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED |FOREGROUND_GREEN | FOREGROUND_BLUE);}else{if(a1<=30){Sleep(0.5 * 1000);SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_GREEN); cout<<"C忍碎片*5"<<endl;csp+=5;SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED |FOREGROUND_GREEN | FOREGROUND_BLUE);}else{if(a1<=60){Sleep(0.5 * 1000);SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_GREEN); cout<<"C忍碎片*2"<<endl;csp+=2;SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED |FOREGROUND_GREEN | FOREGROUND_BLUE);}else{Sleep(0.5 * 1000); SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_GREEN);cout<<"C忍碎片*1"<<endl;csp+=1; SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED |FOREGROUND_GREEN | FOREGROUND_BLUE);} } } }a1=0; } } } } }cout<<"加載中……"<<endl;Sleep(0.5 * 1000); goto FLAG3; }else{cout<<"你的高招卷不足"<<endl;cout<<"加載中……"<<endl;Sleep(0.5 * 1000); goto FLAG3;}}else{if(A==3){A=0;cout<<"加載中……"<<endl;Sleep(0.5 * 1000); goto FLAG;}else{cout<<"無效……"<<endl;Sleep(0.5 * 1000); goto FLAG3; }} } }else{if(A==4){FLAG4:A=0;cout<<"加載中……"<<endl;Sleep(0.5 * 1000); cout<<"你擁有的金幣:"<<j<<endl;cout<<"你擁有的高招卷:"<<gzj<<endl;cout<<"你花費的金幣:"<<jj<<endl;cout<<"你花費的高招卷:"<<gzjj<<endl;cout<<"你擁有的高招-S忍碎片:"<<ssp<<endl;cout<<"你擁有的高招-A忍碎片:"<<gasp<<endl;cout<<"你擁有的非高招-A忍碎片:"<<asp<<endl;cout<<"你擁有的B忍整卡:"<<bzk<<endl;cout<<"你擁有的C忍整卡:"<<czk<<endl;cout<<"你擁有的B忍碎片:"<<bsp<<endl;cout<<"你擁有的C忍碎片:"<<csp<<endl;cout<<"輸入0退出"<<endl;cin>>A;if(A==0) {cout<<"加載中……"<<endl;Sleep(0.5 * 1000); goto FLAG; }else{cout<<"無效……"<<endl;Sleep(0.5 * 1000); goto FLAG4; }}else{cout<<"無效……"<<endl;Sleep(0.5 * 1000); goto FLAG;}} } } }

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