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maya中英文对照_Maya2012中英文对照表 (4)

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5、Rendering渲染

Lighting/Shading燈光 著色

Material

Attributes材質(zhì)屬性

Assign New

Material指定新材質(zhì)

Assign

favorite material制定收藏材質(zhì)

blinn

Lambert朗伯(亮度單位)

Layered

shader分層著色器

Phong

Phong

E

Ramp

shader漸變著色器

Surface

shader表面著色器

Use

background使用背景

Automatic attribute editor自動屬性編輯器

Assign Existing

Material指定現(xiàn)有材質(zhì)

Lambert1

Paticlecloud1

Assign New Bake

Set指定新烘焙組

Texture

bake set紋理烘焙集

Vertex

bake set頂點(diǎn)烘焙集

Assign Bake (mental

ray)批量烘焙

Transfer

Maps轉(zhuǎn)移貼圖

Make Light

Links使用燈光鏈接

Break Light

Links斷開燈光鏈接

Select Objects

Illuminated by Light選擇對物體有作用的燈光

Select Lights

Illuminating Object選擇對這個物體起作用的燈光

Light Linking

Editor燈光鏈接編輯器

Light-Centric以燈光為準(zhǔn)

Object-Centric以物體為準(zhǔn)

Make Shadow

Links建立陰影鏈接

Break Shadow

Links斷開陰影鏈接

Select Objects Shadowed

by Light選擇能被這個燈光映射的物體

Select Lights Shadowing

Object選擇使這個物體投影的燈光

Texturing紋理

3D Paint

Tool3D描繪工具

Create PSD

Network創(chuàng)建PSD網(wǎng)絡(luò)

Edit PSD

Network編輯PSD網(wǎng)絡(luò)

Update PSD

Networks更新PSD網(wǎng)絡(luò)

Create Texture

Reference Object創(chuàng)建紋理參照物體

Delete Texture

Reference Object刪除紋理參照物體

Select Texture

Reference Object選擇紋理參照物體

NURBS Texture Placement

ToolNURBS紋理布置工具

Render渲染

Render Current

Frame渲染當(dāng)前幀

Redo Previous

Render重做上一渲染

IPR Pender Current

FrameIPR渲染當(dāng)前幀

Redo Previous IPR

Render重做上一交互超寫實(shí)渲染 (IPR)

Test

Resolution測試分辨率

Run Render

Diagnostics運(yùn)行渲染診斷

Set NURBS

Tessellation設(shè)置NURBS細(xì)化

Batch

Render批量渲染

Cancel Batch

Render解除批量渲染

Show Batch

Render顯示批量渲染

Export

Pre-Compositing出口預(yù)合成

Create

backburner job創(chuàng)建不重要的工作

Render

Using使用渲染器

Maya

software瑪雅軟件

Maya

hardwareMaya硬件

Maya

hardware2.0瑪雅hardware2.0

Mental

ray心理線

Maya

vector瑪雅向量

Toon卡通

Assign Fill

Shader指定填充著色器

Solid

Color單一顏色

Light

Angle Two Tone燈光角度雙色調(diào)

Shaded

Brightness Two Tone著色亮度雙色調(diào)

Shaded

Brightness Three Tone著色亮度三色調(diào)

Dark

Profile黑暗輪廓

Rim

Light邊緣光

Circle

Highlight高亮圓形

Assign

Outline指定輪廓

Add new

toon outline添加新的卡通輪廓

Remove

current toon outlines移除當(dāng)前卡通輪廓

Create

Modifier創(chuàng)建修改器

Set Camera Background

Color設(shè)置攝影機(jī)背景顏色

Persp透視圖

Front錢

Side側(cè)

Top頂部

Get Toon

Example獲取卡通范例

Reverse

Surfaces倒轉(zhuǎn)曲面

Assign Paint Effects

Brush to Toon Lines指定畫筆特效筆刷到卡通線條

Conver Toon To

Polygons轉(zhuǎn)換卡通為多邊形

Paint Line

Attributes描繪線條屬性

Line

Width線寬

Line

Offset線條偏移

Line

Opacity線條透明度

Profile

Color輪廓顏色

Crease

Color褶皺顏色

Border

Color邊界顏色

Stereo立體

Editor編輯器

Custom

sterom stereo rig自定義立體裝

Custom

multi rig自定義多重裝配

Creat創(chuàng)建

Stereo

camera立體攝影機(jī)

Multi

stereo rig多立體聲鉆機(jī)

Make links創(chuàng)建鏈接

Break links斷開鏈接

Paint Effects畫筆特效

Paint

Effects Tool畫筆特效工具

Make

Paintanle使可描繪

Get

Brush獲取筆刷

Template

Brush Settings樣板筆刷設(shè)置

Reset

Template Brush重設(shè)樣板筆刷

Flip

Tube Direction鏡像圓管方向

Paint on

Paintable

Objects描繪在可描繪的物體上

Paint on

View Plane描繪在視圖平面上

Apply

Settings to Last Stroke應(yīng)用設(shè)置到最后筆劃

Get

Settings from Selected Stroke從選定筆劃獲取設(shè)置

Apply

Settings to Selected Strokes應(yīng)用設(shè)置到選定筆劃

Share

One Brush分享一個筆刷

Remove

Brush Sharing移除筆刷共享

Select

Brush/Stroke Names Containing按名稱選擇筆刷/筆劃

Create

Modifier創(chuàng)建修改器

Brush

Animation筆刷動畫

Loop

Brush Animation循環(huán)筆刷動畫

Make

Brush Spring生成筆刷彈簧

Bake

Spring Animation烘焙彈性動畫

Curve

Utilities曲線工具

Simplify

Stroke Path Curves簡化畫筆路徑曲線

Set

Stroke Control Curves添加控制曲線

Attach

Brush to Curves使曲線成為筆刷路徑

Transfer

all strokes to new object將所有筆劃傳遞給新對象

Make

Pressure Curve添加壓力曲線

Auto

Paint自動描繪

Paint

Grid描繪柵格

Paint

Random隨機(jī)描繪

Paint

Effects Globals全局畫筆特效

Mesh

Quality Attributes網(wǎng)格質(zhì)量屬性

Preset

Blending預(yù)設(shè)混合

Save

Brush Preset保存筆刷設(shè)置

Fur毛皮

Attach Fur

Description附加毛皮描述

Edit Fur

Description編輯毛皮描述

Paint Fur

Attributes Tool描繪毛皮屬性工具

Update Fur

Maps更新毛皮貼圖

Fur

Description (more)毛皮描述(更多)

Create

Unattached創(chuàng)建獨(dú)立毛發(fā)

Detach分離

Duplicate復(fù)制

Dellete刪除

Select

Surfaces Attached to選擇毛發(fā)所附著的面

Reverse Fur

Normals翻轉(zhuǎn)毛皮法線

Offset Fur

Direction by偏移毛皮方向

Fur Shadowing

Attributes毛皮陰影屬性

Add

to Selected Light添加選定燈光

Remove

from Selected Light從選定燈光移除

Fur Render

Settings毛皮渲染設(shè)置

Attach Hair

System to Fur附加頭發(fā)系統(tǒng)到毛皮

Detach Hair

System from Fur從毛皮分離頭發(fā)系統(tǒng)

Edit Curve

Attractor

Set編輯曲線吸引器組

Set Start Position To設(shè)置開始位置為

Delete Curve

Attractor Set刪除曲線吸引器組

6、nDynamics

nParticles粒子

Create

nParticles創(chuàng)建粒子

nParticle

Tool粒子工具

Create

Emitter創(chuàng)建發(fā)射器

Emit

from Object從對象發(fā)射

Fill

Object填充對象

Points點(diǎn)

Balls球

Cloud云

Thick

Cloud厚云

Water水

Use Selected

Emitter使用選點(diǎn)發(fā)射器

Per-Point Emission

Rates逐點(diǎn)發(fā)射速率

Get nParticle

Example獲取粒子示例

Particle Collision

Event Editor粒子碰撞事件編輯器

Goal目標(biāo)

Instancer

(Replacement)實(shí)例化器(替換)

Sprite

Wizard精靈向?qū)?/p>

Create

Springs創(chuàng)建彈簧

nMesh

Create

Passive創(chuàng)建被動碰撞對象

Create

nCloth創(chuàng)建布料

Display Input

Mesh顯示輸入網(wǎng)格

Display Current

Mesh顯示當(dāng)前網(wǎng)格

Rest

Shape靜止形狀

Set

Rest to Start Shape將靜止形狀設(shè)置為初始狀

Connect

Input Mesh to Rest Shape將輸入網(wǎng)格連接到靜止形狀

Connect

Selected Mesh to Rest Shape將選定網(wǎng)格連接到靜止形狀

Get nCloth

Example獲取布料示例

Remove

nCloth移除布料

Delete

History刪除歷史記錄

Convert nCloth Output

Space轉(zhuǎn)化布料輸出空間

From

Local Space to World Space從局部空間到世界空間

From

World Space to Local Space從世界空間到局部空間

Paint Vertex

Properties繪制頂點(diǎn)特性

Collide

strength碰撞厚度

Thickness厚度

Bounce反彈

Friction摩擦力

Stickiness粘滯

Field

Magnitude場幅值

Mass質(zhì)量

Stretch拉伸

Bend彎曲

Bend

angle dropoff彎曲角度衰減

Restitution angle恢復(fù)角度

Damp阻尼

Wrinkle褶皺

Rigidity剛性

Deformability可變形性

Input

Attract輸入吸引

Rest

length scale靜止長度比例

Lift升力

Drag阻力

Tangential drag切向阻力

Paint Texture

Properties繪制紋理特性

Collide

strength

Thickness

Bounce

Friction

Stickiness

Field

Magnitude

Mass

Stretch

Bend

Bend

angle dropoff

Restitution angle

Damp

Wrinkle

Rigidity

Deformability

Input

Attract

Rest

length scale

Lift

Drag

Tangential drag

Convert Texture to

Vertex Map將紋理轉(zhuǎn)化為頂點(diǎn)貼圖

Collide

strength

Thickness

Bounce

Friction

Stickiness

Field

Magnitude

Mass

Stretch

Bend

Bend

angle dropoff

Restitution angle

Damp

Wrinkle

Rigidity

Deformability

Input

Attract

Restlength scale

Lift

Drag

Tangential drag

Convert Vertex to

Texture Map將頂點(diǎn)貼圖轉(zhuǎn)化為紋理貼圖

Collide

strength

Thickness

Bounce

Friction

Stickiness

Field

Magnitude

Mass

Stretch

Bend

Bend

angle dropoff

Restitution angle

Damp

Wrinkle

Rigidity

Deformability

Input

Attract

Rest

length scal

Lift

Drag

Tangential drag

nConstraint約束

Transform變換

Component to

Component部件到部件

Point to

Surface點(diǎn)到曲面

Slide on

Surface在曲面上滑動

Weld Adjacent

Borders焊接鄰近邊界

Force

Field力場

Attract to Matching

Mesh吸引匹配網(wǎng)格

Tearable

Surface可撕破曲面

Disable

Collision禁用碰撞

Exclude Collide

Pairs排除碰撞對

Remove Dynamic

Constraint移除動態(tài)約束

nConstraint Membership

Tool核子約束成員工具

Select

Members選擇成員

Replace

Members置換成員

Add

Members添加成員

Remove

Members移除成員

Paint

Properties by Vertex Map按頂點(diǎn)貼圖描繪特性

Strength 強(qiáng)度

Glue

Strength粘合強(qiáng)度

Weight重量

Paint

Properties by Texture Map按紋理貼圖描繪特性

Strength 強(qiáng)度

Glue

Strength粘合強(qiáng)度

Weight重量

Convert

Texture to Vertex Map轉(zhuǎn)換紋理為頂點(diǎn)貼圖

Strength 強(qiáng)度

Glue

Strength粘合強(qiáng)度

Weight重量

Convert

Vertex to Texture Map轉(zhuǎn)換頂點(diǎn)為紋理貼圖

Strength 強(qiáng)度

Glue

Strength粘合強(qiáng)度

Weight重量

nCache

Create New

Cache創(chuàng)建新緩存

Delete

Cache刪除緩存

Attach Existing Cache

File附加現(xiàn)有緩存文件

Disable All Caches On

Selected禁用選定的所有緩存

Enable All Cache On

Selected啟用選定的所有緩存

Replace

Cache置換緩存

Merge

Cache合并緩存

Append to

Cache附加到緩存

Replace Cache

Frame置換緩存幀

Deletc Cache

Frame刪除緩存幀

Transfer Cache To Input

Mesh轉(zhuǎn)移緩存到輸入網(wǎng)格

Paint Cache Weights

Tool描繪緩存權(quán)重工具

nSolver

Assign

Solver指定解算器

New

Solver新解算器

Initial

State初始狀態(tài)

Set

from Current從當(dāng)前設(shè)置

Set

from Mesh從網(wǎng)格設(shè)置

Relax

Initial State松弛初始狀態(tài)

Resolve

Interpenetration解決穿透

Clear

Initial State清除初始狀態(tài)

AE Display

aE顯示

Dynamic

Constraint Nodes動態(tài)約束節(jié)點(diǎn)

Material

Nodes材料的結(jié)

nComponent

Nodes節(jié)點(diǎn)

Property

Maps屬性映射

Transforms變換

Other

Non-Nucleus Nodes其他 節(jié)點(diǎn)

Interactive

Playback交互回放

Fields場

Air空氣場

Drag拖動力場

Gravity重力場

Newton牛頓力場

Radial放射場

Turbulence湍流

Uniform統(tǒng)一力場

Vortex旋渦力場

Volume

Axis體積軸

Volume

Curve體積曲線

Use Selected As Source

of Field使用選定對象作為場的來源

Affect Selected

Object(s)影響選定的物體

Muscle肌肉Muscles/Bones肌肉/骨骼

Muscle

Creator肌肉創(chuàng)造器

Convert

Surface to Muscle/Bone將表面肌肉/骨骼

Make

Capsule使膠囊

Make

Capsule with End Locator端定位器使膠囊

Add

End Locator to Capsule添加端定位器膠囊

Generate

Polygon Cylinders from Capsules從膠囊生成多邊形柱

Delete

Muscle Jiggle Cache刪除肌肉抖動緩存

Fix

Invalid Muscle Control修復(fù)無效的肌肉控制

Setup

master muscle control設(shè)置主肌肉控制

Simple

Muscles簡單的肌肉

Muscle

Builder肌肉建設(shè)者

Set

Muscle Parameters肌肉的參數(shù)設(shè)置

Apply

Muscle Spline Deformer適用肌樣條變形

Custom

Muscle Shapes自定義的肌肉的形狀

Reset

Base Pose for Muscle Spline Deformer肌樣條變形重置基礎(chǔ)構(gòu)成

Apply

Muscle Stretch Deformer適用于肌肉的伸展變形

Skin

Setup皮膚設(shè)置

Apply

Muscle System Skin Deformer肌肉的參數(shù)設(shè)置

Convert

Smooth Skin to Muscle System將光滑的皮膚肌肉系統(tǒng)

Re-Initialize

Setup Data on Muscle System重新初始化肌肉系統(tǒng)的設(shè)置數(shù)據(jù)

Bind

Fat on Muscle System結(jié)合脂肪對肌肉系統(tǒng)

Auto-Fix

Invalid Sticky Bind Points自動修正無效的粘性的結(jié)合點(diǎn)

Auto-Fix

Deleted/Missing Muscle汽車修理刪除/丟失的肌肉

Safe

Delete History安全刪除歷史

Disconnect

all Muscle Objects斷開所有肌肉的對象

Disconnect

all Muscle Directions斷開所有肌肉的方向

Disconnect

all Muscle Displaces斷開所有肌肉置換

Disconnect

all Muscle Smart Collides斷開所有的肌肉智能碰撞

Setup

for Relative Sticky Deformation相對粘性變形裝置

Set

Selected Muscles/Bones as Not Relative設(shè)置選擇肌肉/骨骼不相關(guān)

Set

Selected Muscles/Bones as Relative設(shè)置選擇肌肉/骨骼相對

Muscle

Objects肌肉的對象

Connect

Selected Muscle Objects將選定的肌肉的對象

Disconnect

Selected Muscle Objects斷開選定的肌肉的對象

Delete

Selected Muscle Objects刪除選定的肌肉的對象

Reset

Base Pose for Selected Muscle Object為選定的肌肉對象重置基礎(chǔ)構(gòu)成

Create

Base for Selected Muscle Objects創(chuàng)建選定的肌肉的對象庫

Re-Bind

Sticky for Selected Muscle Objects重新綁定粘選定的肌肉的對象

Visualize

Sticky Bind Distance for Selected Muscle Objects可視化對象選擇肌粘結(jié)合距離

Paint Muscle

Weights可視化對象選擇肌粘結(jié)合距離

Weighting加權(quán)

Apply

Default Weights默認(rèn)的權(quán)重

Load/Save

Weughts加載/保存weughts

Mirror

Weights鏡像權(quán)重

Transfer

Weights轉(zhuǎn)讓權(quán)

Prune

Weights修剪的權(quán)重

Direction方向

Make

Muscle Direction使肌肉的方向

Connect

Selected Muscle Directions將選定肌肉的方向

Disconnect

Selected Muscle Directions斷開選擇的肌肉方向

Displace取代

Create

Muscle Displace創(chuàng)建肌肉置換

Connect

Selected Muscle Displace nodes將選定的肌肉移動節(jié)點(diǎn)

Disconnect

Selected Muscle Displace斷開選擇肌肉置換

Connect

NURBS Curve to Muscle Displace將NURBS曲線的肌肉移位

Disconnect

NURBS Curve from Muscle Displace斷開NURBS曲線從肌肉移位

Create

Maya Muscle Shader Network創(chuàng)建肌肉材質(zhì)網(wǎng)絡(luò)

Create

Mental Ray mib_cMuscle Shader Network創(chuàng)造精神的光線mib_cmuscle材質(zhì)網(wǎng)絡(luò)

Smart

Collision智能碰撞

Create

Muscle Smart Collide創(chuàng)建肌肉智能碰撞

Connect

Selected Muscle Smart Collide nodes智能碰撞節(jié)點(diǎn)連接選擇的肌肉

Disconnect

Selected Muscle Smart Collide nodes斷開所選擇的肌肉智能碰撞節(jié)點(diǎn)

Self/Multi

Collision自我/多碰撞

Self

Collision Grouping自碰撞分組

Apply

Muscle Multi Collide Deformer適用肌多碰撞變形

Rig

Selected for Keep Out鉆機(jī)選擇保持了

Connect

Muscles to Keep Out連接的肌肉來保持了

Disconnect

Muscles from Keep Out斷開的肌肉保持了

Caching緩存

Set

Location of File Cache設(shè)置文件緩存位置

Create

Cache創(chuàng)建緩存

Delete

Node Cache刪除節(jié)點(diǎn)緩存

Delete

Per-Point Skin Jiggle Cache刪除每一點(diǎn)皮膚抖動緩存

Selection選擇

Select

connected muscle Objects from selected muscle

Systems選擇連接肌肉的對象從選定的肌肉系統(tǒng)

Select

connected muscle Directions from selected muscle

Systems連接肌肉方向從選定的肌肉系統(tǒng)的選擇

Select

connected muscle Systems from selected muscle

Objects選擇連接的肌肉系統(tǒng),從選定的肌肉的對象

Select

connected muscle Systems from muscle Directons選擇連接的肌肉系統(tǒng),從肌肉方向

Bonus

Rigging獎金索具

Create

Muscle Spline創(chuàng)建肌肉樣條

Surface

Attach表面高度

Fix

Surface attach to allow for Poly Smooth固定表面高度允許聚光滑

總結(jié)

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