日韩性视频-久久久蜜桃-www中文字幕-在线中文字幕av-亚洲欧美一区二区三区四区-撸久久-香蕉视频一区-久久无码精品丰满人妻-国产高潮av-激情福利社-日韩av网址大全-国产精品久久999-日本五十路在线-性欧美在线-久久99精品波多结衣一区-男女午夜免费视频-黑人极品ⅴideos精品欧美棵-人人妻人人澡人人爽精品欧美一区-日韩一区在线看-欧美a级在线免费观看

歡迎訪問 生活随笔!

生活随笔

當前位置: 首頁 > 编程语言 > java >内容正文

java

Java制作数独小游戏

發布時間:2023/12/31 java 34 豆豆
生活随笔 收集整理的這篇文章主要介紹了 Java制作数独小游戏 小編覺得挺不錯的,現在分享給大家,幫大家做個參考.

題目要求:
制作一個數獨游戲。數據游戲拼圖由一個3*3的九宮格組成,每個格式又分成一個小九宮格,共九九八十一個小格子。游戲規則:游戲開始前會有一些格式了寫好了1-9的數,在剩下的格式里填寫1-9的數,直到把所有格式填滿,要求任何一行或一列或者任一個小九宮中沒有相同的數字。拼圖示例如下:

任務要求:
(1) 可以根據在九宮格中初始給出的數字個數設定游戲難度,如初始給出30個數設定為難、35個數設定為中等難度、40個數設定為容易。
(2) 對于初始給出的數據要能驗證題目的合法性(即驗證給出數據本身是否符合游戲規則,行、列及小九宮中不能出現重復數字1-9),對玩游戲中填入的數字在提交后要能驗證其正確性(任何一行或一列或者任一個小九宮中沒有相同的數字)。
(3) 程序能保存玩家的信息、游戲記錄以及成績(最高分),并能夠在游戲結束時查看玩家排名。

工作流程如下:

該數獨游戲需要連接數據庫,登錄用戶和保存數據記錄,連接數據庫創建表等暫不作顯示。主要數獨游戲部分(除去登錄頁面,注冊頁面,查看排名頁面不做顯示)分為Main(生成數獨,將生成100個數獨保存在文件中,也可以不保存,每次生成數獨都為一次新的數獨不做記錄,效率較差)和Play(數獨顯示頁面,同時包括填寫數獨和判斷數獨是否正確)兩類。
1、Main類

package shudu;import java.awt.BorderLayout; import java.awt.Button; import java.awt.Color; import java.awt.Dimension; import java.awt.Font; import java.awt.GridLayout; import java.awt.SystemColor; import java.io.BufferedReader; import java.io.BufferedWriter; import java.io.File; import java.io.FileInputStream; import java.io.FileWriter; import java.io.IOException; import java.io.InputStreamReader; import java.util.Random;import javax.swing.JButton; import javax.swing.JFrame; import javax.swing.JLabel; import javax.swing.JPanel;public class Main {private int[][] Arry; //得到一個9*9的數獨private int[][] shudu; //挖空arry數組中的數字private int[][] answer; //存儲數獨答案private int[][] game; //最終數獨private int grade; private int[] row; //每一行的個數private int[] col; //每一列的個數private int[] places; //每一個九宮格的個數private boolean flag=false;//讀取文件名private String filename=new String("C:\\Users\\liaolilan\\Desktop\\shudu.txt");public static void main(String[] args){Main mainer=new Main();// mainer.UI();}public void UI(){for(int k=0;k<100;k++){this.Arry=new int[9][9];this.shudu=new int[9][9];this.game=new int[9][9];this.answer=new int[9][9];this.row=new int[9];this.col=new int[9];this.places=new int[9];this.grade=grade;flag=false;//初始化數組for(int i=0;i<9;i++)row[i]=col[i]=places[i]=9;//調試// this.answer=new int[9][9]; //最終答案存儲再arry中rand();//先產生15個隨機數加上隨機位置,一定需要隨機生成,不然就會一直都是一個數組for(int i=0;i<9;i++){for(int j=0;j<9;j++)System.out.print(Arry[i][j]);System.out.println();}dfs(Arry,0);//獲得一個數組答案d// diger(grade);//挖空數組//將100個數獨寫入文件中try{String data = "";File file =new File(filename);//if file doesnt exists, then create itif(!file.exists()){file.createNewFile();}//true = append fileFileWriter fileWritter = new FileWriter(filename,true);BufferedWriter bufferWritter = new BufferedWriter(fileWritter);bufferWritter.write(k+1+"\r\n");for(int i=0;i<9;i++){data="";for(int j=0;j<9;j++){data=data+answer[i][j]+"";}System.out.println(data);bufferWritter.write(data+"\r\n");}bufferWritter.close();System.out.println("Done");}catch(IOException e){e.printStackTrace();}}}//隨機給數public void rand(){int t=0;//t=14不隨機性太高,容易產生沒有解的數獨,經過參考資料發現,當t=6的時候,幾乎100%有解while(t<6){int x=new Random().nextInt(9);int y=new Random().nextInt(9); int i=new Random().nextInt(9)+1;if(Arry[x][y]==0){if(istrue(Arry,x,y,i)){ //判斷數是否能填Arry[x][y]=i;t++;}}}}//判斷在arry[x][y]上是否能放numpublic boolean istrue(int arry[][],int x,int y,int num){//橫豎是否有numfor(int i=0;i<9;i++){if(arry[x][i]==num||arry[i][y]==num)return false;}for(int i=(x/3)*3;i<(x/3+1)*3;i++)for(int j=(y/3)*3;j<(y/3+1)*3;j++)if(arry[i][j]==num)return false;return true;}//根據前面放的數獲得一個正確的答案,dfs獲取public void dfs(int arry[][],int n){if(n<81){if(flag==true) return;int x=n/9;//x第N個數的橫坐標int y=n%9;//y第N個數的縱坐標if(arry[x][y]==0){//若第N個數為0,沒有被填過,則判斷0~9是否能被填for(int i=1;i<10;i++){if(istrue(arry,x,y,i)){//第N個數可以填i,填入然后dfsarry[x][y]=i;dfs(arry,n+1);//dfs回溯arry[x][y]=0;}}}else{dfs(arry,n+1);}}else{//獲得第一個結果,flag置true!!!!!flag=true;//將獲得的數組放入shudu中然后再挖空//if(all==false){for(int i=0;i<9;i++)for(int j=0;j<9;j++)shudu[i][j]=answer[i][j]=arry[i][j];System.out.println("###################");for(int i=0;i<9;i++){for(int j=0;j<9;j++)System.out.print(arry[i][j]);System.out.println();}} }//為了避免數獨無解,保證數獨有唯一解//挖空數組,分難易程度,,grade為挖空個數//是否有一個行、列、九宮格已經為空boolean emptyrow=false,emptycol=false,emptyplaces=false;//挖空數、關卡public void diger(int grade,int level){this.shudu=new int[9][9];this.game=new int[9][9];this.answer=new int[9][9];this.row=new int[9];this.col=new int[9];this.places=new int[9];this.grade=grade;File file=new File(filename);BufferedReader reader = null;try {System.out.println("以行為單位讀取文件內容,一次讀一整行:");reader = new BufferedReader(new InputStreamReader(new FileInputStream(file),"utf-8"));// reader = new BufferedReader(new FileReader(file));String tempString = null;int line = 1,k=0;boolean flag=false;// 一次讀入一行,直到讀入null為文件結束while ((tempString = reader.readLine()) != null&&k<9) {// 顯示行號System.out.println(" line " + line + ": " + tempString);if(tempString.equals(level+"")){flag=true;continue;}if(flag==true){for(int i=0;i<9;i++)answer[k][i]=tempString.charAt(i)-48;k++;}line++;}reader.close();} catch (IOException e) {e.printStackTrace();} finally {if (reader != null) {try {reader.close();} catch (IOException e1) {}}}for(int i=0;i<9;i++)for(int j=0;j<9;j++)shudu[i][j]=answer[i][j];int t=grade;while(t>0){//隨機抽到x,yint x=new Random().nextInt(9);int y=new Random().nextInt(9);//若x,y沒有被挖空則挖空x,yif(shudu[x][y]!=0){row[x]--;col[y]--;places[(y/3)*3+x/3]--;if((row[x]==0&&emptyrow)||(col[y]==0&&emptycol)||(places[(y/3)*3+x/3]==0&&emptyplaces)){System.out.println(x+" "+y+" 不可以");continue;}else{shudu[x][y]=0;t=t-1;}if(row[x]==0)emptyrow=true;if(col[y]==0)emptycol=true;if(places[(y/3)*3+x/3]==0)emptyplaces=true;}}//獲得最終游戲數獨for(int i=0;i<9;i++)for(int j=0;j<9;j++)game[i][j]=shudu[i][j];}//獲得最終游戲數獨public int[][] getArr(){int t=0;for(int i=0;i<9;i++){for(int j=0;j<9;j++){System.out.print(game[i][j]);if(game[i][j]==0)t++;}System.out.println();}System.out.println("###################");System.out.println("挖空數為:"+t);return this.game;}//獲得答案數獨public int[][] getAnswer(){for(int i=0;i<9;i++){for(int j=0;j<9;j++)System.out.print(answer[i][j]);System.out.println();}System.out.println("###################");return this.answer;} }

2、Play類

package shudu;import java.awt.BorderLayout; import java.awt.Color; import java.awt.Dimension; import java.awt.Font; import java.awt.GridLayout; import java.awt.SystemColor; import java.awt.event.ActionEvent; import java.awt.event.ActionListener; import java.awt.event.FocusEvent; import java.awt.event.FocusListener; import java.awt.event.WindowAdapter; import java.awt.event.WindowEvent; import java.io.BufferedReader; import java.io.BufferedWriter; import java.io.File; import java.io.FileInputStream; import java.io.FileOutputStream; import java.io.FileReader; import java.io.FileWriter; import java.io.IOException; import java.io.InputStreamReader; import java.io.OutputStreamWriter; import java.util.ArrayList; import java.util.List; import java.util.Timer; import java.util.TimerTask;import javax.swing.BorderFactory; import javax.swing.JButton; import javax.swing.JFrame; import javax.swing.JLabel; import javax.swing.JOptionPane; import javax.swing.JPanel; import javax.swing.JTextField; import javax.swing.border.Border;import SQLconnect.UserDao; import shudu.Main; import vo.User;//游戲界面的設計 public class Play {//設置全局變量,九宮格JTextField[][] numberFields=new JTextField[9][9];//游戲數獨數組int[][] gamearr=new int[9][9];//游戲答案數組int[][] answerarr=new int[9][9];//灰色Color green=new Color(93, 200, 138);Color lightGray = new Color(217, 217, 217);Color blue = new Color(102, 183, 255);//挖空數!private int grade=40;//過去的private int usedgrade=0;//計時器Timer time;JLabel timeLabel;TimerTask task;//用標簽表示游戲進展JLabel labelsc=new JLabel();//創建字體,之后所有的字體為該字體Font f=new Font("方正仿宋簡體", Font.BOLD, 25);//選擇九宮格中的格子的坐標int sx=10;int sy=10;//是否已經看過答案private boolean isanswer;//用戶名JLabel username=new JLabel();JLabel usergrade=new JLabel();private int gamegrade=0;//游戲分數//登錄login loger=new login();User user=loger.user;//讀取文件名private String filename=new String("C:\\Users\\liaolilan\\Desktop\\SuDoKu.txt");//以前游戲數組private int[][] usedgame=new int[9][9];//以前的游戲時間private int usedtim=1;//判斷是不是新用戶//是否為新用戶private boolean isnew=true; //保存用戶名存在在第幾行private int act=-1;//關卡JLabel levels=new JLabel();int levs=1;//窗口private JFrame jf ;public Play(){//制作游戲界面System.out.println(user.getUsername()+" "+user.getUserpwd()+" "+user.getUsergrade());jf = new JFrame();jf.setTitle("數獨游戲");jf.setBounds(400, 0, 1100, 1000);jf.setResizable(false);//不允許窗口最大化jf.setDefaultCloseOperation(JFrame.DO_NOTHING_ON_CLOSE);//不執行任何操作;要求程序在已注冊的 WindowListener 對象的 windowClosing 方法中處理該操作jf.setLocationRelativeTo(null);//居中,不用定位窗口大小jf.setVisible(true);//打開時,判斷是否上一局游戲jf.addWindowListener(new WindowAdapter() {@Overridepublic void windowOpened(WindowEvent arg0) {//如果是新用戶,保存數組//保存記錄,讀取文件,讀出文件,在開始游戲的時候讀出File file=new File(filename);BufferedReader reader = null;try {System.out.println("以行為單位讀取文件內容,一次讀一整行:");reader = new BufferedReader(new InputStreamReader(new FileInputStream(file),"utf-8"));// reader = new BufferedReader(new FileReader(file));String tempString = null;int line = 1;// 一次讀入一行,直到讀入null為文件結束while ((tempString = reader.readLine()) != null) {// 顯示行號System.out.println(" line " + line + ": " + tempString);if(tempString.equals(user.getUsername())){act=line;isnew=false;}else if(isnew==false){//關卡levs=Integer.valueOf(tempString);System.out.println(levs);break;}line++;}reader.close();} catch (IOException e) {e.printStackTrace();} finally {if (reader != null) {try {reader.close();} catch (IOException e1) {}}}newGame(grade,levs);}});//關閉時,保存關卡記錄jf.addWindowListener(new WindowAdapter() {@Overridepublic void windowClosing(WindowEvent arg0) {BufferedReader reader = null;//保存記錄,讀取文件,讀出文件,在開始游戲的時候讀出File file=new File(filename);int num=0;//第幾行boolean flag=false;System.out.println("act:"+act);List list = new ArrayList();try{reader = new BufferedReader(new InputStreamReader(new FileInputStream(file),"utf-8"));// reader = new BufferedReader(new FileReader(file));String str = null;// 一次讀入一行,直到讀入null為文件結束while ((str = reader.readLine())!= null) {++num;System.out.println(num+"行:"+str);if(isnew==false&&(num==act||num==act+1)){System.out.println(str);continue;}list.add(str);}}catch(IOException e){e.printStackTrace();}System.out.println("list size:"+list.size());System.out.println("刪除成功");//重新寫入try{FileWriter fileWritter = new FileWriter(filename);BufferedWriter bw = new BufferedWriter(new OutputStreamWriter(new FileOutputStream(filename), "utf-8"));//BufferedWriter bw= new BufferedWriter(fileWritter);for( int i=0;i<list.size();i++ ){System.out.println("list["+i+"]"+list.get(i));bw.write(list.get(i).toString());bw.newLine();}String data = user.getUsername();//用戶名,保存用戶所通過的關卡?bw.write(data+"\r\n");//關卡bw.write(levs+"\r\n");System.out.println("Done");bw.flush();bw.close();}catch(IOException e){e.printStackTrace();}System.exit(0);}});//中間數獨部分JPanel bodyPanel=new JPanel();bodyPanel.setBackground(lightGray);jf.add(bodyPanel,BorderLayout.CENTER);bodyPanel.setLayout(new GridLayout(9,9,0,0));//右邊布局,難易程度,計時,重新開始,換一題等選擇按鈕JPanel rightPanel=new JPanel();//寬度大小設置rightPanel.setPreferredSize(new Dimension(200, 789));jf.add(rightPanel, BorderLayout.EAST);//顯示用戶名和當前分數username.setText("用戶名: "+user.getUsername());username.setFont(f);rightPanel.add(username);usergrade.setText("總分數: "+user.getUsergrade());usergrade.setFont(f);rightPanel.add(usergrade);//顯示當前關卡levels.setText("關卡: "+levs);levels.setFont(f);rightPanel.add(levels);//難度選擇,默認為容易JLabel label1=new JLabel("請選擇模式");label1.setFont(f);rightPanel.add(label1);//容易,中等,難String[] btnstr={"容易","中等","難"};for(int i=0;i<3;i++){JButton btn=new JButton(btnstr[i]);btn.setFont(f);btn.setBackground(lightGray);btn.setPreferredSize(new Dimension(120,60));//為難度按鈕加上監聽器btn.addActionListener(new funactionListener());rightPanel.add(btn);//加監聽器}//功能按鈕JLabel label2=new JLabel("功能按鈕 ");label2.setFont(f);rightPanel.add(label2);//換一題JButton changebtn=new JButton("換一題");changebtn.setFont(f);changebtn.setPreferredSize(new Dimension(120,60));changebtn.setBackground(lightGray);changebtn.setForeground(Color.black);changebtn.addActionListener(new funactionListener());rightPanel.add(changebtn);//重做JButton newbtn=new JButton("重玩");newbtn.setFont(f);newbtn.setPreferredSize(new Dimension(120,60));newbtn.setBackground(lightGray);newbtn.setForeground(Color.BLACK);newbtn.addActionListener(new funactionListener());rightPanel.add(newbtn);//答案JButton answerbtn=new JButton("答案");answerbtn.setFont(f);answerbtn.setPreferredSize(new Dimension(120,60));answerbtn.setBackground(Color.red);answerbtn.setForeground(Color.WHITE);answerbtn.addActionListener(new funactionListener());rightPanel.add(answerbtn);//計時JLabel label3=new JLabel(" 計時 ");label3.setFont(f);rightPanel.add(label3);timeLabel=new JLabel("00:00");timeLabel.setFont(f);rightPanel.add(timeLabel);//放一個游戲進展rightPanel.add(labelsc);labelsc.setVisible(false);//下面布局JPanel lastPanel=new JPanel();jf.add(lastPanel,BorderLayout.SOUTH);lastPanel.setPreferredSize(new Dimension(1333, 100));lastPanel.setLayout(new GridLayout(0, 10, 0, 0));//放選擇按鈕JButton[] setNum=new JButton[10];for(int i=0;i<10;i++){if(i==9){setNum[i]=new JButton("清除");//加清除的監聽器}else{setNum[i]=new JButton(i+1+"");//加按鈕的監聽器}setNum[i].setFont(f);setNum[i].setForeground(Color.WHITE);setNum[i].setBackground(green);setNum[i].setPreferredSize(new Dimension(90,70));setNum[i].setFocusPainted(false);//加下方按鈕監聽器setNum[i].addActionListener(new buttonaction());lastPanel.add(setNum[i]);}//對中間布局進行控制//組件邊框Border centernBorder = BorderFactory.createMatteBorder(1, 1, 1, 1, Color.GRAY);Border rightAndBottomBorder = BorderFactory.createMatteBorder(1, 1, 4, 4, Color.GRAY);Border bottomBorder = BorderFactory.createMatteBorder(1, 1, 4, 1, Color.GRAY);Border rightBorder = BorderFactory.createMatteBorder(1, 1, 1, 4, Color.GRAY);//循環設置組件JTextField,九宮格//numberFields = new JTextField[9][9];for (int i = 0; i < 9; i++) {for (int j = 0; j < 9; j++) {//System.out.println(i+j+"");numberFields[i][j] = new JTextField();//不可編輯numberFields[i][j].setEditable(false);numberFields[i][j].setFont(new Font("微軟雅黑", Font.BOLD, 35));numberFields[i][j].setHorizontalAlignment(JTextField.CENTER);numberFields[i][j].setBackground(Color.WHITE);numberFields[i][j].setForeground(Color.BLACK);//加邊框!if (i == 2 && j == 2 || i == 2 && j == 5 || i == 5 && j == 2 || i == 5 && j == 5) {numberFields[i][j].setBorder(rightAndBottomBorder);} else if (j == 2 || j == 5) {numberFields[i][j].setBorder(rightBorder);} else if (i == 2 || i == 5) {numberFields[i][j].setBorder(bottomBorder);} else {numberFields[i][j].setBorder(centernBorder);}//對每個格子加上名稱來標識numberFields[i][j].setName(Integer.toString(i) + Integer.toString(j));//對每個格子加上監聽器numberFields[i][j].addFocusListener(new textfocusaction());;bodyPanel.add(numberFields[i][j]);}}}//開始新游戲public void newGame(int grade,int level){isanswer=false;//顯示總分數usergrade.setText("總分數: "+user.getUsergrade());//顯示當前關卡levels.setText("關卡:"+levs+"");Main maker=new Main();maker.diger(grade, level);gamearr=maker.getArr();answerarr=maker.getAnswer();for(int i=0;i<9;i++){for(int j=0;j<9;j++)System.out.print(answerarr[i][j]);System.out.println();}System.out.println("###################");//先清空九宮格for(int i=0;i<9;i++)for(int j=0;j<9;j++){if(gamearr[i][j]!=0){numberFields[i][j].setText(gamearr[i][j]+"");numberFields[i][j].setBackground(lightGray);numberFields[i][j].setForeground(Color.BLACK);//加監聽器!}else{numberFields[i][j].setText("");numberFields[i][j].setBackground(Color.WHITE);numberFields[i][j].setForeground(Color.BLACK);}}//開始計時startTime();}//游戲開始計時public void startTime(){//游戲開始計時!time = new Timer();task = new TimerTask() {int count = usedtim;@Overridepublic void run() {timeLabel.setText(gettime(count));count++;}};time.schedule(task, 1000L, 1000L); // 開始游戲時自動計時}//時間重新計時public void restartTime(){//刪除time記錄,要使用過才能刪除time.cancel();time=new Timer();timeLabel.setText("00:00");task = new TimerTask() {int count = 1;@Overridepublic void run() {timeLabel.setText(gettime(count));count++;}};time.schedule(task, 1000L, 1000L);}//將時間轉換成分:秒public String gettime(int count){String second = null;String minute = null;if (count / 60 < 10) {minute = "0" + (count / 60);} else {minute = "" + (count / 60);}if (count % 60 < 10) {second = ":0" + count % 60;} else {second = ":" + count % 60;}return minute + second;}//重玩該關public void again(){//重新設置for(int i=0;i<9;i++)for(int j=0;j<9;j++){if(gamearr[i][j]!=0){numberFields[i][j].setText(gamearr[i][j]+"");numberFields[i][j].setBackground(lightGray);//加監聽器!}}}//輸出答案!!public void answer(){//gamearr中為0的地方放答案!!for(int i=0;i<9;i++)for(int j=0;j<9;j++){if(gamearr[i][j]==0){numberFields[i][j].setText(answerarr[i][j]+"");numberFields[i][j].setForeground(Color.RED);}}}//清空九宮格!!!重新對獲取新數獨public void resetfields(){for(int i=0;i<9;i++)for(int j=0;j<9;j++){numberFields[i][j].setText("");numberFields[i][j].setBackground(Color.WHITE);}}//下面為各事件的處理!!!//右邊處理數獨按鈕監聽器(難度類別監聽,換一題,重玩,答案)class funactionListener implements ActionListener{//難度監聽器String btnstr;@Overridepublic void actionPerformed(ActionEvent e) {// TODO Auto-generated method stubbtnstr=e.getActionCommand();if(btnstr.equals("容易")){grade=40;//若選擇按鈕難度為容易,重新開始游戲resetfields();newGame(grade,levs);restartTime();}else if(btnstr.equals("中等")){grade=45;//若選擇按鈕難度為中等,重新開始游戲resetfields();newGame(grade,levs);restartTime();}else if(btnstr.equals("難")){//同上grade=50;resetfields();newGame(grade,levs);restartTime();}else if(btnstr.equals("換一題")){resetfields();newGame(grade,levs);restartTime();}//重新開始計分else if(btnstr.equals("重玩")){resetfields();again();restartTime();}//將分歸零else if(btnstr.equals("答案")){answer();time.cancel();isanswer=true;}}}//九宮格數組的監聽器class textfocusaction implements FocusListener{//該各自獲得焦點@Overridepublic void focusGained(FocusEvent e) {// TODO Auto-generated method stubJTextField jt=(JTextField) e.getSource();//點擊之前還原顏色replace();sameNumber(jt);}//該格子失去焦點,將顏色還原@Overridepublic void focusLost(FocusEvent e) {// TODO Auto-generated method stublabelsc.setVisible(false);replace();}}//處理獲得焦點的文本格子public void sameNumber(JTextField jt){String name=jt.getName();System.out.println(name);int x=Integer.parseInt(name.substring(0,1));int y=Integer.parseInt(name.substring(1));String number=jt.getText();//System.out.println(x+" "+y);if(gamearr[x][y]!=0){sx=10;sy=10;}else{sx=x;sy=y;System.out.println(sx+" "+sy);//格子為空if(number.equals("")){//使該行該列和該小九宮格的顏色置blue,提醒用戶for(int i=0;i<9;i++){numberFields[i][sy].setBackground(blue);numberFields[sx][i].setBackground(blue);}for(int i=(sx/3)*3;i<((sx/3)+1)*3;i++)for(int j=(sy/3)*3;j<((sy/3)+1)*3;j++)numberFields[i][j].setBackground(blue);numberFields[sx][sy].setBackground(green);}//格子不為空,使與格子相同的數顯示粉色else{for(int i=0;i<9;i++)for(int j=0;j<9;j++)if(numberFields[i][j].getText().equals(number))numberFields[i][j].setBackground(Color.pink);}}}//使格子顏色還原public void replace(){if(sx<10&&sy<10){for(int i=0;i<9;i++){if(gamearr[i][sy]!=0)numberFields[i][sy].setBackground(lightGray);elsenumberFields[i][sy].setBackground(Color.WHITE);if(gamearr[sx][i]!=0)numberFields[sx][i].setBackground(lightGray);elsenumberFields[sx][i].setBackground(Color.WHITE);}for(int i=(sx/3)*3;i<((sx/3)+1)*3;i++)for(int j=(sy/3)*3;j<((sy/3)+1)*3;j++)if(gamearr[i][j]!=0)numberFields[i][j].setBackground(lightGray);elsenumberFields[i][j].setBackground(Color.WHITE);for(int i=0;i<9;i++)for(int j=0;j<9;j++)if(numberFields[i][j].getText().equals(numberFields[sx][sy].getText())&&!(i==sx&&j==sy)){if(gamearr[i][j]!=0)numberFields[i][j].setBackground(lightGray);elsenumberFields[i][j].setBackground(Color.WHITE);}}}//為下方的按鈕增加監聽器class buttonaction implements ActionListener{@Overridepublic void actionPerformed(ActionEvent e) {// TODO Auto-generated method stubString btnstr;btnstr=e.getActionCommand();replace();//如果按鈕為清除,則將格子置空if(btnstr.equals("清除")&&(sx<10&&sy<10)){numberFields[sx][sy].setText("");numberFields[sx][sy].setBackground(Color.white);}//若為其他的,在格子中放入值else if(sx<10&&sy<10){numberFields[sx][sy].setText(btnstr);numberFields[sx][sy].setForeground(Color.blue);numberFields[sx][sy].setBackground(Color.white);//判斷值放的是否正確,若不正確,則將該值和相沖突的格子背景顏色置為紅色jugewrong(btnstr);}}}//判斷值放的是否正確,若不正確,則將該值和相沖突的格子背景顏色置為紅色public void jugewrong(String number){boolean flag=false; //該值是否正確//行列是否有相同的for(int i=0;i<9;i++){if(i!=sy&&(numberFields[sx][i].getText().equals(number))){numberFields[sx][i].setBackground(Color.red);flag=true;}if(i!=sx&&(numberFields[i][sy].getText().equals(number))){numberFields[i][sy].setBackground(Color.red);flag=true;}}//小九宮格內是否有已經存在過這個值for(int i=(sx/3)*3;i<((sx/3)+1)*3;i++)for(int j=(sy/3)*3;j<((sy/3)+1)*3;j++){if(!(i==sx&&j==sy)&&(numberFields[i][j].getText().equals(number))){numberFields[i][j].setBackground(Color.red);flag=true;}}if(flag){labelsc.setText("已有該數字,請檢查!");labelsc.setFont(new Font("方正仿宋簡體", Font.BOLD, 21));labelsc.setForeground(Color.RED);labelsc.setVisible(true);}else{//挑戰成功后!!!if(isanswer==false&&gamesc()){//關卡加一levs++;time.cancel();String runtime=new String();runtime=timeLabel.getText();System.out.println(runtime);//轉換成秒int tim=((runtime.charAt(0)-48)*10+(runtime.charAt(1))-48)*60+(runtime.charAt(3)-48)*10+runtime.charAt(4)-48;//計分規則System.out.println(tim);if(grade==40){if(tim<=180)gamegrade=80;else if(tim<=600)gamegrade=70;else if(tim<=1800)gamegrade=60;elsegamegrade=50;}else if(grade==45){if(tim<=180)gamegrade=90;else if(tim<=600)gamegrade=85;else if(tim<=1800)gamegrade=75;elsegamegrade=65;}else{if(tim<=180)gamegrade=100;else if(tim<=600)gamegrade=90;else if(tim<=1800)gamegrade=85;elsegamegrade=80;}user.setUsergrade(user.getUsergrade()+gamegrade);System.out.println(user.getUsergrade());UserDao dao=new UserDao();dao.modifyuser(user);//彈出一個成功的對話框!Object[] options = { "查看排名", "繼續挑戰"}; //查看排名是0,繼續挑戰是1int x = JOptionPane.showOptionDialog(null, "挑戰成功!分數為"+gamegrade, "挑戰成功!",JOptionPane.DEFAULT_OPTION, JOptionPane.INFORMATION_MESSAGE, null, options, options[0]);System.out.println(x);if(x==0){rank ranker;ranker=new rank();//newGame(grade);}else{newGame(grade,levs);}}}}//判斷點完之后數獨是否成功!public boolean gamesc(){for(int i=0;i<9;i++)for(int j=0;j<9;j++){System.out.println(numberFields[i][j].getText());System.out.println("點擊!");if(numberFields[i][j].getText().equals("")){// System.out.println("111失敗!");return false;}for(int k=0;k<9;k++)if((k!=j&&numberFields[i][k].getText().equals(numberFields[i][j].getText()))||(k!=i&&numberFields[k][j].getText().equals(numberFields[i][j].getText()))){numberFields[i][j].setBackground(Color.RED);numberFields[i][k].setBackground(Color.red);return false;}for(int m=(i/3)*3;m<(i/3+1)*3;m++)for(int n=(j/3)*3;n<(j/3+1)*3;n++)if(!(m==i&&n==j)&&(numberFields[m][n].getText().equals(numberFields[i][j].getText()))){ return false;}}System.out.println("成功!");return true;}}

最后生成數獨頁面的效果如下:

總結

以上是生活随笔為你收集整理的Java制作数独小游戏的全部內容,希望文章能夠幫你解決所遇到的問題。

如果覺得生活随笔網站內容還不錯,歡迎將生活随笔推薦給好友。