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c语言标准库 SOCKET,[转载] 基于C/C++的WebSocket库

發布時間:2023/12/20 c/c++ 33 豆豆
生活随笔 收集整理的這篇文章主要介紹了 c语言标准库 SOCKET,[转载] 基于C/C++的WebSocket库 小編覺得挺不錯的,現在分享給大家,幫大家做個參考.

libwebsockets

簡介

libwebsockets 是一個純 C 語言的輕量級 WebSocket庫,它的 CPU、內存占用很小,同時支持作為服務器端/客戶端。其特性包括:支持 ws:// 和 wss:// 協議

可以選擇和 OpenSSL、CyaSSL 或者 WolfSSL 鏈接

輕量和高速,即使在每個線程處理多達250個連接的情況下

支持事件循環、零拷貝。支持 poll()、libev(epoll)、libuv

libwebsockets 提供的 API 相當底層,實現簡單的功能也需要相當冗長的代碼。

構建git clone git clone https://github.com/warmcat/libwebsockets.git

cd libwebsockets

mkdir build && cd build

cmake -DCMAKE_BUILD_TYPE=Debug -DCMAKE_INSTALL_PREFIX=/home/alex/CPP/lib/libwebsockets ..

make && make install

Echo 示例

CMake 項目配置cmake_minimum_required(VERSION 2.8.9)

project(libws-study C)

include_directories(/home/alex/CPP/lib/libwebsockets/include)

set(CMAKE_CXX_FLAGS "-w -pthread")

set(SF_CLIENT client.c)

set(SF_SERVER server.c)

add_executable(client ${SF_CLIENT})

target_link_libraries(client /home/alex/CPP/lib/libwebsockets/lib/libwebsockets.so)

add_executable(server ${SF_SERVER})

target_link_libraries(server /home/alex/CPP/lib/libwebsockets/lib/libwebsockets.so)

客戶端#include "libwebsockets.h"

#include

static volatile int exit_sig = 0;

#define MAX_PAYLOAD_SIZE 10 * 1024

void sighdl( int sig ) {

lwsl_notice( "%d traped", sig );

exit_sig = 1;

}

/**

* 會話上下文對象,結構根據需要自定義

*/

struct session_data {

int msg_count;

unsigned char buf[LWS_PRE + MAX_PAYLOAD_SIZE];

int len;

};

/**

* 某個協議下的連接發生事件時,執行的回調函數

*

* wsi:指向WebSocket實例的指針

* reason:導致回調的事件

* user 庫為每個WebSocket會話分配的內存空間

* in 某些事件使用此參數,作為傳入數據的指針

* len 某些事件使用此參數,說明傳入數據的長度

*/

int callback( struct lws *wsi, enum lws_callback_reasons reason, void *user, void *in, size_t len ) {

struct session_data *data = (struct session_data *) user;

switch ( reason ) {

case LWS_CALLBACK_CLIENT_ESTABLISHED: // 連接到服務器后的回調

lwsl_notice( "Connected to server\n" );

break;

case LWS_CALLBACK_CLIENT_RECEIVE: // 接收到服務器數據后的回調,數據為in,其長度為len

lwsl_notice( "Rx: %s\n", (char *) in );

break;

case LWS_CALLBACK_CLIENT_WRITEABLE: // 當此客戶端可以發送數據時的回調

if ( data->msg_count < 3 ) {

// 前面LWS_PRE個字節必須留給LWS

memset( data->buf, 0, sizeof( data->buf ));

char *msg = (char *) &data->buf[ LWS_PRE ];

data->len = sprintf( msg, "你好 %d", ++data->msg_count );

lwsl_notice( "Tx: %s\n", msg );

// 通過WebSocket發送文本消息

lws_write( wsi, &data->buf[ LWS_PRE ], data->len, LWS_WRITE_TEXT );

}

break;

}

return 0;

}

/**

* 支持的WebSocket子協議數組

* 子協議即JavaScript客戶端WebSocket(url, protocols)第2參數數組的元素

* 你需要為每種協議提供回調函數

*/

struct lws_protocols protocols[] = {

{

//協議名稱,協議回調,接收緩沖區大小

"", callback, sizeof( struct session_data ), MAX_PAYLOAD_SIZE,

},

{

NULL, NULL, 0 // 最后一個元素固定為此格式

}

};

int main() {

// 信號處理函數

signal( SIGTERM, sighdl );

// 用于創建vhost或者context的參數

struct lws_context_creation_info ctx_info = { 0 };

ctx_info.port = CONTEXT_PORT_NO_LISTEN;

ctx_info.iface = NULL;

ctx_info.protocols = protocols;

ctx_info.gid = -1;

ctx_info.uid = -1;

// 創建一個WebSocket處理器

struct lws_context *context = lws_create_context( &ctx_info );

char *address = "192.168.0.89";

int port = 9090;

char addr_port[256] = { 0 };

sprintf( addr_port, "%s:%u", address, port & 65535 );

// 客戶端連接參數

struct lws_client_connect_info conn_info = { 0 };

conn_info.context = context;

conn_info.address = address;

conn_info.port = port;

conn_info.ssl_connection = 0;

conn_info.path = "/h264src";

conn_info.host = addr_port;

conn_info.origin = addr_port;

conn_info.protocol = protocols[ 0 ].name;

// 下面的調用觸發LWS_CALLBACK_PROTOCOL_INIT事件

// 創建一個客戶端連接

struct lws *wsi = lws_client_connect_via_info( &conn_info );

while ( !exit_sig ) {

// 執行一次事件循環(Poll),最長等待1000毫秒

lws_service( context, 1000 );

/**

* 下面的調用的意義是:當連接可以接受新數據時,觸發一次WRITEABLE事件回調

* 當連接正在后臺發送數據時,它不能接受新的數據寫入請求,所有WRITEABLE事件回調不會執行

*/

lws_callback_on_writable( wsi );

}

// 銷毀上下文對象

lws_context_destroy( context );

return 0;

}

服務器static int protocol0_callback( struct lws *wsi, enum lws_callback_reasons reason, void *user, void *in, size_t len ) {

struct session_data *data = (struct session_data *) user;

switch ( reason ) {

case LWS_CALLBACK_ESTABLISHED: // 當服務器和客戶端完成握手后

break;

case LWS_CALLBACK_RECEIVE: // 當接收到客戶端發來的幀以后

// 判斷是否最后一幀

data->fin = lws_is_final_fragment( wsi );

// 判斷是否二進制消息

data->bin = lws_frame_is_binary( wsi );

// 對服務器的接收端進行流量控制,如果來不及處理,可以控制之

// 下面的調用禁止在此連接上接收數據

lws_rx_flow_control( wsi, 0 );

// 業務處理部分,為了實現Echo服務器,把客戶端數據保存起來

memcpy( &data->buf[ LWS_PRE ], in, len );

data->len = len;

// 需要給客戶端應答時,觸發一次寫回調

lws_callback_on_writable( wsi );

break;

case LWS_CALLBACK_SERVER_WRITEABLE: // 當此連接可寫時

lws_write( wsi, &data->buf[ LWS_PRE ], data->len, LWS_WRITE_TEXT );

// 下面的調用允許在此連接上接收數據

lws_rx_flow_control( wsi, 1 );

break;

}

// 回調函數最終要返回0,否則無法創建服務器

return 0;

}

int main() {

// 信號處理函數

signal( SIGTERM, sighdl );

struct lws_context_creation_info ctx_info = { 0 };

ctx_info.port = 9090;

ctx_info.iface = NULL; // 在所有網絡接口上監聽

ctx_info.protocols = protocols;

ctx_info.gid = -1;

ctx_info.uid = -1;

ctx_info.options = LWS_SERVER_OPTION_VALIDATE_UTF8;

struct lws_context *context = lws_create_context( &ctx_info );

while ( !exit_sig ) {

lws_service( context, 1000 );

}

lws_context_destroy( context );

}

封裝

為了簡化編程復雜度,應該考慮對libwebsockets進行適當封裝。本節給出一個簡單封裝的例子。

客戶端封裝#ifndef LIVE555_WSCLIENT_H

#define LIVE555_WSCLIENT_H

#include "libwebsockets.h"

#ifndef LWS_MAX_PAYLOAD_SIZE

#define LWS_MAX_PAYLOAD_SIZE 1024 * 1024

#endif

#ifndef SPDLOG_CONST

#define SPDLOG_CONST

const auto LOGGER = spdlog::stdout_color_st( "console" );

#endif

/**

* 通用回調函數簽名

*/

typedef void (*lws_callback)( struct lws *wsi, void *user, void *in, size_t len );

// 用戶數據對象

typedef struct lws_user_data {

// 緩沖區

unsigned char *buf;

// 緩沖區有效字節數

int len;

// 用戶自定義數據

void *user;

// 讀寫緩沖區之前需要加鎖

volatile bool locked;

// 指示當前緩沖區的數據的重要性,如果為真,發送之前不得被覆蓋

volatile bool critical;

// 本次數據發送類型

lws_write_protocol type;

// 回調函數

lws_callback esta_callback;

lws_callback recv_callback;

lws_callback writ_callback;

};

void writ_callback_send_buf( struct lws *wsi, void *user, void *in, size_t len ) {

struct lws_user_data *data = (struct lws_user_data *) user;

if ( __sync_bool_compare_and_swap( &data->locked, 0, 1 )) {

unsigned char *buf;

char hex[128]= { 0 };

int writ_count;

int len = data->len;

if ( len == 0 ) goto cleanup;

buf = data->buf + LWS_PRE;

writ_count = lws_write( wsi, buf, len, data->type );

if ( data->type == LWS_WRITE_BINARY ) {

char *phex = hex;

for ( int i = 0; i < 16; i++ ) {

unsigned char c = *buf++;

sprintf( phex, "%02x ", c );

phex += 3;

}

}

LOGGER->debug( "lws_write {} bytes: {}...", writ_count, hex );

cleanup:

data->locked = 0;

data->critical = 0;

data->len = 0;

}

}

static int lws_protocol_0_callback( struct lws *wsi, enum lws_callback_reasons reason, void *user, void *in, size_t len ) {

struct lws_user_data *data = (struct lws_user_data *) user;

switch ( reason ) {

case LWS_CALLBACK_CLIENT_ESTABLISHED:

if ( data->esta_callback )data->esta_callback( wsi, user, in, len );

break;

case LWS_CALLBACK_CLIENT_RECEIVE:

if ( data->recv_callback )data->recv_callback( wsi, user, in, len );

break;

case LWS_CALLBACK_CLIENT_WRITEABLE:

if ( data->writ_callback )data->writ_callback( wsi, user, in, len );

break;

}

return 0;

}

typedef struct lws_client {

struct lws *wsi;

struct lws_context *context;

lws_user_data *data;

int *cycle;

// 連接參數

char *address;

char *path;

int port;

void (*fill_buf)( lws_client *client, void *buf, int len, lws_write_protocol type );

void (*fire_writable)( lws_client *client );

};

void fill_buf( lws_client *client, void *buf, int len, lws_write_protocol type ) {

lws_user_data *data = client->data;

data->type = type;

data->len = len;

memcpy( data->buf + LWS_PRE, buf, len );

}

void fire_writable( lws_client *client ) {

lws_callback_on_writable( client->wsi );

// 停止當前事件循環等待

lws_cancel_service( client->context );

}

void *lws_service_thread_func( void *arg ) {

lws_client *client = (lws_client *) arg;

struct lws_context_creation_info ctx_info = { 0 };

ctx_info.port = CONTEXT_PORT_NO_LISTEN;

ctx_info.iface = NULL;

const struct lws_protocols protocols[] = {

{

"", lws_protocol_0_callback, sizeof( struct lws_user_data ), LWS_MAX_PAYLOAD_SIZE, 0, 0, LWS_MAX_PAYLOAD_SIZE

},

{

NULL, NULL, 0

}

};

static const struct lws_extension exts[] = {

{

"permessage-deflate",

lws_extension_callback_pm_deflate,

"permessage-deflate; client_no_context_takeover; client_max_window_bits"

},

{ NULL, NULL, NULL /* terminator */ }

};

ctx_info.protocols = protocols;

ctx_info.extensions = exts;

ctx_info.options = LWS_SERVER_OPTION_VALIDATE_UTF8;

ctx_info.gid = -1;

ctx_info.uid = -1;

struct lws_context *context = lws_create_context( &ctx_info );

client->context = context;

char addr_port[256] = { 0 };

sprintf( addr_port, "%s:%u", client->address, client->port & 65535 );

struct lws_client_connect_info conn_info = { 0 };

conn_info.context = context;

conn_info.address = client->address;

conn_info.port = client->port;

conn_info.ssl_connection = 0;

conn_info.path = client->path;

conn_info.host = addr_port;

conn_info.origin = addr_port;

conn_info.protocol = protocols[ 0 ].name;

// 用戶數據對象由調用者提供,因為需要提供回調

conn_info.userdata = client->data;

struct lws *wsi = lws_client_connect_via_info( &conn_info );

client->wsi = wsi;

int *loop_cycle = client->cycle;

int cycle = *loop_cycle;

while ( *loop_cycle >= 0 ) {

lws_service( context, cycle );

}

lws_context_destroy( context );

}

/**

* 連接到WebSocket服務器

* @param address IP地址

* @param path 上下文路徑URL

* @param port 端口

* @param data 用戶數據

* @param loop_cycle 事件循環周期,如果大于等于0則啟動事件循環,后續將其置為-1則導致循環終止

* @return

*/

lws_client *lws_connect( char *address, char *path, int port, lws_user_data *data, int loop_cycle ) {

lws_client *client = (lws_client *) malloc( sizeof( lws_client ));

client->data = data;

client->cycle = (int *) malloc( sizeof( int ));

*client->cycle = loop_cycle;

client->address = address;

client->path = path;

client->port = port;

client->fill_buf = fill_buf;

client->fire_writable = fire_writable;

pthread_t *lws_service_thread = (pthread_t *) malloc( sizeof( pthread_t ));

pthread_create( lws_service_thread, NULL, lws_service_thread_func, client );

return client;

}

#endif

使用客戶端封裝// 創建用戶數據對象

lws_user_data *data = new lws_user_data();

data->buf = new unsigned char[LWS_PRE + LWS_MAX_PAYLOAD_SIZE];

data->writ_callback = writ_callback_send_buf_bin; // 注冊回調

// 創建客戶端

lws_client *ws_client = lws_connect( "192.168.0.89", "/h264src", 9090, data, 10 );

// 發送數據,需要同步

lws_user_data *data = client->data;

// GCC內置CAS語義

if ( __sync_bool_compare_and_swap( &data->locked, 0, 1 )) {

client->fill_buf( client, sink->recvBuf, frameSize );

client->fire_writable( client );

data->locked = 0;

}

常見問題

error on reading from skt : 104 錯誤代碼104的含義是連接被重置,我遇到這個問題的原因是,Spring的WebSocket消息緩沖區大小不足。

WebSocket++

簡介

WebSocket++ 是一個僅僅由頭文件構成的 C++ 庫,它實現了 WebSocket 協議(RFC6455),通過它,你可以在 C++ 項目中使用 WebSocket 客戶端或者服務器。WebSocket++ 使用兩個可以相互替換的網絡傳輸模塊,其中一個基于 C++ I/O 流,另一個基于 Asio。

WebSocket++ 的主要特性包括:事件驅動的接口

支持 WSS、IPv6

靈活的依賴管理 —— Boost或者C++ 11標準庫

可移植性:Posix/Windows、32/64bit、Intel/ARM/PPC

線程安全

構建git clone https://github.com/zaphoyd/websocketpp.git

cd websocketpp

mkdir build && cd build

cmake -DCMAKE_BUILD_TYPE=Debug -DCMAKE_INSTALL_PREFIX=/home/alex/CPP/lib/websocketpp ..

make && make install

Echo 示例

CMake 項目配置cmake_minimum_required(VERSION 3.6)

project(websocket__)

set(CMAKE_CXX_STANDARD 11)

set(CMAKE_CXX_FLAGS "-pthread")

add_definitions(-D_WEBSOCKETPP_CPP11_FUNCTIONAL_)

add_definitions(-D_WEBSOCKETPP_CPP11_THREAD_)

add_definitions(-D_WEBSOCKETPP_CPP11_SYSTEM_ERROR_)

add_definitions(-D_WEBSOCKETPP_CPP11_MEMORY_)

include_directories(/home/alex/CPP/lib/websocketpp/include /home/alex/CPP/lib/boost/1.65.1/include/)

set(SF_CLIENT client.cpp)

add_executable(client ${SF_CLIENT})

target_link_libraries(client /home/alex/CPP/lib/boost/1.65.1/lib/libboost_system.so)

set(SF_SERVER server.cpp)

add_executable(server ${SF_SERVER})

target_link_libraries(server /home/alex/CPP/lib/boost/1.65.1/lib/libboost_system.so)

客戶端#include

#include

#include

typedef websocketpp::client<:config::asio_client> client;

using websocketpp::lib::placeholders::_1;

using websocketpp::lib::placeholders::_2;

using websocketpp::lib::bind;

// 消息指針

typedef websocketpp::config::asio_client::message_type::ptr message_ptr;

// 打開連接時的回調

void on_open( client *c, websocketpp::connection_hdl hdl ) {

std::string msg = "Hello 1";

// 發送文本消息

c->send( hdl, msg, websocketpp::frame::opcode::text );

c->get_alog().write( websocketpp::log::alevel::app, "Tx: " + msg );

}

// 連接失敗時的回調

void on_fail( client *c, websocketpp::connection_hdl hdl ) {

c->get_alog().write( websocketpp::log::alevel::app, "Connection Failed" );

}

// 接收到服務器發來的WebSocket消息后的回調

void on_message( client *c, websocketpp::connection_hdl hdl, message_ptr msg ) {

c->get_alog().write( websocketpp::log::alevel::app, "Rx: " + msg->get_payload());

// 關閉連接,導致事件循環退出

c->close( hdl, websocketpp::close::status::normal, "" );

}

// 關閉連接時的回調

void on_close( client *c, websocketpp::connection_hdl hdl ) {

}

int main( int argc, char *argv[] ) {

client echo_client;

// 調整日志策略

echo_client.clear_access_channels( websocketpp::log::alevel::frame_header );

echo_client.clear_access_channels( websocketpp::log::alevel::frame_payload );

std::string uri = "ws://192.168.0.89:9090/h264src";

try {

// 初始化ASIO ASIO

echo_client.init_asio();

// 注冊回調函數

echo_client.set_open_handler( std::bind( &on_open, &echo_client, ::_1 ));

echo_client.set_fail_handler( std::bind( &on_fail, &echo_client, ::_1 ));

echo_client.set_message_handler( std::bind( &on_message, &echo_client, ::_1, ::_2 ));

echo_client.set_close_handler( std::bind( &on_close, &echo_client, ::_1 ));

// 在事件循環啟動前創建一個連接對象

websocketpp::lib::error_code ec;

client::connection_ptr con = echo_client.get_connection( uri, ec );

echo_client.connect( con );

con->get_handle(); // 連接句柄,發送消息時必須要傳入

// 啟動事件循環(ASIO的io_service),當前線程阻塞

echo_client.run();

} catch ( const std::exception &e ) {

std::cout << e.what() << std::endl;

} catch ( websocketpp::lib::error_code e ) {

std::cout << e.message() << std::endl;

} catch ( ... ) {

std::cout << "other exception" << std::endl;

}

}

服務器#include

#include

#include

typedef websocketpp::server<:config::asio> server;

typedef websocketpp::config::asio::message_type::ptr message_ptr;

using websocketpp::lib::placeholders::_1;

using websocketpp::lib::placeholders::_2;

using websocketpp::lib::bind;

void on_open( server *s, websocketpp::connection_hdl hdl ) {

// 根據連接句柄獲得連接對象

server::connection_ptr con = s->get_con_from_hdl( hdl );

// 獲得URL路徑

std::string path = con->get_resource();

s->get_alog().write( websocketpp::log::alevel::app, "Connected to path " + path );

}

void on_message( server *s, websocketpp::connection_hdl hdl, message_ptr msg ) {

s->send( hdl, msg->get_payload(), websocketpp::frame::opcode::text );

}

int main() {

server echo_server;

// 調整日志策略

echo_server.set_access_channels( websocketpp::log::alevel::all );

echo_server.clear_access_channels( websocketpp::log::alevel::frame_payload );

try {

echo_server.init_asio();

echo_server.set_open_handler( bind( &on_open, &echo_server, ::_1 ));

echo_server.set_message_handler( bind( &on_message, &echo_server, ::_1, ::_2 ));

// 在所有網絡接口的9090上監聽

echo_server.listen( 9090 );

// 啟動服務器端Accept事件循環

echo_server.start_accept();

// 啟動事件循環(ASIO的io_service),當前線程阻塞

echo_server.run();

} catch ( websocketpp::exception const &e ) {

std::cout << e.what() << std::endl;

} catch ( ... ) {

std::cout << "other exception" << std::endl;

}

}

總結

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