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VS2010/MFC编程入门之四(MFC应用程序框架分析)
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上一講雞啄米講的是VS2010應(yīng)用程序工程中文件的組成結(jié)構(gòu),可能大家對工程的運(yùn)行原理還是很模糊,理不出頭緒,畢竟跟C++編程入門系列中的例程差別太大。這一節(jié)雞啄米就為大家分析下MFC應(yīng)用程序框架的運(yùn)行流程。
?????? 一.SDK應(yīng)用程序與MFC應(yīng)用程序運(yùn)行過程的對比
?????? 程序運(yùn)行都要有入口函數(shù),在之前的C++教程中都是main函數(shù),而Windows應(yīng)用程序的入口函數(shù)是WinMain函數(shù),MFC程序也是從WinMain函數(shù)開始的。下面雞啄米就給出用Windows SDK寫的“HelloWorld”程序,與應(yīng)用程序框架進(jìn)行對比,這樣能更好的了解框架是怎樣運(yùn)行的。Windows SDK開發(fā)程序就是不使用MFC類庫,直接用Windows API函數(shù)進(jìn)行軟件開發(fā)。雞啄米不是要講解SDK開發(fā),只是為了對比而簡單介紹,至于SDK開發(fā)可以在大家學(xué)完MFC以后選擇是否要研究,一般來說有簡單了解就可以了。
?????? SDK應(yīng)用程序
?????? 首先,給出Windows SDK應(yīng)用程序“HelloWorld”的源碼:??
C++代碼
#include?<windows.h>? ????LRESULT?CALLBACK?myWndProc(HWND?hWindow,?UINT?msg,?WPARAM?wParam,?LPARAM?lParam); ???? ??int?WINAPI?WinMain(HINSTANCE?hInstance,?HINSTANCE?hPrevInstance,?PSTR?szCmdLine,?int?iCmdShow)??? ??{??? ????const?static?TCHAR?appName[]?=?TEXT("Hello?world");??? ????WNDCLASSEX?myWin;??? ????myWin.cbSize?=?sizeof(myWin);??? ????myWin.style?=?CS_HREDRAW?|?CS_VREDRAW;??? ????myWin.lpfnWndProc?=?myWndProc;??? ????myWin.cbClsExtra?=?0;??? ????myWin.cbWndExtra?=?0;??? ????myWin.hInstance?=?hInstance;??? ????myWin.hIcon?=?0;??? ????myWin.hIconSm??=?0;??? ????myWin.hCursor?=?0;??? ????myWin.hbrBackground?=?(HBRUSH)(COLOR_WINDOW?+?1);??? ????myWin.lpszMenuName?=?0;??? ????myWin.lpszClassName?=?appName;??? ????//Register??? ????if?(!RegisterClassEx(&myWin))?return?0;??? ????const?HWND?hWindow?=?CreateWindow(??? ??????appName,??? ??????appName,??? ??????WS_OVERLAPPEDWINDOW,??? ??????CW_USEDEFAULT,??? ??????CW_USEDEFAULT,??? ??????CW_USEDEFAULT,??? ??????CW_USEDEFAULT,??? ??????0,??? ??????0,??? ??????hInstance,??? ??????0);??? ????ShowWindow(hWindow,iCmdShow);??? ????UpdateWindow(hWindow);??? ????{??? ??????MSG?msg;??? ??????while(GetMessage(&msg,0,0,0))??? ??????{??? ????????TranslateMessage(&msg);??? ????????DispatchMessage(&msg);??? ??????}??? ??????return?(int)msg.wParam;??? ????}??? ??}??? ???? ??LRESULT?CALLBACK?myWndProc(HWND?hWindow,?UINT?msg,?WPARAM?wParam,?LPARAM?lParam)??? ??{??? ????if?(msg==WM_PAINT)??? ????{??? ??????PAINTSTRUCT?ps;??? ??????const?HDC?hDC?=?BeginPaint(hWindow,&ps);??? ??????RECT?rect;??? ??????GetClientRect(hWindow,&rect);??? ??????DrawText(hDC,TEXT("HELLO?WORLD"),-1,&rect,?DT_SINGLELINE?|?DT_CENTER?|?DT_VCENTER);??? ??????EndPaint(hWindow,&ps);??? ??????return?0;??? ????}??? ????else?if?(msg==WM_DESTROY)??? ????{??? ??????PostQuitMessage(0);??? ??????return?0;??? ????}??? ????return?DefWindowProc(hWindow,msg,wParam,lParam);??? ??}??
???????上面的程序運(yùn)行的流程是:進(jìn)入WinMain函數(shù)->初始化WNDCLASSEX,調(diào)用RegisterClassEx函數(shù)注冊窗口類->調(diào)用ShowWindow和UpdateWindow函數(shù)顯示并更新窗口->進(jìn)入消息循環(huán)。關(guān)于消息循環(huán)再簡單說下,Windows應(yīng)用程序是消息驅(qū)動的,系統(tǒng)或用戶讓應(yīng)用程序進(jìn)行某項(xiàng)操作或完成某個(gè)任務(wù)時(shí)會發(fā)送消息,進(jìn)入程序的消息隊(duì)列,然后消息循環(huán)會將消息隊(duì)列中的消息取出,交予相應(yīng)的窗口過程處理,此程序的窗口過程函數(shù)就是myWndProc函數(shù),窗口過程函數(shù)處理完消息就完成了某項(xiàng)操作或任務(wù)。本例是要顯示“HELLO WORLD”字符串,UpdateWindow函數(shù)會發(fā)送WM_PAINT消息,但是此消息不經(jīng)過消息隊(duì)列而是直接送到窗口過程處理,在窗口過程函數(shù)中最終繪制了“HELLO WORLD”字符串。
?????? MFC應(yīng)用程序
?????? 下面是MFC應(yīng)用程序的運(yùn)行流程,通過MFC庫中代碼進(jìn)行分析:
?????? 首先在HelloWorld.cpp中定義全局對象theApp:CHelloWorldApp theApp;。調(diào)用CWinApp和CHelloWorldApp的構(gòu)造函數(shù)后,進(jìn)入WinMain函數(shù)(位于appmodul.cpp中)。
C++代碼
extern?"C"?int?WINAPI ??_tWinMain(HINSTANCE?hInstance,?HINSTANCE?hPrevInstance, ??????_In_?LPTSTR?lpCmdLine,?int?nCmdShow) ??#pragma?warning(suppress:?4985) ??{ ??????//?call?shared/exported?WinMain ??????return?AfxWinMain(hInstance,?hPrevInstance,?lpCmdLine,?nCmdShow); ??}??
???????在TCHAR.h中,有此定義:#define _tWinMain?? WinMain,所以這里的_tWinMain就是WinMain函數(shù)。它調(diào)用了AfxWinMain函數(shù)(位于WinMain.cpp中)。
C++代碼
int?AFXAPI?AfxWinMain(HINSTANCE?hInstance,?HINSTANCE?hPrevInstance,LPTSTR?lpCmdLine,?int?nCmdShow) ??{? ?????????.............略 ?????????//?App?global?initializations?(rare) ?????????if?(pApp?!=?NULL?&&?!pApp->InitApplication()) ????????????????goto?InitFailure; ???????????if?(!pThread->InitInstance()) ?????????{ ????????????????.........略 ?????????} ???????????// Run函數(shù)位于THRDCORE.cpp中,由此函數(shù)進(jìn)入消息循環(huán) ?????????nReturnCode?=?pThread->Run(); ???????????..............略 ???????????return?nReturnCode; ??} ??
?????? 上面InitInstance函數(shù)的代碼如下:
C++代碼
BOOL?CTestApp::InitInstance()????? ??{???? ?????????.............略???? ?????????CSingleDocTemplate*?pDocTemplate;???? ?????????pDocTemplate?=?new?CSingleDocTemplate(???? ????????????????IDR_MAINFRAME,???? ????????????????RUNTIME_CLASS(CTestDoc),???? ????????????????RUNTIME_CLASS(CMainFrame),??????//?main?SDI?frame?window???? ????????????????RUNTIME_CLASS(CTestView));?? ?????????if?(!pDocTemplate) ?????????????? return?FALSE;?? ?????????AddDocTemplate(pDocTemplate);???? ?????????//?Parse?command?line?for?standard?shell?commands,?DDE,?file?open???? ????? ?????????CCommandLineInfo?cmdInfo;???? ?????????ParseCommandLine(cmdInfo);???? ????? ?????????//ProcessShellCommand位于AppUI2.cpp中,注冊并創(chuàng)建窗口???? ?????????if?(!ProcessShellCommand(cmdInfo))???? ???????????????return?FALSE;???? ????? ?????????m_pMainWnd->ShowWindow(SW_SHOW);???? ?????????m_pMainWnd->UpdateWindow();???? ????? ?????????return?TRUE;???? ??}??? ??
???????InitInstance中的ProcessShellCommand函數(shù)又調(diào)用了CMainFrame的LoadFrame函數(shù)注冊并創(chuàng)建了窗口,執(zhí)行完P(guān)rocessShellCommand函數(shù)以后,調(diào)用了m_pMainWnd的ShowWindow和UpdateWindow函數(shù)顯示并更新框架窗口。這些是不是與上面的SDK程序十分類似?
???????接下來該是消息循環(huán)了,上面的AfxWinMain函數(shù)中調(diào)用了pThread的Run函數(shù)(位于THRDCORE.cpp中),在Run中包含了消息循環(huán)。Run函數(shù)的代碼如下:
C++代碼
int?CWinThread::Run()???? ??{???? ??????????.............略???? ??????????//?phase2:?pump?messages?while?available???? ??????????do??? ??????????{???? ????????????????//?pump?message,?but?quit?on?WM_QUIT???? ????????????????if?(!PumpMessage())???? ???????????????????????return?ExitInstance();???? ????? ????????????????//?reset?"no?idle"?state?after?pumping?"normal"?message???? ????????????????if?(IsIdleMessage(&m_msgCur))???? ????????????????{???? ???????????????????????bIdle?=?TRUE;???? ????? ???????????????????????lIdleCount?=?0;???? ????? ????????????????}???? ?????????}?while?(::PeekMessage(&m_msgCur,?NULL,?NULL,?NULL,?PM_NOREMOVE));???? ?????????..............略???? ??}???? ??????? ??BOOL?CWinThread::PumpMessage()???? ??{?? ?????????return?AfxInternalPumpMessage();? ??}? ????BOOL?AFXAPI?AfxInternalPumpMessage() ??{ ?????????_AFX_THREAD_STATE?*pState?=?AfxGetThreadState(); ????? ?????????if?(!::GetMessage(&(pState->m_msgCur),?NULL,?NULL,?NULL))??????? ?????????{???? ???????????????.............略???? ?????????}???? ?????????...............略???? ?????????if?(pState->m_msgCur.message?!=?WM_KICKIDLE?&&?!AfxPreTranslateMessage(&(pState->m_msgCur))) ?????????{ ?????????????? ::TranslateMessage(&(pState->m_msgCur)); ?????????????? ::DispatchMessage(&(pState->m_msgCur)); ?????????}?? ????? ?????????return?TRUE;???? ??}???? ??
???????我們看到PumpMessage中通過調(diào)用GetMessage、TranslateMessage、DispatchMessage等建立了消息循環(huán)并投遞消息。
???????窗口過程函數(shù)AfxWinProc形式如下:
C++代碼
LRESULT?CALLBACK?AfxWndProc(HWND?hWnd,UINT?nMsg,WPARAM?wParam,?LPARAM?lParam) ??{ ????????…… ????????CWnd*pWnd=CWnd::FromHandlePermanent(hWnd);????????ReturnAfxCallWndProc(pWnd,hWnd,nMsg,wParam,lParam); ??}??
?????? 兩者運(yùn)行過程對比
?????? 到此,通過對比可以發(fā)現(xiàn),MFC應(yīng)用程序的運(yùn)行流程與SDK程序是類似的,都是先進(jìn)行一些初始化過程,再注冊并創(chuàng)建窗口,然后顯示、更新窗口,最后進(jìn)入消息循環(huán),消息都由窗口過程函數(shù)處理。現(xiàn)在大家是不是覺得有些頭緒了?在運(yùn)行流程上有基本的掌握即可。
?????? 二.MFC應(yīng)用程序框架主要類之間的關(guān)系
?????? 在第二講中,給大家演示了如何利用應(yīng)用程序向?qū)蓡挝臋n應(yīng)用程序框架,可以看到程序的基本框架和必要的代碼都自動生成了,上一講又講解了文件組成結(jié)構(gòu),實(shí)際上在前面自動生成的框架中比較重要的類包括以下幾個(gè):CHelloWorldApp、CMainFrame、CHelloWorldDoc和CHelloWorldView,至于其他的類比如CClassView、CFileView等都是在框架窗口(CMainFrame)上創(chuàng)建的面板等,不是必要的。
???????雞啄米就四個(gè)主要類的關(guān)系簡單講下,CHelloWorldApp類處理消息,將收到的消息分發(fā)給相應(yīng)的對象。CMainFrame是視圖CHelloWorldView的父窗口,視圖CHelloWorldView就顯示在CMainFrame的客戶區(qū)中。視圖類CHelloWorldView用來顯示文檔類CHelloWorldDoc中的數(shù)據(jù),并根據(jù)對視圖類的操作修改文檔類的數(shù)據(jù)。一個(gè)視圖類只能跟一個(gè)文檔類相聯(lián)系,而一個(gè)文檔類可以跟多個(gè)視圖類相聯(lián)系。關(guān)于視圖類和文檔類的關(guān)系后面會詳細(xì)講解。
?????? 本節(jié)VC++/MFC編程入門教程內(nèi)容比較多,主要是讓大家對MFC應(yīng)用程序的運(yùn)行原理有大概的了解。對于以后的MFC開發(fā)有很多好處。如果有問題請?jiān)陔u啄米博客留言交流。謝謝。
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