C语言---双人贪吃蛇
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C语言---双人贪吃蛇
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貪吃蛇雙人小游戲,每局游戲兩分鐘,死亡則直接失敗,若時間結束,則分高者獲勝。?
?上源代碼:
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?#include <stdio.h> #include <stdlib.h> #include <Windows.h> #include <time.h> #include<stdbool.h> #include <conio.h> #define SNAKESIZE 100 #define MAPWIDTH 118 #define MAPHEIGHT 29struct { //保存食物坐標int x;int y; }food;struct {int len;int x[SNAKESIZE];int y[SNAKESIZE];}snake; struct {int len;int x[SNAKESIZE];int y[SNAKESIZE];}snake1; char key = '8';//初始方向向上 char key1 = 'w';int changeFlag = 0 , changeFlag1 = 0; int speed=150 , sorce = 0 , sorce1 = 0 , sec=0 , min=2;void gotoxy(int x, int y)//移動光標到指定位置 {COORD coord;coord.X = x;coord.Y = y;SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE), coord); } void MAP()//打印邊框和兩條蛇的起始位置 {for (int i = 0; i <= MAPWIDTH; i += 2)//打印最上面和最下面兩橫邊框{gotoxy(i, 0);printf("■");gotoxy(i, MAPHEIGHT);printf("■");}for (int i = 1; i < MAPHEIGHT; i++)//打印最左面和最右面{gotoxy(0, i);printf("■");gotoxy(MAPWIDTH, i);printf("■");}while (1)//打印一個食物{srand((unsigned int)time(NULL));food.x = rand() % (MAPWIDTH - 4) + 2;food.y = rand() % (MAPHEIGHT - 2) + 1;if (food.x % 2 == 0)break;}gotoxy(food.x, food.y);printf("★");snake.len = snake1.len = 4;//給兩條蛇的長度賦初值snake.x[0] = MAPWIDTH / 2 + 31;//然后分別打印兩條蛇身部分snake.y[0] = MAPHEIGHT / 2;snake1.x[0] = MAPWIDTH / 2 -31;snake1.y[0] = MAPHEIGHT / 2;gotoxy(snake.x[0], snake.y[0]);printf("■");gotoxy(snake1.x[0], snake1.y[0]);printf("●");for (int i = 1; i < snake.len; i++){snake.x[i] = snake.x[i - 1];snake.y[i] = snake.y[i - 1]+1;gotoxy(snake.x[i], snake.y[i]);printf("■");snake1.x[i] = snake1.x[i - 1];snake1.y[i] = snake1.y[i - 1]+1;gotoxy(snake1.x[i], snake1.y[i]);printf("●");}gotoxy(MAPWIDTH , 0);//把光標移走return; } void OPERATION()//操作函數 {char pre_key = key , pre_key1 = key1 , s;//保存兩條蛇上一次的方向if (_kbhit()){s = getch();if(s=='w'||s=='s'||s=='a'||s=='d'||s=='W'||s=='S'||s=='A'||s=='D')key1=s;else if(s=='8'||s=='5'||s=='4'||s=='6')key=s;}if (changeFlag == 0)//沒吃到食物{gotoxy(snake.x[snake.len - 1], snake.y[snake.len - 1]);printf(" ");//在蛇尾處輸出空格即擦去蛇尾}if (changeFlag1 == 0){gotoxy(snake1.x[snake1.len - 1], snake1.y[snake1.len - 1]);printf(" ");//在蛇尾處輸出空格即擦去蛇尾}//將蛇的每一節依次向前移動一節(蛇頭除外)for (int i = snake.len - 1; i > 0; i--){snake.x[i] = snake.x[i - 1];snake.y[i] = snake.y[i - 1];}for (int i = snake1.len - 1; i > 0; i--){snake1.x[i] = snake1.x[i - 1];snake1.y[i] = snake1.y[i - 1];}//蛇當前移動的方向不能和前一次的方向相反,比如蛇往左走的時候不能直接按右鍵往右走//如果當前移動方向和前一次方向相反的話,把當前移動的方向改為前一次的方向if (pre_key == '8' && key == '5')key = '8';if (pre_key == '5' && key == '8')key = '5';if (pre_key == '4' && key == '6')key = '4';if (pre_key == '6' && key == '4')key = '6';if (pre_key1 == 'w' && key1 == 's')key1 = 'w';if (pre_key1 == 's' && key1 == 'w')key1 = 's';if (pre_key1 == 'a' && key1 == 'd')key1 = 'a';if (pre_key1 == 'd' && key1 == 'a')key1 = 'd';//判斷蛇頭應該往哪個方向移動switch (key){case '4':snake.x[0] -= 2;//往左break;case '6':snake.x[0] += 2;//往右break;case '8':snake.y[0]--;//往上break;case '5':snake.y[0]++;//往下break;}gotoxy(snake.x[0], snake.y[0]);printf("■");changeFlag = 0;switch (key1){case 'a':case 'A':snake1.x[0] -= 2;//往左break;case 'd':case 'D':snake1.x[0] += 2;//往右break;case 'w':case 'W':snake1.y[0]--;//往上break;case 's':case 'S':snake1.y[0]++;//往下break;}gotoxy(snake1.x[0], snake1.y[0]);printf("●");changeFlag1 = 0;gotoxy(MAPWIDTH, 0);return; } void createFood() {if (snake.x[0] == food.x && snake.y[0] == food.y)//蛇頭碰到食物{//蛇頭碰到食物即為要吃掉這個食物了,因此需要再次生成一個食物while (1){int a = 1 , b=1;srand((unsigned int)time(NULL));food.x = rand() % (MAPWIDTH - 4) + 2;food.y = rand() % (MAPHEIGHT - 2) + 1;//隨機生成的食物不能在蛇的身體上for (int i = 0; i < snake.len; i++){if (snake.x[i] == food.x && snake.y[i] == food.y){a = 0;break;}}for (int i = 0; i < snake1.len; i++){if (snake1.x[i] == food.x && snake1.y[i] == food.y){b = 0;break;}}//隨機生成的食物不能橫坐標為奇數,也不能在蛇身,否則重新生成if (a==1&&b==1 && food.x % 2 == 0)break;}//繪制食物gotoxy(food.x, food.y);printf("★");snake.len++;//吃到食物,蛇身長度加1sorce += 10;speed -= 5;//隨著吃的食物越來越多,速度會越來越快changeFlag = 1;//很重要,因為吃到了食物,就不用再擦除蛇尾的那一節,以此來造成蛇身體增長的效果}return; } void createFood1() {if (snake1.x[0] == food.x && snake1.y[0] == food.y)//蛇頭碰到食物{//蛇頭碰到食物即為要吃掉這個食物了,因此需要再次生成一個食物while (1){int a = 1 , b=1;srand((unsigned int)time(NULL));food.x = rand() % (MAPWIDTH - 4) + 2;food.y = rand() % (MAPHEIGHT - 2) + 1;//隨機生成的食物不能在蛇的身體上for (int i = 0; i < snake.len; i++){if (snake.x[i] == food.x && snake.y[i] == food.y){a = 0;break;}}for (int i = 0; i < snake1.len; i++){if (snake1.x[i] == food.x && snake1.y[i] == food.y){b = 0;break;}}//隨機生成的食物不能橫坐標為奇數,也不能在蛇身,否則重新生成if (a==1&&b==1&& food.x % 2 == 0)break;}//繪制食物gotoxy(food.x, food.y);printf("★");snake1.len++;//吃到食物,蛇身長度加1sorce1 += 10;speed -= 5;//隨著吃的食物越來越多,速度會越來越快changeFlag1 = 1;//很重要,因為吃到了食物,就不用再擦除蛇尾的那一節,以此來造成蛇身體增長的效果}return; } bool check() {//蛇頭碰到上下邊界,游戲結束if (snake.y[0] == 0 || snake.y[0] == MAPHEIGHT)return true;//蛇頭碰到左右邊界,游戲結束if (snake.x[0] == 0 || snake.x[0] == MAPWIDTH)return true;//蛇頭碰到蛇身,游戲結束for (int i = 1; i < snake.len; i++){if (snake.x[i] == snake.x[0] && snake.y[i] == snake.y[0])return true;}for (int i = 0; i < snake1.len; i++){if(snake1.x[i] == snake.x[0]&&snake1.y[i] == snake.y[0])return true;}return false; } bool check1() {//蛇頭碰到上下邊界,游戲結束if (snake1.y[0] == 0 || snake1.y[0] == MAPHEIGHT)return true;//蛇頭碰到左右邊界,游戲結束if (snake1.x[0] == 0 || snake1.x[0] == MAPWIDTH)return true;//蛇頭碰到蛇身,游戲結束for (int i = 1; i < snake1.len; i++){if (snake1.x[i] == snake1.x[0] && snake1.y[i] == snake1.y[0])return true;}for (int i = 0; i < snake.len; i++){if (snake.x[i] == snake1.x[0] && snake.y[i] == snake1.y[0])return true;}return false; } void MENU ()//打印菜單界面 {printf("\n\n\n\n\t\t\t\t ╔═══════════════════════════════════════╗\n");printf("\t\t\t\t ║ ║\n");printf("\t\t\t\t ║ 歡迎來到貪吃蛇 ║\n");printf("\t\t\t\t ║ ║\n");printf("\t\t\t\t ║ ║\n");printf("\t\t\t\t ║ ┏━━┓ ┏━━┓ ┏━━┓ ║\n");printf("\t\t\t\t ║ 開始:┃ 1┃ 規則:┃ 2┃ 退出:┃ 3┃ ║\n");printf("\t\t\t\t ║ ┗━━┛ ┗━━┛ ┗━━┛ ║\n");printf("\t\t\t\t ║ ║\n");printf("\t\t\t\t ║ ║\n");printf("\t\t\t\t ╚═══════════════════════════════════════╝\n");switch(getch()){case '1':system("cls");START();break;case '2':system("cls");RULE();MENU();break;case '3':exit(0);break;default:system("cls");printf("error");MENU();} } void RULE () {system("cls");//清屏printf("\t╔══════════════════════════════════════════════════════════════════════════════════════════════════╗\n");printf("\t║本游戲玩家一(左側)通過按鍵W、S、A、D(不區分大小寫)四個鍵分別控制snake1上移、下移、左移和右移。║\n");printf("\t║玩家二(右側)過按鍵8、5、4、6 四個鍵分別控制snake2上移、下移、左移和右移。 ║\n");printf("\t║每局游戲兩分鐘,死亡則直接失敗,若時間結束,則分高者獲勝。 ║\n");printf("\t╚══════════════════════════════════════════════════════════════════════════════════════════════════╝\n");system("pause");//暫停system("cls");//清屏 } void START() {time_t time_sec = 0;time_t old_sec = 0;MAP();system("pause");time(&time_sec); //獲取時間old_sec = time_sec; //保存時間while (!check()&&!check1()){OPERATION();createFood();createFood1();Sleep(speed);time(&time_sec); //獲取秒數保存到time_t變量if(time_sec != old_sec) //如果秒數改變(計時達到1秒){old_sec = time_sec; //更新舊的秒數if(sec > 0)sec--; //計時秒數減1else{sec = 59; //如果原秒數為0,則變為59min--; //計時分鐘減1}}if(min==0&&sec==0)break;if(sec>=8)printf("\a");gotoxy(4,1);printf("倒計時——%02d:%02d\r",min, sec);}system("cls");printf("\n\n\t\t\tGame Over!\n");system("pause"); }void OVER () {system("cls");printf("\n\n\n\n\t\t\t\t╔═══════════════════════════════════════════╗\n");printf("\t\t\t\t║ ║\n");printf("\t\t\t\t║ 游戲結束 ║\n");printf("\t\t\t\t║ ║\n");printf("\t\t\t\t║ ║\n");if(check()&&!check1())printf("\t\t\t\t║ 玩家一(左側)獲勝,玩家二(右側)失敗。 ║\n");else if(!check()&&check1())printf("\t\t\t\t║ 玩家一(左側)失敗,玩家二(右側)獲勝。 ║\n");else{printf("\t\t\t\t║ 玩家一本次游戲得分為:%4d ║\n", sorce1);printf("\t\t\t\t║ 玩家二本次游戲得分為:%4d ║\n", sorce);if(sorce>sorce1)printf("\t\t\t\t║ 玩家一(左側)失敗,玩家二(右側)獲勝。 ║\n");else if(sorce1>sorce)printf("\t\t\t\t║ 玩家一(左側)獲勝,玩家二(右側)失敗。 ║\n");elseprintf("\t\t\t\t║ 恭喜你們平局了! ║\n");}printf("\t\t\t\t║ ║\n");printf("\t\t\t\t║ ║\n");printf("\t\t\t\t╚═══════════════════════════════════════════╝\n");} int main () {system("title 雙人貪吃蛇");system("color F0");MENU();OVER();return 0; 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