播放Wav声音
//播放Wav聲音 //把a(bǔ).wav文件放到c盤(pán)目錄下 #include "mmsystem.h" void __fastcall TForm1::Button1Click(TObject *Sender) { PlaySound("c:\\a.wav",NULL,SND_ASYNC); } //播放res里的Wav /*aaa WAVE A.WAV??//sounderes*/
#include "mmsystem.h"
#pragma resource "soundres.RES"
void __fastcall TForm1::Button1Click(TObject *Sender)
{
???????//?PlaySound( "aaa",HInstance,SND_RESOURCE|SND_ASYNC);/*C++builder 6.0*/ PlaySound( "aaa",HInstance,SND_RESOURCE);/*C++builder 6.0*/? PlaySound(TEXT("aaa"),HInstance,SND_RESOURCE);/*C++ builder xe2*/??????
} 循環(huán)播放 把playSound事件放在Timer下面即可
#include "mmsystem.h"
#pragma resource "soundres.RES"
void __fastcall TForm1::Button1Click(TObject *Sender)
{
???????//?PlaySound( "aaa",HInstance,SND_RESOURCE|SND_ASYNC);/*C++builder 6.0*/ PlaySound( "aaa",HInstance,SND_RESOURCE);/*C++builder 6.0*/? PlaySound(TEXT("aaa"),HInstance,SND_RESOURCE);/*C++ builder xe2*/??????
} 循環(huán)播放 把playSound事件放在Timer下面即可
轉(zhuǎn)載于:https://www.cnblogs.com/xe2011/archive/2012/06/22/2558541.html
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