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android显示过程,Android 桌面加载图标过程分析

發布時間:2023/12/10 Android 36 豆豆
生活随笔 收集整理的這篇文章主要介紹了 android显示过程,Android 桌面加载图标过程分析 小編覺得挺不錯的,現在分享給大家,幫大家做個參考.

桌面應用圖標流程

前言

本人工作上碰到這么一個需求,開發一款濾鏡引擎,將桌面上所有的圖標進行統一的濾鏡化,這就需要了解一下整個桌面去取圖標的過程,了解了整個過程,找到真正拿圖標的地方,在真正取圖標的地方將圖片進行替換,或者濾鏡化,之前分析情況,現在整理下,與大家分享。本文所用的代碼,是基于Android 5.1

桌面組件介紹

一級菜單

WorkSpace:他是一個ViewGroup,要想在桌面上顯示東西,就得往這個ViewGroup里添加自己的View

BubbleTextView:他是一個TextView,上方是圖標,下方是名稱,在桌面上的圖標都是由這個類表示

FolderIcon:他也是一個ViewGroup,用來表示桌面上的文件夾圖標,里面添加了縮略處理過的bitmap,他的背景圖片就是文件夾的形狀

HotSeat: 他是個FrameLayout,是桌面下方的固定快捷區,包含了幾個常用的圖標,中間的AllApp按鈕是固定位置,也是一個TextView

抽屜頁面 組件

PagedView:他是一個viewgroup,代表進入抽屜頁后的界面,應用圖標需要添加到這個viewgoup里面才能顯示,一個或幾個PagedView 承載了手機上所有的應用圖標

PagedViewIcon:他是一個TextView,和BubblTextView一樣,只是在抽屜容器里換了個名字

桌面加載圖標流程

先來看一張流程圖

桌面Activity 也就是Launcher.java 類,該類里面維護了一個 LauncherModel,該對象會在onCreate 方法中去調用startLoader() 方法,

下面看一下startLoader() 方法的源碼, public void startLoader(boolean isLaunching, int synchronousBindPage) {

synchronized (mLock) {

if (DEBUG_LOADERS) {

Log.d(TAG, "startLoader isLaunching=" + isLaunching);

}

// Clear any deferred bind-runnables from the synchronized load process

// We must do this before any loading/binding is scheduled below.

mDeferredBindRunnables.clear();

// Don't bother to start the thread if we know it's not going to do anything

if (mCallbacks != null && mCallbacks.get() != null) {

// If there is already one running, tell it to stop.

// also, don't downgrade isLaunching if we're already running

isLaunching = isLaunching || stopLoaderLocked();

// 這搞了一個異步任務去加載

mLoaderTask = new LoaderTask(mApp.getContext(), isLaunching);

if (synchronousBindPage > -1 && mAllAppsLoaded && mWorkspaceLoaded) {

mLoaderTask.runBindSynchronousPage(synchronousBindPage);

} else {

sWorkerThread.setPriority(Thread.NORM_PRIORITY);

sWorker.post(mLoaderTask);

}

}

}

}

我們看到,這里面有個關鍵的類,loaderTask,見名只義,可以猜到這里面會起一個線程,去加載一些資源。看看里面去加載什么

LoaderTask.java

可以看到LoaderTask實現了Runnable接口,直接去看該類的run() 方法 public void run() {

boolean isUpgrade = false;

synchronized (mLock) {

mIsLoaderTaskRunning = true;

}

// Optimize for end-user experience: if the Launcher is up and // running with the

// All Apps interface in the foreground, load All Apps first. Otherwise, load the

// workspace first (default).

keep_running: {

// Elevate priority when Home launches for the first time to avoid

// starving at boot time. Staring at a blank home is not cool.

synchronized (mLock) {

if (DEBUG_LOADERS) Log.d(TAG, "Setting thread priority to " +

(mIsLaunching ? "DEFAULT" : "BACKGROUND"));

android.os.Process.setThreadPriority(mIsLaunching

? Process.THREAD_PRIORITY_DEFAULT : Process.THREAD_PRIORITY_BACKGROUND);

}

if (DEBUG_LOADERS) Log.d(TAG, "step 1: loading workspace");

//加載一級菜單的方法

isUpgrade = loadAndBindWorkspace();

if (mStopped) {

break keep_running;

}

// Whew! Hard work done. Slow us down, and wait until the UI thread has

// settled down.

synchronized (mLock) {

if (mIsLaunching) {

if (DEBUG_LOADERS) Log.d(TAG, "Setting thread priority to BACKGROUND");

android.os.Process.setThreadPriority(Process.THREAD_PRIORITY_BACKGROUND);

}

}

waitForIdle();

// second step

if (DEBUG_LOADERS) Log.d(TAG, "step 2: loading all apps");

//加載二級菜單里面的方法

loadAndBindAllApps();

// Restore the default thread priority after we are done loading items

synchronized (mLock) {

android.os.Process.setThreadPriority(Process.THREAD_PRIORITY_DEFAULT);

}

}

// Update the saved icons if necessary

if (DEBUG_LOADERS) Log.d(TAG, "Comparing loaded icons to database icons");

synchronized (sBgLock) {

for (Object key : sBgDbIconCache.keySet()) {

updateSavedIcon(mContext, (ShortcutInfo) key, sBgDbIconCache.get(key));

}

sBgDbIconCache.clear();

}

if (AppsCustomizePagedView.DISABLE_ALL_APPS) {

// Ensure that all the applications that are in the system are

// represented on the home screen.

if (!UPGRADE_USE_MORE_APPS_FOLDER || !isUpgrade) {

verifyApplications();

}

}

// Clear out this reference, otherwise we end up holding it until all of the

// callback runnables are done.

mContext = null;

synchronized (mLock) {

// If we are still the last one to be scheduled, remove ourselves.

if (mLoaderTask == this) {

mLoaderTask = null;

}

mIsLoaderTaskRunning = false;

}

}

可以看到在該類中主要有兩個方法,

loadAndBindWorkSpace(), WorkSpace是一級菜單里面的容器類,該方法是加載一及菜單的方法

loadAndBindAllapp() ,這是抽屜內二級菜單的加載方法

下面著重分析下這兩個方法的加載流程

####loadAndBindWorkSpace()

這里加載主要分為兩個流程一個是 loadWorkSpace 另一個是 bindWorkSpace,可以看下源代碼 private boolean loadAndBindWorkspace() {

mIsLoadingAndBindingWorkspace = true;

// Load the workspace

if (DEBUG_LOADERS) {

Log.d(TAG, "loadAndBindWorkspace mWorkspaceLoaded=" + mWorkspaceLoaded);

}

boolean isUpgradePath = false;

if (!mWorkspaceLoaded) {

isUpgradePath = loadWorkspace();

synchronized (LoaderTask.this) {

if (mStopped) {

return isUpgradePath;

}

mWorkspaceLoaded = true;

}

}

// Bind the workspace

bindWorkspace(-1, isUpgradePath);

return isUpgradePath;

}

可以看到并沒有直接去加載,而是先判斷了一些條件,然后去加載

loadWorkSpace() 方法比較長大概分為三步,

初始化后面要用到的對象實例 final long t = DEBUG_LOADERS ? SystemClock.uptimeMillis() : 0;

final Context context = mContext;

final ContentResolver contentResolver = context.getContentResolver();

final PackageManager manager = context.getPackageManager();

final AppWidgetManager widgets = AppWidgetManager.getInstance(context);

final boolean isSafeMode = manager.isSafeMode();

LauncherAppState app = LauncherAppState.getInstance();

DeviceProfile grid = app.getDynamicGrid().getDeviceProfile();

int countX = (int) grid.numColumns;

int countY = (int) grid.numRows;

加載默認配置,并保存數據庫中 synchronized public void loadDefaultFavoritesIfNecessary(int origWorkspaceResId) {

String spKey = LauncherAppState.getSharedPreferencesKey();

SharedPreferences sp = getContext().getSharedPreferences(spKey, Context.MODE_PRIVATE);

if (sp.getBoolean(EMPTY_DATABASE_CREATED, false)) {

int workspaceResId = origWorkspaceResId;

// Use default workspace resource if none provided

//如果workspaceResId=0,就會加載默認的配置(default_workspace_xxx.xml),并保存到數據庫中

if (workspaceResId == 0) {

workspaceResId = sp.getInt(DEFAULT_WORKSPACE_RESOURCE_ID, R.xml.default_workspace);

}

// Populate favorites table with initial favorites

SharedPreferences.Editor editor = sp.edit();

editor.remove(EMPTY_DATABASE_CREATED);

if (origWorkspaceResId != 0) {

editor.putInt(DEFAULT_WORKSPACE_RESOURCE_ID, origWorkspaceResId);

}

mOpenHelper.loadFavorites(mOpenHelper.getWritableDatabase(), workspaceResId);

mOpenHelper.setFlagJustLoadedOldDb();

editor.commit();

}

}

讀取數據庫,獲取需要加載的應用快捷方式

此段代碼較多,就是去讀取數據庫的一些操作,具體過程是根據一些不同的type 存到不同的list中。

bindWorkSpace()

應用信息讀取完之后,剛才的幾個變量中就存儲了該信息,然后將其綁定到workspace中去,這個過程也是很復雜的

創建局部變量,將全局變量的信息復制過來,單獨進行操作 ArrayList workspaceItems = new ArrayList();

ArrayList appWidgets = new ArrayList();

HashMap folders = new HashMap();

HashMap itemsIdMap = new HashMap();

ArrayList orderedScreenIds = new ArrayList();

synchronized (sBgLock) {

workspaceItems.addAll(sBgWorkspaceItems);

appWidgets.addAll(sBgAppWidgets);

folders.putAll(sBgFolders);

itemsIdMap.putAll(sBgItemsIdMap);

orderedScreenIds.addAll(sBgWorkspaceScreens);

}

final boolean isLoadingSynchronously = synchronizeBindPage != PagedView.INVALID_RESTORE_PAGE;

int currScreen = isLoadingSynchronously ? synchronizeBindPage : oldCallbacks.getCurrentWorkspaceScreen();

if (currScreen >= orderedScreenIds.size()) {

// There may be no workspace screens (just hotseat items and an empty page).

currScreen = PagedView.INVALID_RESTORE_PAGE;

}

final int currentScreen = currScreen;// 當前screen

final long currentScreenId = currentScreen < 0 ? INVALID_SCREEN_ID : orderedScreenIds.get(currentScreen);// 當前screen id

// Load all the items that are on the current page first (and in the process, unbind

// all the existing workspace items before we call startBinding() below.

unbindWorkspaceItemsOnMainThread();// 先解除綁定

根據item中的screenID將items分成當前screen和其他screen,并進行排序 // Separate the items that are on the current screen, and all the other remaining items

ArrayList currentWorkspaceItems = new ArrayList();// 存放當前workspace上的items

ArrayList otherWorkspaceItems = new ArrayList();// 存放除當前workspace之外的items

ArrayList currentAppWidgets = new ArrayList();// 存放當前workspace上的appwidgets

ArrayList otherAppWidgets = new ArrayList();// 存放除當前workspace之外的appwidgets

HashMap currentFolders = new HashMap();// 存放當前workspace上的folder

HashMap otherFolders = new HashMap();// 存放除當前workspace之外的folder

filterCurrentWorkspaceItems(currentScreenId, workspaceItems, currentWorkspaceItems, otherWorkspaceItems);// 過濾items,區分當前screen和其他screen上的items

filterCurrentAppWidgets(currentScreenId, appWidgets, currentAppWidgets, otherAppWidgets);// 同上

filterCurrentFolders(currentScreenId, itemsIdMap, folders, currentFolders, otherFolders);// 同上

sortWorkspaceItemsSpatially(currentWorkspaceItems);// 對workspace上的items進行排序,按照從上到下和從左到右的順序

sortWorkspaceItemsSpatially(otherWorkspaceItems);// 同上

runnable執行塊,告訴workspace要開始綁定items了,startBinding方法在Launcher中實現,做一些清除工作 // Tell the workspace that we're about to start binding items

r = new Runnable() {

public void run() {

Callbacks callbacks = tryGetCallbacks(oldCallbacks);

if (callbacks != null) {

callbacks.startBinding();

}

}

};

runOnMainThread(r, MAIN_THREAD_BINDING_RUNNABLE);

可以看一下實現類launcher中startBinding()方法 public void startBinding() {

// If we're starting binding all over again, clear any bind calls we'd postponed in

// the past (see waitUntilResume) -- we don't need them since we're starting binding

// from scratch again

mBindOnResumeCallbacks.clear();

// Clear the workspace because it's going to be rebound

mWorkspace.clearDropTargets();

mWorkspace.removeAllWorkspaceScreens();

mWidgetsToAdvance.clear();

if (mHotseat != null) {

mHotseat.resetLayout();

}

}

可以看到主要做的是清除和重置工作

綁定workspace screen bindWorkspaceScreens(oldCallbacks, orderedScreenIds);

具體實現在launcher中

Workspace綁定完成之后,就是將items、widgets和folders放到上面去

loadAndBindAllapp()

可以看到加載過程也是分為兩步:如果所有app已經加載過了,就只需要綁定就行了,否則的話,加載所有app,第一次啟動肯定是加載所有的,我們按照這種情況來分析

1.獲取需要顯示到Launcher中的app列表,創建app圖標 private void loadAndBindAllApps() {

if (DEBUG_LOADERS) {

Log.d(TAG, "loadAndBindAllApps mAllAppsLoaded=" + mAllAppsLoaded);

}

if (!mAllAppsLoaded) {

loadAllApps();

synchronized (LoaderTask.this) {

if (mStopped) {

return;

}

mAllAppsLoaded = true;

}

} else {

onlyBindAllApps();

}

}

loadAllApps() final long loadTime = DEBUG_LOADERS ? SystemClock.uptimeMillis() : 0;

final Callbacks oldCallbacks = mCallbacks.get();

if (oldCallbacks == null) {

// This launcher has exited and nobody bothered to tell us. Just bail.

Log.w(TAG, "LoaderTask running with no launcher (loadAllApps)");

return;

}

final Intent mainIntent = new Intent(Intent.ACTION_MAIN, null);

mainIntent.addCategory(Intent.CATEGORY_LAUNCHER);

final List profiles = mUserManager.getUserProfiles();

// Clear the list of apps

mBgAllAppsList.clear();// 清除所有app列表

SharedPreferences prefs = mContext.getSharedPreferences(

LauncherAppState.getSharedPreferencesKey(), Context.MODE_PRIVATE);

for (UserHandleCompat user : profiles) {

// Query for the set of apps

final long qiaTime = DEBUG_LOADERS ? SystemClock.uptimeMillis() : 0;

List apps = mLauncherApps.getActivityList(null, user);// 獲取需要顯示在Launcher上的activity列表

if (DEBUG_LOADERS) {

Log.d(TAG, "getActivityList took "

+ (SystemClock.uptimeMillis()-qiaTime) + "ms for user " + user);

Log.d(TAG, "getActivityList got " + apps.size() + " apps for user " + user);

}

// Fail if we don't have any apps

// TODO: Fix this. Only fail for the current user.

if (apps == null || apps.isEmpty()) {// 沒有需要顯示的,直接返回

return;

}

// Sort the applications by name

final long sortTime = DEBUG_LOADERS ? SystemClock.uptimeMillis() : 0;

Collections.sort(apps, new LauncherModel.ShortcutNameComparator(mLabelCache));// 排序

if (DEBUG_LOADERS) {

Log.d(TAG, "sort took " + (SystemClock.uptimeMillis()-sortTime) + "ms");

}

// Create the ApplicationInfos

for (int i = 0; i < apps.size(); i++) {

LauncherActivityInfoCompat app = apps.get(i);

// This builds the icon bitmaps.

mBgAllAppsList.add(new AppInfo(mContext, app, user, mIconCache, mLabelCache));// 創建應用圖標對象,并添加到所有APP列表中

}

if (ADD_MANAGED_PROFILE_SHORTCUTS && !user.equals(UserHandleCompat.myUserHandle())) {

// Add shortcuts for packages which were installed while launcher was dead.

String shortcutsSetKey = INSTALLED_SHORTCUTS_SET_PREFIX + mUserManager.getSerialNumberForUser(user);

Set packagesAdded = prefs.getStringSet(shortcutsSetKey, Collections.EMPTY_SET);

HashSet newPackageSet = new HashSet();

for (LauncherActivityInfoCompat info : apps) {

String packageName = info.getComponentName().getPackageName();

if (!packagesAdded.contains(packageName)

&& !newPackageSet.contains(packageName)) {

InstallShortcutReceiver.queueInstallShortcut(info, mContext);

}

newPackageSet.add(packageName);

}

prefs.edit().putStringSet(shortcutsSetKey, newPackageSet).commit();

}

}

// Huh? Shouldn't this be inside the Runnable below?

final ArrayList added = mBgAllAppsList.added;// 獲取自上次更新(notify()廣播)后新增加的應用清單,如果是開機初次啟動Launcher,那么added就是mBgAllAppsList

mBgAllAppsList.added = new ArrayList();// 將AllAppsList的added清空,不影響后續新增的app

// Post callback on main thread

mHandler.post(new Runnable() {

public void run() {

final long bindTime = SystemClock.uptimeMillis();

final Callbacks callbacks = tryGetCallbacks(oldCallbacks);

if (callbacks != null) {

callbacks.bindAllApplications(added);

if (DEBUG_LOADERS) {

Log.d(TAG, "bound " + added.size() + " apps in "

+ (SystemClock.uptimeMillis() - bindTime) + "ms");

}

} else {

Log.i(TAG, "not binding apps: no Launcher activity");

}

}

});

if (DEBUG_LOADERS) {

Log.d(TAG, "Icons processed in "

+ (SystemClock.uptimeMillis() - loadTime) + "ms");

}

綁定app--bindAllApplications public void bindAllApplications(final ArrayList apps) {

if (LauncherAppState.isDisableAllApps()) {// 判斷是否禁用所有app,就是所有應用都顯示在一級目錄

if (mIntentsOnWorkspaceFromUpgradePath != null) {

if (LauncherModel.UPGRADE_USE_MORE_APPS_FOLDER) {

getHotseat().addAllAppsFolder(mIconCache, apps,

mIntentsOnWorkspaceFromUpgradePath, Launcher.this, mWorkspace);

}

mIntentsOnWorkspaceFromUpgradePath = null;

}

if (mAppsCustomizeContent != null) {

mAppsCustomizeContent.onPackagesUpdated(

LauncherModel.getSortedWidgetsAndShortcuts(this));

}

} else {

if (mAppsCustomizeContent != null) {

mAppsCustomizeContent.setApps(apps);

mAppsCustomizeContent.onPackagesUpdated(LauncherModel.getSortedWidgetsAndShortcuts(this));

}

}

if (mLauncherCallbacks != null) {

mLauncherCallbacks.bindAllApplications(apps);

}

} 可以看到無論是一級桌面拿圖標,還是抽屜頁面拿圖標,都是去走,IconCache的getIcon()方法,

IconCache

getIcon() public Bitmap getIcon(ComponentName component, ResolveInfo resolveInfo,

HashMap labelCache) {

synchronized (mCache) {

if (resolveInfo == null || component == null) {

return null;

}

CacheEntry entry = cacheLocked(component, resolveInfo, labelCache);

return entry.icon;

}

}

這里判斷一下條件,會去走cacheLocked() 方法

cacheLocked() private CacheEntry cacheLocked(ComponentName componentName, ResolveInfo info,

HashMap labelCache) {

CacheEntry entry = mCache.get(componentName);

if (entry == null) {

entry = new CacheEntry();

mCache.put(componentName, entry);

ComponentName key = LauncherModel.getComponentNameFromResolveInfo(info);

if (labelCache != null && labelCache.containsKey(key)) {

entry.title = labelCache.get(key).toString();

} else {

entry.title = info.loadLabel(mPackageManager).toString();

if (labelCache != null) {

labelCache.put(key, entry.title);

}

}

if (entry.title == null) {

entry.title = info.activityInfo.name;

}

entry.icon = Utilities.createIconBitmap(

getFullResIcon(info), mContext);

}

return entry;

}

這個方法里面。就是最終去拿圖標的方法,里面去拿一些必要信息,去給entry賦值

總結

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