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python猜数字1001untitled_ML - Python 基础

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數(shù)據(jù)類型 Numeric & String

1. Python數(shù)據(jù)類型

1.1 總體:numerics, sequences, mappings, classes, instances, and exceptions

1.2 Numeric Types: int (包含boolean), float, complex

1.3 int: unlimited length; float: 實現(xiàn)用double in C, 可查看 sys.float_info; complex: real(實部) & imaginary(虛部),用z.real 和 z.imag來取兩部分

import sys

a = 3

b = 4

c = 5.66

d = 8.0

e = complex(c, d)

f = complex(float(a), float(b))

print (*"a is type"* , type(a))

print (*"b is type"* , type(b))

print (*"c is type"* , type(c))

print (*"d is type"* , type(d))

print (*"e is type"* , type(e))

print (*"f is type"* , type(f))

print(a + b)

print(d / c)

print (b / a)

print (b // a)

print (e)

print (e + f)

print (*"e's real part is: "* , e.real)

print (*"e's imaginary part is: "* , e.imag)

print (sys.float_info)

D:\Anaconda3\python.exe D:/python/untitled1/note08.py

a is type

b is type

c is type

d is type

e is type

f is type

7

1.4134275618374559

1.3333333333333333

1

(5.66+8j)

(8.66+12j)

e's real part is: 5.66

e's imaginary part is: 8.0

sys.float_info(max=1.7976931348623157e+308, max_exp=1024, max_10_exp=308, min=2.2250738585072014e-308, min_exp=-1021, min_10_exp=-307, dig=15, mant_dig=53, epsilon=2.220446049250313e-16, radix=2, rounds=1)

Process finished with exit code 0

字符串(String)&變量 (Variable)

字符串:

一串字符

顯示或者打印出來文字信息

導出

編碼:# -- coding: utf-8 --

單引號,雙引號,三引號

不可變(immutable)

Format字符串

age = 3

name = "Tom"

print("{0} was {1} years old".format(name, age))

聯(lián)合:+: print(name + " was " + str(age) + " years old")

換行符: print("What's your name? \nTom")

字面常量(literal constant):

可以直接以字面的意義使用它們:

如:6,2.24,3.45e-3, "This is a string"

常量:不會被改變

變量:

儲存信息

屬于identifier

identifier命名規(guī)則:

第一個字符必須是字母或者下劃線

其余字符可以是字母,數(shù)字,或者下劃線

區(qū)分大小寫

如:合法:i, name_3_4, big_bang

不合法:2people, this is tom, my-name, >123b_c2

注釋: #

縮進(Indentation)

數(shù)據(jù)結(jié)構(gòu):列表(List)

print中的編碼:

編碼:# -- coding: utf-8 --

print中的換行

print("What's your name? \nTom")

List

創(chuàng)建

訪問

更新

刪除

腳本操作符

函數(shù)方法

# -*- coding: utf-8 -*-

#創(chuàng)建一個列表

number_list = [1, 3, 5, 7, 9]

string_list = ["abc", "bbc", "python"]

mixed_list = ['python', 'java', 3, 12]

#訪問列表中的值

second_num = number_list[1]

third_string = string_list[2]

fourth_mix = mixed_list[3]

print("second_num: {0} third_string: {1} fourth_mix: {2}".format(second_num, third_string, fourth_mix))

#更新列表

print("number_list before: " + str(number_list))

number_list[1] = 30

print("number_list after: " + str(number_list))

#刪除列表元素

print("mixed_list before delete: " + str(mixed_list))

del mixed_list[2]

print("mixed_list after delete: " + str(mixed_list))

#Python腳本語言

print(len([1,2,3])) #長度

print([1,2,3] + [4,5,6]) #組合

print(['Hello'] * 4) #重復

print(3 in [1,2,3]) #某元素是否在列表中

#列表的截取

abcd_list =['a', 'b', 'c', 'd']

print(abcd_list[1])

print(abcd_list[-2])

print(abcd_list[1:])

D:\Anaconda3\python.exe D:/python/untitled1/note08.py

second_num: 3 third_string: python fourth_mix: 12

number_list before: [1, 3, 5, 7, 9]

number_list after: [1, 30, 5, 7, 9]

mixed_list before delete: ['python', 'java', 3, 12]

mixed_list after delete: ['python', 'java', 12]

3

[1, 2, 3, 4, 5, 6]

['Hello', 'Hello', 'Hello', 'Hello']

True

b

c

['b', 'c', 'd']

Process finished with exit code 0

列表操作包含以下函數(shù):

1、cmp(list1, list2):比較兩個列表的元素

2、len(list):列表元素個數(shù)

3、max(list):返回列表元素最大值

4、min(list):返回列表元素最小值

5、list(seq):將元組轉(zhuǎn)換為列表

列表操作包含以下方法:

1、list.append(obj):在列表末尾添加新的對象

2、list.count(obj):統(tǒng)計某個元素在列表中出現(xiàn)的次數(shù)

3、list.extend(seq):在列表末尾一次性追加另一個序列中的多個值(用新列表擴展原來的列表)

4、list.index(obj):從列表中找出某個值第一個匹配項的索引位置

5、list.insert(index, obj):將對象插入列表

6、list.pop(obj=list[-1]):移除列表中的一個元素(默認最后一個元素),并且返回該元素的值

7、list.remove(obj):移除列表中某個值的第一個匹配項

8、list.reverse():反向列表中元素

9、list.sort([func]):對原列表進行排序

tuple(元組)

創(chuàng)建只有一個元素的tuple,需要用逗號結(jié)尾消除歧義

a_tuple = (2,)

tuple中的list

mixed_tuple = (1, 2, ['a', 'b'])

print("mixed_tuple: " + str(mixed_tuple))

mixed_tuple[2][0] = 'c'

mixed_tuple[2][1] = 'd'

print("mixed_tuple: " + str(mixed_tuple))

D:\Anaconda3\python.exe D:/python/untitled1/note08.py

mixed_tuple: (1, 2, ['a', 'b'])

mixed_tuple: (1, 2, ['c', 'd'])

Process finished with exit code 0

Tuple 是不可變 list。 一旦創(chuàng)建了一個 tuple 就不能以任何方式改變它。

Tuple 與 list 的相同之處

定義 tuple 與定義 list 的方式相同, 除了整個元素集是用小括號包圍的而不是方括號。

Tuple 的元素與 list 一樣按定義的次序進行排序。 Tuples 的索引與 list 一樣從 0 開始, 所以一個非空 tuple 的第一個元素總是 t[0]。

負數(shù)索引與 list 一樣從 tuple 的尾部開始計數(shù)。

與 list 一樣分片 (slice) 也可以使用。注意當分割一個 list 時, 會得到一個新的 list ;當分割一個 tuple 時, 會得到一個新的 tuple。

Tuple 不存在的方法

您不能向 tuple 增加元素。Tuple 沒有 append 或 extend 方法。

您不能從 tuple 刪除元素。Tuple 沒有 remove 或 pop 方法。

然而, 您可以使用 in 來查看一個元素是否存在于 tuple 中。

用 Tuple 的好處

Tuple 比 list 操作速度快。如果您定義了一個值的常量集,并且唯一要用它做的是不斷地遍歷它,請使用 tuple 代替 list。

如果對不需要修改的數(shù)據(jù)進行 “寫保護”,可以使代碼更安全。使用 tuple 而不是 list 如同擁有一個隱含的 assert 語句,說明這一數(shù)據(jù)是常量。如果必須要改變這些值,則需要執(zhí)行 tuple 到 list 的轉(zhuǎn)換。

Tuple 與 list 的轉(zhuǎn)換

Tuple 可以轉(zhuǎn)換成 list,反之亦然。內(nèi)置的 tuple 函數(shù)接收一個 list,并返回一個有著相同元素的 tuple。而 list 函數(shù)接收一個 tuple 返回一個 list。從效果上看,tuple 凍結(jié)一個 list,而 list 解凍一個 tuple。

Tuple 的其他應用

一次賦多值

v = ('a', 'b', 'e')

(x, y, z) = v

解釋:v 是一個三元素的 tuple, 并且 (x, y, z) 是一個三變量的 tuple。將一個 tuple 賦值給另一個 tuple, 會按順序?qū)?v 的每個值賦值給每個變量。

字典 (Dictionary)

字典內(nèi)置函數(shù)&方法( 鍵(key),對應值(value))

Python字典包含了以下內(nèi)置函數(shù):

1、cmp(dict1, dict2):比較兩個字典元素。

2、len(dict):計算字典元素個數(shù),即鍵的總數(shù)。

3、str(dict):輸出字典可打印的字符串表示。

4、type(variable):返回輸入的變量類型,如果變量是字典就返回字典類型。

Python字典包含了以下內(nèi)置方法:

1、radiansdict.clear():刪除字典內(nèi)所有元素

2、radiansdict.copy():返回一個字典的淺復制

3、radiansdict.fromkeys():創(chuàng)建一個新字典,以序列seq中元素做字典的鍵,val為字典所有鍵對應的初始值

4、radiansdict.get(key, default=None):返回指定鍵的值,如果值不在字典中返回default值

5、radiansdict.has_key(key):如果鍵在字典dict里返回true,否則返回false

6、radiansdict.items():以列表返回可遍歷的(鍵, 值) 元組數(shù)組

7、radiansdict.keys():以列表返回一個字典所有的鍵

8、radiansdict.setdefault(key, default=None):和get()類似, 但如果鍵不已經(jīng)存在于字典中,將會添加鍵并將值設(shè)為default

9、radiansdict.update(dict2):把字典dict2的鍵/值對更新到dict里

10、radiansdict.values():以列表返回字典中的所有值

# -*- coding: utf-8 -*-

#創(chuàng)建一個詞典

phone_book = {'Tom': 123, "Jerry": 456, 'Kim': 789}

mixed_dict = {"Tom": 'boy', 11: 23.5}

#訪問詞典里的值

print("Tom's number is " + str(phone_book['Tom']))

print('Tom is a ' + mixed_dict['Tom'])

#修改詞典

phone_book['Tom'] = 999

phone_book['Heath'] = 888

print("phone_book: " + str(phone_book))

phone_book.update({'Ling':159, 'Lili':247})

print("updated phone_book: " + str(phone_book))

#刪除詞典元素以及詞典本身

del phone_book['Tom']

print("phone_book after deleting Tom: " + str(phone_book))

#清空詞典

phone_book.clear()

print("after clear: " + str(phone_book))

#刪除詞典

del phone_book

# print("after del: " + str(phone_book))

#不允許同一個鍵出現(xiàn)兩次

rep_test = {'Name': 'aa', 'age':5, 'Name': 'bb'}

print("rep_test: " + str(rep_test))

#鍵必須不可變,所以可以用數(shù),字符串或者元組充當,列表不行

list_dict = {['Name']: 'John', 'Age':13}

list_dict = {('Name'): 'John', 'Age':13}

D:\Anaconda3\python.exe D:/python/untitled1/note08.py

Tom's number is 123

Tom is a boy

phone_book: {'Tom': 999, 'Jerry': 456, 'Kim': 789, 'Heath': 888}

updated phone_book: {'Tom': 999, 'Jerry': 456, 'Kim': 789, 'Heath': 888, 'Ling': 159, 'Lili': 247}

phone_book after deleting Tom: {'Jerry': 456, 'Kim': 789, 'Heath': 888, 'Ling': 159, 'Lili': 247}

after clear: {}

rep_test: {'Name': 'bb', 'age': 5}

Traceback (most recent call last):

File "D:/python/untitled1/note08.py", line 46, in

list_dict = {['Name']: 'John', 'Age':13}

TypeError: unhashable type: 'list'

Process finished with exit code 1

函數(shù)

函數(shù):程序中可重復使用的程序段

給一段程程序起一個名字,用這個名字來執(zhí)行一段程序,反復使用 (調(diào)用函數(shù))

用關(guān)鍵字 ‘def' 來定義,identifier(參數(shù))

identifier

參數(shù)list

return statement

局部變量 vs 全局變量

# -*- coding: utf-8 -*-

#沒有參數(shù)和返回的函數(shù)

def say_hi():

print(" hi!")

say_hi()

say_hi()

#有參數(shù),無返回值

def print_sum_two(a, b):

c = a + b

print(c)

print_sum_two(3, 6)

def hello_some(str):

print("hello " + str + "!")

hello_some("China")

hello_some("Python")

#有參數(shù),有返回值

def repeat_str(str, times):

repeated_strs = str * times

return repeated_strs

repeated_strings = repeat_str("Happy Birthday!", 4)

print(repeated_strings)

#全局變量與局部 變量

x = 60

def foo(x):

print("x is: " + str(x))

x = 3

print("change local x to " + str(x))

foo(x)

print('x is still', str(x))

x = 60

def foo():

global x

print("x is: " + str(x))

x = 3

print("change local x to " + str(x))

foo()

print('value of x is', str(x))

D:\Anaconda3\python.exe D:/python/untitled1/note08.py

hi!

hi!

9

hello China!

hello Python!

Happy Birthday!Happy Birthday!Happy Birthday!Happy Birthday!

x is: 60

change local x to 3

x is still 60

x is: 60

change local x to 3

value of x is 3

Process finished with exit code 0

默認參數(shù)

關(guān)鍵字參數(shù)

VarArgs參數(shù)

# -*- coding: utf-8 -*-

# 默認參數(shù)

def repeat_str(s, times=1):

repeated_strs = s * times

return repeated_strs

repeated_strings = repeat_str("Happy Birthday!")

print(repeated_strings)

repeated_strings_2 = repeat_str("Happy Birthday!", 4)

print(repeated_strings_2)

# 不能在有默認參數(shù)后面跟隨沒有默認參數(shù)

# f(a, b =2)合法

# f(a = 2, b)非法

# 關(guān)鍵字參數(shù): 調(diào)用函數(shù)時,選擇性的傳入部分參數(shù)

def func(a, b=4, c=8):

print('a is', a, 'and b is', b, 'and c is', c)

func(13, 17)

func(125, c=24)

func(c=40, a=80)

# VarArgs參數(shù)

def print_paras(fpara, *nums, **words):

print("fpara: " + str(fpara))

print("nums: " + str(nums))

print("words: " + str(words))

print_paras("hello", 1, 3, 5, 7, word="python", anohter_word="java")

D:\Anaconda3\python.exe D:/python/untitled1/note08.py

Happy Birthday!

Happy Birthday!Happy Birthday!Happy Birthday!Happy Birthday!

a is 13 and b is 17 and c is 8

a is 125 and b is 4 and c is 24

a is 80 and b is 4 and c is 40

fpara: hello

nums: (1, 3, 5, 7)

words: {'word': 'python', 'anohter_word': 'java'}

Process finished with exit code 0

控制流:if & for 語句

if 語句

if condition:

do something

elif other_condition:

do something

for 語句

# -*- coding: utf-8 -*-

#if statement example

number = 59

guess = int(input('Enter an integer : '))

if guess == number:

# New block starts here

print('Bingo! you guessed it right.')

print('(but you do not win any prizes!)')

# New block ends here

elif guess < number:

# Another block

print('No, the number is higher than that')

# You can do whatever you want in a block ...

else:

print('No, the number is a lower than that')

# you must have guessed > number to reach here

print('Done')

# This last statement is always executed,

# after the if statement is executed.

#the for loop example

for i in range(1, 10):

print(i)

else:

print('The for loop is over')

a_list = [1, 3, 5, 7, 9]

for i in a_list:

print(i)

a_tuple = (1, 3, 5, 7, 9)

for i in a_tuple:

print(i)

a_dict = {'Tom':'111', 'Jerry':'222', 'Cathy':'333'}

for ele in a_dict:

print(ele)

print(a_dict[ele])

for key, elem in a_dict.items():

print(key, elem)

D:\Anaconda3\python.exe D:/python/untitled1/note08.py

Enter an integer : 77

No, the number is a lower than that

Done

1

2

3

4

5

6

7

8

9

The for loop is over

1

3

5

7

9

1

3

5

7

9

Tom

111

Jerry

222

Cathy

333

Tom 111

Jerry 222

Cathy 333

Process finished with exit code 0

控制流:while & range語句

# -*- coding: utf-8 -*-

number = 59

guess_flag = False

while guess_flag == False:

guess = int(input('Enter an integer : '))

if guess == number:

# New block starts here

guess_flag = True

# New block ends here

elif guess < number:

# Another block

print('No, the number is higher than that, keep guessing')

# You can do whatever you want in a block ...

else:

print('No, the number is a lower than that, keep guessing')

# you must have guessed > number to reach here

print('Bingo! you guessed it right.')

print('(but you do not win any prizes!)')

print('Done')

D:\Anaconda3\python.exe D:/python/untitled1/note08.py

Enter an integer : 66

No, the number is a lower than that, keep guessing

Enter an integer : 38

No, the number is higher than that, keep guessing

Enter an integer : 59

Bingo! you guessed it right.

(but you do not win any prizes!)

Done

Process finished with exit code 0

# -*- coding: utf-8 -*-

number = 59

num_chances = 3

print("you have only 3 chances to guess")

for i in range(1, num_chances + 1):

print("chance " + str(i))

guess = int(input('Enter an integer : '))

if guess == number:

# New block starts here

print('Bingo! you guessed it right.')

print('(but you do not win any prizes!)')

break

# New block ends here

elif guess < number:

# Another block

print('No, the number is higher than that, keep guessing, you have ' + str(num_chances - i) + ' chances left')

# You can do whatever you want in a block ...

else:

print('No, the number is lower than that, keep guessing, you have ' + str(num_chances - i) + ' chances left')

# you must have guessed > number to reach here

print('Done')

D:\Anaconda3\python.exe D:/python/untitled1/note08.py

you have only 3 chances to guess

chance 1

Enter an integer : 55

No, the number is higher than that, keep guessing, you have 2 chances left

chance 2

Enter an integer : 69

No, the number is lower than that, keep guessing, you have 1 chances left

chance 3

Enter an integer : 23

No, the number is higher than that, keep guessing, you have 0 chances left

Done

Process finished with exit code 0

控制流:break, continue & pass

1. break

2. continue

3. pass

number = 59

while True:

guess = int(input('Enter an integer : '))

if guess == number:

# New block starts here

break

# New block ends here

if guess < number:

# Another block

print('No, the number is higher than that, keep guessing')

continue

# You can do whatever you want in a block ...

else:

print('No, the number is a lower than that, keep guessing')

continue

# you must have guessed > number to reach here

print('Bingo! you guessed it right.')

print('(but you do not win any prizes!)')

print('Done')

a_list = [0, 1, 2]

print("using continue:")

for i in a_list:

if not i:

continue

print(i)

print("using pass:")

for i in a_list:

if not i:

pass

print(i)

D:\Anaconda3\python.exe D:/python/untitled1/note08.py

Enter an integer : 23

No, the number is higher than that, keep guessing

Enter an integer : 59

Bingo! you guessed it right.

(but you do not win any prizes!)

Done

using continue:

1

2

using pass:

0

1

2

Process finished with exit code 0

輸入輸出方式介紹(Output Format)

str_1 = input("Enter a string: ")

str_2 = input("Enter another string: ")

print("str_1 is: " + str_1 + ". str_2 is :" + str_2)

print("str_1 is {} + str_2 is {}".format(str_1, str_2))

D:\Anaconda3\python.exe D:/python/untitled1/note08.py

Enter a string: fanrunqi

Enter another string: rookie

str_1 is: fanrunqi. str_2 is :rookie

str_1 is fanrunqi + str_2 is rookie

Process finished with exit code 0

讀寫文件

1. 寫出文件

2. 讀入文件

some_sentences = '''\

I love learning python

because python is fun

and also easy to use

'''

#Open for 'w'irting

f = open('sentences.txt', 'w')

#Write text to File

f.write(some_sentences)

f.close()

#If not specifying mode, 'r'ead mode is default

f = open('sentences.txt')

while True:

line = f.readline()

#Zero length means End Of File

if len(line) == 0:

break

print(line)

# close the File

f.close

D:\Anaconda3\python.exe D:/python/untitled1/note08.py

I love learning python

because python is fun

and also easy to use

Process finished with exit code 0

錯誤與異常處理(Error & Exceptions)

Python有兩種錯誤類型:

1. 語法錯誤(Syntax Errors)

2. 異常(Exceptions)

首先,try語句下的(try和except之間的代碼)被執(zhí)行

如果沒有出現(xiàn)異常,except語句將被忽略

如果try語句之間出現(xiàn)了異常,try之下異常之后的代碼被忽略,直接跳躍到except語句

如果異常出現(xiàn),但并不屬于except中定義的異常類型,程序?qū)?zhí)行外圍一層的try語句,如果異常沒有被處理,將產(chǎn)生unhandled exception的錯誤

處理異常(Handling Exceptions)

#Handling exceptions

while True:

try:

x = int(input("Please enter a number"))

break

except ValueError:

print("Not valid input, try again...")

D:\Anaconda3\python.exe D:/python/untitled1/note08.py

Please enter a numberfan

Not valid input, try again...

Please enter a numberrun

Not valid input, try again...

Please enter a numberqi

Not valid input, try again...

Please enter a number7

Process finished with exit code 0

面向?qū)ο缶幊?Object-Oriented)和裝飾器(decorator)

1. 面向?qū)ο缶幊?/p>

Python支持面向?qū)ο缶幊?/p>

類(class):現(xiàn)實世界中一些事物的封裝 (如:學生)

類:屬性 (如:名字,成績)

類對象

實例對象

引用:通過引用對類的屬性和方法進行操作

實例化:創(chuàng)建一個類的具體實例對象 (如:學生張三)

2. 裝飾器(decorator)

class Student:

def __init__(self, name, grade):

self.name = name

self.grade = grade

def introduce(self):

print("hi! I'm " + self.name)

print("my grade is: " + str(self.grade))

def improve(self, amount):

self.grade = self.grade + amount

jim = Student("jim", 86)

jim.introduce()

jim.improve(10)

jim.introduce()

D:\Anaconda3\python.exe D:/python/untitled1/note08.py

hi! I'm jim

my grade is: 86

hi! I'm jim

my grade is: 96

Process finished with exit code 0

def add_candles(cake_func):

def insert_candles():

return cake_func() + " candles"

return insert_candles

def make_cake():

return "cake"

gift_func = add_candles(make_cake)

print(make_cake())

print(gift_func())

def add_candles(cake_func):

def insert_candles():

return cake_func() + " candles"

return insert_candles

def make_cake():

return "cake"

make_cake = add_candles(make_cake)

print(make_cake())

# print(gift_func)

def add_candles(cake_func):

def insert_candles():

return cake_func() + " and candles"

return insert_candles

@add_candles

def make_cake():

return "cake"

# make_cake = add_candles(make_cake)

print(make_cake())

# print(gift_func)

D:\Anaconda3\python.exe D:/python/untitled1/note08.py

cake

cake candles

cake candles

cake and candles

Process finished with exit code 0

圖形界面(GUI)

1. GUI: Graphical User Interface

2. tkinter: GUI library for Python

3. GUI Example

# -*- coding: utf-8 -*-

from tkinter import *

import tkinter.simpledialog as dl

import tkinter.messagebox as mb

# tkinter GUI Input Output Example

# 設(shè)置GUI

root = Tk()

w = Label(root, text="Label Title")

w.pack()

# 歡迎消息

mb.showinfo("Welcome", "Welcome Message")

guess = dl.askinteger("Number", "Enter a number")

output = 'This is output message'

mb.showinfo("Output: ", output)

猜數(shù)字游戲

# -*- coding: utf-8 -*-

from tkinter import *

import tkinter.simpledialog as dl

import tkinter.messagebox as mb

root = Tk()

w = Label(root, text = "Guess Number Game")

w.pack()

#歡迎消息

mb.showinfo("Welcome", "Welcome to Guess Number Game")

#處理信息

number = 59

while True:

#讓用戶輸入信息

guess = dl.askinteger("Number", "What's your guess?")

if guess == number:

# New block starts here

output = 'Bingo! you guessed it right, but you do not win any prizes!'

mb.showinfo("Hint: ", output)

break

# New block ends here

elif guess < number:

output = 'No, the number is a higer than that'

mb.showinfo("Hint: ", output)

else:

output = 'No, the number is a lower than that'

mb.showinfo("Hint: ", output)

print('Done')

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