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Android中Canvas绘图之Shader使用图文详解

發(fā)布時間:2025/4/16 Android 37 豆豆
生活随笔 收集整理的這篇文章主要介紹了 Android中Canvas绘图之Shader使用图文详解 小編覺得挺不錯的,現(xiàn)在分享給大家,幫大家做個參考.

概述

我們在用Android中的Canvas繪制各種圖形時,可以通過Paint.setShader(shader)方法為畫筆Paint設(shè)置shader,這樣就可以繪制出多彩的圖形。那么Shader是什么呢?做過GPU繪圖的同學(xué)應(yīng)該都知道這個詞匯,Shader就是著色器的意思。我們可以這樣理解,Canvas中的各種drawXXX方法定義了圖形的形狀,畫筆中的Shader則定義了圖形的著色、外觀,二者結(jié)合到一起就決定了最終Canvas繪制的被色彩填充的圖形的樣子。

類android.graphics.Shader有五個子類,分別是:BitmapShader、LinearGradient、RadialGradient、SweepGradient和ComposeShader,下面依次對這幾個類的使用分別說明。

BitmapShader

BitmapShader,顧名思義,就是用Bitmap對繪制的圖形進(jìn)行渲染著色,其實(shí)就是用圖片對圖形進(jìn)行貼圖。

BitmapShader構(gòu)造函數(shù)如下所示:

<code class="hljs avrasm has-numbering" style="display: block; padding: 0px; color: inherit; box-sizing: border-box; font-family: "Source Code Pro", monospace;font-size:undefined; white-space: pre; border-radius: 0px; word-wrap: normal; background: transparent;">BitmapShader(Bitmap bitmap, Shader<span class="hljs-preprocessor" style="color: rgb(68, 68, 68); box-sizing: border-box;">.TileMode</span> tileX, Shader<span class="hljs-preprocessor" style="color: rgb(68, 68, 68); box-sizing: border-box;">.TileMode</span> tileY)</code><ul class="pre-numbering" style="box-sizing: border-box; position: absolute; width: 50px; top: 0px; left: 0px; margin: 0px; padding: 6px 0px 40px; border-right-width: 1px; border-right-style: solid; border-right-color: rgb(221, 221, 221); list-style: none; text-align: right; background-color: rgb(238, 238, 238);"><li style="box-sizing: border-box; padding: 0px 5px;">1</li></ul><ul class="pre-numbering" style="box-sizing: border-box; position: absolute; width: 50px; top: 0px; left: 0px; margin: 0px; padding: 6px 0px 40px; border-right-width: 1px; border-right-style: solid; border-right-color: rgb(221, 221, 221); list-style: none; text-align: right; background-color: rgb(238, 238, 238);"><li style="box-sizing: border-box; padding: 0px 5px;">1</li></ul>

第一個參數(shù)是Bitmap對象,該Bitmap決定了用什么圖片對繪制的圖形進(jìn)行貼圖。

第二個參數(shù)和第三個參數(shù)都是Shader.TileMode類型的枚舉值,有以下三個取值:CLAMP 、REPEAT 和 MIRROR。

  • CLAMP?
    CLAMP表示,當(dāng)所畫圖形的尺寸大于Bitmap的尺寸的時候,會用Bitmap四邊的顏色填充剩余空間。

    我們有一個Bitmap,如下所示:?

    注意,我們這張圖片的四個角是有一定的圓弧的,也就是該Bitmap的四個角點(diǎn)處的像素都是透明的。?
    我們使用該Bitmap,演示TileMode為CLAMP的效果,代碼如下所示:

    <code class="hljs avrasm has-numbering" style="display: block; padding: 0px; color: inherit; box-sizing: border-box; font-family: "Source Code Pro", monospace;font-size:undefined; white-space: pre; border-radius: 0px; word-wrap: normal; background: transparent;">BitmapShader bitmapShader = new BitmapShader(bitmap, Shader<span class="hljs-preprocessor" style="color: rgb(68, 68, 68); box-sizing: border-box;">.TileMode</span><span class="hljs-preprocessor" style="color: rgb(68, 68, 68); box-sizing: border-box;">.CLAMP</span>, Shader<span class="hljs-preprocessor" style="color: rgb(68, 68, 68); box-sizing: border-box;">.TileMode</span><span class="hljs-preprocessor" style="color: rgb(68, 68, 68); box-sizing: border-box;">.CLAMP</span>)<span class="hljs-comment" style="color: rgb(136, 0, 0); box-sizing: border-box;">;</span> paint<span class="hljs-preprocessor" style="color: rgb(68, 68, 68); box-sizing: border-box;">.setShader</span>(bitmapShader)<span class="hljs-comment" style="color: rgb(136, 0, 0); box-sizing: border-box;">;</span> canvas<span class="hljs-preprocessor" style="color: rgb(68, 68, 68); box-sizing: border-box;">.drawRect</span>(<span class="hljs-number" style="color: rgb(0, 102, 102); box-sizing: border-box;">0</span>, <span class="hljs-number" style="color: rgb(0, 102, 102); box-sizing: border-box;">0</span>, bitmap<span class="hljs-preprocessor" style="color: rgb(68, 68, 68); box-sizing: border-box;">.getWidth</span>() * <span class="hljs-number" style="color: rgb(0, 102, 102); box-sizing: border-box;">2</span>, bitmap<span class="hljs-preprocessor" style="color: rgb(68, 68, 68); box-sizing: border-box;">.getHeight</span>() * <span class="hljs-number" style="color: rgb(0, 102, 102); box-sizing: border-box;">2</span>, paint)<span class="hljs-comment" style="color: rgb(136, 0, 0); box-sizing: border-box;">;</span></code><ul class="pre-numbering" style="box-sizing: border-box; position: absolute; width: 50px; top: 0px; left: 0px; margin: 0px; padding: 6px 0px 40px; border-right-width: 1px; border-right-style: solid; border-right-color: rgb(221, 221, 221); list-style: none; text-align: right; background-color: rgb(238, 238, 238);"><li style="box-sizing: border-box; padding: 0px 5px;">1</li><li style="box-sizing: border-box; padding: 0px 5px;">2</li><li style="box-sizing: border-box; padding: 0px 5px;">3</li></ul><ul class="pre-numbering" style="box-sizing: border-box; position: absolute; width: 50px; top: 0px; left: 0px; margin: 0px; padding: 6px 0px 40px; border-right-width: 1px; border-right-style: solid; border-right-color: rgb(221, 221, 221); list-style: none; text-align: right; background-color: rgb(238, 238, 238);"><li style="box-sizing: border-box; padding: 0px 5px;">1</li><li style="box-sizing: border-box; padding: 0px 5px;">2</li><li style="box-sizing: border-box; padding: 0px 5px;">3</li></ul>

    效果如下所示:?
    ?
    我們可以看到,由于我們所繪制的矩形矩形區(qū)域比Bitmap大,Bitmap就用右側(cè)邊和下側(cè)邊的最外層的顏色填充了矩形區(qū)域。由于原Bitmap右下角的像素是透明的,所以繪制的矩形的右下角就用透明填充了。

    如果我們繪制的圖形尺寸小于Bitmap尺寸,那么效果看起來就像是對原Bitmap裁剪了一下而已,代碼如下所示:?
    ?
    我們可以看到,當(dāng)我們所繪制的圓形尺寸小于Bitmap尺寸的時候,看起來的效果就是我們用所繪制的圓形對Bitmap進(jìn)行了裁剪。

  • REPEAT?
    REPEAT表示,當(dāng)我們繪制的圖形尺寸大于Bitmap尺寸時,會用Bitmap重復(fù)平鋪整個繪制的區(qū)域。?
    示例代碼如下所示:

    <code class="hljs avrasm has-numbering" style="display: block; padding: 0px; color: inherit; box-sizing: border-box; font-family: "Source Code Pro", monospace;font-size:undefined; white-space: pre; border-radius: 0px; word-wrap: normal; background: transparent;">BitmapShader bitmapShader = new BitmapShader(bitmap, Shader<span class="hljs-preprocessor" style="color: rgb(68, 68, 68); box-sizing: border-box;">.TileMode</span><span class="hljs-preprocessor" style="color: rgb(68, 68, 68); box-sizing: border-box;">.REPEAT</span>, Shader<span class="hljs-preprocessor" style="color: rgb(68, 68, 68); box-sizing: border-box;">.TileMode</span><span class="hljs-preprocessor" style="color: rgb(68, 68, 68); box-sizing: border-box;">.REPEAT</span>)<span class="hljs-comment" style="color: rgb(136, 0, 0); box-sizing: border-box;">;</span> paint<span class="hljs-preprocessor" style="color: rgb(68, 68, 68); box-sizing: border-box;">.setShader</span>(bitmapShader)<span class="hljs-comment" style="color: rgb(136, 0, 0); box-sizing: border-box;">;</span> canvas<span class="hljs-preprocessor" style="color: rgb(68, 68, 68); box-sizing: border-box;">.drawRect</span>(<span class="hljs-number" style="color: rgb(0, 102, 102); box-sizing: border-box;">0</span>, <span class="hljs-number" style="color: rgb(0, 102, 102); box-sizing: border-box;">0</span>, canvas<span class="hljs-preprocessor" style="color: rgb(68, 68, 68); box-sizing: border-box;">.getWidth</span>(), canvas<span class="hljs-preprocessor" style="color: rgb(68, 68, 68); box-sizing: border-box;">.getHeight</span>(), paint)<span class="hljs-comment" style="color: rgb(136, 0, 0); box-sizing: border-box;">;</span></code><ul class="pre-numbering" style="box-sizing: border-box; position: absolute; width: 50px; top: 0px; left: 0px; margin: 0px; padding: 6px 0px 40px; border-right-width: 1px; border-right-style: solid; border-right-color: rgb(221, 221, 221); list-style: none; text-align: right; background-color: rgb(238, 238, 238);"><li style="box-sizing: border-box; padding: 0px 5px;">1</li><li style="box-sizing: border-box; padding: 0px 5px;">2</li><li style="box-sizing: border-box; padding: 0px 5px;">3</li></ul><ul class="pre-numbering" style="box-sizing: border-box; position: absolute; width: 50px; top: 0px; left: 0px; margin: 0px; padding: 6px 0px 40px; border-right-width: 1px; border-right-style: solid; border-right-color: rgb(221, 221, 221); list-style: none; text-align: right; background-color: rgb(238, 238, 238);"><li style="box-sizing: border-box; padding: 0px 5px;">1</li><li style="box-sizing: border-box; padding: 0px 5px;">2</li><li style="box-sizing: border-box; padding: 0px 5px;">3</li></ul>

    效果如下所示:?

  • MIRROR?
    與REPEAT類似,當(dāng)繪制的圖形尺寸大于Bitmap尺寸時,MIRROR也會用Bitmap重復(fù)平鋪整個繪圖區(qū)域,與REPEAT不同的是,兩個相鄰的Bitmap互為鏡像。?
    代碼如下所示:

    <code class="hljs avrasm has-numbering" style="display: block; padding: 0px; color: inherit; box-sizing: border-box; font-family: "Source Code Pro", monospace;font-size:undefined; white-space: pre; border-radius: 0px; word-wrap: normal; background: transparent;">BitmapShader bitmapShader = new BitmapShader(bitmap, Shader<span class="hljs-preprocessor" style="color: rgb(68, 68, 68); box-sizing: border-box;">.TileMode</span><span class="hljs-preprocessor" style="color: rgb(68, 68, 68); box-sizing: border-box;">.MIRROR</span>, Shader<span class="hljs-preprocessor" style="color: rgb(68, 68, 68); box-sizing: border-box;">.TileMode</span><span class="hljs-preprocessor" style="color: rgb(68, 68, 68); box-sizing: border-box;">.MIRROR</span>)<span class="hljs-comment" style="color: rgb(136, 0, 0); box-sizing: border-box;">;</span> paint<span class="hljs-preprocessor" style="color: rgb(68, 68, 68); box-sizing: border-box;">.setShader</span>(bitmapShader)<span class="hljs-comment" style="color: rgb(136, 0, 0); box-sizing: border-box;">;</span> canvas<span class="hljs-preprocessor" style="color: rgb(68, 68, 68); box-sizing: border-box;">.drawRect</span>(<span class="hljs-number" style="color: rgb(0, 102, 102); box-sizing: border-box;">0</span>, <span class="hljs-number" style="color: rgb(0, 102, 102); box-sizing: border-box;">0</span>, canvas<span class="hljs-preprocessor" style="color: rgb(68, 68, 68); box-sizing: border-box;">.getWidth</span>(), canvas<span class="hljs-preprocessor" style="color: rgb(68, 68, 68); box-sizing: border-box;">.getHeight</span>(), paint)<span class="hljs-comment" style="color: rgb(136, 0, 0); box-sizing: border-box;">;</span></code><ul class="pre-numbering" style="box-sizing: border-box; position: absolute; width: 50px; top: 0px; left: 0px; margin: 0px; padding: 6px 0px 40px; border-right-width: 1px; border-right-style: solid; border-right-color: rgb(221, 221, 221); list-style: none; text-align: right; background-color: rgb(238, 238, 238);"><li style="box-sizing: border-box; padding: 0px 5px;">1</li><li style="box-sizing: border-box; padding: 0px 5px;">2</li><li style="box-sizing: border-box; padding: 0px 5px;">3</li></ul><ul class="pre-numbering" style="box-sizing: border-box; position: absolute; width: 50px; top: 0px; left: 0px; margin: 0px; padding: 6px 0px 40px; border-right-width: 1px; border-right-style: solid; border-right-color: rgb(221, 221, 221); list-style: none; text-align: right; background-color: rgb(238, 238, 238);"><li style="box-sizing: border-box; padding: 0px 5px;">1</li><li style="box-sizing: border-box; padding: 0px 5px;">2</li><li style="box-sizing: border-box; padding: 0px 5px;">3</li></ul>

    效果如下所示:?

最后需要說的是,在構(gòu)造BitmapShader時,tileX和tileY可以取不同的值,二者不用非得一致。


LinearGradient

我們可以用LinearGradient創(chuàng)建線性漸變效果,其有兩個構(gòu)造函數(shù):

<code class="hljs cs has-numbering" style="display: block; padding: 0px; color: inherit; box-sizing: border-box; font-family: "Source Code Pro", monospace;font-size:undefined; white-space: pre; border-radius: 0px; word-wrap: normal; background: transparent;">LinearGradient(<span class="hljs-keyword" style="color: rgb(0, 0, 136); box-sizing: border-box;">float</span> x0, <span class="hljs-keyword" style="color: rgb(0, 0, 136); box-sizing: border-box;">float</span> y0, <span class="hljs-keyword" style="color: rgb(0, 0, 136); box-sizing: border-box;">float</span> x1, <span class="hljs-keyword" style="color: rgb(0, 0, 136); box-sizing: border-box;">float</span> y1, <span class="hljs-keyword" style="color: rgb(0, 0, 136); box-sizing: border-box;">int</span> color0, <span class="hljs-keyword" style="color: rgb(0, 0, 136); box-sizing: border-box;">int</span> color1, Shader.TileMode tile)LinearGradient(<span class="hljs-keyword" style="color: rgb(0, 0, 136); box-sizing: border-box;">float</span> x0, <span class="hljs-keyword" style="color: rgb(0, 0, 136); box-sizing: border-box;">float</span> y0, <span class="hljs-keyword" style="color: rgb(0, 0, 136); box-sizing: border-box;">float</span> x1, <span class="hljs-keyword" style="color: rgb(0, 0, 136); box-sizing: border-box;">float</span> y1, <span class="hljs-keyword" style="color: rgb(0, 0, 136); box-sizing: border-box;">int</span>[] colors, <span class="hljs-keyword" style="color: rgb(0, 0, 136); box-sizing: border-box;">float</span>[] positions, Shader.TileMode tile)</code><ul class="pre-numbering" style="box-sizing: border-box; position: absolute; width: 50px; top: 0px; left: 0px; margin: 0px; padding: 6px 0px 40px; border-right-width: 1px; border-right-style: solid; border-right-color: rgb(221, 221, 221); list-style: none; text-align: right; background-color: rgb(238, 238, 238);"><li style="box-sizing: border-box; padding: 0px 5px;">1</li><li style="box-sizing: border-box; padding: 0px 5px;">2</li><li style="box-sizing: border-box; padding: 0px 5px;">3</li></ul><ul class="pre-numbering" style="box-sizing: border-box; position: absolute; width: 50px; top: 0px; left: 0px; margin: 0px; padding: 6px 0px 40px; border-right-width: 1px; border-right-style: solid; border-right-color: rgb(221, 221, 221); list-style: none; text-align: right; background-color: rgb(238, 238, 238);"><li style="box-sizing: border-box; padding: 0px 5px;">1</li><li style="box-sizing: border-box; padding: 0px 5px;">2</li><li style="box-sizing: border-box; padding: 0px 5px;">3</li></ul>

我們重點(diǎn)說一下第一個構(gòu)造函數(shù),在此基礎(chǔ)上理解第二個構(gòu)造函數(shù)就很簡單了。

LinearGradient是用來創(chuàng)建線性漸變效果的,它是沿著某條直線的方向漸變的,坐標(biāo)(x0,y0)就是這條漸變直線的起點(diǎn),坐標(biāo)(x1,y1)就是這條漸變直線的終點(diǎn)。需要說明的是,坐標(biāo)(x0,y0)和坐標(biāo)(x1,y1)都是Canvas繪圖坐標(biāo)系中的坐標(biāo)。color0和color1分別表示了漸變的起始顏色和終止顏色。與BitmapShader類似,LinearGradient也支持TileMode,有以下三個取值:CLAMP 、REPEAT 和 MIRROR。

使用代碼如下所示:

<code class="hljs avrasm has-numbering" style="display: block; padding: 0px; color: inherit; box-sizing: border-box; font-family: "Source Code Pro", monospace;font-size:undefined; white-space: pre; border-radius: 0px; word-wrap: normal; background: transparent;">LinearGradient linearGradient = new LinearGradient(<span class="hljs-number" style="color: rgb(0, 102, 102); box-sizing: border-box;">100</span>, <span class="hljs-number" style="color: rgb(0, 102, 102); box-sizing: border-box;">100</span>, <span class="hljs-number" style="color: rgb(0, 102, 102); box-sizing: border-box;">500</span>, <span class="hljs-number" style="color: rgb(0, 102, 102); box-sizing: border-box;">500</span>, Color<span class="hljs-preprocessor" style="color: rgb(68, 68, 68); box-sizing: border-box;">.GREEN</span>, Color<span class="hljs-preprocessor" style="color: rgb(68, 68, 68); box-sizing: border-box;">.BLUE</span>, Shader<span class="hljs-preprocessor" style="color: rgb(68, 68, 68); box-sizing: border-box;">.TileMode</span><span class="hljs-preprocessor" style="color: rgb(68, 68, 68); box-sizing: border-box;">.CLAMP</span>)<span class="hljs-comment" style="color: rgb(136, 0, 0); box-sizing: border-box;">;</span> paint<span class="hljs-preprocessor" style="color: rgb(68, 68, 68); box-sizing: border-box;">.setShader</span>(linearGradient)<span class="hljs-comment" style="color: rgb(136, 0, 0); box-sizing: border-box;">;</span> canvas<span class="hljs-preprocessor" style="color: rgb(68, 68, 68); box-sizing: border-box;">.drawRect</span>(<span class="hljs-number" style="color: rgb(0, 102, 102); box-sizing: border-box;">100</span>, <span class="hljs-number" style="color: rgb(0, 102, 102); box-sizing: border-box;">100</span>, <span class="hljs-number" style="color: rgb(0, 102, 102); box-sizing: border-box;">500</span>, <span class="hljs-number" style="color: rgb(0, 102, 102); box-sizing: border-box;">500</span>, paint)<span class="hljs-comment" style="color: rgb(136, 0, 0); box-sizing: border-box;">;</span></code><ul class="pre-numbering" style="box-sizing: border-box; position: absolute; width: 50px; top: 0px; left: 0px; margin: 0px; padding: 6px 0px 40px; border-right-width: 1px; border-right-style: solid; border-right-color: rgb(221, 221, 221); list-style: none; text-align: right; background-color: rgb(238, 238, 238);"><li style="box-sizing: border-box; padding: 0px 5px;">1</li><li style="box-sizing: border-box; padding: 0px 5px;">2</li><li style="box-sizing: border-box; padding: 0px 5px;">3</li></ul><ul class="pre-numbering" style="box-sizing: border-box; position: absolute; width: 50px; top: 0px; left: 0px; margin: 0px; padding: 6px 0px 40px; border-right-width: 1px; border-right-style: solid; border-right-color: rgb(221, 221, 221); list-style: none; text-align: right; background-color: rgb(238, 238, 238);"><li style="box-sizing: border-box; padding: 0px 5px;">1</li><li style="box-sizing: border-box; padding: 0px 5px;">2</li><li style="box-sizing: border-box; padding: 0px 5px;">3</li></ul>

效果如下所示:?

上面我們使用了CLAMP,但是由于我們繪制的矩形與漸變位置的大小一樣大,所以CLAMP效果不明顯。

我們把繪制的區(qū)域變大,還是用CLAMP,這次繪制整個Canvas大小的矩形。

<code class="hljs avrasm has-numbering" style="display: block; padding: 0px; color: inherit; box-sizing: border-box; font-family: "Source Code Pro", monospace;font-size:undefined; white-space: pre; border-radius: 0px; word-wrap: normal; background: transparent;">canvas<span class="hljs-preprocessor" style="color: rgb(68, 68, 68); box-sizing: border-box;">.drawRect</span>(<span class="hljs-number" style="color: rgb(0, 102, 102); box-sizing: border-box;">0</span>, <span class="hljs-number" style="color: rgb(0, 102, 102); box-sizing: border-box;">0</span>, canvas<span class="hljs-preprocessor" style="color: rgb(68, 68, 68); box-sizing: border-box;">.getWidth</span>(), canvas<span class="hljs-preprocessor" style="color: rgb(68, 68, 68); box-sizing: border-box;">.getHeight</span>(), paint)<span class="hljs-comment" style="color: rgb(136, 0, 0); box-sizing: border-box;">;</span></code><ul class="pre-numbering" style="box-sizing: border-box; position: absolute; width: 50px; top: 0px; left: 0px; margin: 0px; padding: 6px 0px 40px; border-right-width: 1px; border-right-style: solid; border-right-color: rgb(221, 221, 221); list-style: none; text-align: right; background-color: rgb(238, 238, 238);"><li style="box-sizing: border-box; padding: 0px 5px;">1</li></ul><ul class="pre-numbering" style="box-sizing: border-box; position: absolute; width: 50px; top: 0px; left: 0px; margin: 0px; padding: 6px 0px 40px; border-right-width: 1px; border-right-style: solid; border-right-color: rgb(221, 221, 221); list-style: none; text-align: right; background-color: rgb(238, 238, 238);"><li style="box-sizing: border-box; padding: 0px 5px;">1</li></ul>

效果如下所示:?

當(dāng)我們把CLAMP改為REPEAT時,還是繪制整個Canvas大小的矩形,效果如下所示:?

當(dāng)我們用MIRROR繪制整個Canvas大小的矩形的時候,效果如下所示:?

在LinearGradient的第二個構(gòu)造函數(shù)中可以通過參數(shù)colors傳入多個顏色值進(jìn)去,這樣就會用colors數(shù)組中指定的顏色值一起進(jìn)行顏色線性插值。還可以指定positions數(shù)組,該數(shù)組中每一個position對應(yīng)colors數(shù)組中每個顏色在線段中的相對位置,position取值范圍為[0,1],0表示起始位置,1表示終止位置。如果positions數(shù)組為null,那么Android會自動為colors設(shè)置等間距的位置。


RadialGradient

我們可以用RadialGradient創(chuàng)建從中心向四周發(fā)散的輻射漸變效果,其有兩個構(gòu)造函數(shù):

<code class="hljs cs has-numbering" style="display: block; padding: 0px; color: inherit; box-sizing: border-box; font-family: "Source Code Pro", monospace;font-size:undefined; white-space: pre; border-radius: 0px; word-wrap: normal; background: transparent;">RadialGradient(<span class="hljs-keyword" style="color: rgb(0, 0, 136); box-sizing: border-box;">float</span> centerX, <span class="hljs-keyword" style="color: rgb(0, 0, 136); box-sizing: border-box;">float</span> centerY, <span class="hljs-keyword" style="color: rgb(0, 0, 136); box-sizing: border-box;">float</span> radius, <span class="hljs-keyword" style="color: rgb(0, 0, 136); box-sizing: border-box;">int</span> centerColor, <span class="hljs-keyword" style="color: rgb(0, 0, 136); box-sizing: border-box;">int</span> edgeColor, Shader.TileMode tileMode)RadialGradient(<span class="hljs-keyword" style="color: rgb(0, 0, 136); box-sizing: border-box;">float</span> centerX, <span class="hljs-keyword" style="color: rgb(0, 0, 136); box-sizing: border-box;">float</span> centerY, <span class="hljs-keyword" style="color: rgb(0, 0, 136); box-sizing: border-box;">float</span> radius, <span class="hljs-keyword" style="color: rgb(0, 0, 136); box-sizing: border-box;">int</span>[] colors, <span class="hljs-keyword" style="color: rgb(0, 0, 136); box-sizing: border-box;">float</span>[] stops, Shader.TileMode tileMode)</code><ul class="pre-numbering" style="box-sizing: border-box; position: absolute; width: 50px; top: 0px; left: 0px; margin: 0px; padding: 6px 0px 40px; border-right-width: 1px; border-right-style: solid; border-right-color: rgb(221, 221, 221); list-style: none; text-align: right; background-color: rgb(238, 238, 238);"><li style="box-sizing: border-box; padding: 0px 5px;">1</li><li style="box-sizing: border-box; padding: 0px 5px;">2</li><li style="box-sizing: border-box; padding: 0px 5px;">3</li></ul><ul class="pre-numbering" style="box-sizing: border-box; position: absolute; width: 50px; top: 0px; left: 0px; margin: 0px; padding: 6px 0px 40px; border-right-width: 1px; border-right-style: solid; border-right-color: rgb(221, 221, 221); list-style: none; text-align: right; background-color: rgb(238, 238, 238);"><li style="box-sizing: border-box; padding: 0px 5px;">1</li><li style="box-sizing: border-box; padding: 0px 5px;">2</li><li style="box-sizing: border-box; padding: 0px 5px;">3</li></ul>

這兩個構(gòu)造函數(shù)和LinearGradient的兩個構(gòu)造函數(shù)很類似,我們此處還是重點(diǎn)講解第一個構(gòu)造函數(shù),在此基礎(chǔ)上理解第二個構(gòu)造函數(shù)就很簡單了。

RadialGradient是用來創(chuàng)建從中心向四周發(fā)散的輻射漸變效果的,所以我們需要在其構(gòu)造函數(shù)中傳入一些圓的參數(shù),坐標(biāo)(centerX,centerY)是圓心,即起始的中心顏色的位置,radius確定了圓的半徑,在圓的半徑處的顏色是edgeColor,這樣就確定了當(dāng)位置從圓心移向圓的輪廓時,顏色逐漸從centerColor漸變到edgeColor。RadialGradient也支持TileMode參數(shù),有以下三個取值:CLAMP 、REPEAT 和 MIRROR。

我們首先將CLAMP作為TileMode,代碼如下所示:

<code class="hljs cpp has-numbering" style="display: block; padding: 0px; color: inherit; box-sizing: border-box; font-family: "Source Code Pro", monospace;font-size:undefined; white-space: pre; border-radius: 0px; word-wrap: normal; background: transparent;"><span class="hljs-keyword" style="color: rgb(0, 0, 136); box-sizing: border-box;">int</span> canvasWidth = canvas.getWidth(); <span class="hljs-keyword" style="color: rgb(0, 0, 136); box-sizing: border-box;">int</span> canvasHeight = canvas.getHeight(); <span class="hljs-keyword" style="color: rgb(0, 0, 136); box-sizing: border-box;">float</span> centerX = canvasWidth / <span class="hljs-number" style="color: rgb(0, 102, 102); box-sizing: border-box;">2f</span>; <span class="hljs-keyword" style="color: rgb(0, 0, 136); box-sizing: border-box;">float</span> centerY = canvasHeight / <span class="hljs-number" style="color: rgb(0, 102, 102); box-sizing: border-box;">2f</span>; <span class="hljs-keyword" style="color: rgb(0, 0, 136); box-sizing: border-box;">float</span> radius = canvasWidth / <span class="hljs-number" style="color: rgb(0, 102, 102); box-sizing: border-box;">4f</span>; RadialGradient radialGradient = <span class="hljs-keyword" style="color: rgb(0, 0, 136); box-sizing: border-box;">new</span> RadialGradient(centerX, centerY, radius, Color.GREEN, Color.BLUE, Shader.TileMode.MIRROR); paint.setShader(radialGradient); canvas.drawRect(<span class="hljs-number" style="color: rgb(0, 102, 102); box-sizing: border-box;">0</span>, <span class="hljs-number" style="color: rgb(0, 102, 102); box-sizing: border-box;">0</span>, canvasWidth, canvasHeight, paint);</code><ul class="pre-numbering" style="box-sizing: border-box; position: absolute; width: 50px; top: 0px; left: 0px; margin: 0px; padding: 6px 0px 40px; border-right-width: 1px; border-right-style: solid; border-right-color: rgb(221, 221, 221); list-style: none; text-align: right; background-color: rgb(238, 238, 238);"><li style="box-sizing: border-box; padding: 0px 5px;">1</li><li style="box-sizing: border-box; padding: 0px 5px;">2</li><li style="box-sizing: border-box; padding: 0px 5px;">3</li><li style="box-sizing: border-box; padding: 0px 5px;">4</li><li style="box-sizing: border-box; padding: 0px 5px;">5</li><li style="box-sizing: border-box; padding: 0px 5px;">6</li><li style="box-sizing: border-box; padding: 0px 5px;">7</li><li style="box-sizing: border-box; padding: 0px 5px;">8</li></ul><ul class="pre-numbering" style="box-sizing: border-box; position: absolute; width: 50px; top: 0px; left: 0px; margin: 0px; padding: 6px 0px 40px; border-right-width: 1px; border-right-style: solid; border-right-color: rgb(221, 221, 221); list-style: none; text-align: right; background-color: rgb(238, 238, 238);"><li style="box-sizing: border-box; padding: 0px 5px;">1</li><li style="box-sizing: border-box; padding: 0px 5px;">2</li><li style="box-sizing: border-box; padding: 0px 5px;">3</li><li style="box-sizing: border-box; padding: 0px 5px;">4</li><li style="box-sizing: border-box; padding: 0px 5px;">5</li><li style="box-sizing: border-box; padding: 0px 5px;">6</li><li style="box-sizing: border-box; padding: 0px 5px;">7</li><li style="box-sizing: border-box; padding: 0px 5px;">8</li></ul>

效果如下所示:?

在上圖中,我們繪制的矩形和Canvas大小一樣大,其尺寸大于我們定義的RadialGradient的圓的尺寸。我們可以看到,當(dāng)使用CLAMP作為TileMode時,顏色從圓心的綠色向圓周的藍(lán)色漸變,在圓以外的空間都用edgeColor藍(lán)色填充。

當(dāng)我們把CLAMP改為REPEAT時,還是畫同樣的矩形,效果如下所示:?

我們看到,顏色以綠色到藍(lán)色作為一個漸變周期從圓心向外擴(kuò)散。

當(dāng)我們使用MIRROR作為TileMode時,還是畫同樣的矩形,效果如下所示:?

我們看到,顏色以綠色->藍(lán)色->綠色->藍(lán)色…周期性地交替變換從圓心向外擴(kuò)散。

在RadialGradient的第二個構(gòu)造函數(shù)中可以通過參數(shù)colors傳入多個顏色值進(jìn)去,這樣就會用colors數(shù)組中指定的顏色值一起進(jìn)行顏色線性插值。還可以指定stops數(shù)組,該數(shù)組中每一個stop對應(yīng)colors數(shù)組中每個顏色在半徑中的相對位置,stop取值范圍為[0,1],0表示圓心位置,1表示圓周位置。如果stops數(shù)組為null,那么Android會自動為colors設(shè)置等間距的位置。


SweepGradient

SweepGradient可以用來創(chuàng)建360度顏色旋轉(zhuǎn)漸變效果,具體來說顏色是圍繞中心點(diǎn)360度順時針旋轉(zhuǎn)的,起點(diǎn)就是3點(diǎn)鐘位置。

SweepGradient有兩個構(gòu)造函數(shù):

<code class="hljs cs has-numbering" style="display: block; padding: 0px; color: inherit; box-sizing: border-box; font-family: "Source Code Pro", monospace;font-size:undefined; white-space: pre; border-radius: 0px; word-wrap: normal; background: transparent;">SweepGradient(<span class="hljs-keyword" style="color: rgb(0, 0, 136); box-sizing: border-box;">float</span> cx, <span class="hljs-keyword" style="color: rgb(0, 0, 136); box-sizing: border-box;">float</span> cy, <span class="hljs-keyword" style="color: rgb(0, 0, 136); box-sizing: border-box;">int</span> color0, <span class="hljs-keyword" style="color: rgb(0, 0, 136); box-sizing: border-box;">int</span> color1)SweepGradient(<span class="hljs-keyword" style="color: rgb(0, 0, 136); box-sizing: border-box;">float</span> cx, <span class="hljs-keyword" style="color: rgb(0, 0, 136); box-sizing: border-box;">float</span> cy, <span class="hljs-keyword" style="color: rgb(0, 0, 136); box-sizing: border-box;">int</span>[] colors, <span class="hljs-keyword" style="color: rgb(0, 0, 136); box-sizing: border-box;">float</span>[] positions)</code><ul class="pre-numbering" style="box-sizing: border-box; position: absolute; width: 50px; top: 0px; left: 0px; margin: 0px; padding: 6px 0px 40px; border-right-width: 1px; border-right-style: solid; border-right-color: rgb(221, 221, 221); list-style: none; text-align: right; background-color: rgb(238, 238, 238);"><li style="box-sizing: border-box; padding: 0px 5px;">1</li><li style="box-sizing: border-box; padding: 0px 5px;">2</li><li style="box-sizing: border-box; padding: 0px 5px;">3</li></ul><ul class="pre-numbering" style="box-sizing: border-box; position: absolute; width: 50px; top: 0px; left: 0px; margin: 0px; padding: 6px 0px 40px; border-right-width: 1px; border-right-style: solid; border-right-color: rgb(221, 221, 221); list-style: none; text-align: right; background-color: rgb(238, 238, 238);"><li style="box-sizing: border-box; padding: 0px 5px;">1</li><li style="box-sizing: border-box; padding: 0px 5px;">2</li><li style="box-sizing: border-box; padding: 0px 5px;">3</li></ul>

SweepGradient不支持TileMode參數(shù),我們先講解第一個構(gòu)造函數(shù)。

坐標(biāo)(cx,cy)決定了中心點(diǎn)的位置,會繞著該中心點(diǎn)進(jìn)行360度旋轉(zhuǎn)。color0表示的是起點(diǎn)的顏色位置,color1表示的是終點(diǎn)的顏色位置。

代碼如下所示:

<code class="hljs cpp has-numbering" style="display: block; padding: 0px; color: inherit; box-sizing: border-box; font-family: "Source Code Pro", monospace;font-size:undefined; white-space: pre; border-radius: 0px; word-wrap: normal; background: transparent;"><span class="hljs-keyword" style="color: rgb(0, 0, 136); box-sizing: border-box;">int</span> canvasWidth = canvas.getWidth(); <span class="hljs-keyword" style="color: rgb(0, 0, 136); box-sizing: border-box;">int</span> canvasHeight = canvas.getHeight(); <span class="hljs-keyword" style="color: rgb(0, 0, 136); box-sizing: border-box;">float</span> centerX = canvasWidth / <span class="hljs-number" style="color: rgb(0, 102, 102); box-sizing: border-box;">2f</span>; <span class="hljs-keyword" style="color: rgb(0, 0, 136); box-sizing: border-box;">float</span> centerY = canvasHeight / <span class="hljs-number" style="color: rgb(0, 102, 102); box-sizing: border-box;">2f</span>; <span class="hljs-keyword" style="color: rgb(0, 0, 136); box-sizing: border-box;">float</span> radius = canvasWidth / <span class="hljs-number" style="color: rgb(0, 102, 102); box-sizing: border-box;">4f</span>; SweepGradient sweepGradient = <span class="hljs-keyword" style="color: rgb(0, 0, 136); box-sizing: border-box;">new</span> SweepGradient(centerX, centerY, Color.GREEN, Color.BLUE); paint.setShader(sweepGradient); canvas.drawCircle(centerX, centerY, radius, paint);</code><ul class="pre-numbering" style="box-sizing: border-box; position: absolute; width: 50px; top: 0px; left: 0px; margin: 0px; padding: 6px 0px 40px; border-right-width: 1px; border-right-style: solid; border-right-color: rgb(221, 221, 221); list-style: none; text-align: right; background-color: rgb(238, 238, 238);"><li style="box-sizing: border-box; padding: 0px 5px;">1</li><li style="box-sizing: border-box; padding: 0px 5px;">2</li><li style="box-sizing: border-box; padding: 0px 5px;">3</li><li style="box-sizing: border-box; padding: 0px 5px;">4</li><li style="box-sizing: border-box; padding: 0px 5px;">5</li><li style="box-sizing: border-box; padding: 0px 5px;">6</li><li style="box-sizing: border-box; padding: 0px 5px;">7</li><li style="box-sizing: border-box; padding: 0px 5px;">8</li></ul><ul class="pre-numbering" style="box-sizing: border-box; position: absolute; width: 50px; top: 0px; left: 0px; margin: 0px; padding: 6px 0px 40px; border-right-width: 1px; border-right-style: solid; border-right-color: rgb(221, 221, 221); list-style: none; text-align: right; background-color: rgb(238, 238, 238);"><li style="box-sizing: border-box; padding: 0px 5px;">1</li><li style="box-sizing: border-box; padding: 0px 5px;">2</li><li style="box-sizing: border-box; padding: 0px 5px;">3</li><li style="box-sizing: border-box; padding: 0px 5px;">4</li><li style="box-sizing: border-box; padding: 0px 5px;">5</li><li style="box-sizing: border-box; padding: 0px 5px;">6</li><li style="box-sizing: border-box; padding: 0px 5px;">7</li><li style="box-sizing: border-box; padding: 0px 5px;">8</li></ul>

效果如下所示:?

如上圖所示,我們用canvas.drawCircle()方法繪制了一個圓形,將SweepGradient的中心點(diǎn)設(shè)置在該圓形的中心,我們可以看到顏色從3點(diǎn)鐘位置處的綠色沿著順時針360度旋轉(zhuǎn)漸變到藍(lán)色。

在SweepGradient的第二個構(gòu)造函數(shù)中,我們可以傳入一個colors顏色數(shù)組,這樣Android就會根據(jù)傳入的顏色數(shù)組一起進(jìn)行顏色插值。還可以指定positions數(shù)組,該數(shù)組中每一個position對應(yīng)colors數(shù)組中每個顏色在360度中的相對位置,position取值范圍為[0,1],0和1都表示3點(diǎn)鐘位置,0.25表示6點(diǎn)鐘位置,0.5表示9點(diǎn)鐘位置,0.75表示12點(diǎn)鐘位置,諸如此類。如果positions數(shù)組為null,那么Android會自動為colors設(shè)置等間距的位置。

代碼如下所示:

<code class="hljs cpp has-numbering" style="display: block; padding: 0px; color: inherit; box-sizing: border-box; font-family: "Source Code Pro", monospace;font-size:undefined; white-space: pre; border-radius: 0px; word-wrap: normal; background: transparent;"><span class="hljs-keyword" style="color: rgb(0, 0, 136); box-sizing: border-box;">int</span> canvasWidth = canvas.getWidth(); <span class="hljs-keyword" style="color: rgb(0, 0, 136); box-sizing: border-box;">int</span> canvasHeight = canvas.getHeight(); <span class="hljs-keyword" style="color: rgb(0, 0, 136); box-sizing: border-box;">float</span> centerX = canvasWidth / <span class="hljs-number" style="color: rgb(0, 102, 102); box-sizing: border-box;">2f</span>; <span class="hljs-keyword" style="color: rgb(0, 0, 136); box-sizing: border-box;">float</span> centerY = canvasHeight / <span class="hljs-number" style="color: rgb(0, 102, 102); box-sizing: border-box;">2f</span>; <span class="hljs-keyword" style="color: rgb(0, 0, 136); box-sizing: border-box;">float</span> radius = canvasWidth / <span class="hljs-number" style="color: rgb(0, 102, 102); box-sizing: border-box;">4f</span>; <span class="hljs-keyword" style="color: rgb(0, 0, 136); box-sizing: border-box;">int</span>[] colors = {Color.RED, Color.GREEN, Color.BLUE}; <span class="hljs-keyword" style="color: rgb(0, 0, 136); box-sizing: border-box;">float</span>[] positions = {<span class="hljs-number" style="color: rgb(0, 102, 102); box-sizing: border-box;">0f</span>, <span class="hljs-number" style="color: rgb(0, 102, 102); box-sizing: border-box;">0.5f</span>, <span class="hljs-number" style="color: rgb(0, 102, 102); box-sizing: border-box;">0f</span>}; SweepGradient sweepGradient = <span class="hljs-keyword" style="color: rgb(0, 0, 136); box-sizing: border-box;">new</span> SweepGradient(centerX, centerY, colors, positions); paint.setShader(sweepGradient); canvas.drawCircle(centerX, centerY, radius, paint);</code><ul class="pre-numbering" style="box-sizing: border-box; position: absolute; width: 50px; top: 0px; left: 0px; margin: 0px; padding: 6px 0px 40px; border-right-width: 1px; border-right-style: solid; border-right-color: rgb(221, 221, 221); list-style: none; text-align: right; background-color: rgb(238, 238, 238);"><li style="box-sizing: border-box; padding: 0px 5px;">1</li><li style="box-sizing: border-box; padding: 0px 5px;">2</li><li style="box-sizing: border-box; padding: 0px 5px;">3</li><li style="box-sizing: border-box; padding: 0px 5px;">4</li><li style="box-sizing: border-box; padding: 0px 5px;">5</li><li style="box-sizing: border-box; padding: 0px 5px;">6</li><li style="box-sizing: border-box; padding: 0px 5px;">7</li><li style="box-sizing: border-box; padding: 0px 5px;">8</li><li style="box-sizing: border-box; padding: 0px 5px;">9</li><li style="box-sizing: border-box; padding: 0px 5px;">10</li></ul><ul class="pre-numbering" style="box-sizing: border-box; position: absolute; width: 50px; top: 0px; left: 0px; margin: 0px; padding: 6px 0px 40px; border-right-width: 1px; border-right-style: solid; border-right-color: rgb(221, 221, 221); list-style: none; text-align: right; background-color: rgb(238, 238, 238);"><li style="box-sizing: border-box; padding: 0px 5px;">1</li><li style="box-sizing: border-box; padding: 0px 5px;">2</li><li style="box-sizing: border-box; padding: 0px 5px;">3</li><li style="box-sizing: border-box; padding: 0px 5px;">4</li><li style="box-sizing: border-box; padding: 0px 5px;">5</li><li style="box-sizing: border-box; padding: 0px 5px;">6</li><li style="box-sizing: border-box; padding: 0px 5px;">7</li><li style="box-sizing: border-box; padding: 0px 5px;">8</li><li style="box-sizing: border-box; padding: 0px 5px;">9</li><li style="box-sizing: border-box; padding: 0px 5px;">10</li></ul>

效果如下所示:?

在上面代碼中,我們將紅綠藍(lán)三種顏色傳入colors數(shù)組中,并通過positions數(shù)組指定其相對位置分別是0、0.5、1,所以紅色是起點(diǎn)顏色,位于3點(diǎn)鐘位置;綠色是中間顏色,位于9點(diǎn)鐘位置;藍(lán)色是終點(diǎn)顏色,也位于3點(diǎn)鐘位置。

當(dāng)然,起點(diǎn)顏色的位置不一定是0,終點(diǎn)顏色的位置也不一定是1,我們將positions數(shù)組改為如下所示:

<code class="hljs cpp has-numbering" style="display: block; padding: 0px; color: inherit; box-sizing: border-box; font-family: "Source Code Pro", monospace;font-size:undefined; white-space: pre; border-radius: 0px; word-wrap: normal; background: transparent;"><span class="hljs-keyword" style="color: rgb(0, 0, 136); box-sizing: border-box;">float</span>[] positions = {<span class="hljs-number" style="color: rgb(0, 102, 102); box-sizing: border-box;">0.25f</span>, <span class="hljs-number" style="color: rgb(0, 102, 102); box-sizing: border-box;">0.5f</span>, <span class="hljs-number" style="color: rgb(0, 102, 102); box-sizing: border-box;">0.75f</span>};</code><ul class="pre-numbering" style="box-sizing: border-box; position: absolute; width: 50px; top: 0px; left: 0px; margin: 0px; padding: 6px 0px 40px; border-right-width: 1px; border-right-style: solid; border-right-color: rgb(221, 221, 221); list-style: none; text-align: right; background-color: rgb(238, 238, 238);"><li style="box-sizing: border-box; padding: 0px 5px;">1</li></ul><ul class="pre-numbering" style="box-sizing: border-box; position: absolute; width: 50px; top: 0px; left: 0px; margin: 0px; padding: 6px 0px 40px; border-right-width: 1px; border-right-style: solid; border-right-color: rgb(221, 221, 221); list-style: none; text-align: right; background-color: rgb(238, 238, 238);"><li style="box-sizing: border-box; padding: 0px 5px;">1</li></ul>

效果如下:?

我們看到顏色的色彩比例發(fā)生變化。起始顏色紅色的位置是0.25不是0,但是從3點(diǎn)鐘位置起顏色就是紅色。與其不同的是終止顏色藍(lán)色,藍(lán)色的位置是0.75不是1,其對應(yīng)12點(diǎn)鐘位置,從12點(diǎn)鐘到3點(diǎn)鐘這90度的空間都是透明的,沒有被顏色填充,在使用時大家注意。

如果我們在此基礎(chǔ)上繪制整個Canvas大小的矩形,效果如下所示:?


ComposeShader

ComposeShader,顧名思義,就是混合Shader的意思,它可以將兩個Shader按照一定的Xfermode組合起來。

ComposeShader有兩個構(gòu)造函數(shù),如下所示:

<code class="hljs mizar has-numbering" style="display: block; padding: 0px; color: inherit; box-sizing: border-box; font-family: "Source Code Pro", monospace;font-size:undefined; white-space: pre; border-radius: 0px; word-wrap: normal; background: transparent;">ComposeShader(Shader shaderA, Shader shaderB, Xfermode <span class="hljs-keyword" style="color: rgb(0, 0, 136); box-sizing: border-box;">mode</span>)ComposeShader(Shader shaderA, Shader shaderB, PorterDuff.Mode <span class="hljs-keyword" style="color: rgb(0, 0, 136); box-sizing: border-box;">mode</span>)</code><ul class="pre-numbering" style="box-sizing: border-box; position: absolute; width: 50px; top: 0px; left: 0px; margin: 0px; padding: 6px 0px 40px; border-right-width: 1px; border-right-style: solid; border-right-color: rgb(221, 221, 221); list-style: none; text-align: right; background-color: rgb(238, 238, 238);"><li style="box-sizing: border-box; padding: 0px 5px;">1</li><li style="box-sizing: border-box; padding: 0px 5px;">2</li><li style="box-sizing: border-box; padding: 0px 5px;">3</li></ul><ul class="pre-numbering" style="box-sizing: border-box; position: absolute; width: 50px; top: 0px; left: 0px; margin: 0px; padding: 6px 0px 40px; border-right-width: 1px; border-right-style: solid; border-right-color: rgb(221, 221, 221); list-style: none; text-align: right; background-color: rgb(238, 238, 238);"><li style="box-sizing: border-box; padding: 0px 5px;">1</li><li style="box-sizing: border-box; padding: 0px 5px;">2</li><li style="box-sizing: border-box; padding: 0px 5px;">3</li></ul>

如果對Xfermode不熟悉的話,強(qiáng)烈建議您先讀一下我的另一篇博文《Android中Canvas繪圖之PorterDuffXfermode使用及工作原理詳解》。

此處對Xfermode做一下簡單介紹,Xfermode可以用于實(shí)現(xiàn)新繪制的像素與Canvas上對應(yīng)位置已有的像素按照混合規(guī)則進(jìn)行顏色混合。Xfermode有三個子類:AvoidXfermode, PixelXorXfermode和PorterDuffXfermode,其中前兩個類現(xiàn)在被Android廢棄了,現(xiàn)在主要用的是PorterDuffXfermode。PorterDuffXfermode的構(gòu)造函數(shù)需要指定PorterDuff.Mode的類型。所以,上面的第二個構(gòu)造函數(shù)可以看做是第一個構(gòu)造函數(shù)的特例。我們主要講解第二個,二者大同小異。

我們知道,在使用Xfermode的時候,存在目標(biāo)像素DST和源像素SRC之說。源像素指的是將要向Canvas上繪制的像素,目標(biāo)像素指的是源像素在Canvas上對應(yīng)位置已經(jīng)存在的像素。

構(gòu)造函數(shù)中的shaderA對應(yīng)著目標(biāo)像素,shaderB對應(yīng)著源像素。

有一點(diǎn)需要說明,ComposeShader這個類不是必須的,也就是我們不用這個類也能創(chuàng)造對應(yīng)的效果,它類似于一個助手類,為我們實(shí)現(xiàn)某種效果提供了方便,下面舉例說明。

我們有如下透明圖片:?

上面的圖片是透明的,不過圖片中有個心形圖案是白色,不透明。?
我想讓漸變顏色只填充上圖中的?形區(qū)域,透明部分不填充,顏色從綠色漸變到藍(lán)色,漸變方向從左上角到右下角。我們不用ComposeShader即可實(shí)現(xiàn)上述效果,代碼如下所示:

<code class="hljs avrasm has-numbering" style="display: block; padding: 0px; color: inherit; box-sizing: border-box; font-family: "Source Code Pro", monospace;font-size:undefined; white-space: pre; border-radius: 0px; word-wrap: normal; background: transparent;">int bitmapWidth = bitmap<span class="hljs-preprocessor" style="color: rgb(68, 68, 68); box-sizing: border-box;">.getWidth</span>()<span class="hljs-comment" style="color: rgb(136, 0, 0); box-sizing: border-box;">;</span> int bitmapHeight = bitmap<span class="hljs-preprocessor" style="color: rgb(68, 68, 68); box-sizing: border-box;">.getHeight</span>()<span class="hljs-comment" style="color: rgb(136, 0, 0); box-sizing: border-box;">;</span> //將繪制代碼放入到canvas<span class="hljs-preprocessor" style="color: rgb(68, 68, 68); box-sizing: border-box;">.saveLayer</span>()和canvas<span class="hljs-preprocessor" style="color: rgb(68, 68, 68); box-sizing: border-box;">.restore</span>()之間 canvas<span class="hljs-preprocessor" style="color: rgb(68, 68, 68); box-sizing: border-box;">.saveLayer</span>(<span class="hljs-number" style="color: rgb(0, 102, 102); box-sizing: border-box;">0</span>, <span class="hljs-number" style="color: rgb(0, 102, 102); box-sizing: border-box;">0</span>, bitmapWidth, bitmapHeight, null, Canvas<span class="hljs-preprocessor" style="color: rgb(68, 68, 68); box-sizing: border-box;">.ALL</span>_SAVE_FLAG)<span class="hljs-comment" style="color: rgb(136, 0, 0); box-sizing: border-box;">;</span>//創(chuàng)建BitmapShader,用以繪制?形BitmapShader bitmapShader = new BitmapShader(bitmap, Shader<span class="hljs-preprocessor" style="color: rgb(68, 68, 68); box-sizing: border-box;">.TileMode</span><span class="hljs-preprocessor" style="color: rgb(68, 68, 68); box-sizing: border-box;">.CLAMP</span>, Shader<span class="hljs-preprocessor" style="color: rgb(68, 68, 68); box-sizing: border-box;">.TileMode</span><span class="hljs-preprocessor" style="color: rgb(68, 68, 68); box-sizing: border-box;">.CLAMP</span>)<span class="hljs-comment" style="color: rgb(136, 0, 0); box-sizing: border-box;">;</span>//將BitmapShader作為畫筆paint繪圖所使用的shaderpaint<span class="hljs-preprocessor" style="color: rgb(68, 68, 68); box-sizing: border-box;">.setShader</span>(bitmapShader)<span class="hljs-comment" style="color: rgb(136, 0, 0); box-sizing: border-box;">;</span>//用BitmapShader繪制矩形canvas<span class="hljs-preprocessor" style="color: rgb(68, 68, 68); box-sizing: border-box;">.drawRect</span>(<span class="hljs-number" style="color: rgb(0, 102, 102); box-sizing: border-box;">0</span>, <span class="hljs-number" style="color: rgb(0, 102, 102); box-sizing: border-box;">0</span>, bitmapWidth, bitmapHeight, paint)<span class="hljs-comment" style="color: rgb(136, 0, 0); box-sizing: border-box;">;</span>//將畫筆的Xfermode設(shè)置為PorterDuff<span class="hljs-preprocessor" style="color: rgb(68, 68, 68); box-sizing: border-box;">.Mode</span><span class="hljs-preprocessor" style="color: rgb(68, 68, 68); box-sizing: border-box;">.MULTIPLY</span>模式paint<span class="hljs-preprocessor" style="color: rgb(68, 68, 68); box-sizing: border-box;">.setXfermode</span>(new PorterDuffXfermode(PorterDuff<span class="hljs-preprocessor" style="color: rgb(68, 68, 68); box-sizing: border-box;">.Mode</span><span class="hljs-preprocessor" style="color: rgb(68, 68, 68); box-sizing: border-box;">.MULTIPLY</span>))<span class="hljs-comment" style="color: rgb(136, 0, 0); box-sizing: border-box;">;</span>//創(chuàng)建LinearGradient,用以產(chǎn)生從左上角到右下角的顏色漸變效果LinearGradient linearGradient = new LinearGradient(<span class="hljs-number" style="color: rgb(0, 102, 102); box-sizing: border-box;">0</span>, <span class="hljs-number" style="color: rgb(0, 102, 102); box-sizing: border-box;">0</span>, bitmapWidth, bitmapHeight, Color<span class="hljs-preprocessor" style="color: rgb(68, 68, 68); box-sizing: border-box;">.GREEN</span>, Color<span class="hljs-preprocessor" style="color: rgb(68, 68, 68); box-sizing: border-box;">.BLUE</span>, Shader<span class="hljs-preprocessor" style="color: rgb(68, 68, 68); box-sizing: border-box;">.TileMode</span><span class="hljs-preprocessor" style="color: rgb(68, 68, 68); box-sizing: border-box;">.CLAMP</span>)<span class="hljs-comment" style="color: rgb(136, 0, 0); box-sizing: border-box;">;</span>//將創(chuàng)建LinearGradient作為畫筆paint繪圖所使用的shaderpaint<span class="hljs-preprocessor" style="color: rgb(68, 68, 68); box-sizing: border-box;">.setShader</span>(linearGradient)<span class="hljs-comment" style="color: rgb(136, 0, 0); box-sizing: border-box;">;</span>//用LinearGradient繪制矩形canvas<span class="hljs-preprocessor" style="color: rgb(68, 68, 68); box-sizing: border-box;">.drawRect</span>(<span class="hljs-number" style="color: rgb(0, 102, 102); box-sizing: border-box;">0</span>, <span class="hljs-number" style="color: rgb(0, 102, 102); box-sizing: border-box;">0</span>, bitmapWidth, bitmapHeight, paint)<span class="hljs-comment" style="color: rgb(136, 0, 0); box-sizing: border-box;">;</span>//最后將畫筆去除掉Xfermodepaint<span class="hljs-preprocessor" style="color: rgb(68, 68, 68); box-sizing: border-box;">.setXfermode</span>(null)<span class="hljs-comment" style="color: rgb(136, 0, 0); box-sizing: border-box;">;</span> canvas<span class="hljs-preprocessor" style="color: rgb(68, 68, 68); box-sizing: border-box;">.restore</span>()<span class="hljs-comment" style="color: rgb(136, 0, 0); box-sizing: border-box;">;</span></code><ul class="pre-numbering" style="box-sizing: border-box; position: absolute; width: 50px; top: 0px; left: 0px; margin: 0px; padding: 6px 0px 40px; border-right-width: 1px; border-right-style: solid; border-right-color: rgb(221, 221, 221); list-style: none; text-align: right; background-color: rgb(238, 238, 238);"><li style="box-sizing: border-box; padding: 0px 5px;">1</li><li style="box-sizing: border-box; padding: 0px 5px;">2</li><li style="box-sizing: border-box; padding: 0px 5px;">3</li><li style="box-sizing: border-box; padding: 0px 5px;">4</li><li style="box-sizing: border-box; padding: 0px 5px;">5</li><li style="box-sizing: border-box; padding: 0px 5px;">6</li><li style="box-sizing: border-box; padding: 0px 5px;">7</li><li style="box-sizing: border-box; padding: 0px 5px;">8</li><li style="box-sizing: border-box; padding: 0px 5px;">9</li><li style="box-sizing: border-box; padding: 0px 5px;">10</li><li style="box-sizing: border-box; padding: 0px 5px;">11</li><li style="box-sizing: border-box; padding: 0px 5px;">12</li><li style="box-sizing: border-box; padding: 0px 5px;">13</li><li style="box-sizing: border-box; padding: 0px 5px;">14</li><li style="box-sizing: border-box; padding: 0px 5px;">15</li><li style="box-sizing: border-box; padding: 0px 5px;">16</li><li style="box-sizing: border-box; padding: 0px 5px;">17</li><li style="box-sizing: border-box; padding: 0px 5px;">18</li><li style="box-sizing: border-box; padding: 0px 5px;">19</li><li style="box-sizing: border-box; padding: 0px 5px;">20</li><li style="box-sizing: border-box; padding: 0px 5px;">21</li></ul><ul class="pre-numbering" style="box-sizing: border-box; position: absolute; width: 50px; top: 0px; left: 0px; margin: 0px; padding: 6px 0px 40px; border-right-width: 1px; border-right-style: solid; border-right-color: rgb(221, 221, 221); list-style: none; text-align: right; background-color: rgb(238, 238, 238);"><li style="box-sizing: border-box; padding: 0px 5px;">1</li><li style="box-sizing: border-box; padding: 0px 5px;">2</li><li style="box-sizing: border-box; padding: 0px 5px;">3</li><li style="box-sizing: border-box; padding: 0px 5px;">4</li><li style="box-sizing: border-box; padding: 0px 5px;">5</li><li style="box-sizing: border-box; padding: 0px 5px;">6</li><li style="box-sizing: border-box; padding: 0px 5px;">7</li><li style="box-sizing: border-box; padding: 0px 5px;">8</li><li style="box-sizing: border-box; padding: 0px 5px;">9</li><li style="box-sizing: border-box; padding: 0px 5px;">10</li><li style="box-sizing: border-box; padding: 0px 5px;">11</li><li style="box-sizing: border-box; padding: 0px 5px;">12</li><li style="box-sizing: border-box; padding: 0px 5px;">13</li><li style="box-sizing: border-box; padding: 0px 5px;">14</li><li style="box-sizing: border-box; padding: 0px 5px;">15</li><li style="box-sizing: border-box; padding: 0px 5px;">16</li><li style="box-sizing: border-box; padding: 0px 5px;">17</li><li style="box-sizing: border-box; padding: 0px 5px;">18</li><li style="box-sizing: border-box; padding: 0px 5px;">19</li><li style="box-sizing: border-box; padding: 0px 5px;">20</li><li style="box-sizing: border-box; padding: 0px 5px;">21</li></ul>

效果如下所示:?

如果認(rèn)真讀過博文《Android中Canvas繪圖之PorterDuffXfermode使用及工作原理詳解》的話,我相信大家應(yīng)該能明白上圖出現(xiàn)的原因。

此處我們還是一起分析一下代碼的執(zhí)行過程。

  • 我們的圖片中間的?形區(qū)域是純白色,該區(qū)域的像素顏色值A(chǔ)RGB分量是(255,255,255,255)。?形區(qū)域以外的區(qū)域是純透明的,該區(qū)域的像素顏色值A(chǔ)RGB分量是(0,0,0,0)。

  • 為了使用Xfermode,我們將繪圖的代碼放到了canvas.saveLayer()和canvas.restore()之間,對此有疑問的同學(xué)可以參見我上述提到的博文。canvas.saveLayer()會創(chuàng)建一個新的繪圖圖層,而且該圖層是全透明的,我們后面的代碼都是繪制到這個圖層上,而不是直接繪制到Canvas上。

  • 我們用上述Bitmap創(chuàng)建了一個BitmapShader,并將其綁定到畫筆Paint中。當(dāng)我們用canvas.drawRect()繪制矩形時,就會用該BitmapShader填充,此時的效果應(yīng)該是在新創(chuàng)建的layer上繪制了一個白色的心形。

  • 然后我們創(chuàng)建了一個PorterDuffXfermode的實(shí)例,并通過paint.setXfermode()將其綁定到畫筆paint上。其中PorterDuffXfermode的mode類型為MULTIPLY。MULTIPLY的意思是將源像素的ARGB四個分量分別與目標(biāo)像素對應(yīng)的ARGB四個分量相乘,將相乘的結(jié)果作為混合后的像素。此處進(jìn)行相乘時,ARGB四個分量都已經(jīng)從[0, 255]的區(qū)間歸一化到[0.0, 1.0]的區(qū)間。

  • 然后我們創(chuàng)建了一個LinearGradient,用以實(shí)現(xiàn)顏色線性漸變效果。顏色從左上角的綠色漸變到右下角的藍(lán)色。然后我們通過paint.setShader()方法將其綁定到畫筆paint的shader上。

  • 后面我們再次調(diào)用canvas.drawRect()繪制同樣大小的一個矩形。在繪制時,我們的畫筆已經(jīng)同時綁定了Xfermode和Shader。首先canvas會用LinearGradient繪制一個具有漸變色的矩形區(qū)域。然后根據(jù)畫筆設(shè)置的PorterDuff.Mode.MULTIPLY類型,將那些由漸變色填充的矩形區(qū)域中的像素與我們在第3步中繪制的心形圖片中的像素顏色進(jìn)行相乘混合。漸變色填充的矩形區(qū)域中的像素是源像素,第3步中繪制的心形圖片中的像素是目標(biāo)像素。目標(biāo)像素中?形區(qū)域是純白色的,其像素顏色是(255,255,255,255),歸一化后的顏色是(1,1,1,1),對應(yīng)位置的源像素中的ARGB顏色分量與其相乘,最終的顏色還是源像素的顏色,即心形區(qū)域被源像素著上了漸變色。目標(biāo)像素中?形區(qū)域以外的顏色是純透明的,顏色是(0,0,0,0),對應(yīng)位置的源像素中的ARGB顏色分量與其相乘,最終的顏色還是目標(biāo)像素中的(0,0,0,0),即心形區(qū)域以外沒有被著色,依舊呈現(xiàn)透明色。

  • 最后通過調(diào)用canvas.restore()方法將新創(chuàng)建的layer繪制到Canvas上去,這樣我們就看到最終的效果了。

  • 下面我們看看如和用ComposeShader實(shí)現(xiàn)上述效果,代碼如下所示:

    <code class="hljs avrasm has-numbering" style="display: block; padding: 0px; color: inherit; box-sizing: border-box; font-family: "Source Code Pro", monospace;font-size:undefined; white-space: pre; border-radius: 0px; word-wrap: normal; background: transparent;">int bitmapWidth = bitmap<span class="hljs-preprocessor" style="color: rgb(68, 68, 68); box-sizing: border-box;">.getWidth</span>()<span class="hljs-comment" style="color: rgb(136, 0, 0); box-sizing: border-box;">;</span> int bitmapHeight = bitmap<span class="hljs-preprocessor" style="color: rgb(68, 68, 68); box-sizing: border-box;">.getHeight</span>()<span class="hljs-comment" style="color: rgb(136, 0, 0); box-sizing: border-box;">;</span> //創(chuàng)建BitmapShader,用以繪制?形 BitmapShader bitmapShader = new BitmapShader(bitmap, Shader<span class="hljs-preprocessor" style="color: rgb(68, 68, 68); box-sizing: border-box;">.TileMode</span><span class="hljs-preprocessor" style="color: rgb(68, 68, 68); box-sizing: border-box;">.CLAMP</span>, Shader<span class="hljs-preprocessor" style="color: rgb(68, 68, 68); box-sizing: border-box;">.TileMode</span><span class="hljs-preprocessor" style="color: rgb(68, 68, 68); box-sizing: border-box;">.CLAMP</span>)<span class="hljs-comment" style="color: rgb(136, 0, 0); box-sizing: border-box;">;</span> //創(chuàng)建LinearGradient,用以產(chǎn)生從左上角到右下角的顏色漸變效果 LinearGradient linearGradient = new LinearGradient(<span class="hljs-number" style="color: rgb(0, 102, 102); box-sizing: border-box;">0</span>, <span class="hljs-number" style="color: rgb(0, 102, 102); box-sizing: border-box;">0</span>, bitmapWidth, bitmapHeight, Color<span class="hljs-preprocessor" style="color: rgb(68, 68, 68); box-sizing: border-box;">.GREEN</span>, Color<span class="hljs-preprocessor" style="color: rgb(68, 68, 68); box-sizing: border-box;">.BLUE</span>, Shader<span class="hljs-preprocessor" style="color: rgb(68, 68, 68); box-sizing: border-box;">.TileMode</span><span class="hljs-preprocessor" style="color: rgb(68, 68, 68); box-sizing: border-box;">.CLAMP</span>)<span class="hljs-comment" style="color: rgb(136, 0, 0); box-sizing: border-box;">;</span> //bitmapShader對應(yīng)目標(biāo)像素,linearGradient對應(yīng)源像素,像素顏色混合采用MULTIPLY模式 ComposeShader composeShader = new ComposeShader(bitmapShader, linearGradient, PorterDuff<span class="hljs-preprocessor" style="color: rgb(68, 68, 68); box-sizing: border-box;">.Mode</span><span class="hljs-preprocessor" style="color: rgb(68, 68, 68); box-sizing: border-box;">.MULTIPLY</span>)<span class="hljs-comment" style="color: rgb(136, 0, 0); box-sizing: border-box;">;</span> //將組合的composeShader作為畫筆paint繪圖所使用的shader paint<span class="hljs-preprocessor" style="color: rgb(68, 68, 68); box-sizing: border-box;">.setShader</span>(composeShader)<span class="hljs-comment" style="color: rgb(136, 0, 0); box-sizing: border-box;">;</span> //用composeShader繪制矩形區(qū)域 canvas<span class="hljs-preprocessor" style="color: rgb(68, 68, 68); box-sizing: border-box;">.drawRect</span>(<span class="hljs-number" style="color: rgb(0, 102, 102); box-sizing: border-box;">0</span>, <span class="hljs-number" style="color: rgb(0, 102, 102); box-sizing: border-box;">0</span>, bitmapWidth, bitmapHeight, paint)<span class="hljs-comment" style="color: rgb(136, 0, 0); box-sizing: border-box;">;</span></code><ul class="pre-numbering" style="box-sizing: border-box; position: absolute; width: 50px; top: 0px; left: 0px; margin: 0px; padding: 6px 0px 40px; border-right-width: 1px; border-right-style: solid; border-right-color: rgb(221, 221, 221); list-style: none; text-align: right; background-color: rgb(238, 238, 238);"><li style="box-sizing: border-box; padding: 0px 5px;">1</li><li style="box-sizing: border-box; padding: 0px 5px;">2</li><li style="box-sizing: border-box; padding: 0px 5px;">3</li><li style="box-sizing: border-box; padding: 0px 5px;">4</li><li style="box-sizing: border-box; padding: 0px 5px;">5</li><li style="box-sizing: border-box; padding: 0px 5px;">6</li><li style="box-sizing: border-box; padding: 0px 5px;">7</li><li style="box-sizing: border-box; padding: 0px 5px;">8</li><li style="box-sizing: border-box; padding: 0px 5px;">9</li><li style="box-sizing: border-box; padding: 0px 5px;">10</li><li style="box-sizing: border-box; padding: 0px 5px;">11</li><li style="box-sizing: border-box; padding: 0px 5px;">12</li></ul><ul class="pre-numbering" style="box-sizing: border-box; position: absolute; width: 50px; top: 0px; left: 0px; margin: 0px; padding: 6px 0px 40px; border-right-width: 1px; border-right-style: solid; border-right-color: rgb(221, 221, 221); list-style: none; text-align: right; background-color: rgb(238, 238, 238);"><li style="box-sizing: border-box; padding: 0px 5px;">1</li><li style="box-sizing: border-box; padding: 0px 5px;">2</li><li style="box-sizing: border-box; padding: 0px 5px;">3</li><li style="box-sizing: border-box; padding: 0px 5px;">4</li><li style="box-sizing: border-box; padding: 0px 5px;">5</li><li style="box-sizing: border-box; padding: 0px 5px;">6</li><li style="box-sizing: border-box; padding: 0px 5px;">7</li><li style="box-sizing: border-box; padding: 0px 5px;">8</li><li style="box-sizing: border-box; padding: 0px 5px;">9</li><li style="box-sizing: border-box; padding: 0px 5px;">10</li><li style="box-sizing: border-box; padding: 0px 5px;">11</li><li style="box-sizing: border-box; padding: 0px 5px;">12</li></ul>

    用ComposeShader實(shí)現(xiàn)的效果與上圖相同,我就不再貼圖了。我們可以看到,使用ComposeShader之后,實(shí)現(xiàn)相同的效果時,代碼量明顯減少了,而且我們也不需要將繪圖代碼放到canvas.saveLayer()和canvas.restore()之間了。

    根據(jù)上面的示例,我們可以得出如下結(jié)論:?
    假設(shè)我們定義了兩個Shader的變量,shaderA和shaderB,并分別對這兩個Shader進(jìn)行了實(shí)例化。?
    可以使用ComposeShader將二者組合使用,基本代碼如下所示:

    <code class="hljs r has-numbering" style="display: block; padding: 0px; color: inherit; box-sizing: border-box; font-family: "Source Code Pro", monospace;font-size:undefined; white-space: pre; border-radius: 0px; word-wrap: normal; background: transparent;">ComposeShader composeShader = new ComposeShader(shaderA, shaderB, porterDuffMode); paint.setShader(composeShader); canvas.drawXXX(<span class="hljs-keyword" style="color: rgb(0, 0, 136); box-sizing: border-box;">...</span>, paint);</code><ul class="pre-numbering" style="box-sizing: border-box; position: absolute; width: 50px; top: 0px; left: 0px; margin: 0px; padding: 6px 0px 40px; border-right-width: 1px; border-right-style: solid; border-right-color: rgb(221, 221, 221); list-style: none; text-align: right; background-color: rgb(238, 238, 238);"><li style="box-sizing: border-box; padding: 0px 5px;">1</li><li style="box-sizing: border-box; padding: 0px 5px;">2</li><li style="box-sizing: border-box; padding: 0px 5px;">3</li></ul><ul class="pre-numbering" style="box-sizing: border-box; position: absolute; width: 50px; top: 0px; left: 0px; margin: 0px; padding: 6px 0px 40px; border-right-width: 1px; border-right-style: solid; border-right-color: rgb(221, 221, 221); list-style: none; text-align: right; background-color: rgb(238, 238, 238);"><li style="box-sizing: border-box; padding: 0px 5px;">1</li><li style="box-sizing: border-box; padding: 0px 5px;">2</li><li style="box-sizing: border-box; padding: 0px 5px;">3</li></ul>

    上述代碼等價于下面的代碼片段:

    <code class="hljs r has-numbering" style="display: block; padding: 0px; color: inherit; box-sizing: border-box; font-family: "Source Code Pro", monospace;font-size:undefined; white-space: pre; border-radius: 0px; word-wrap: normal; background: transparent;">canvas.saveLayer(left, top, right, bottom, null, Canvas.ALL_SAVE_FLAG);paint.setShader(shaderA);canvas.drawXXX(<span class="hljs-keyword" style="color: rgb(0, 0, 136); box-sizing: border-box;">...</span>, paint);paint.setXfermode(new PorterDuffXfermode(mode));paint.setShader(shaderB);canvas.drawXXX(<span class="hljs-keyword" style="color: rgb(0, 0, 136); box-sizing: border-box;">...</span>, paint);paint.setXfermode(null); canvas.restore();</code><ul class="pre-numbering" style="box-sizing: border-box; position: absolute; width: 50px; top: 0px; left: 0px; margin: 0px; padding: 6px 0px 40px; border-right-width: 1px; border-right-style: solid; border-right-color: rgb(221, 221, 221); list-style: none; text-align: right; background-color: rgb(238, 238, 238);"><li style="box-sizing: border-box; padding: 0px 5px;">1</li><li style="box-sizing: border-box; padding: 0px 5px;">2</li><li style="box-sizing: border-box; padding: 0px 5px;">3</li><li style="box-sizing: border-box; padding: 0px 5px;">4</li><li style="box-sizing: border-box; padding: 0px 5px;">5</li><li style="box-sizing: border-box; padding: 0px 5px;">6</li><li style="box-sizing: border-box; padding: 0px 5px;">7</li><li style="box-sizing: border-box; padding: 0px 5px;">8</li></ul><ul class="pre-numbering" style="box-sizing: border-box; position: absolute; width: 50px; top: 0px; left: 0px; margin: 0px; padding: 6px 0px 40px; border-right-width: 1px; border-right-style: solid; border-right-color: rgb(221, 221, 221); list-style: none; text-align: right; background-color: rgb(238, 238, 238);"><li style="box-sizing: border-box; padding: 0px 5px;">1</li><li style="box-sizing: border-box; padding: 0px 5px;">2</li><li style="box-sizing: border-box; padding: 0px 5px;">3</li><li style="box-sizing: border-box; padding: 0px 5px;">4</li><li style="box-sizing: border-box; padding: 0px 5px;">5</li><li style="box-sizing: border-box; padding: 0px 5px;">6</li><li style="box-sizing: border-box; padding: 0px 5px;">7</li><li style="box-sizing: border-box; padding: 0px 5px;">8</li></ul>

    此處所說的以上兩個代碼片段等價的前提是,兩個代碼片段中的canvas.drawXXX(…, paint)方法中調(diào)用的drawXXX方法相同,并且里面?zhèn)魅氲膮?shù)都相同,例如我們之前兩段心形代碼示例中都調(diào)用drawRect()方法且繪制的矩形的位置及尺寸都相同。


    總結(jié)

    本文依次介紹了Shader的五個子類:BitmapShader、LinearGradient、RadialGradient、SweepGradient和ComposeShader。并在最后對ComposeShader這個相對復(fù)雜的示例進(jìn)行了講解,如果大家能看明白最后ComposeShader這個示例,相信大家已經(jīng)對Shader理解地比較透徹了。

    關(guān)于LinearGradient、RadialGradient、SweepGradient這三個漸變效果Shader,大家也可以參考一下博文《圖文詳解Andorid中用Shape定義GradientDrawable》,該文詳細(xì)介紹了如何用XML中的<shape>節(jié)點(diǎn)定義各種具有漸變效果的GradientDrawable,這兩篇博文可互為映照。

    如果覺得文章還可以,點(diǎn)擊下面幫我頂一下,希望本文對大家使用Shader進(jìn)行繪圖有所幫助!

    相關(guān)閱讀:?
    我的Android博文整理匯總?
    Android中Canvas繪圖基礎(chǔ)詳解(附源碼下載)?
    Android中Canvas繪圖之PorterDuffXfermode使用及工作原理詳解?
    圖文詳解Andorid中用Shape定義GradientDrawable?
    Android中Canvas繪圖之MaskFilter圖文詳解(附源碼下載)


    總結(jié)

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