日韩性视频-久久久蜜桃-www中文字幕-在线中文字幕av-亚洲欧美一区二区三区四区-撸久久-香蕉视频一区-久久无码精品丰满人妻-国产高潮av-激情福利社-日韩av网址大全-国产精品久久999-日本五十路在线-性欧美在线-久久99精品波多结衣一区-男女午夜免费视频-黑人极品ⅴideos精品欧美棵-人人妻人人澡人人爽精品欧美一区-日韩一区在线看-欧美a级在线免费观看

歡迎訪問 生活随笔!

生活随笔

當(dāng)前位置: 首頁 >

python里graphics的使用_使用graphics.py实现2048小游戏

發(fā)布時(shí)間:2025/3/21 34 豆豆
生活随笔 收集整理的這篇文章主要介紹了 python里graphics的使用_使用graphics.py实现2048小游戏 小編覺得挺不錯(cuò)的,現(xiàn)在分享給大家,幫大家做個(gè)參考.

1、過年的時(shí)候在手機(jī)上下載了2048玩了幾天,心血來潮決定用py寫一個(gè),剛開始的時(shí)候想用QT實(shí)現(xiàn),發(fā)現(xiàn)依賴有點(diǎn)大。正好看到graphics.py是基于tkinter做的封裝就拿來練手,并借用了CSDN一位朋友封裝的model.py(2048邏輯部分)

2、由于是練手的所以不免有寫的不好的地方請大家噴的輕點(diǎn)。

先看看演示圖片

附上源碼:

2048主程

復(fù)制代碼 代碼如下:

#-*-coding:utf-8-*-

#python3.3.5

from graphics import*

from tkinter.messagebox import askquestion

from tkinter.messagebox import showinfo

import time,random,model,configparser

import GUI_2048 as g

class Application():

'''

初始化應(yīng)用程序

'''

def __init__(self):

self.matrix = model.init()

self.win = g.init()

self.create_r_2048(self.win)

self.show_matrix(self.matrix)

self.win.master.bind("", self.bind_key)

while 1:

update()

'''

創(chuàng)建網(wǎng)格上的16個(gè)方格、最佳成績、當(dāng)前分?jǐn)?shù)

'''

def create_r_2048(self,win):

p = Point(10, 190)

n = 4

self.rt =? [0 for row in range(n*n)]

for i in range(n):

for a in range(n):

_p = Point(p.x + 60*i, p.y + 60*a)

self.rt[i+4*a] = g.rectangle_2048(win,_p)

#最佳成績

self.zjcj = g._text(win,Point(135, 60 + 30),Point(135 + 115, 60 + 30 + 30),self.getMaxScore())

#當(dāng)前分?jǐn)?shù)

self.dqjf = g._text(win,Point(135, 120 + 30),Point(135 + 115, 120 + 30 + 30),'0')

'''

從配置文件中獲取最佳成績

'''

def getMaxScore(self):

config = configparser.ConfigParser()

config.read('config.ini')

maxScore = config.get("Score", "maxScore")

return maxScore

'''

把最佳成績寫入配置文件

'''

def setMaxScore(self,score):

config = configparser.ConfigParser()

config.optionxform = str

config.read('config.ini')

config.set("Score", "maxScore",str(score))

config.write(open("config.ini", "w"))

'''

初始化數(shù)據(jù)和界面,在游戲結(jié)束后調(diào)用

'''

def my_init(self):

maxScore = self.getMaxScore()

if int(maxScore) < model.getScore():

self.setMaxScore(model.getScore())

self.zjcj.setText(model.getScore())

matrix = model.init()

self.dqjf.setText(model.getScore())

return matrix

'''

綁定鍵盤事件 捕獲上下左右和Q鍵

'''

def bind_key(self, event):

'''

key event

'''

if model.is_over(self.matrix):

if askquestion("GAME OVER","GAME OVER!\nDo you want to init it?") == 'yes':

self.matrix = self.my_init()

self.show_matrix(self.matrix)

return

else:

self.win.close()

else:

if event.keysym.lower() == "q":

self.win.close()

elif event.keysym == "Left":

self.matrix = model.move_left(self.matrix)

elif event.keysym == "Right":

self.matrix = model.move_right(self.matrix)

elif event.keysym == "Up":

self.matrix = model.move_up(self.matrix)

elif event.keysym == "Down":

self.matrix = model.move_down(self.matrix)

if event.keysym in ["q", "Left", "Right", "Up", "Down"]:

try:

self.matrix = model.insert(self.matrix)

self.dqjf.setText(model.getScore())

self.show_matrix(self.matrix)

except:

pass

if model.is_win(self.matrix):

if askquestion("WIN","You win the game!\nDo you want to init it?") == 'yes':

self.matrix = self.my_init()

self.show_matrix(self.matrix)

return

else:

self.win.close()

'''

從二維數(shù)組中獲取結(jié)果數(shù)據(jù)并展示在16方格中

'''

def show_matrix(self, matrix):

for i in range(16):

num = matrix[i//4][i%4]

print(num)

if num == 0:

num = ''

self.rectangle_2048(i,num)

'''

對16個(gè)方格做顏色和數(shù)字變更

'''

def rectangle_2048(self,i,num):

c = color_rgb(200, 190, 180)

if num == 2:

c = color_rgb(240, 230, 220)

elif num == 4:

c = color_rgb(240, 220, 200)

elif num == 8:

c = color_rgb(240, 180, 120)

elif num == 16:

c = color_rgb(240, 140, 90)

elif num == 32:

c = color_rgb(240, 120, 90)

elif num == 64:

c = color_rgb(240, 90, 60)

elif num == 128:

c = color_rgb(240, 90, 50)

elif num == 256:

c = color_rgb(240, 200, 70)

elif num == 512:

c = color_rgb(240, 200, 70)

elif num == 1024:

c = color_rgb(0, 130, 0)

elif num == 2048:

c = color_rgb(0, 130, 0)

'''

循環(huán)設(shè)置顏色和數(shù)字

'''

self.rt[i][0].setFill(c)

self.rt[i][1].setText(num)

#main

Application()

2048gui部分

復(fù)制代碼 代碼如下:

#-*-coding:utf-8-*-

#python3.3.5

from graphics import*

#初始化并構(gòu)建2048界面

def init():

win = GraphWin("2048", 260, 450)

win.master.geometry('+400+150')? #屏幕位置

c = color_rgb(206, 194, 180)

win.setBackground(c)

hint(win)

_title(win)

_grid(win)

maxScore(win)

curScore(win)

return win

#2048方格

def rectangle_2048(win, p1 = Point(10, 10),txt='',c = color_rgb(206, 194, 180)):

p2 = Point(p1.x + 60, p1.y + 60)

r = _rectangle(win,p1,p2,c)

t = _text(win,p1,p2,txt)

return r,t

#掛牌

def hint(win,p1 = Point(10, 10)):

p2 = Point(p1.x + 240, p1.y + 40)

c = color_rgb(187, 173, 164)

_rectangle(win,p1,p2,c)

t = _text(win,p1,p2,'真英雄 挑戰(zhàn)2048~')

t.setTextColor(color_rgb(238, 231, 221))

return t

#標(biāo)題logo

def _title(win,p1 = Point(10, 60)):

p2 = Point(p1.x + 120, p1.y + 120)

c = color_rgb(228, 184, 0)

_rectangle(win,p1,p2,c)

t = Text(Point((p2.x + p1.x) / 2, (p2.y + p1.y) / 2), '2048')

t.setSize(35)

t.setStyle('bold')

t.setTextColor('white')

t.draw(win)

#畫正方形

def _rectangle(win,p1,p2,c):

r = Rectangle(p1, p2)

r.setFill(c)

r.setOutline(color_rgb(198, 186, 174))

r.draw(win)

return r

#寫文字

def _text(win,p1,p2,txt):

t = Text(Point((p2.x + p1.x) / 2, (p2.y + p1.y) / 2), txt)

t.draw(win)

return t

#網(wǎng)格

def _grid(win,p1 = Point(10, 190)):

#上面

p_u_1 = Point(p1.x + 60, p1.y)

p_u_2 = Point(p1.x + 120, p1.y)

p_u_3 = Point(p1.x + 180, p1.y)

p_u_4 = Point(p1.x + 240, p1.y)

#左面

p_l_1 = Point(p1.x, p1.y + 60)

p_l_2 = Point(p1.x, p1.y + 120)

p_l_3 = Point(p1.x , p1.y + 180)

p_l_4 = Point(p1.x , p1.y + 240)

#右面

p_r_1 = Point(p1.x + 240, p1.y + 60)

p_r_2 = Point(p1.x + 240, p1.y + 120)

p_r_3 = Point(p1.x + 240, p1.y + 180)

p_r_4 = Point(p1.x + 240, p1.y + 240)

#下面

p_d_1 = Point(p1.x + 60 , p1.y + 240)

p_d_2 = Point(p1.x + 120 , p1.y + 240)

p_d_3 = Point(p1.x + 180 , p1.y + 240)

p_d_4 = Point(p1.x + 240 , p1.y + 240)

c = color_rgb(198, 186, 174)

#畫橫線

l_W_1 = Line(p1, p_u_4)

l_W_2 = Line(p_l_1, p_r_1)

l_W_3 = Line(p_l_2, p_r_2)

l_W_4 = Line(p_l_3, p_r_3)

l_W_5 = Line(p_l_4, p_r_4)

l_W_1.setFill(c)

l_W_2.setFill(c)

l_W_3.setFill(c)

l_W_4.setFill(c)

l_W_5.setFill(c)

l_W_1.draw(win)

l_W_2.draw(win)

l_W_3.draw(win)

l_W_4.draw(win)

l_W_5.draw(win)

#畫豎線

l_H_1 = Line(p1, p_l_4)

l_H_2 = Line(p_u_1, p_d_1)

l_H_3 = Line(p_u_2, p_d_2)

l_H_4 = Line(p_u_3, p_d_3)

l_H_5 = Line(p_u_4, p_d_4)

l_H_1.setFill(c)

l_H_2.setFill(c)

l_H_3.setFill(c)

l_H_4.setFill(c)

l_H_5.setFill(c)

l_H_1.draw(win)

l_H_2.draw(win)

l_H_3.draw(win)

l_H_4.draw(win)

l_H_5.draw(win)

#最佳成績

def maxScore(win,p1 = Point(135, 60)):

p2 = Point(p1.x + 115, p1.y + 30)

c = color_rgb(187, 173, 164)

_rectangle(win,p1,p2,c)

_text(win,p1,p2,'最佳成績:')

#當(dāng)前分?jǐn)?shù)

def curScore(win,p1 = Point(135, 120)):

p2 = Point(p1.x + 115, p1.y + 30)

c = color_rgb(187, 173, 164)

_rectangle(win,p1,p2,c)

_text(win,p1,p2,'當(dāng)前分?jǐn)?shù):')

以上就是本文的全部內(nèi)容了,希望大家能夠喜歡。

本文標(biāo)題: 使用graphics.py實(shí)現(xiàn)2048小游戲

本文地址: http://www.cppcns.com/jiaoben/python/120562.html

總結(jié)

以上是生活随笔為你收集整理的python里graphics的使用_使用graphics.py实现2048小游戏的全部內(nèi)容,希望文章能夠幫你解決所遇到的問題。

如果覺得生活随笔網(wǎng)站內(nèi)容還不錯(cuò),歡迎將生活随笔推薦給好友。