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看你能坚持几秒 代码

發布時間:2024/4/14 编程问答 32 豆豆
生活随笔 收集整理的這篇文章主要介紹了 看你能坚持几秒 代码 小編覺得挺不錯的,現在分享給大家,幫大家做個參考.

<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
<!-- saved from url=(0037)http://forum.csdn.net/HowCanYouDo.htm -->
<HTML><HEAD><TITLE>看你能堅持幾秒</TITLE>
<META http-equiv=Content-Type content="text/html; charset=utf-8">
<STYLE type=text/css>UNKNOWN {
?document:
}
UNKNOWN {
?var: new Date(); starttime: today.getTime()
}
UNKNOWN {
?var: new Date(); endtime: today.getTime()
}
UNKNOWN {
?var: (endtime - starttime - 0)/1000; return:
}
UNKNOWN {
?return: ; if: document.layers[divname].left; else: parseInt(document.getElementById(divname).style.left + "")
}
UNKNOWN {
?return: ; if: document.layers[divname].top; else: parseInt(document.getElementById(divname).style.top + "")
}
UNKNOWN {
?if: xpos; else: xpos
}
UNKNOWN {
?if: ypos; else: ypos
}
UNKNOWN {
?var: 0; if: = 'y' ) { if (isNS4) divsize = document.layers[divname].clip.height;
??????????? else: iif(isIE4||isIE5)divsize=document.all(divname).style.pixelHeight;
??????????? elseif: ((isNS6)divsize=parseInt(document.getElementById(divname).style.height +? "" );
??????? }
??????? else if (
??????? dimension =='
??????? x')
??????? {
??????????? if: ((isNS4)divsize=document.layers[divname].clip.width;
??????????? elseif: ((isIE4||isIE5)divsize=document.all(divname).style.pixelWidth;
??????????? elseif: ((isNS6)divsize=parseInt(document.getElementById(divname).style.width + "");}
??????? return divsize
}
UNKNOWN {
?var: "enemy" + num + "" var difX = giveposX(?? 'box' ) - giveposX(enemy) - 0; 0: giveposY(?? 'box' ) - giveposY(enemy) - 0; set: 1 if it is touching an enemy if (difX > (-1 * givesize(?? 'box' , 'x' )) && difX < givesize(enemy,??? 'x' ) && difY > (-1 * givesize(?? 'box' , 'y' )) && difY < givesize(enemy,??? 'y' )) { touch = 1;
??????? }
??????? else touch =0
}
UNKNOWN {
?var: giveposY(enemy) + (step_y*enemyydir[num]) + 0; if: = 1) { stop();
??????????? reset: (();
??????? }; setposX: ; setposY: ; checktouching:
}
UNKNOWN {
?else: 10; gametime: gametime + 1 if (gametime >= 0 && gametime < 100) speed = 80; window: "speed:? " + speed + "?? gametime: " + gametime; movenemy: ; setTimeout:
}
UNKNOWN {
?var: giveposY(?? 'box' ); if: ; setposX: ; setposY: ; curY: (isNS4||isNS6)?e.pageY:window.event.y; curX2: eval(curX - 40); curY2: eval(curY - 40); boxX: eval(curX - 20); boxY: eval(curY - 20)
}
UNKNOWN {
?if: ; moving: 0
}
UNKNOWN {
?if: ; moving: 0; endclock:
}
UNKNOWN {
?document: ; var: window.confirm('Enter your name?'); if: ; window: ; finaltime: calctime()
}
UNKNOWN {
?if: = 1 && touch == 0){ setposX(?? 'box' ,boxX);
??????????? setposy: ((? 'box' ,boxY);
??????????? if: ((curY>69&&curX>69&&curY<381&&curX<381)returnfalse;
??????????? elsestop: (();reset();}
??????? else if (
??????? touch ==1){stop();reset();}; checktouching: ; curY: (
??????? isNS4 ||
??????? isNS6) ?
??????? e.pageY : window.event.y; boxX: eval(curX -20); boxY: eval(curY -20); curX: (
??????? isNS4 ||
??????? isNS6) ?
??????? e.pageX : window.event.x
}
</STYLE>

<SCRIPT type=text/javascript>
isNS4 = (document.layers) ? true : false;
isIE4 = (document.all && !document.getElementById) ? true : false;
isIE5 = (document.all && document.getElementById) ? true : false;
isNS6 = (!document.all && document.getElementById) ? true : false;
var curX, curY, curX2, curY2, boxX, boxY, moving=0, touch=0;
var gametime=0, started=0, speed;
var starttime, endtime, finaltime=0; //pass finaltime to popup window to ask for initials
var enemyxdir = new Array(1,1,1,1);
var enemyydir = new Array(1,1,1,1);

if (isNS4 || isNS6){
document.captureEvents(Event.MOUSEUP|Event.MOUSEDOWN|Event.MOUSEMOVE);
}
document.onmousedown = start;
document.onmousemove = checkLocation;
document.onmouseup = stop;

function startclock() {var today = new Date(); starttime = today.getTime();}
function endclock() {var today = new Date(); endtime = today.getTime();}
function calctime() {var time = (endtime - starttime - 0)/1000;?return time;}

function giveposX(divname) {
?if (isNS4) var posLeft = document.layers[divname].left;
?else if (isIE4 || isIE5) var posLeft = document.all(divname).style.pixelLeft;
?else if (isNS6) var posLeft = parseInt(document.getElementById(divname).style.left + "");
?return posLeft;
}

function giveposY(divname) {
?if (isNS4) var posTop = document.layers[divname].top;
?else if (isIE4 || isIE5) var posTop = document.all(divname).style.pixelTop;
?else if (isNS6) var posTop = parseInt(document.getElementById(divname).style.top + "");
?return posTop;
}

function setposX(divname, xpos) {
?if (isNS4) document.layers[divname].left = xpos;
?else if (isIE4 || isIE5) document.all(divname).style.pixelLeft = xpos;
?else if (isNS6) document.getElementById(divname).style.left = xpos;
}

function setposY(divname, ypos) {
?if (isNS4) document.layers[divname].top = ypos;
?else if (isIE4 || isIE5) document.all(divname).style.pixelTop = ypos;
?else if (isNS6) document.getElementById(divname).style.top = ypos;
}

function givesize(divname, dimension) {
?var divsize = 0;
??if (dimension == 'y') {
???if (isNS4) divsize = document.layers[divname].clip.height;
???else if (isIE4 || isIE5) divsize = document.all(divname).style.pixelHeight;
???else if (isNS6) divsize = parseInt(document.getElementById(divname).style.height + "");
??}
??else if (dimension == 'x') {
???if (isNS4) divsize = document.layers[divname].clip.width;
???else if (isIE4 || isIE5) divsize = document.all(divname).style.pixelWidth;
???else if (isNS6) divsize = parseInt(document.getElementById(divname).style.width + "");
??}

?return divsize;
}


// check to see if 'box' is touching 'enemy1'
function checktouching(num) {

?var enemy = "enemy" + num + ""
?var difX = giveposX('box') - giveposX(enemy) - 0; // -0 converts to integer
?var difY = giveposY('box') - giveposY(enemy) - 0;

?// set touch = 1 if it is touching an enemy
?if (difX > (-1 * givesize('box', 'x')) && difX < givesize(enemy, 'x') && difY > (-1 * givesize('box', 'y')) && difY < givesize(enemy, 'y')) {
??touch = 1;
?}
?else touch = 0;

}

function movenemy(num,step_x,step_y){

?var enemy = "enemy" + num + ""
?var enemyx = givesize(enemy, 'x');
?var enemyy = givesize(enemy, 'y');

?if (giveposX(enemy) >= (450 - enemyx) || giveposX(enemy) <= 0) {
??enemyxdir[num] = -1 * enemyxdir[num];
??}
?if (giveposY(enemy) >= (450 - enemyy) || giveposY(enemy) <= 0) {
??enemyydir[num] = -1 * enemyydir[num];
??}

?var newposx = giveposX(enemy) + (step_x*enemyxdir[num]) + 0;
?var newposy = giveposY(enemy) + (step_y*enemyydir[num]) + 0;

?setposX(enemy, newposx);
?setposY(enemy, newposy);

?checktouching(num + "");
?if (touch == 1) {
??stop(); reset();
??}
}

function movenemies() {

?gametime = gametime + 1

?if (gametime >= 0 && gametime < 100) speed = 80;
?else if (gametime >= 100 &&? gametime < 200) speed = 60;
?else if (gametime >= 200 &&? gametime < 300) speed = 40;
?else if (gametime >= 300 &&? gametime < 400) speed = 30;
?else if (gametime >= 400 &&? gametime < 500) speed = 20;
?else speed = 10;

?movenemy(0,-10,12);
?movenemy(1,-12,-20);
?movenemy(2,15,-13);
?movenemy(3,17,11);

?setTimeout(movenemies,speed);
}

function start(e) {

?if (started == 0) {?movenemies(); ?startclock(); ?started = 1;?}

?curX = (isNS4 || isNS6) ? e.pageX : window.event.x ;
??? curY = (isNS4 || isNS6) ? e.pageY : window.event.y ;

?curX2 = eval(curX - 40);
?curY2 = eval(curY - 40);

?boxX = eval(curX - 20);
?boxY = eval(curY - 20);

?var boxleft = giveposX('box');
?var boxtop = giveposY('box');

?if (curX > boxleft && curX2 < boxleft && curY > boxtop && curY2 < boxtop) {

??moving = 1;
??setposX('box', boxX);
??setposY('box', boxY);

??if (isNS4 || isNS6){
??document.captureEvents(Event.MOUSEMOVE);
??}
?}
}

function stop(e){
??? moving=0;
?if (isNS4 || isNS6){
?document.releaseEvents(Event.MOUSEMOVE);
?}
}

function reset(e){
??? endclock();
?moving=0;
?if (isNS4 || isNS6){
??document.releaseEvents(Event.MOUSEMOVE);
??}
?if (finaltime == 0) {
??finaltime = calctime();
??window.alert('你堅持了 ' + finaltime + ' 秒.. ');
???document.location.reload();
??}
}

function checkLocation(e){

??curX = (isNS4 || isNS6) ? e.pageX : window.event.x ;
??????? curY = (isNS4 || isNS6) ? e.pageY : window.event.y ;

??boxX = eval(curX - 20);
??boxY = eval(curY - 20);

?checktouching('1');

?if (moving == 1 && touch == 0){

???setposX('box',boxX);
???setposY('box',boxY);

???if (curY > 69 && curX > 69 && curY < 381 && curX < 381) return false;
???else stop(); reset();
?}

?else if (touch == 1){
?stop(); reset();
?}

}

??? </SCRIPT>

<META content="MSHTML 6.00.3790.4426" name=GENERATOR></HEAD>
<BODY text=#000000 bgColor=#ffffff leftMargin=0 topMargin=0 marginheight="0"
marginwidth="0">
<DIV id=box
style="LEFT: 205px; WIDTH: 40px; POSITION: absolute; TOP: 205px; HEIGHT: 40px; BACKGROUND-COLOR: #990000; layer-background-color: #990000">
<TABLE height=40 width=40>
? <TBODY>
? <TR>
??? <TD>&nbsp; </TD></TD></TR></TBODY></TABLE></DIV>
<DIV id=enemy0
style="LEFT: 270px; WIDTH: 60px; POSITION: absolute; TOP: 60px; HEIGHT: 50px; BACKGROUND-COLOR: #000099; layer-background-color: #000099">
<TABLE height=50 width=60>
? <TBODY>
? <TR>
??? <TD>&nbsp; </TD></TR></TBODY></TABLE></DIV>
<DIV id=enemy1
style="LEFT: 300px; WIDTH: 100px; POSITION: absolute; TOP: 330px; HEIGHT: 20px; BACKGROUND-COLOR: #000099; layer-background-color: #000099">
<TABLE height=20 width=100>
? <TBODY>
? <TR>
??? <TD>&nbsp; </TD></TR></TBODY></TABLE></DIV>
<DIV id=enemy2
style="LEFT: 70px; WIDTH: 30px; POSITION: absolute; TOP: 320px; HEIGHT: 60px; BACKGROUND-COLOR: #000099; layer-background-color: #000099">
<TABLE height=60 width=30>
? <TBODY>
? <TR>
??? <TD>&nbsp; </TD></TR></TBODY></TABLE></DIV>
<DIV id=enemy3
style="LEFT: 70px; WIDTH: 60px; POSITION: absolute; TOP: 70px; HEIGHT: 60px; BACKGROUND-COLOR: #000099; layer-background-color: #000099">
<TABLE height=60 width=60>
? <TBODY>
? <TR>
??? <TD>&nbsp; </TD></TR></TBODY></TABLE></DIV>
<TABLE cellSpacing=0 cellPadding=0 border=0><!-- row 1 -->
? <TBODY>
? <TR>
??? <TD width=50 bgColor=#000000 height=50>
????? <TABLE>
??????? <TBODY>
??????? <TR>
????????? <TD></TD></TR></TBODY></TABLE></TD>
??? <TD width=50 bgColor=#000000 height=50>
????? <TABLE>
??????? <TBODY>
??????? <TR>
????????? <TD></TD></TR></TBODY></TABLE></TD>
??? <TD width=50 bgColor=#000000 height=50>
????? <TABLE>
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??? <TD width=50 bgColor=#000000 height=50>
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??? <TD width=50 bgColor=#000000 height=50>
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????????? <TD></TD></TR></TBODY></TABLE></TD></TR><!-- row 2 -->
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??? <TD width=50 height=50>
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??? <TD width=50 height=50>
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??? <TD width=50 bgColor=#000000 height=50>
????? <TABLE>
??????? <TBODY>
??????? <TR>
????????? <TD></TD></TR></TBODY></TABLE></TD></TR><!-- row 3 -->
? <TR>
??? <TD width=50 bgColor=#000000 height=50>
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????????? <TD></TD></TR></TBODY></TABLE></TD></TR><!-- row 4 -->
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??? <TD width=50 bgColor=#000000 height=50>
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????????? <TD></TD></TR></TBODY></TABLE></TD></TR><!-- row 8 -->
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<DIV id=layer1
style="Z-INDEX: 1; LEFT: 467px; WIDTH: 285px; POSITION: absolute; TOP: 82px; HEIGHT: 293px">
<P>click onto the red block with jump over it:<BR>鼠標移動到紅色部分。<BR>move the red
block avoiding crash with the blue ones<BR>拖動紅塊,避免碰到藍色部分。<BR>don't touch the
black edge.<BR>不要碰到黑色區域。 <BR>if you can reach more than 18 seconds, you are a
genius.<BR>如果你能達到18秒以上,你算得上是個天才。 <BR><BR>it is said that the pilots from the us
air force<BR>are forced to reach 2 minutes.<BR>據說,美國空軍的飛行員被強制達到2分鐘。發給你的朋友一塊玩吧!
</P>
<P>友情提醒:請使用IE 不要用Maxthon等第三方瀏覽器</P></DIV></BODY></HTML>

轉載于:https://www.cnblogs.com/bestsaler/archive/2009/03/12/1835754.html

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