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皮克斯开源_皮克斯的故事讲述规则适合网页设计师

發布時間:2024/1/18 编程问答 32 豆豆
生活随笔 收集整理的這篇文章主要介紹了 皮克斯开源_皮克斯的故事讲述规则适合网页设计师 小編覺得挺不錯的,現在分享給大家,幫大家做個參考.

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Six months ago Emma Coats – then a Pixar Story Artist, now an independent filmmaker – tweeted a series of thoughts that became known as “Pixar’s 22 Rules of Storytelling”. The codified rules were hugely popular, reproduced endlessly, and – as I realized today, after a slight change of perspective – perfectly applicable to web development. So, with a little editing, here is my adaption of Ms. Coats 22 Rules for web designers:

六個月前, 艾瑪·考特斯 ( Emma Coats) (當時是皮克斯的故事畫家,現在是獨立電影制片人)發表了一系列想法,這些想法被人們稱為“ 皮克斯的《講故事的22條規則》 ”。 編纂的規則非常流行,無休止地被復制,并且-正如我今天所認識到的那樣,在略微改變了視角之后-完全適用于Web開發。 因此,經過一些編輯,這是我為網站設計師改編的Coats 22女士規則:

  • Keep in mind what’s interesting for the audience, not what’s fun for you as a designer. The two are often very different.

    請記住,對觀眾來說有趣的是什么,而不對您作為設計師的有趣。 兩者通常非常不同。
  • Trying to build a site theme is important, but you won’t know what it is until you have content. Create, edit and organize the content first, and let that provide the theme.

    嘗試構建網站主題很重要,但是只有擁有內容 ,您才知道它是什么。 首先創建,編輯和組織內容,然后讓其提供主題。

  • Simplify. Focus. Combine and eliminate design elements. It may feel like you’re losing valuable stuff, but it sets you free.

    簡化。 焦點。 合并并消除設計元素。 好像您正在失去有價值的東西,但這使您自由。
  • What is your UI good at, comfortable with? Throw the opposite at it. Challenge your site: try using it without a mouse. Try it on a mobile device. Try using it blindfolded, with text-to-speech on. How does the site hold up?

    您的UI擅長什么? 向它扔相反的東西。 挑戰您的網站:嘗試不用鼠標使用它。 在移動設備上嘗試。 嘗試將其蒙住眼睛,并啟用文字轉語音功能。 該網站如何保持?

  • After content comes design. Design is hard, execution easy. Get at least a rough design done first, before creating in the browser: colors, fonts, design elements. Making up things as you go along is a recipe for inconsistency and backtracking.

    內容設計完成后。 設計困難,執行容易。 首先,至少要先完成一個粗略的設計,然后再在瀏覽器中進行創建: 顏色 , 字體 ,設計元素。 順其自然地編排事物是導致不一致和回溯的秘訣。

  • Finish the site and push it to production, even if it’s not perfect. A released site is 1000% better than one stuck in development.

    完成站點并將其推向生產,即使它并不完美。 一個發布的站點比停留在開發中的站點好1000%。
  • Pull apart the sites you like. What you like in them is a part of you: you’ve got to recognize what that is and put words to it before you can use it.

    拉開您喜歡的網站。 您喜歡它們中的內容是您的一部分:您必須認識到它是什么,并在使用它之前先說幾句話。
  • Putting code on Github or designs on Dribbble lets you start fixing it. If it stays in your head as a perfect idea, you’ll never share it with anyone.

    將代碼放在Github上或將設計放在Dribbble上 ,即可開始對其進行修復。 如果它是一個絕妙的主意,那么您將永遠不會與任何人分享它。

  • Discount the first design that comes to mind – and the second, third, fourth and fifth. Get the obvious out of the way. Surprise yourself.

    打折想到的第一個設計–第二,第三,第四和第五個。 擺脫明顯的障礙。 給自己一個驚喜
  • And five more:

    還有五個:

  • Why must this website be made? What is its purpose? Distill that down to twelve words or less. Print it out and pin it everywhere. Every design decision, every addition, has to be justified by those 12 words.

    為什么必須建立該網站? 目的是什么? 精簡到十二個單詞或更少。 打印出來并將其固定在任何地方。 每個設計決策,每個附加項都必須以這12個詞為依據。
  • No effort is ever wasted. If it’s not working, make it a gist and move on. It’ll come back around to be useful later.

    絕不浪費任何精力。 如果它不起作用,請使其成為要點并繼續前進。 稍后會再回來使用。

  • Exercise: take the building blocks of a site you dislike. How do you rearrange them into something you DO like?

    練習:找出您不喜歡的網站的組成部分。 您如何將它們重新排列成您喜歡的東西?
  • You’ve got to be able to communicate your work: you can’t just write ‘cool’. This is doubly true for clients.

    您必須能夠交流您的工作:您不能只寫“很酷”。 對于客戶而言,這是雙重事實。
  • What is the essence of the site? The simplest way to communicate its message? If you know that, you can build out from there.

    該網站的本質是什么? 傳達消息的最簡單方法是? 如果您知道,則可以從那里擴展。
  • You might also want to read web development rules from a different perspective: Ed Finkler’s “How To Be A Great Developer”

    您可能還想從不同的角度閱讀Web開發規則:Ed Finkler的“如何成為一名出色的開發人員”

    翻譯自: https://thenewcode.com/751/Pixars-Rules-of-Storytelling-Adapted-For-Web-Designers

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